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Merge pull request #3614 from IvanSavenko/sonarcloud_fixes_2

Sonarcloud fixes 2
This commit is contained in:
Ivan Savenko 2024-02-14 16:44:58 +02:00 committed by GitHub
commit 110ef5f66e
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GPG Key ID: B5690EEEBB952194
26 changed files with 67 additions and 112 deletions

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@ -62,16 +62,12 @@ void DamageCache::buildDamageCache(std::shared_ptr<HypotheticBattle> hb, int sid
int64_t DamageCache::getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
{
auto damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
bool wasComputedBefore = damageCache[attacker->unitId()].count(defender->unitId());
if(damage == 0)
{
if (!wasComputedBefore)
cacheDamage(attacker, defender, hb);
damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
}
return static_cast<int64_t>(damage);
return damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
}
int64_t DamageCache::getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)

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@ -270,7 +270,7 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
{
float score = evaluateExchange(ap, 0, targets, damageCache, hb);
if(score > result.score || (score == result.score && result.wait))
if(score > result.score || (vstd::isAlmostEqual(score, result.score) && result.wait))
{
result.score = score;
result.bestAttack = ap;

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@ -632,7 +632,8 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
auto topObj = objects.front()->id == hero->id ? objects.back() : objects.front();
auto objType = topObj->ID; // top object should be our hero
auto goalObjectID = nullkiller->getTargetObject();
auto ratio = (float)nullkiller->dangerEvaluator->evaluateDanger(target, hero.get()) / (float)hero->getTotalStrength();
auto danger = nullkiller->dangerEvaluator->evaluateDanger(target, hero.get());
auto ratio = static_cast<float>(danger) / hero->getTotalStrength();
answer = topObj->id == goalObjectID; // no if we do not aim to visit this object
logAi->trace("Query hook: %s(%s) by %s danger ratio %f", target.toString(), topObj->getObjectName(), hero.name, ratio);
@ -648,7 +649,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
}
else if(objType == Obj::ARTIFACT || objType == Obj::RESOURCE)
{
bool dangerUnknown = ratio == 0;
bool dangerUnknown = danger == 0;
bool dangerTooHigh = ratio > (1 / SAFE_ATTACK_CONSTANT);
answer = !dangerUnknown && !dangerTooHigh;
@ -1406,7 +1407,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
int accquiredResources = 0;
if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
{
if(const IMarket * m = IMarket::castFrom(obj, false))
if(const auto * m = dynamic_cast<const IMarket*>(obj))
{
auto freeRes = cb->getResourceAmount(); //trade only resources which are not reserved
for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)

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@ -226,7 +226,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
}
}
if(ourDistance == enemyDistance)
if(vstd::isAlmostEqual(ourDistance, enemyDistance))
{
hitMap[pos.x][pos.y][pos.z].closestTown = nullptr;
}

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@ -180,11 +180,7 @@ public:
{
}
virtual ~cannotFulfillGoalException() throw ()
{
};
const char * what() const throw () override
const char * what() const noexcept override
{
return msg.c_str();
}
@ -203,11 +199,7 @@ public:
msg = goal->toString();
}
virtual ~goalFulfilledException() throw ()
{
};
const char * what() const throw () override
const char * what() const noexcept override
{
return msg.c_str();
}

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@ -131,7 +131,7 @@ namespace AIPathfinding
{
if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
{
if(const IShipyard * shipyard = IShipyard::castFrom(obj))
if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
shipyards.push_back(shipyard);
}
}

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@ -124,7 +124,9 @@ TSubgoal CollectRes::whatToDoToTrade()
ai->retrieveVisitableObjs(visObjs, true);
for(const CGObjectInstance * obj : visObjs)
{
if(const IMarket * m = IMarket::castFrom(obj, false); m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
const auto * m = dynamic_cast<const IMarket*>(obj);
if(m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
{
if(obj->ID == Obj::TOWN)
{

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@ -58,7 +58,7 @@ namespace AIPathfinding
{
if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
{
if(const IShipyard * shipyard = IShipyard::castFrom(obj))
if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
shipyards.push_back(shipyard);
}
}

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@ -2134,7 +2134,7 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
int accquiredResources = 0;
if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
{
if(const IMarket * m = IMarket::castFrom(obj, false))
if(const auto * m = dynamic_cast<const IMarket*>(obj))
{
auto freeRes = ah->freeResources(); //trade only resources which are not reserved
for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)

