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Fixed several scenarios with incorrect scope for requesting identifiers
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parent
5f8cfadc4d
commit
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@ -62,7 +62,7 @@ namespace GameConstants
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si32 HeroTypeID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier);
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
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if(rawId)
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return rawId.get();
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else
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@ -1413,7 +1413,7 @@ void CGHeroInstance::setHeroTypeName(const std::string & identifier)
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{
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if(ID == Obj::HERO || ID == Obj::PRISON)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier);
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
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if(rawId)
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subID = rawId.get();
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@ -763,7 +763,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
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{
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if(counteredSpell.second.Bool())
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{
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VLC->modh->identifiers.requestIdentifier(json.meta, counteredSpell.first, [=](si32 id)
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VLC->modh->identifiers.requestIdentifier(counteredSpell.second.meta, counteredSpell.first, [=](si32 id)
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{
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spell->counteredSpells.push_back(SpellID(id));
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});
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