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Fix compilation when both tests and lua scripting are on
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@ -32,14 +32,14 @@ public:
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MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(const battle::UnitFilter &));
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MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
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MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
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MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(const BattleHex&, bool));
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MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
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MOCK_CONST_METHOD0(getBonusBearer, IBonusBearer*());
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MOCK_CONST_METHOD0(getBattle, IBattleInfo*());
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MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
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MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
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MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(const BattleHex&, bool));
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MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const BattleHexArray &));
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};
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