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* bug 1082 fixed
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af133ae758
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0b15a634f9
@ -29,7 +29,7 @@ CBattleConsole::~CBattleConsole()
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texts.clear();
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}
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void CBattleConsole::show(SDL_Surface * to)
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void CBattleConsole::showAll(SDL_Surface * to)
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{
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if(ingcAlter.size())
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{
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@ -109,6 +109,9 @@ void CBattleConsole::scrollDown(ui32 by)
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lastShown += by;
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}
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CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
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{}
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void CBattleHero::show(SDL_Surface * to)
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{
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//animation of flag
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@ -35,9 +35,9 @@ public:
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std::string alterTxt; //if it's not empty, this text is displayed
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std::string ingcAlter; //alternative text set by in-game console - very important!
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int whoSetAlter; //who set alter text; 0 - battle interface or none, 1 - button
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CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0) {}
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CBattleConsole();
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~CBattleConsole(); //d-tor
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void show(SDL_Surface * to = 0);
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void showAll(SDL_Surface * to = 0);
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bool addText(const std::string &text); //adds text at the last position; returns false if failed (e.g. text longer than 70 characters)
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void alterText(const std::string &text); //place string at alterTxt
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void eraseText(ui32 pos); //erases added text at position pos
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