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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* forgetfulness spell implemented

* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
This commit is contained in:
mateuszb 2008-11-17 18:47:43 +00:00
parent 333e1d9878
commit 2d1fc64dd9
6 changed files with 88 additions and 14 deletions

View File

@ -912,17 +912,28 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
creAnims[number]->pos.y = coords.second; creAnims[number]->pos.y = coords.second;
} }
void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting) void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
{ {
while(creAnims[ID]->getType() != 2 || (attackingInfo && attackingInfo->IDby == IDby)) while(true)
{ {
show(); show();
CSDL_Ext::update(); CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng); SDL_framerateDelay(LOCPLINT->mainFPSmng);
//checking break conditions
bool break_loop = true;
for(int g=0; g<attackedInfos.size(); ++g)
{
if(creAnims[attackedInfos[g].ID]->getType() != 2)
break_loop = false;
if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby)
break_loop = false;
}
if(break_loop) break;
} }
if(byShooting) //delay hit animation if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
{ {
CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby); CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
while(true) while(true)
{ {
bool found = false; bool found = false;
@ -944,20 +955,41 @@ void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bo
} }
} }
} }
creAnims[ID]->setType(3); //getting hit std::vector<int> animLengths;
int firstFrame = creAnims[ID]->getFrame(); int maxLen = 0;
for(int i=0; creAnims[ID]->getFrame() != creAnims[ID]->framesInGroup(3) + firstFrame - 1; ++i) for(int g=0; g<attackedInfos.size(); ++g)
{
creAnims[attackedInfos[g].ID]->setType(3); //getting hit
animLengths.push_back( creAnims[attackedInfos[g].ID]->framesInGroup(3) );
if(creAnims[attackedInfos[g].ID]->framesInGroup(3) > maxLen)
{
maxLen = creAnims[attackedInfos[g].ID]->framesInGroup(3);
}
}
for(int i=0; i<maxLen; ++i)
{ {
show(); show();
CSDL_Ext::update(); CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng); SDL_framerateDelay(LOCPLINT->mainFPSmng);
/*if((animCount+1)%(4/animSpeed)==0) /*if((animCount+1)%(4/animSpeed)==0)
creAnims[ID]->incrementFrame();*/ creAnims[ID]->incrementFrame();*/
for(int g=0; g<attackedInfos.size(); ++g)
{
if(i>=animLengths[g] && creAnims[attackedInfos[g].ID]->getType() == 3)
creAnims[attackedInfos[g].ID]->setType(2);
}
}
for(int g=0; g<attackedInfos.size(); ++g)
{
if(creAnims[attackedInfos[g].ID]->getType() == 3)
creAnims[attackedInfos[g].ID]->setType(2);
} }
creAnims[ID]->setType(2);
if(IDby!=-1) for(int g=0; g<attackedInfos.size(); ++g)
printConsoleAttacked(ID, dmg, killed, IDby); {
if(attackedInfos[g].IDby!=-1)
printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].killed, attackedInfos[g].IDby);
}
} }
void CBattleInterface::stackAttacking(int ID, int dest) void CBattleInterface::stackAttacking(int ID, int dest)
@ -1392,6 +1424,11 @@ void CBattleInterface::spellCasted(SpellCasted * sc)
displayEffect(19, sc->tile); displayEffect(19, sc->tile);
break; break;
} }
case 61: //forgetfulness
{
displayEffect(42, sc->tile);
break;
}
} }
} }

