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Merge pull request #169 from vmarkovtsev/issue/2014
Fix 2014 cursor must disappear during movement and Magi's Eye
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commit
17d0e9c66e
@ -1335,7 +1335,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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if(showingDialog->get() || !dialogs.empty())
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return;
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duringMovement = true;
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setMovementStatus(true);
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if (adventureInt && adventureInt->isHeroSleeping(h))
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{
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@ -1347,8 +1347,6 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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}
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boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path));
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}
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bool CPlayerInterface::shiftPressed() const
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@ -1559,6 +1557,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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waitWhileDialog();
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CCS->curh->hide();
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adventureInt->centerOn (pos);
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if(focusTime)
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{
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@ -1569,6 +1568,7 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
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SDL_Delay(focusTime);
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}
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}
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CCS->curh->show();
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}
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void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
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@ -2633,6 +2633,19 @@ bool CPlayerInterface::capturedAllEvents()
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return false;
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}
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void CPlayerInterface::setMovementStatus(bool value)
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{
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duringMovement = value;
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if(value)
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{
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CCS->curh->hide();
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}
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else
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{
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CCS->curh->show();
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}
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}
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void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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{
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int i = 1;
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@ -2777,7 +2790,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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adventureInt->updateNextHero(h);
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}
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duringMovement = false;
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setMovementStatus(false);
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}
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void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectPositions)
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@ -197,7 +197,7 @@ public:
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void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
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void saveGame(COSer & h, const int version) override; //saving
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void loadGame(CISer & h, const int version) override; //loading
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions) override;
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//for battles
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void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
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@ -295,6 +295,7 @@ private:
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bool ignoreEvents;
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void doMoveHero(const CGHeroInstance *h, CGPath path);
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void setMovementStatus(bool value);
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};
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extern CPlayerInterface * LOCPLINT;
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@ -103,16 +103,16 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, 0))
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{
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{
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MetaString ms;
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ms << stacks.begin()->second->count;
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms << "\n";
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int decision = takenAction(hero, true);
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switch (decision)
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{
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case FIGHT:
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@ -123,19 +123,19 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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break;
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case JOIN_FOR_FREE:
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ms.addTxt(MetaString::GENERAL_TXT,243);
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break;
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break;
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default: //decision = cost in gold
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VLC->generaltexth->allTexts[244];
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ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
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ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
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break;
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}
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}
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ms.toString(hoverName);
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ms.toString(hoverName);
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}
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else
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{
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hoverName = getHoverText(hero->tempOwner);
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}
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hoverName = getHoverText(hero->tempOwner);
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}
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const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
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@ -1667,6 +1667,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
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cb->sendAndApply(&cv);
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}
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cv.pos = h->getPosition(false);
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cv.focusTime = 0;
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cb->sendAndApply(&cv);
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}
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}
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@ -1745,7 +1746,7 @@ void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
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int3(-3,0,0), int3(1,0,0), //AB
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int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
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int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
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};
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};
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}
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void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
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