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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-15 20:03:15 +02:00

Clear up comments

This commit is contained in:
Ivan Savenko
2023-03-16 15:28:14 +02:00
parent a0e9e01b48
commit 2207c0dfb2

View File

@@ -130,7 +130,7 @@
"perPlayerOnMapCap" : 8, "perPlayerOnMapCap" : 8,
// number of heroes that player can have in total, including garrisoned // number of heroes that player can have in total, including garrisoned
"perPlayerTotalCap" : 16, "perPlayerTotalCap" : 16,
// if hero wins a battle without any non-summoned troops left, he will retreat and become available in tavern instead of being lost // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true, "retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25] "startingStackChances": [ 100, 88, 25]
@@ -146,7 +146,8 @@
"combat": "combat":
{ {
//defines dice size of a morale roll, based on creature's morale // defines dice size of a morale roll, based on creature's morale.
// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
"goodMoraleDice" : [ 24, 12, 8 ], "goodMoraleDice" : [ 24, 12, 8 ],
"badMoraleDice" : [ 12, 6, 4], "badMoraleDice" : [ 12, 6, 4],
@@ -166,36 +167,39 @@
"creatures": "creatures":
{ {
// creatures on map will grow by specific percentage each week // creatures on map will grow by specified percentage each week
"weeklyGrowthPercent" : 10, "weeklyGrowthPercent" : 10,
// creatures on map will not grow if their quantity is greater than this value // creatures on map will not grow if their quantity is greater than this value
"weeklyGrowthCap" : 4000, "weeklyGrowthCap" : 4000,
// if stack experience is on, creatures on map will get specified amount of experience daily // if stack experience is on, creatures on map will get specified amount of experience daily
"dailyStackExperience" : 100, "dailyStackExperience" : 100,
// if set to true, double growth, plague and creature weeks can happen randomly. Has no effect on "Deity of Fire" // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
"allowRandomSpecialWeeks" : true, "allowRandomSpecialWeeks" : true,
// if set to true, every creature can get double growth month, ignoring predefined list // if enabled, every creature can get double growth month, ignoring predefined list
"allowAllForDoubleMonth" : false, "allowAllForDoubleMonth" : false
}, },
"dwellings" : "dwellings" :
{ {
// If true, neutral dwellings will accumulate creatures // if enabled, neutral dwellings will accumulate creatures
"accumulateWhenNeutral" : false, "accumulateWhenNeutral" : false,
// If true, dwellings owned by players will accumulate creatures // if enabled, dwellings owned by players will accumulate creatures
"accumulateWhenOwned" : false "accumulateWhenOwned" : false
}, },
"markets" : "markets" :
{ {
// period between restocking of "Black Market" object found on adventure map // period between restocking of "Black Market" object found on adventure map
"blackMarketRestockPeriod" : 0, "blackMarketRestockPeriod" : 0
}, },
"modules": "modules":
{ {
// if enabled, creatures may collect experience (WoG feature)
"stackExperience": false, "stackExperience": false,
// if enabled, certain artifacts can be granted to creatures (WoG feature)
"stackArtifact": false, "stackArtifact": false,
// if enabled, all heroes gain commander creature in battle (WoG feature)
"commanders": false "commanders": false
}, },