mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
turn timer and simturn change on load
This commit is contained in:
parent
7f8f09c8fa
commit
1558cbdfa9
@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si)
|
||||
for(auto & i : si->playerInfos)
|
||||
gs->players[i.first].human = i.second.isControlledByHuman();
|
||||
scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
|
||||
scenarioOps->turnTimerInfo = si->turnTimerInfo;
|
||||
scenarioOps->simturnsInfo = si->simturnsInfo;
|
||||
}
|
||||
|
||||
void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
|
||||
|
Loading…
x
Reference in New Issue
Block a user