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Merge pull request #3614 from IvanSavenko/sonarcloud_fixes_2
Sonarcloud fixes 2
This commit is contained in:
commit
110ef5f66e
@ -62,16 +62,12 @@ void DamageCache::buildDamageCache(std::shared_ptr<HypotheticBattle> hb, int sid
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int64_t DamageCache::getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
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{
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auto damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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bool wasComputedBefore = damageCache[attacker->unitId()].count(defender->unitId());
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if(damage == 0)
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{
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if (!wasComputedBefore)
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cacheDamage(attacker, defender, hb);
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damage = damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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}
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return static_cast<int64_t>(damage);
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return damageCache[attacker->unitId()][defender->unitId()] * attacker->getCount();
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}
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int64_t DamageCache::getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb)
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@ -270,7 +270,7 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
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{
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float score = evaluateExchange(ap, 0, targets, damageCache, hb);
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if(score > result.score || (score == result.score && result.wait))
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if(score > result.score || (vstd::isAlmostEqual(score, result.score) && result.wait))
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{
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result.score = score;
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result.bestAttack = ap;
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@ -632,7 +632,8 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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auto topObj = objects.front()->id == hero->id ? objects.back() : objects.front();
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auto objType = topObj->ID; // top object should be our hero
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auto goalObjectID = nullkiller->getTargetObject();
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auto ratio = (float)nullkiller->dangerEvaluator->evaluateDanger(target, hero.get()) / (float)hero->getTotalStrength();
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auto danger = nullkiller->dangerEvaluator->evaluateDanger(target, hero.get());
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auto ratio = static_cast<float>(danger) / hero->getTotalStrength();
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answer = topObj->id == goalObjectID; // no if we do not aim to visit this object
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logAi->trace("Query hook: %s(%s) by %s danger ratio %f", target.toString(), topObj->getObjectName(), hero.name, ratio);
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@ -648,7 +649,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
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}
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else if(objType == Obj::ARTIFACT || objType == Obj::RESOURCE)
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{
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bool dangerUnknown = ratio == 0;
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bool dangerUnknown = danger == 0;
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bool dangerTooHigh = ratio > (1 / SAFE_ATTACK_CONSTANT);
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answer = !dangerUnknown && !dangerTooHigh;
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@ -1406,7 +1407,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
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int accquiredResources = 0;
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if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
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{
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if(const IMarket * m = IMarket::castFrom(obj, false))
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if(const auto * m = dynamic_cast<const IMarket*>(obj))
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{
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auto freeRes = cb->getResourceAmount(); //trade only resources which are not reserved
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for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)
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@ -226,7 +226,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
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}
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}
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if(ourDistance == enemyDistance)
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if(vstd::isAlmostEqual(ourDistance, enemyDistance))
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{
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hitMap[pos.x][pos.y][pos.z].closestTown = nullptr;
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}
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@ -180,11 +180,7 @@ public:
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{
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}
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virtual ~cannotFulfillGoalException() throw ()
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{
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};
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const char * what() const throw () override
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const char * what() const noexcept override
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{
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return msg.c_str();
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}
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@ -203,11 +199,7 @@ public:
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msg = goal->toString();
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}
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virtual ~goalFulfilledException() throw ()
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{
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};
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const char * what() const throw () override
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const char * what() const noexcept override
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{
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return msg.c_str();
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}
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@ -131,7 +131,7 @@ namespace AIPathfinding
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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{
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if(const IShipyard * shipyard = IShipyard::castFrom(obj))
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if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
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shipyards.push_back(shipyard);
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}
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}
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@ -124,7 +124,9 @@ TSubgoal CollectRes::whatToDoToTrade()
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ai->retrieveVisitableObjs(visObjs, true);
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for(const CGObjectInstance * obj : visObjs)
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{
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if(const IMarket * m = IMarket::castFrom(obj, false); m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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const auto * m = dynamic_cast<const IMarket*>(obj);
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if(m && m->allowsTrade(EMarketMode::RESOURCE_RESOURCE))
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{
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if(obj->ID == Obj::TOWN)
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{
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@ -58,7 +58,7 @@ namespace AIPathfinding
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{
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if(obj->ID != Obj::TOWN) //towns were handled in the previous loop
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{
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if(const IShipyard * shipyard = IShipyard::castFrom(obj))
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if(const auto * shipyard = dynamic_cast<const IShipyard *>(obj))
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shipyards.push_back(shipyard);
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}
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}
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@ -2134,7 +2134,7 @@ void VCAI::tryRealize(Goals::Trade & g) //trade
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int accquiredResources = 0;
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if(const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(g.objid), false))
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{
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if(const IMarket * m = IMarket::castFrom(obj, false))
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if(const auto * m = dynamic_cast<const IMarket*>(obj))
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{
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auto freeRes = ah->freeResources(); //trade only resources which are not reserved
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for(auto it = ResourceSet::nziterator(freeRes); it.valid(); it++)
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@ -371,11 +371,7 @@ public:
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{
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}
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virtual ~cannotFulfillGoalException() throw ()
