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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop

This commit is contained in:
Ivan Savenko
2023-06-05 18:53:17 +03:00
27 changed files with 412 additions and 425 deletions

View File

@@ -11,21 +11,17 @@
#include "StdInc.h"
#include "CArtHandler.h"
#include "filesystem/Filesystem.h"
#include "ArtifactUtils.h"
#include "CGeneralTextHandler.h"
#include "VCMI_Lib.h"
#include "CModHandler.h"
#include "GameSettings.h"
#include "CCreatureHandler.h"
#include "spells/CSpellHandler.h"
#include "mapObjects/MapObjects.h"
#include "NetPacksBase.h"
#include "StringConstants.h"
#include "CRandomGenerator.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapping/CMap.h"
#include "serializer/JsonSerializeFormat.h"
// Note: list must match entries in ArtTraits.txt
@@ -820,14 +816,6 @@ std::string CArtifactInstance::nodeName() const
return "Artifact instance of " + (artType ? artType->getJsonKey() : std::string("uninitialized")) + " type";
}
CArtifactInstance * CArtifactInstance::createScroll(const SpellID & sid)
{
auto * ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL, BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
ret->addNewBonus(b);
return ret;
}
void CArtifactInstance::init()
{
id = ArtifactInstanceID();
@@ -870,19 +858,12 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
void CArtifactInstance::putAt(ArtifactLocation al)
{
assert(canBePutAt(al));
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
if(ArtifactUtils::isSlotEquipment(al.slot))
al.getHolderNode()->attachTo(*this);
al.getHolderArtSet()->putArtifact(al.slot, this);
}
void CArtifactInstance::removeFrom(ArtifactLocation al)
{
assert(al.getHolderArtSet()->getArt(al.slot) == this);
al.getHolderArtSet()->eraseArtSlot(al.slot);
if(ArtifactUtils::isSlotEquipment(al.slot))
al.getHolderNode()->detachFrom(*this);
al.getHolderArtSet()->removeArtifact(al.slot);
}
bool CArtifactInstance::canBeDisassembled() const
@@ -896,67 +877,6 @@ void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocatio
putAt(dst);
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
{
if(!Art->constituents)
{
auto * ret = new CArtifactInstance(Art);
if (dynamic_cast<CGrowingArtifact *>(Art))
{
auto bonus = std::make_shared<Bonus>();
bonus->type = BonusType::LEVEL_COUNTER;
bonus->val = 0;
ret->addNewBonus (bonus);
}
return ret;
}
else
{
auto * ret = new CCombinedArtifactInstance(Art);
ret->createConstituents();
return ret;
}
}
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(const ArtifactID & aid)
{
return createNewArtifactInstance(VLC->arth->objects[aid]);
}
CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(SpellID(spellID));
}
}
else //FIXME: create combined artifact instance for random combined artifacts, just in case
{
a = new CArtifactInstance(); //random, empty
}
map->addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && (!!a->artType->constituents))
{
auto * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return a;
}
void CArtifactInstance::deserializationFix()
{
setType(artType);
@@ -990,7 +910,7 @@ void CCombinedArtifactInstance::createConstituents()
for(const CArtifact * art : *artType->constituents)
{
addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
addAsConstituent(ArtifactUtils::createNewArtifactInstance(art->getId()), ArtifactPosition::PRE_FIRST);
}
}
@@ -1004,90 +924,6 @@ void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance * art, const
attachTo(*art);
}
void CCombinedArtifactInstance::putAt(ArtifactLocation al)
{
if(al.slot == ArtifactPosition::TRANSITION_POS)
{
CArtifactInstance::putAt(al);
}
else if(ArtifactUtils::isSlotBackpack(al.slot))
{
CArtifactInstance::putAt(al);
for(ConstituentInfo &ci : constituentsInfo)
ci.slot = ArtifactPosition::PRE_FIRST;
}
else
{
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
CArtifactInstance::putAt(al); //puts combined art (this)
for(ConstituentInfo & ci : constituentsInfo)
{
if(ci.art != mainConstituent)
{
const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(ci.slot));
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
}
else
{
ci.slot = ArtifactPosition::PRE_FIRST;
}
}
}
}
void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
{
if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
{
CArtifactInstance::removeFrom(al);
}
else
{
for(ConstituentInfo &ci : constituentsInfo)
{
if(ci.slot >= 0)
{
al.getHolderArtSet()->eraseArtSlot(ci.slot);
ci.slot = ArtifactPosition::PRE_FIRST;
}
else
{
//main constituent
CArtifactInstance::removeFrom(al);
}
}
}
}
CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation & al)
{
CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
for(ConstituentInfo &ci : constituentsInfo)
if(ci.slot == al.slot)
mainConstituent = ci.art;
if(!mainConstituent)
{
for(ConstituentInfo &ci : constituentsInfo)
{
if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
{
mainConstituent = ci.art;
}
}
}
return mainConstituent;
}
void CCombinedArtifactInstance::deserializationFix()
{
for(ConstituentInfo &ci : constituentsInfo)
@@ -1248,6 +1084,52 @@ unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, boo
return 0;
}
