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* improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings) * giving primary skill when hero get level (but there is still no dialog) * if an upgraded creature is available it'll be shown as the first in a recruitment window * creature levels not messed in Fortress * war machines are added to the hero's inventory, not to the garrison * support for H3-style PCX graphics in Data/ (not tested) * started doing support for ZSoft PCX graphics in Data/ * VCMI won't crash when is unable to initialize audio system * fixed displaying wrong town defs * minor fixes and improvements
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global.h
1
global.h
@@ -50,6 +50,7 @@ const int F_NUMBER = 9; //factions (town types) quantity
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const int PLAYER_LIMIT = 8; //player limit per map
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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const int SKILL_QUANTITY=28;
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const int SKILL_PER_HERO=8;
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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const int RESOURCE_QUANTITY=8;
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