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Merge pull request #523 from nullkiller/fix-buld-boat-for-allied-shipyard

Build boat in allied shipyards is allowed now
This commit is contained in:
Alexander Shishkin 2018-11-19 16:39:46 +03:00 committed by GitHub
commit 2c1f3dd742
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 13 deletions

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@ -79,7 +79,7 @@ protected:
void throwNotAllowedAction(); void throwNotAllowedAction();
void throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id); void throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id);
void throwOnWrongPlayer(CGameHandler * gh, PlayerColor player); void throwOnWrongPlayer(CGameHandler * gh, PlayerColor player);
void throwAndCompain(CGameHandler * gh, std::string txt); void throwAndComplain(CGameHandler * gh, std::string txt);
bool isPlayerOwns(CGameHandler * gh, ObjectInstanceID id); bool isPlayerOwns(CGameHandler * gh, ObjectInstanceID id);
private: private:

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@ -68,7 +68,7 @@ void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
} }
} }
void CPackForServer::throwAndCompain(CGameHandler * gh, std::string txt) void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt)
{ {
gh->complain(txt); gh->complain(txt);
throwNotAllowedAction(); throwNotAllowedAction();
@ -98,7 +98,7 @@ bool EndTurn::applyGh(CGameHandler * gh)
PlayerColor player = GS(gh)->currentPlayer; PlayerColor player = GS(gh)->currentPlayer;
throwOnWrongPlayer(gh, player); throwOnWrongPlayer(gh, player);
if(gh->queries.topQuery(player)) if(gh->queries.topQuery(player))
throwAndCompain(gh, "Cannot end turn before resolving queries!"); throwAndComplain(gh, "Cannot end turn before resolving queries!");
gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false); gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
return true; return true;
@ -182,14 +182,14 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
{ {
const CGObjectInstance * market = gh->getObj(marketId); const CGObjectInstance * market = gh->getObj(marketId);
if(!market) if(!market)
throwAndCompain(gh, "Invalid market object"); throwAndComplain(gh, "Invalid market object");
const CGHeroInstance * hero = gh->getHero(heroId); const CGHeroInstance * hero = gh->getHero(heroId);
//market must be owned or visited //market must be owned or visited
const IMarket * m = IMarket::castFrom(market); const IMarket * m = IMarket::castFrom(market);
if(!m) if(!m)
throwAndCompain(gh, "market is not-a-market! :/"); throwAndComplain(gh, "market is not-a-market! :/");
PlayerColor player = market->tempOwner; PlayerColor player = market->tempOwner;
@ -197,10 +197,10 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner; player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
if(player >= PlayerColor::PLAYER_LIMIT) if(player >= PlayerColor::PLAYER_LIMIT)
throwAndCompain(gh, "No player can use this market!"); throwAndComplain(gh, "No player can use this market!");
if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos())) if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
throwAndCompain(gh, "This hero can't use this marketplace!"); throwAndComplain(gh, "This hero can't use this marketplace!");
throwOnWrongPlayer(gh, player); throwOnWrongPlayer(gh, player);
@ -248,7 +248,7 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
return gh->sacrificeArtifact(m, hero, positions); return gh->sacrificeArtifact(m, hero, positions);
} }
default: default:
throwAndCompain(gh, "Unknown exchange mode!"); throwAndComplain(gh, "Unknown exchange mode!");
} }
return result; return result;
@ -265,14 +265,16 @@ bool HireHero::applyGh(CGameHandler * gh)
const CGObjectInstance * obj = gh->getObj(tid); const CGObjectInstance * obj = gh->getObj(tid);
const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj); const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c))) if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
throwAndCompain(gh, "Can't buy hero in enemy town!"); throwAndComplain(gh, "Can't buy hero in enemy town!");
return gh->hireHero(obj, hid, player); return gh->hireHero(obj, hid, player);
} }
bool BuildBoat::applyGh(CGameHandler * gh) bool BuildBoat::applyGh(CGameHandler * gh)
{ {
throwOnWrongOwner(gh, objid); if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES)
throwAndComplain(gh, "Can't build boat at enemy shipyard");
return gh->buildBoat(objid); return gh->buildBoat(objid);
} }
@ -280,11 +282,11 @@ bool QueryReply::applyGh(CGameHandler * gh)
{ {
auto playerToConnection = gh->connections.find(player); auto playerToConnection = gh->connections.find(player);
if(playerToConnection == gh->connections.end()) if(playerToConnection == gh->connections.end())
throwAndCompain(gh, "No such player!"); throwAndComplain(gh, "No such player!");
if(!vstd::contains(playerToConnection->second, c)) if(!vstd::contains(playerToConnection->second, c))
throwAndCompain(gh, "Message came from wrong connection!"); throwAndComplain(gh, "Message came from wrong connection!");
if(qid == QueryID(-1)) if(qid == QueryID(-1))
throwAndCompain(gh, "Cannot answer the query with id -1!"); throwAndComplain(gh, "Cannot answer the query with id -1!");
assert(vstd::contains(gh->states.players, player)); assert(vstd::contains(gh->states.players, player));
return gh->queryReply(qid, reply, player); return gh->queryReply(qid, reply, player);