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vcmi/lib/IGameCallback.cpp

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#define VCMI_DLL
#include "IGameCallback.h"
#include "../CGameState.h"
#include "../map.h"
#include "../hch/CObjectHandler.h"
#include "../StartInfo.h"
/*
* IGameCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
const CGObjectInstance* IGameCallback::getObj(int objid)
{
if(objid < 0 || objid >= gs->map->objects.size())
{
tlog1 << "Cannot get object with id " << objid << std::endl;
return NULL;
}
else if (!gs->map->objects[objid])
{
tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
return NULL;
}
return gs->map->objects[objid];
}
const CGHeroInstance* IGameCallback::getHero(int objid)
{
const CGObjectInstance *obj = getObj(objid);
if(obj)
return dynamic_cast<const CGHeroInstance*>(obj);
else
return NULL;
}
const CGTownInstance* IGameCallback::getTown(int objid)
{
const CGObjectInstance *obj = getObj(objid);
if(obj)
return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid]);
else
return NULL;
}
int IGameCallback::getOwner(int heroID)
{
return gs->map->objects[heroID]->tempOwner;
}
int IGameCallback::getResource(int player, int which)
{
return gs->players.find(player)->second.resources[which];
}
int IGameCallback::getDate(int mode)
{
return gs->getDate(mode);
}
const CGHeroInstance* IGameCallback::getSelectedHero( int player )
{
return getHero(gs->players.find(player)->second.currentSelection);
}
const PlayerSettings * IGameCallback::getPlayerSettings( int color )
{
return &gs->scenarioOps->getIthPlayersSettings(color);
}
int IGameCallback::getHeroCount( int player, bool includeGarrisoned )
{
int ret = 0;
if(includeGarrisoned)
return gs->getPlayer(player)->heroes.size();
else
for(int i=0; i < gs->getPlayer(player)->heroes.size(); i++)
if(!gs->getPlayer(player)->heroes[i]->inTownGarrison)
ret++;
return ret;
}
void IGameCallback::getTilesInRange( std::set<int3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ )
{
if(player >= PLAYER_LIMIT)
{
tlog1 << "Illegal call to getTilesInRange!\n";
return;
}
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
{
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
{
double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
if(distance <= radious)
{
if(player < 0
|| (mode == 1 && gs->players.find(player)->second.fogOfWarMap[xd][yd][pos.z]==0)
|| (mode == -1 && gs->players.find(player)->second.fogOfWarMap[xd][yd][pos.z]==1)
)
tiles.insert(int3(xd,yd,pos.z));
}
}
}
}
bool IGameCallback::isAllowed( int type, int id )
{
switch(type)
{
case 0:
return gs->map->allowedSpell[id];
default:
tlog1 << "Wrong call to IGameCallback::isAllowed!\n";
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return false;
}
}