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Merge pull request #523 from nullkiller/fix-buld-boat-for-allied-shipyard

Build boat in allied shipyards is allowed now
This commit is contained in:
Alexander Shishkin 2018-11-19 16:39:46 +03:00 committed by GitHub
commit 2c1f3dd742
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 13 deletions

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@ -79,7 +79,7 @@ protected:
void throwNotAllowedAction();
void throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id);
void throwOnWrongPlayer(CGameHandler * gh, PlayerColor player);
void throwAndCompain(CGameHandler * gh, std::string txt);
void throwAndComplain(CGameHandler * gh, std::string txt);
bool isPlayerOwns(CGameHandler * gh, ObjectInstanceID id);
private:

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@ -68,7 +68,7 @@ void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
}
}
void CPackForServer::throwAndCompain(CGameHandler * gh, std::string txt)
void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt)
{
gh->complain(txt);
throwNotAllowedAction();
@ -98,7 +98,7 @@ bool EndTurn::applyGh(CGameHandler * gh)
PlayerColor player = GS(gh)->currentPlayer;
throwOnWrongPlayer(gh, player);
if(gh->queries.topQuery(player))
throwAndCompain(gh, "Cannot end turn before resolving queries!");
throwAndComplain(gh, "Cannot end turn before resolving queries!");
gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
return true;
@ -182,14 +182,14 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
{
const CGObjectInstance * market = gh->getObj(marketId);
if(!market)
throwAndCompain(gh, "Invalid market object");
throwAndComplain(gh, "Invalid market object");
const CGHeroInstance * hero = gh->getHero(heroId);
//market must be owned or visited
const IMarket * m = IMarket::castFrom(market);
if(!m)
throwAndCompain(gh, "market is not-a-market! :/");
throwAndComplain(gh, "market is not-a-market! :/");
PlayerColor player = market->tempOwner;
@ -197,10 +197,10 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
if(player >= PlayerColor::PLAYER_LIMIT)
throwAndCompain(gh, "No player can use this market!");
throwAndComplain(gh, "No player can use this market!");
if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
throwAndCompain(gh, "This hero can't use this marketplace!");
throwAndComplain(gh, "This hero can't use this marketplace!");
throwOnWrongPlayer(gh, player);
@ -248,7 +248,7 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
return gh->sacrificeArtifact(m, hero, positions);
}
default:
throwAndCompain(gh, "Unknown exchange mode!");
throwAndComplain(gh, "Unknown exchange mode!");
}
return result;
@ -265,14 +265,16 @@ bool HireHero::applyGh(CGameHandler * gh)
const CGObjectInstance * obj = gh->getObj(tid);
const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
throwAndCompain(gh, "Can't buy hero in enemy town!");
throwAndComplain(gh, "Can't buy hero in enemy town!");
return gh->hireHero(obj, hid, player);
}
bool BuildBoat::applyGh(CGameHandler * gh)
{
throwOnWrongOwner(gh, objid);
if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES)
throwAndComplain(gh, "Can't build boat at enemy shipyard");
return gh->buildBoat(objid);
}
@ -280,11 +282,11 @@ bool QueryReply::applyGh(CGameHandler * gh)
{
auto playerToConnection = gh->connections.find(player);
if(playerToConnection == gh->connections.end())
throwAndCompain(gh, "No such player!");
throwAndComplain(gh, "No such player!");
if(!vstd::contains(playerToConnection->second, c))
throwAndCompain(gh, "Message came from wrong connection!");
throwAndComplain(gh, "Message came from wrong connection!");
if(qid == QueryID(-1))
throwAndCompain(gh, "Cannot answer the query with id -1!");
throwAndComplain(gh, "Cannot answer the query with id -1!");
assert(vstd::contains(gh->states.players, player));
return gh->queryReply(qid, reply, player);