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Patch from keen: compatibility fixes for Mac OS X
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parent
6d5ed19ad3
commit
1915811a2e
100
Makefile.x
Normal file
100
Makefile.x
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@ -0,0 +1,100 @@
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CC = g++
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CFLAGS = -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/opt/local/include
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OPTIM = -O2
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#DEBUG = -ggdb -D_DEBUG
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LDFLAGS = -Wl,-framework,SDL -Wl,-framework,SDL_mixer -Wl,-framework,SDL_image -Wl,-framework,SDL_ttf -Wl,-framework,Cocoa
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BOOSTLIBS = -L/opt/local/lib -lboost_system-mt -lboost_filesystem-mt -lboost_thread-mt
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LIBS = $(BOOSTLIBS) -llua -ljpeg -lpng -lm -lpthread -ldl -lauto -lz
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VCMI_CLIENT = vcmiclient
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VCMI_LIB = VCMI_Lib.dylib
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VCMI_SERVER = vcmiserver
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GENIUS_AI = GeniusAI.dll
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CLIENT_SOURCES = AdventureMapButton.cpp \
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CAdvmapInterface.cpp \
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CBattleInterface.cpp \
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CCallback.cpp \
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CCastleInterface.cpp \
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CCursorHandler.cpp \
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CGameInfo.cpp \
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CGameInterface.cpp \
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CHeroWindow.cpp \
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CMT.cpp \
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CMessage.cpp \
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CPlayerInterface.cpp \
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CPreGame.cpp \
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CThreadHelper.cpp \
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SDL_Extensions.cpp \
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SDL_framerate.cpp \
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client/CBitmapHandler.cpp \
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client/CConfigHandler.cpp \
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client/CCreatureAnimation.cpp \
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client/CSpellWindow.cpp \
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client/Client.cpp \
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client/Graphics.cpp \
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hch/CDefHandler.cpp \
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hch/CMusicHandler.cpp \
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hch/CSndHandler.cpp \
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mapHandler.cpp \
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client/NetPacksClient.cpp \
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SDLMain.m
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LIB_SOURCES = CConsoleHandler.cpp \
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CGameState.cpp \
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hch/CArtHandler.cpp \
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hch/CBuildingHandler.cpp \
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hch/CCreatureHandler.cpp \
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hch/CDefObjInfoHandler.cpp \
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hch/CGeneralTextHandler.cpp \
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hch/CHeroHandler.cpp \
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hch/CLodHandler.cpp \
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hch/CObjectHandler.cpp \
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hch/CSpellHandler.cpp \
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hch/CTownHandler.cpp \
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lib/Connection.cpp \
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lib/IGameCallback.cpp \
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lib/VCMI_Lib.cpp \
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lib/NetPacksLib.cpp \
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lib/RegisterTypes.cpp \
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map.cpp
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SERVER_SOURCES = \
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server/CGameHandler.cpp \
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server/NetPacksServer.cpp \
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server/CVCMIServer.cpp
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GENIUS_SOURCES = \
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AI/GeniusAI/CGeniusAI.cpp \
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AI/GeniusAI/DLLMain.cpp
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OBJECTS=$(CLIENT_SOURCES:.cpp=.o)
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CLIENT_OBJECTS=$(OBJECTS:.m=.o)
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LIB_OBJECTS=$(LIB_SOURCES:.cpp=.o)
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SERVER_OBJECTS=$(SERVER_SOURCES:.cpp=.o)
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GENIUS_OBJECTS=$(GENIUS_SOURCES:.cpp=.o)
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all: $(CLIENT_SOURCES) $(LIB_SOURCES) $(SERVER_SOURCES) $(VCMI_CLIENT) $(VCMI_SERVER) $(GENIUS_AI)
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update:
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk .
