mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Try to fix unclear, rare crash on saving the game
This commit is contained in:
@@ -301,28 +301,25 @@ public:
|
||||
template <typename T>
|
||||
void save(const std::set<T> &data)
|
||||
{
|
||||
auto & d = const_cast<std::set<T> &>(data);
|
||||
uint32_t length = d.size();
|
||||
uint32_t length = data.size();
|
||||
save(length);
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
for(auto i = data.begin(); i != data.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
template <typename T, typename U>
|
||||
void save(const std::unordered_set<T, U> &data)
|
||||
{
|
||||
auto & d = const_cast<std::unordered_set<T, U> &>(data);
|
||||
uint32_t length = d.size();
|
||||
uint32_t length = data.size();
|
||||
*this & length;
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
for(auto i = data.begin(); i != data.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
template <typename T>
|
||||
void save(const std::list<T> &data)
|
||||
{
|
||||
auto & d = const_cast<std::list<T> &>(data);
|
||||
uint32_t length = d.size();
|
||||
uint32_t length = data.size();
|
||||
*this & length;
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
for(auto i = data.begin(); i != data.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user