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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

VCMI campaign format support prototype

This commit is contained in:
nordsoft 2023-04-09 03:24:40 +04:00
parent 9e5e1aebbc
commit 307fb071a2
5 changed files with 292 additions and 49 deletions

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@ -595,7 +595,8 @@ void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
//allItems[i].date = std::asctime(std::localtime(&files[i].date));
info->fileURI = file.getName();
info->campaignInit();
allItems.push_back(info);
if(info->campaignHeader)
allItems.push_back(info);
}
}

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@ -159,6 +159,7 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
{".ERT", EResType::ERT},
{".ERS", EResType::ERS},
{".VMAP", EResType::MAP},
{".VCMP", EResType::CAMPAIGN},
{".VERM", EResType::ERM},
{".LUA", EResType::LUA}
};

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@ -47,15 +47,22 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
std::string modName = VLC->modh->findResourceOrigin(resourceID);
std::string language = VLC->modh->getModLanguage(modName);
std::string encoding = Languages::getLanguageOptions(language).encoding;
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
CMemoryStream stream(cmpgn.data(), cmpgn.size());
CBinaryReader reader(&stream);
CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
return ret;
JsonNode jsonCampaign(resourceID);
if(jsonCampaign.isNull())
{
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
CMemoryStream stream(cmpgn.data(), cmpgn.size());
CBinaryReader reader(&stream);
CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
return ret;
}
else
{
CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
return ret;
}
}
std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
@ -64,48 +71,69 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
std::string modName = VLC->modh->findResourceOrigin(resourceID);
std::string language = VLC->modh->getModLanguage(modName);
std::string encoding = Languages::getLanguageOptions(language).encoding;
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
auto ret = std::make_unique<CCampaign>();
std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
CMemoryStream stream(file[0].data(), file[0].size());
CBinaryReader reader(&stream);
ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
for(int g=0; g<howManyScenarios; ++g)
JsonNode jsonCampaign(resourceID);
if(jsonCampaign.isNull())
{
CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
ret->scenarios.push_back(sc);
}
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
int scenarioID = 0;
std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
//first entry is campaign header. start loop from 1
for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
{
while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
CMemoryStream stream(file[0].data(), file[0].size());
CBinaryReader reader(&stream);
ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
for(int g=0; g<howManyScenarios; ++g)
{
CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
ret->scenarios.push_back(sc);
}
int scenarioID = 0;
//first entry is campaign header. start loop from 1
for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
{
while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
{
scenarioID++;
}
std::string scenarioName = resourceID.getName();
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(g - 1);
//set map piece appropriately, convert vector to string
ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
CMapService mapService;
auto hdr = mapService.loadMapHeader(
reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
static_cast<int>(ret->mapPieces[scenarioID].size()),
scenarioName,
modName,
encoding);
ret->scenarios[scenarioID].scenarioName = hdr->name;
scenarioID++;
}
std::string scenarioName = resourceID.getName();
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(g - 1);
//set map piece appropriately, convert vector to string
ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
CMapService mapService;
auto hdr = mapService.loadMapHeader(
reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
static_cast<int>(ret->mapPieces[scenarioID].size()),
scenarioName,
modName,
encoding);
ret->scenarios[scenarioID].scenarioName = hdr->name;
scenarioID++;
}
else
{
ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
for(auto & scenario : jsonCampaign["scenarios"].Vector())
{
CCampaignScenario sc = readScenarioFromJson(scenario, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
if(sc.isNotVoid())
{
CMapService mapService;
auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP));
sc.scenarioName = hdr->name;
}
ret->scenarios.push_back(sc);
}
}
// handle campaign specific discrepancies
@ -151,6 +179,198 @@ std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::s
return VLC->generaltexth->translate(stringID.get());
}
CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding )
{
CCampaignHeader ret;
ret.version = reader["version"].Integer();
if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
{
logGlobal->info("Unsupported campaign %s version %d", filename, ret.version);
return ret;
}
ret.version = CampaignVersion::VCMI;
ret.mapVersion = reader["campaignId"].Integer();
ret.name = reader["name"].String();
ret.description = reader["description"].String();
ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
//skip ret.music because it's unused in vcmi
ret.filename = filename;
ret.modName = modName;
ret.encoding = encoding;
ret.valid = true;
return ret;
}
CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion)
{
auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
{
CCampaignScenario::SScenarioPrologEpilog ret;
ret.hasPrologEpilog = !identifier.isNull();
if(ret.hasPrologEpilog)
{
ret.prologVideo = identifier["video"].Integer();
ret.prologMusic = identifier["music"].Integer();
ret.prologText = identifier["text"].String();
}
return ret;
};
CCampaignScenario ret;
ret.conquered = false;
ret.mapName = reader["map"].String();
for(auto & g : reader["precoditions"].Vector())
ret.preconditionRegions.insert(g.Integer());
ret.regionColor = reader["color"].Integer();
ret.difficulty = reader["difficulty"].Integer();
ret.regionText = reader["regionText"].String();
ret.prolog = prologEpilogReader(reader["prolog"]);
ret.epilog = prologEpilogReader(reader["epilog"]);
ret.travelOptions = readScenarioTravelFromJson(reader, version);
return ret;
}
CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader, int version )
{
CScenarioTravel ret;
std::map<std::string, ui8> heroKeepsMap = {
{"experience", 1},
{"primary", 2},
{"skills", 4},
{"spells", 8},
{"artifacts", 16}
};
std::map<std::string, ui8> startOptionsMap = {
{"none", 0},
{"bonus", 1},
{"crossover", 2},
{"hero", 3}
};
std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
{"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
{"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
{"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
{"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
{"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
{"primary", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
{"skill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
{"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
};
std::map<std::string, ui16> heroSpecialMap = {
{"strongest", 0xFFFD},
{"generated", 0xFFFE},
{"random", 0xFFFF}
};
std::map<std::string, ui8> resourceTypeMap = {
//FD - wood+ore
//FE - mercury+sulfur+crystal+gem
{"wood", 0},
{"ore", 1},
{"mercury", 2},
{"sulfur", 3},
{"crystal", 4},
{"gem", 5},
{"gold", 6},
{"common", 0xFD},
{"rare", 0xFE}
};
for(auto & k : reader["heroKeeps"].Vector())
ret.whatHeroKeeps |= heroKeepsMap[k.String()];
//reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
//reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
ret.startOptions = startOptionsMap[reader["startOptions"].String()];
switch(ret.startOptions)
{
case 0:
//no bonuses. Seems to be OK
break;
case 1: //reading of bonuses player can choose
{
ret.playerColor = reader["playerColor"].Integer();
for(auto & bjson : reader["bonuses"].Vector())
{
CScenarioTravel::STravelBonus bonus;
bonus.type = bonusTypeMap[bjson["what"].String()];
if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::RESOURCE)
{
bonus.info1 = resourceTypeMap[bjson["type"].String()];
bonus.info2 = bjson["amount"].Integer();
}
else
{
if(int heroId = heroSpecialMap[bjson["hero"].String()])
bonus.info1 = heroId;
else
bonus.info1 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::SPELL
|| bonus.type == CScenarioTravel::STravelBonus::EBonusType::MONSTER
|| bonus.type == CScenarioTravel::STravelBonus::EBonusType::ARTIFACT)
bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()).get();
else
bonus.info2 = bjson["type"].Integer();
bonus.info3 = bjson["amount"].Integer();
}
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case 2: //reading of players (colors / scenarios ?) player can choose
{
for(auto & bjson : reader["bonuses"].Vector())
{
CScenarioTravel::STravelBonus bonus;
bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
bonus.info1 = bjson["playerColor"].Integer(); //player color
bonus.info2 = bjson["scenario"].Integer(); //from what scenario
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case 3: //heroes player can choose between
{
for(auto & bjson : reader["bonuses"].Vector())
{
CScenarioTravel::STravelBonus bonus;
bonus.type = CScenarioTravel::STravelBonus::HERO;
bonus.info1 = bjson["playerColor"].Integer(); //player color
if(int heroId = heroSpecialMap[bjson["hero"].String()])
bonus.info2 = heroId;
else
bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
ret.bonusesToChoose.push_back(bonus);
}
break;
}
default:
{
logGlobal->warn("Corrupted h3c file");
break;
}
}
return ret;
}
CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
{
CCampaignHeader ret;
@ -167,6 +387,7 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader,
ret.filename = filename;
ret.modName = modName;
ret.encoding = encoding;
ret.valid = true;
return ret;
}
@ -490,12 +711,16 @@ CMap * CCampaignState::getMap(int scenarioId) const
// FIXME: there is certainly better way to handle maps inside campaigns
if(scenarioId == -1)
scenarioId = currentMap.get();
CMapService mapService;
if(camp->header.version == CampaignVersion::Version::VCMI)
return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(scenarioId);
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
CMapService mapService;
return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
}
@ -503,13 +728,16 @@ std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
{
if(scenarioId == -1)
scenarioId = currentMap.get();
CMapService mapService;
if(camp->header.version == CampaignVersion::Version::VCMI)
return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(scenarioId);
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
CMapService mapService;
return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
}