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$(VCMI_CLIENT): $(CLIENT_OBJECTS) $(VCMI_LIB)
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$(CC) $(LDFLAGS) $(CLIENT_OBJECTS) $(VCMI_LIB) -o $@ $(BOOSTLIBS) -lz
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$(VCMI_SERVER): $(SERVER_OBJECTS) $(VCMI_LIB)
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$(CC) $(SERVER_OBJECTS) $(VCMI_LIB) -o $@ $(BOOSTLIBS)
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$(GENIUS_AI): $(GENIUS_OBJECTS) $(VCMI_LIB)
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$(CC) -dynamiclib -install_name $@ $(GENIUS_OBJECTS) $(VCMI_LIB) -o $@
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$(VCMI_LIB): $(LIB_OBJECTS)
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$(CC) -dynamiclib -install_name $@ $(LIB_OBJECTS) -o $@ $(BOOSTLIBS) -lz
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.cpp.o:
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$(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
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.m.o:
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$(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
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clean:
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rm -f $(CLIENT_OBJECTS) $(SERVER_OBJECTS) $(LIB_OBJECTS) $(GENIUS_OBJECTS) $(VCMI_CLIENT) $(VCMI_SERVER) $(GENIUS_AI) $(VCMI_LIB)
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@ -99,7 +99,7 @@ void CBuildingHandler::loadBuildings()
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{
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box = it = 0;
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ofs.getline(line,100);
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if(!line[0])
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if(!line[0] || line[0] == '\n' || line[0] == '\r')
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ofs.getline(line,100);
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std::string linia(line);
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bool areboxes=true;
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@ -91,7 +91,9 @@ void CTownHandler::loadNames()
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of >> town;
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while(true)
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{
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of.getline(bufname,75);if(!(*bufname))of.getline(bufname,75);
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of.getline(bufname,75);
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if(!bufname[0] || bufname[0] == '\n' || bufname[0] == '\r')
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of.getline(bufname,75);
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std::istringstream ifs(bufname);
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ifs >> build;
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if(build<0)
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@ -114,7 +114,7 @@ struct SMKStruct
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class DLLHandler
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{
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public:
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#if !defined(__amigaos4__) && !defined(__unix__)
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#if !defined(__amigaos4__) && !defined(__unix__) && !defined(__APPLE__)
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HINSTANCE dll;
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#else
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void *dll;
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@ -131,7 +131,7 @@ class CBIKHandler
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public:
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DLLHandler ourLib;
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int newmode;
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#if !defined(__amigaos4__) && !defined(__unix__)
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#if !defined(__amigaos4__) && !defined(__unix__) && !defined(__APPLE__)
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HANDLE hBinkFile;
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#else
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void *hBinkFile;
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@ -668,11 +668,11 @@ struct BattleStackAttacked : public CPackForClient//3005
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ui8 flags; //1 - is stack killed; 2 - is there special effect to be shown;
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ui32 effect; //set only if flag 2 is present
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bool killed() //if target stack was killed
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bool killed() const//if target stack was killed
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{
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return flags & 1;
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}
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bool isEffect() //if target stack was killed
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bool isEffect() const//if target stack was killed
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{
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return flags & 2;
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}
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@ -428,7 +428,7 @@ DLL_EXPORT void BattleAttack::applyGs( CGameState *gs )
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attacker->counterAttacks--;
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if(shot())
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attacker->shots--;
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BOOST_FOREACH(BattleStackAttacked &stackAttacked, bsa)
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BOOST_FOREACH(BattleStackAttacked stackAttacked, bsa)
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stackAttacked.applyGs(gs);
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}
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@ -485,7 +485,8 @@ void CGameHandler::prepareAttacked(BattleStackAttacked &bsa, CStack *def)
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void CGameHandler::prepareAttack(BattleAttack &bat, CStack *att, CStack *def)
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{
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bat.stackAttacking = att->ID;
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std::set<BattleStackAttacked>::iterator bsa = bat.bsa.insert(BattleStackAttacked()).first;
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std::set<BattleStackAttacked>::iterator i = bat.bsa.insert(BattleStackAttacked()).first;
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BattleStackAttacked *bsa = (BattleStackAttacked *) &*i;
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bsa->stackAttacked = def->ID;
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bsa->damageAmount = BattleInfo::calculateDmg(att, def, gs->getHero(att->attackerOwned ? gs->curB->hero1 : gs->curB->hero2), gs->getHero(def->attackerOwned ? gs->curB->hero1 : gs->curB->hero2), bat.shot());//counting dealt damage
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@ -836,13 +837,7 @@ void CGameHandler::run(bool resume)
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{
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boost::posix_time::time_duration p;
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p = boost::posix_time::milliseconds(200);
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#ifdef _MSC_VER
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states.cv.timed_wait(lock,p);
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#else
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boost::xtime time={0,0};
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time.nsec = static_cast<boost::xtime::xtime_nsec_t>(p.total_nanoseconds());
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states.cv.timed_wait(lock,time);
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#endif
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}
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}
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}
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