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	Fixed random hack that broke VCAI in recent commit.
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		| @@ -417,9 +417,6 @@ VisitTileEngine::VisitTileEngine() //so far no VisitTile-specific variables that | ||||
|  | ||||
| float VisitTileEngine::evaluate(Goals::VisitTile & goal) | ||||
| { | ||||
| 	// for now any visit tile is usually much more in priority then visit obj so lets reduce it | ||||
| 	const int scale = 2; | ||||
|  | ||||
| 	//we assume that hero is already set and we want to choose most suitable one for the mission | ||||
| 	if(!goal.hero) | ||||
| 		return 0; | ||||
| @@ -432,7 +429,7 @@ float VisitTileEngine::evaluate(Goals::VisitTile & goal) | ||||
| 	{ | ||||
| 		engine.process(); | ||||
|  | ||||
| 		goal.priority = value->getValue() / scale; | ||||
| 		goal.priority = value->getValue(); | ||||
| 	} | ||||
| 	catch(fl::Exception & fe) | ||||
| 	{ | ||||
|   | ||||
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