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@ -219,13 +219,22 @@ public:
void mouseMoved(const SDL_MouseMotionEvent &sEvent); void mouseMoved(const SDL_MouseMotionEvent &sEvent);
bool reverseCreature(int number, int hex, bool wideTrick = false); //reverses animation of given creature playing animation of reversing bool reverseCreature(int number, int hex, bool wideTrick = false); //reverses animation of given creature playing animation of reversing
struct SStackAttackedInfo
{
int ID; //id of attacked stack
int dmg; //damage dealt
int killed; //how many creatures in stack has been killed
int IDby; //ID of attacking stack
bool byShooting; //if true, stack has been attacked by shooting
};
//call-ins //call-ins
void newStack(CStack stack); //new stack appeared on battlefield void newStack(CStack stack); //new stack appeared on battlefield
void stackRemoved(CStack stack); //stack disappeared from batlefiled void stackRemoved(CStack stack); //stack disappeared from batlefiled
void stackKilled(int ID, int dmg, int killed, int IDby, bool byShooting); //stack has been killed (but corpses remain) void stackKilled(int ID, int dmg, int killed, int IDby, bool byShooting); //stack has been killed (but corpses remain)
void stackActivated(int number); //active stack has been changed void stackActivated(int number); //active stack has been changed
void stackMoved(int number, int destHex, bool endMoving); //stack with id number moved to destHex void stackMoved(int number, int destHex, bool endMoving); //stack with id number moved to destHex
void stackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting); //called when stack id attacked by stack with id IDby void stacksAreAttacked(std::vector<SStackAttackedInfo> attackedInfos); //called when a certain amount of stacks has been attacked
void stackAttacking(int ID, int dest); //called when stack with id ID is attacking something on hex dest void stackAttacking(int ID, int dest); //called when stack with id ID is attacking something on hex dest
void newRound(int number); //caled when round is ended; number is the number of round void newRound(int number); //caled when round is ended; number is the number of round
void hexLclicked(int whichOne); //hex only call-in void hexLclicked(int whichOne); //hex only call-in

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@ -526,8 +526,15 @@ bool CCallback::battleIsStackMine(int ID)
bool CCallback::battleCanShoot(int ID, int dest) bool CCallback::battleCanShoot(int ID, int dest)
{ {
boost::shared_lock<boost::shared_mutex> lock(*gs->mx); boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
CStack *our=battleGetStackByID(ID), *dst=battleGetStackByPos(dest); CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
if(!our || !dst) return false; if(!our || !dst) return false;
for(int g=0; g<our->effects.size(); ++g)
{
if(61 == our->effects[g].id) //forgetfulness
return false;
}
if(vstd::contains(our->abilities,SHOOTER)//it's shooter if(vstd::contains(our->abilities,SHOOTER)//it's shooter
&& our->owner != dst->owner && our->owner != dst->owner
&& dst->alive() && dst->alive()

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@ -2120,7 +2120,12 @@ void CPlayerInterface::battleStackAttacked(BattleStackAttacked * bsa)
if(bsa->killed()) if(bsa->killed())
battleInt->stackKilled(bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7 ); battleInt->stackKilled(bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7 );
else else
battleInt->stackIsAttacked(bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7); {
std::vector<CBattleInterface::SStackAttackedInfo> arg;
CBattleInterface::SStackAttackedInfo to_put = {bsa->stackAttacked, bsa->damageAmount, bsa->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7};
arg.push_back(to_put);
battleInt->stacksAreAttacked(arg);
}
} }
void CPlayerInterface::battleAttack(BattleAttack *ba) void CPlayerInterface::battleAttack(BattleAttack *ba)
{ {

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@ -1,7 +1,6 @@
#ifndef MAPHANDLER_H #ifndef MAPHANDLER_H
#define MAPHANDLER_H #define MAPHANDLER_H
#include "global.h" #include "global.h"
#include <SDL.h>
#include <list> #include <list>
#include <set> #include <set>
const int Woff = 12; //width of map's frame const int Woff = 12; //width of map's frame
@ -14,6 +13,8 @@ class CGDefInfo;
class CGObjectInstance; class CGObjectInstance;
class CDefHandler; class CDefHandler;
struct TerrainTile; struct TerrainTile;
struct SDL_Surface;
struct SDL_Rect;
struct TerrainTile2 struct TerrainTile2
{ {

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@ -1162,6 +1162,11 @@ upgend:
|| !vstd::contains(curStack->abilities,SHOOTER) //our stack is shooting unit || !vstd::contains(curStack->abilities,SHOOTER) //our stack is shooting unit
) )
break; break;
for(int g=0; g<curStack->effects.size(); ++g)
{
if(61 == curStack->effects[g].id) //forgetfulness
break;
}
sendAndApply(&StartAction(ba)); //start shooting sendAndApply(&StartAction(ba)); //start shooting
@ -1314,6 +1319,16 @@ upgend:
sendAndApply(&sse); sendAndApply(&sse);
break; break;
} }
case 61: //forgetfulness
{
SetStackEffect sse;
sse.stack = gs->curB->getStackT(ba.destinationTile)->ID;
sse.effect.id = 61;
sse.effect.level = getSchoolLevel(h,s);
sse.effect.turnsRemain = h->getPrimSkillLevel(2);
sendAndApply(&sse);
break;
}
} }
//TODO: spells to support possibly soon (list by Zamolxis): //TODO: spells to support possibly soon (list by Zamolxis):