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Fix compilation when both tests and lua scripting are on

This commit is contained in:
Ivan Savenko
2025-01-25 16:14:15 +00:00
parent f858a6e04b
commit 2a9d46c60b

View File

@ -32,14 +32,14 @@ public:
MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(const battle::UnitFilter &));
MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(const BattleHex&, bool));
MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
MOCK_CONST_METHOD0(getBonusBearer, IBonusBearer*());
MOCK_CONST_METHOD0(getBattle, IBattleInfo*());
MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(const BattleHex&, bool));
MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const BattleHexArray &));
};