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vcmi/lobby/LobbyDatabase.h

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/*
* LobbyDatabase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "LobbyDefines.h"
class SQLiteInstance;
class SQLiteStatement;
using SQLiteInstancePtr = std::unique_ptr<SQLiteInstance>;
using SQLiteStatementPtr = std::unique_ptr<SQLiteStatement>;
class LobbyDatabase
{
SQLiteInstancePtr database;
SQLiteStatementPtr insertChatMessageStatement;
SQLiteStatementPtr insertAccountStatement;
SQLiteStatementPtr insertAccessCookieStatement;
SQLiteStatementPtr insertGameRoomStatement;
SQLiteStatementPtr insertGameRoomPlayersStatement;
SQLiteStatementPtr insertGameRoomInvitesStatement;
SQLiteStatementPtr deleteGameRoomPlayersStatement;
SQLiteStatementPtr deleteGameRoomInvitesStatement;
SQLiteStatementPtr setAccountOnlineStatement;
SQLiteStatementPtr setGameRoomStatusStatement;
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SQLiteStatementPtr updateAccountLoginTimeStatement;
SQLiteStatementPtr getRecentMessageHistoryStatement;
SQLiteStatementPtr getIdleGameRoomStatement;
SQLiteStatementPtr getGameRoomStatusStatement;
SQLiteStatementPtr getActiveGameRoomsStatement;
SQLiteStatementPtr getActiveAccountsStatement;
SQLiteStatementPtr getAccountGameRoomStatement;
SQLiteStatementPtr getAccountDisplayNameStatement;
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SQLiteStatementPtr countRoomUsedSlotsStatement;
SQLiteStatementPtr countRoomTotalSlotsStatement;
SQLiteStatementPtr isAccountCookieValidStatement;
SQLiteStatementPtr isGameRoomCookieValidStatement;
SQLiteStatementPtr isPlayerInGameRoomStatement;
SQLiteStatementPtr isPlayerInAnyGameRoomStatement;
SQLiteStatementPtr isAccountIDExistsStatement;
SQLiteStatementPtr isAccountNameExistsStatement;
void prepareStatements();
void createTables();
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void clearOldData();
public:
explicit LobbyDatabase(const boost::filesystem::path & databasePath);
~LobbyDatabase();
void setAccountOnline(const std::string & accountID, bool isOnline);
void setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus);
void insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID);
void deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID);
void deleteGameRoomInvite(const std::string & targetAccountID, const std::string & roomID);
void insertGameRoomInvite(const std::string & targetAccountID, const std::string & roomID);
void insertGameRoom(const std::string & roomID, const std::string & hostAccountID);
void insertAccount(const std::string & accountID, const std::string & displayName);
void insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID);
void insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomID, const std::string & messageText);
void updateAccountLoginTime(const std::string & accountID);
std::vector<LobbyGameRoom> getActiveGameRooms();
std::vector<LobbyAccount> getActiveAccounts();
std::vector<LobbyChatMessage> getRecentMessageHistory();
std::string getIdleGameRoom(const std::string & hostAccountID);
std::string getAccountGameRoom(const std::string & accountID);
std::string getAccountDisplayName(const std::string & accountID);
LobbyCookieStatus getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID);
LobbyInviteStatus getAccountInviteStatus(const std::string & accountID, const std::string & roomID);
LobbyRoomState getGameRoomStatus(const std::string & roomID);
uint32_t getGameRoomFreeSlots(const std::string & roomID);
bool isPlayerInGameRoom(const std::string & accountID);
bool isPlayerInGameRoom(const std::string & accountID, const std::string & roomID);
bool isAccountNameExists(const std::string & displayName);
bool isAccountIDExists(const std::string & accountID);
};