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@ -371,11 +371,7 @@ public:
{
}
virtual ~cannotFulfillGoalException() throw ()
{
};
const char * what() const throw () override
const char * what() const noexcept override
{
return msg.c_str();
}
@ -394,11 +390,7 @@ public:
msg = goal->name();
}
virtual ~goalFulfilledException() throw ()
{
};
const char * what() const throw () override
const char * what() const noexcept override
{
return msg.c_str();
}

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@ -685,6 +685,23 @@ namespace vstd
return a + (b - a) * f;
}
template<typename Floating>
bool isAlmostZero(const Floating & value)
{
constexpr Floating epsilon(0.00001);
return std::abs(value) <= epsilon;
}
template<typename Floating1, typename Floating2>
bool isAlmostEqual(const Floating1 & left, const Floating2 & right)
{
using Floating = decltype(left + right);
constexpr Floating epsilon(0.00001);
const Floating relativeEpsilon = std::max(std::abs(left), std::abs(right)) * epsilon;
const Floating value = std::abs(left - right);
return value <= relativeEpsilon;
}
///compile-time version of std::abs for ints for int3, in clang++15 std::abs is constexpr
static constexpr int abs(int i) {
if(i < 0) return -i;

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@ -958,7 +958,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
case EOpenWindowMode::SHIPYARD_WINDOW:
{
assert(pack.queryID == QueryID::NONE);
const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
}
break;
@ -974,7 +974,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
case EOpenWindowMode::UNIVERSITY_WINDOW:
{
//displays University window (when hero enters University on adventure map)
const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
const auto * market = dynamic_cast<const IMarket*>(cl.getObj(ObjectInstanceID(pack.object)));
const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
}
@ -984,7 +984,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
//displays Thieves' Guild window (when hero enters Den of Thieves)
const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
const IMarket *market = IMarket::castFrom(obj);
const auto *market = dynamic_cast<const IMarket*>(obj);
callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
}
break;

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@ -852,7 +852,7 @@ Rect AdventureMapInterface::terrainAreaPixels() const
const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
{
const IShipyard *ret = IShipyard::castFrom(obj);
const auto *ret = dynamic_cast<const IShipyard *>(obj);
if(!ret ||
obj->tempOwner != currentPlayerID ||

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@ -141,7 +141,7 @@ void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
{
bool mapMoved = (cachedPosition != model->getMapViewCenter());
bool lazyUpdate = !mapMoved && !fullRedraw && context->viewTransitionProgress() == 0;
bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
Rect dimensions = model->getTilesTotalRect();
@ -184,7 +184,7 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
}
}
if(context->viewTransitionProgress() != 0)
if(!vstd::isAlmostZero(context->viewTransitionProgress()))
target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
cachedPosition = model->getMapViewCenter();

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@ -41,10 +41,10 @@ bool ColorFilter::operator != (const ColorFilter & other) const
bool ColorFilter::operator == (const ColorFilter & other) const
{
return
r.r == other.r.r && r.g && other.r.g && r.b == other.r.b && r.a == other.r.a &&
g.r == other.g.r && g.g && other.g.g && g.b == other.g.b && g.a == other.g.a &&
b.r == other.b.r && b.g && other.b.g && b.b == other.b.b && b.a == other.b.a &&
a == other.a;
vstd::isAlmostEqual(r.r, other.r.r) && vstd::isAlmostEqual(r.g, other.r.g) && vstd::isAlmostEqual(r.b, other.r.b) && vstd::isAlmostEqual(r.a, other.r.a) &&
vstd::isAlmostEqual(g.r, other.g.r) && vstd::isAlmostEqual(g.g, other.g.g) && vstd::isAlmostEqual(g.b, other.g.b) && vstd::isAlmostEqual(g.a, other.g.a) &&
vstd::isAlmostEqual(b.r, other.b.r) && vstd::isAlmostEqual(b.g, other.b.g) && vstd::isAlmostEqual(b.b, other.b.b) && vstd::isAlmostEqual(b.a, other.b.a) &&
vstd::isAlmostEqual(a, other.a);
}
ColorFilter ColorFilter::genEmptyShifter( )

