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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
dorobienie ifndefów w niektórych plikach .h (dlaczego ty ich nie robisz???)
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@@ -17,10 +17,12 @@ public:
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CSemiDefHandler * fullHide;
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CSemiDefHandler * partialHide;
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std::vector< std::vector<bool> > visibility; //true means that pointed place is visible
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std::vector< std::vector<bool> > undVisibility; //true means that pointed place is visible
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std::vector< std::vector<char> > visibility; //true means that pointed place is visible
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std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
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char & visAccess(int x, int y);
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char & undVisAccess(int x, int y);
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SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
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SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<bool> > & visibility);
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SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
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void init();
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};
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