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vcmi/client/media/IMusicPlayer.h

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/*
* IMusicPlayer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/filesystem/ResourcePath.h"
class IMusicPlayer
{
public:
virtual ~IMusicPlayer() = default;
virtual void loadTerrainMusicThemes() = 0;
virtual void setVolume(ui32 percent) = 0;
virtual ui32 getVolume() const = 0;
virtual void musicFinishedCallback() = 0;
/// play track by URI, if loop = true music will be looped
virtual void playMusic(const AudioPath & musicURI, bool loop, bool fromStart) = 0;
/// play random track from this set
virtual void playMusicFromSet(const std::string & musicSet, bool loop, bool fromStart) = 0;
/// play random track from set (musicSet, entryID)
virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
/// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
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virtual void stopMusic(int fade_ms = 1000) = 0;
};