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{
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};
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const char * what() const throw () override
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const char * what() const noexcept override
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{
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return msg.c_str();
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}
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@ -394,11 +390,7 @@ public:
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msg = goal->name();
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}
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virtual ~goalFulfilledException() throw ()
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{
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};
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const char * what() const throw () override
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const char * what() const noexcept override
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{
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return msg.c_str();
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}
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17
Global.h
17
Global.h
@ -685,6 +685,23 @@ namespace vstd
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return a + (b - a) * f;
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}
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template<typename Floating>
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bool isAlmostZero(const Floating & value)
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{
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constexpr Floating epsilon(0.00001);
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return std::abs(value) <= epsilon;
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}
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template<typename Floating1, typename Floating2>
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bool isAlmostEqual(const Floating1 & left, const Floating2 & right)
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{
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using Floating = decltype(left + right);
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constexpr Floating epsilon(0.00001);
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const Floating relativeEpsilon = std::max(std::abs(left), std::abs(right)) * epsilon;
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const Floating value = std::abs(left - right);
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return value <= relativeEpsilon;
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}
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///compile-time version of std::abs for ints for int3, in clang++15 std::abs is constexpr
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static constexpr int abs(int i) {
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if(i < 0) return -i;
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@ -958,7 +958,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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case EOpenWindowMode::SHIPYARD_WINDOW:
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{
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assert(pack.queryID == QueryID::NONE);
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const IShipyard *sy = IShipyard::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
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const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
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callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
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}
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break;
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@ -974,7 +974,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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case EOpenWindowMode::UNIVERSITY_WINDOW:
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{
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//displays University window (when hero enters University on adventure map)
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const IMarket *market = IMarket::castFrom(cl.getObj(ObjectInstanceID(pack.object)));
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const auto * market = dynamic_cast<const IMarket*>(cl.getObj(ObjectInstanceID(pack.object)));
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const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
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callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
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}
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@ -984,7 +984,7 @@ void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
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//displays Thieves' Guild window (when hero enters Den of Thieves)
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const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
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const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
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const IMarket *market = IMarket::castFrom(obj);
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const auto *market = dynamic_cast<const IMarket*>(obj);
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callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
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}
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break;
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@ -852,7 +852,7 @@ Rect AdventureMapInterface::terrainAreaPixels() const
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const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
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{
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const IShipyard *ret = IShipyard::castFrom(obj);
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const auto *ret = dynamic_cast<const IShipyard *>(obj);
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if(!ret ||
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obj->tempOwner != currentPlayerID ||
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@ -141,7 +141,7 @@ void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
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void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
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{
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bool mapMoved = (cachedPosition != model->getMapViewCenter());
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bool lazyUpdate = !mapMoved && !fullRedraw && context->viewTransitionProgress() == 0;
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bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
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Rect dimensions = model->getTilesTotalRect();
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@ -184,7 +184,7 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
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}
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}
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if(context->viewTransitionProgress() != 0)
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if(!vstd::isAlmostZero(context->viewTransitionProgress()))
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target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
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cachedPosition = model->getMapViewCenter();
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@ -41,10 +41,10 @@ bool ColorFilter::operator != (const ColorFilter & other) const
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bool ColorFilter::operator == (const ColorFilter & other) const
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{
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return
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r.r == other.r.r && r.g && other.r.g && r.b == other.r.b && r.a == other.r.a &&
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g.r == other.g.r && g.g && other.g.g && g.b == other.g.b && g.a == other.g.a &&
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b.r == other.b.r && b.g && other.b.g && b.b == other.b.b && b.a == other.b.a &&
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a == other.a;
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vstd::isAlmostEqual(r.r, other.r.r) && vstd::isAlmostEqual(r.g, other.r.g) && vstd::isAlmostEqual(r.b, other.r.b) && vstd::isAlmostEqual(r.a, other.r.a) &&
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vstd::isAlmostEqual(g.r, other.g.r) && vstd::isAlmostEqual(g.g, other.g.g) && vstd::isAlmostEqual(g.b, other.g.b) && vstd::isAlmostEqual(g.a, other.g.a) &&
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vstd::isAlmostEqual(b.r, other.b.r) && vstd::isAlmostEqual(b.g, other.b.g) && vstd::isAlmostEqual(b.b, other.b.b) && vstd::isAlmostEqual(b.a, other.b.a) &&
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vstd::isAlmostEqual(a, other.a);
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}
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ColorFilter ColorFilter::genEmptyShifter( )
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@ -21,23 +21,24 @@
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void CSlider::mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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double v = 0;
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double newPosition = 0;
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if(getOrientation() == Orientation::HORIZONTAL)
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{
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v = cursorPosition.x - pos.x - 24;
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v *= positions;
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v /= (pos.w - 48);
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newPosition = cursorPosition.x - pos.x - 24;
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newPosition *= positions;
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newPosition /= (pos.w - 48);
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}
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else
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{
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v = cursorPosition.y - pos.y - 24;