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@ -29,8 +29,12 @@ namespace CampaignVersion
RoE = 4,
AB = 5,
SoD = 6,
WoG = 6
WoG = 6,
VCMI = 1
};
const int VCMI_MIN = 1;
const int VCMI_MAX = 1;
}
class DLL_LINKAGE CCampaignHeader
@ -40,7 +44,8 @@ public:
ui8 mapVersion = 0; //CampText.txt's format
std::string name, description;
ui8 difficultyChoosenByPlayer = 0;
ui8 music = 0; //CmpMusic.txt, start from 0
ui8 music = 0; //CmpMusic.txt, start from 0, field is unused in vcmi
bool valid = false;
std::string filename;
std::string modName;
@ -221,7 +226,13 @@ class DLL_LINKAGE CCampaignHandler
std::vector<size_t> scenariosCountPerCampaign;
static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
//parsers for VCMI campaigns (*.vcmp)
static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
static CCampaignScenario readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion );
static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader, int version);
//parsers for original H3C campaigns
static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion );
static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);

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@ -65,6 +65,8 @@ void CMapInfo::saveInit(const ResourceID & file)
void CMapInfo::campaignInit()
{
campaignHeader = std::make_unique<CCampaignHeader>(CCampaignHandler::getHeader(fileURI));
if(!campaignHeader->valid)
campaignHeader.reset();
}
void CMapInfo::countPlayers()