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@ -21,23 +21,24 @@
void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
{
double v = 0;
double newPosition = 0;
if(getOrientation() == Orientation::HORIZONTAL)
{
v = cursorPosition.x - pos.x - 24;
v *= positions;
v /= (pos.w - 48);
newPosition = cursorPosition.x - pos.x - 24;
newPosition *= positions;
newPosition /= (pos.w - 48);
}
else
{
v = cursorPosition.y - pos.y - 24;
v *= positions;
v /= (pos.h - 48);
newPosition = cursorPosition.y - pos.y - 24;
newPosition *= positions;
newPosition /= (pos.h - 48);
}
v += 0.5;
if(v!=value)
int positionInteger = std::round(newPosition);
if(positionInteger != value)
{
scrollTo(static_cast<int>(v));
scrollTo(static_cast<int>(newPosition));
}
}

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@ -845,8 +845,8 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
missile["attackClimaxFrame"].Float() = parser.readNumber();
// assume that creature is not a shooter and should not have whole missile field
if (missile["frameAngles"].Vector()[0].Float() == 0 &&
missile["attackClimaxFrame"].Float() == 0)
if (missile["frameAngles"].Vector()[0].Integer() == 0 &&
missile["attackClimaxFrame"].Integer() == 0)
graphics.Struct().erase("missile");
}
@ -988,10 +988,10 @@ void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode
int lastVal = 0;
for (const JsonNode &val : values)
{
if (val.Float() != lastVal)
if (val.Integer() != lastVal)
{
JsonNode bonusInput = exp["bonus"];
bonusInput["val"].Float() = static_cast<int>(val.Float()) - lastVal;
bonusInput["val"].Float() = val.Integer() - lastVal;
auto bonus = JsonUtils::parseBonus (bonusInput);
bonus->source = BonusSource::STACK_EXPERIENCE;

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@ -1385,10 +1385,8 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
int total = 0; //creature counter
for(auto object : map->objects)
{
const CArmedInstance *ai = nullptr;
if(object
&& object->tempOwner == player //object controlled by player
&& (ai = dynamic_cast<const CArmedInstance *>(object.get()))) //contains army
const auto * ai = dynamic_cast<const CArmedInstance *>(object.get());
if(ai && ai->getOwner() == player)
{
for(const auto & elem : ai->Slots()) //iterate through army
if(elem.second->getId() == condition.objectType.as<CreatureID>()) //it's searched creature

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@ -154,20 +154,6 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(EMarketMode mode) const
return ret;
}
const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
{
auto * imarket = dynamic_cast<const IMarket *>(obj);
if(verbose && !imarket)
{
logGlobal->error("Cannot cast to IMarket");
if(obj)
{
logGlobal->error("Object type %s", obj->typeName);
}
}
return imarket;
}
IMarket::IMarket()
{
}

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@ -29,8 +29,6 @@ public:
bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
std::vector<EMarketMode> availableModes() const;
static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
};
VCMI_LIB_NAMESPACE_END

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@ -156,9 +156,4 @@ void IShipyard::getBoatCost(TResources & cost) const
cost[EGameResID::GOLD] = 1000;
}
const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
{
return dynamic_cast<const IShipyard *>(obj);
}
VCMI_LIB_NAMESPACE_END

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@ -101,8 +101,6 @@ class DLL_LINKAGE IShipyard : public IBoatGenerator
{
public:
virtual void getBoatCost(ResourceSet & cost) const;
static const IShipyard *castFrom(const CGObjectInstance *obj);
};
VCMI_LIB_NAMESPACE_END

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@ -28,12 +28,8 @@ public:
explicit rmgException(const std::string& _Message) : msg(_Message)
{
}
virtual ~rmgException() throw ()
{
};
const char *what() const throw () override
const char *what() const noexcept override
{
return msg.c_str();
}

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@ -113,23 +113,6 @@ public:
return *this;
}
bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); }
bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); }
bool operator<(const float3 & i) const
{
if (z<i.z)
return true;
if (z>i.z)
return false;
if (y<i.y)
return true;
if (y>i.y)
return false;
return x<i.x;
}
std::string toString() const
{
return "(" + std::to_string(x) +

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@ -3528,7 +3528,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
{
const IShipyard *obj = IShipyard::castFrom(getObj(objid));
const auto *obj = dynamic_cast<const IShipyard *>(getObj(objid));
if (obj->shipyardStatus() != IBoatGenerator::GOOD)
{

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@ -170,7 +170,7 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
{
const CGObjectInstance * object = gh.getObj(pack.marketId);
const CGHeroInstance * hero = gh.getHero(pack.heroId);
const IMarket * market = IMarket::castFrom(object);
const auto * market = dynamic_cast<const IMarket*>(object);
gh.throwIfWrongPlayer(&pack);