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v *= positions;
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v /= (pos.h - 48);
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newPosition = cursorPosition.y - pos.y - 24;
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newPosition *= positions;
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newPosition /= (pos.h - 48);
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}
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v += 0.5;
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if(v!=value)
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int positionInteger = std::round(newPosition);
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if(positionInteger != value)
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{
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scrollTo(static_cast<int>(v));
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scrollTo(static_cast<int>(newPosition));
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}
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}
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@ -845,8 +845,8 @@ void CCreatureHandler::loadUnitAnimInfo(JsonNode & graphics, CLegacyConfigParser
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missile["attackClimaxFrame"].Float() = parser.readNumber();
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// assume that creature is not a shooter and should not have whole missile field
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if (missile["frameAngles"].Vector()[0].Float() == 0 &&
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missile["attackClimaxFrame"].Float() == 0)
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if (missile["frameAngles"].Vector()[0].Integer() == 0 &&
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missile["attackClimaxFrame"].Integer() == 0)
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graphics.Struct().erase("missile");
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}
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@ -988,10 +988,10 @@ void CCreatureHandler::loadStackExperience(CCreature * creature, const JsonNode
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int lastVal = 0;
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for (const JsonNode &val : values)
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{
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if (val.Float() != lastVal)
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if (val.Integer() != lastVal)
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{
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JsonNode bonusInput = exp["bonus"];
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bonusInput["val"].Float() = static_cast<int>(val.Float()) - lastVal;
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bonusInput["val"].Float() = val.Integer() - lastVal;
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auto bonus = JsonUtils::parseBonus (bonusInput);
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bonus->source = BonusSource::STACK_EXPERIENCE;
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|
@ -1385,10 +1385,8 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
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int total = 0; //creature counter
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for(auto object : map->objects)
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{
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const CArmedInstance *ai = nullptr;
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if(object
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&& object->tempOwner == player //object controlled by player
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&& (ai = dynamic_cast<const CArmedInstance *>(object.get()))) //contains army
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const auto * ai = dynamic_cast<const CArmedInstance *>(object.get());
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if(ai && ai->getOwner() == player)
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{
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for(const auto & elem : ai->Slots()) //iterate through army
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if(elem.second->getId() == condition.objectType.as<CreatureID>()) //it's searched creature
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|
@ -154,20 +154,6 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(EMarketMode mode) const
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return ret;
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}
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const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
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{
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auto * imarket = dynamic_cast<const IMarket *>(obj);
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if(verbose && !imarket)
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{
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logGlobal->error("Cannot cast to IMarket");
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if(obj)
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{
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logGlobal->error("Object type %s", obj->typeName);
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}
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}
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return imarket;
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}
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IMarket::IMarket()
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{
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}
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|
@ -29,8 +29,6 @@ public:
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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std::vector<EMarketMode> availableModes() const;
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static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
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};
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VCMI_LIB_NAMESPACE_END
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|
@ -156,9 +156,4 @@ void IShipyard::getBoatCost(TResources & cost) const
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cost[EGameResID::GOLD] = 1000;
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}
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const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
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{
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return dynamic_cast<const IShipyard *>(obj);
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}
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VCMI_LIB_NAMESPACE_END
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|
@ -101,8 +101,6 @@ class DLL_LINKAGE IShipyard : public IBoatGenerator
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{
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public:
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virtual void getBoatCost(ResourceSet & cost) const;
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static const IShipyard *castFrom(const CGObjectInstance *obj);
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};
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VCMI_LIB_NAMESPACE_END
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|
@ -28,12 +28,8 @@ public:
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explicit rmgException(const std::string& _Message) : msg(_Message)
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{
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}
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virtual ~rmgException() throw ()
|
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{
|
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};
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const char *what() const throw () override
|
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|
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const char *what() const noexcept override
|
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{
|
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return msg.c_str();
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}
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|
@ -113,23 +113,6 @@ public:
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return *this;
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}
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bool operator==(const float3 & i) const { return (x == i.x) && (y == i.y) && (z == i.z); }
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bool operator!=(const float3 & i) const { return (x != i.x) || (y != i.y) || (z != i.z); }
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bool operator<(const float3 & i) const
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{
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if (z<i.z)
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return true;
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if (z>i.z)
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return false;
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if (y<i.y)
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return true;
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if (y>i.y)
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return false;
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|
||||
return x<i.x;
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}
|
||||
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std::string toString() const
|
||||
{
|
||||
return "(" + std::to_string(x) +
|
||||
|
@ -3528,7 +3528,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery & query)
|
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|
||||
bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
|
||||
{
|
||||
const IShipyard *obj = IShipyard::castFrom(getObj(objid));
|
||||
const auto *obj = dynamic_cast<const IShipyard *>(getObj(objid));
|
||||
|
||||
if (obj->shipyardStatus() != IBoatGenerator::GOOD)
|
||||
{
|
||||
|
@ -170,7 +170,7 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
|
||||
{
|
||||
const CGObjectInstance * object = gh.getObj(pack.marketId);
|
||||
const CGHeroInstance * hero = gh.getHero(pack.heroId);
|
||||
const IMarket * market = IMarket::castFrom(object);
|
||||
const auto * market = dynamic_cast<const IMarket*>(object);
|
||||
|
||||
gh.throwIfWrongPlayer(&pack);
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user