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Fixed several scenarios with incorrect scope for requesting identifiers

This commit is contained in:
Ivan Savenko 2022-12-21 12:58:40 +02:00 committed by Nordsoft91
parent 5f8cfadc4d
commit 23cb47b457
3 changed files with 3 additions and 3 deletions

View File

@ -62,7 +62,7 @@ namespace GameConstants
si32 HeroTypeID::decode(const std::string & identifier)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier);
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
if(rawId)
return rawId.get();
else

View File

@ -1413,7 +1413,7 @@ void CGHeroInstance::setHeroTypeName(const std::string & identifier)
{
if(ID == Obj::HERO || ID == Obj::PRISON)
{
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier);
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
if(rawId)
subID = rawId.get();

View File

@ -763,7 +763,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
{
if(counteredSpell.second.Bool())
{
VLC->modh->identifiers.requestIdentifier(json.meta, counteredSpell.first, [=](si32 id)
VLC->modh->identifiers.requestIdentifier(counteredSpell.second.meta, counteredSpell.first, [=](si32 id)
{
spell->counteredSpells.push_back(SpellID(id));
});