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	Fixed several scenarios with incorrect scope for requesting identifiers
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		| @@ -62,7 +62,7 @@ namespace GameConstants | ||||
|  | ||||
| si32 HeroTypeID::decode(const std::string & identifier) | ||||
| { | ||||
| 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier); | ||||
| 	auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier); | ||||
| 	if(rawId) | ||||
| 		return rawId.get(); | ||||
| 	else | ||||
|   | ||||
| @@ -1413,7 +1413,7 @@ void CGHeroInstance::setHeroTypeName(const std::string & identifier) | ||||
| { | ||||
| 	if(ID == Obj::HERO || ID == Obj::PRISON) | ||||
| 	{ | ||||
| 		auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "hero", identifier); | ||||
| 		auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier); | ||||
|  | ||||
| 		if(rawId) | ||||
| 			subID = rawId.get(); | ||||
|   | ||||
| @@ -763,7 +763,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & | ||||
| 	{ | ||||
| 		if(counteredSpell.second.Bool()) | ||||
| 		{ | ||||
| 			VLC->modh->identifiers.requestIdentifier(json.meta, counteredSpell.first, [=](si32 id) | ||||
| 			VLC->modh->identifiers.requestIdentifier(counteredSpell.second.meta, counteredSpell.first, [=](si32 id) | ||||
| 			{ | ||||
| 				spell->counteredSpells.push_back(SpellID(id)); | ||||
| 			}); | ||||
|   | ||||
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