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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów

dorobienie ifndefów w niektórych plikach .h (dlaczego ty ich nie robisz???)
This commit is contained in:
mateuszb
2007-06-26 12:38:58 +00:00
parent 4075ab1b92
commit 118c917a60
12 changed files with 136 additions and 75 deletions

View File

@@ -17,10 +17,12 @@ public:
CSemiDefHandler * fullHide;
CSemiDefHandler * partialHide;
std::vector< std::vector<bool> > visibility; //true means that pointed place is visible
std::vector< std::vector<bool> > undVisibility; //true means that pointed place is visible
std::vector< std::vector<char> > visibility; //true means that pointed place is visible
std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
char & visAccess(int x, int y);
char & undVisAccess(int x, int y);
SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<bool> > & visibility);
SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
void init();
};