void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
{
setNewArtSlot(slot, art, false);
if(art->artType->canBeDisassembled() && ArtifactUtils::isSlotEquipment(slot))
{
const CArtifactInstance * mainPart = nullptr;
auto & parts = dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo;
for(const auto & part : parts)
if(vstd::contains(part.art->artType->possibleSlots.at(bearerType()), slot))
{
mainPart = part.art;
break;
}
for(auto & part : parts)
{
if(part.art != mainPart)
{
if(!part.art->artType->canBePutAt(this, part.slot))
part.slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(part.slot));
setNewArtSlot(part.slot, art, true);
}
}
}
}
void CArtifactSet::removeArtifact(ArtifactPosition slot)
{
auto art = getArt(slot, false);
if(art)
{
if(art->canBeDisassembled())
{
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
for(auto & part : combinedArt->constituentsInfo)
{
if(getArt(part.slot, false))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(slot);
}
}
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
{
for(const auto & slot : artifactsInBackpack)
@@ -1310,32 +1192,28 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
return true; //no slot means not used
}
ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(const ArtifactPosition & slot)
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
assert(!vstd::contains(artifactsWorn, slot));
ArtSlotInfo * slotInfo;
if(slot == ArtifactPosition::TRANSITION_POS)
{
// Always add to the end. Always take from the beginning.
artifactsTransitionPos.emplace_back();
return artifactsTransitionPos.back();
slotInfo = &artifactsTransitionPos.back();
}
if(!ArtifactUtils::isSlotBackpack(slot))
return artifactsWorn[slot];
ArtSlotInfo newSlot;
size_t index = slot - GameConstants::BACKPACK_START;
auto position = artifactsInBackpack.begin() + index;
auto inserted = artifactsInBackpack.insert(position, newSlot);
return *inserted;
}
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
ArtSlotInfo & asi = retrieveNewArtSlot(slot);
asi.artifact = art;
asi.locked = locked;
else if(ArtifactUtils::isSlotEquipment(slot))
{
slotInfo = &artifactsWorn[slot];
}
else
{
auto position = artifactsInBackpack.begin() + slot - GameConstants::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
}
slotInfo->artifact = art;
slotInfo->locked = locked;
}
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
@@ -1417,7 +1295,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
if(artifact->artType->canBePutAt(this, slot))
putArtifact(slot, artifact);
@@ -1455,7 +1333,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
if(artifactID != ArtifactID::NONE)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
if(artifact->artType->canBePutAt(this, slot))
{
@@ -1474,183 +1352,9 @@ CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
{
}
void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
{
if(art && art->canBeDisassembled() && ArtifactUtils::isSlotEquipment(pos))
{
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(slot != ArtifactPosition::PRE_FIRST);
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(slot, part.art, true);
}
}
else
{
this->setNewArtSlot(pos, art, false);
}
}
void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
{
// Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
// removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
auto art = getArt(pos);
if(art == nullptr)
return;
if(art->canBeDisassembled())
{
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
for(const auto & part : combinedArt->constituentsInfo)
{
if(ArtifactUtils::isSlotEquipment(part.slot))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(pos);
}
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
{
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
if(art->canBePutAt(target, slot))
return slot;
}
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::SPELLBOOK,
ArtifactPosition::MACH4
};
return positions;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
{
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
{
ArtifactPosition::HEAD,
ArtifactPosition::SHOULDERS,
ArtifactPosition::NECK,
ArtifactPosition::RIGHT_HAND,
ArtifactPosition::LEFT_HAND,
ArtifactPosition::TORSO,
ArtifactPosition::RIGHT_RING,
ArtifactPosition::LEFT_RING,
ArtifactPosition::FEET,
ArtifactPosition::MISC1,
ArtifactPosition::MISC2,
ArtifactPosition::MISC3,
ArtifactPosition::MISC4,
ArtifactPosition::MISC5,
};
return positions;
}
DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
{
return slot.second.artifact
&& !slot.second.locked
&& !vstd::contains(unmovableSlots(), slot.first);
}
DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
{
// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
// Titan's Thunder creates new spellbook on equip
if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
{
if(heroPtr)
{
if(heroPtr && !heroPtr->hasSpellbook())
return true;
}
}
return false;
}
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
{
return slot >= GameConstants::BACKPACK_START;
}
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
{
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
VCMI_LIB_NAMESPACE_END