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Fix flying units move into damaging obstacles

This commit is contained in:
MichalZr6 2024-10-03 23:03:36 +02:00
parent f816c3306b
commit 259fcedc85

View File

@ -394,7 +394,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
{
std::set<BattleHex> obstacleHexes;
auto insertAffected = [](const CObstacleInstance & spellObst, std::set<BattleHex> obstacleHexes) {
auto insertAffected = [](const CObstacleInstance & spellObst, std::set<BattleHex> & obstacleHexes) {
auto affectedHexes = spellObst.getAffectedTiles();
obstacleHexes.insert(affectedHexes.cbegin(), affectedHexes.cend());
};