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@@ -47,15 +47,22 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
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std::string modName = VLC->modh->findResourceOrigin(resourceID);
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std::string language = VLC->modh->getModLanguage(modName);
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std::string encoding = Languages::getLanguageOptions(language).encoding;
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auto fileStream = CResourceHandler::get(modName)->load(resourceID);
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std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
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CMemoryStream stream(cmpgn.data(), cmpgn.size());
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CBinaryReader reader(&stream);
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CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
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return ret;
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JsonNode jsonCampaign(resourceID);
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if(jsonCampaign.isNull())
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{
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auto fileStream = CResourceHandler::get(modName)->load(resourceID);
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std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
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CMemoryStream stream(cmpgn.data(), cmpgn.size());
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CBinaryReader reader(&stream);
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CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
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return ret;
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}
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else
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{
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CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
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return ret;
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}
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}
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std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
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@@ -64,48 +71,69 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
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std::string modName = VLC->modh->findResourceOrigin(resourceID);
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std::string language = VLC->modh->getModLanguage(modName);
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std::string encoding = Languages::getLanguageOptions(language).encoding;
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auto fileStream = CResourceHandler::get(modName)->load(resourceID);
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auto ret = std::make_unique<CCampaign>();
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std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
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CMemoryStream stream(file[0].data(), file[0].size());
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CBinaryReader reader(&stream);
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ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
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int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
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for(int g=0; g<howManyScenarios; ++g)
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JsonNode jsonCampaign(resourceID);
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if(jsonCampaign.isNull())
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{
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CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
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ret->scenarios.push_back(sc);
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}
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auto fileStream = CResourceHandler::get(modName)->load(resourceID);
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int scenarioID = 0;
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std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
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//first entry is campaign header. start loop from 1
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for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
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{
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while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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CMemoryStream stream(file[0].data(), file[0].size());
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CBinaryReader reader(&stream);
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ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
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int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
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for(int g=0; g<howManyScenarios; ++g)
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{
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CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
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ret->scenarios.push_back(sc);
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}
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int scenarioID = 0;
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//first entry is campaign header. start loop from 1
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for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
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{
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while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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{
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scenarioID++;
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}
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std::string scenarioName = resourceID.getName();
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(g - 1);
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//set map piece appropriately, convert vector to string
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ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
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CMapService mapService;
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auto hdr = mapService.loadMapHeader(
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reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
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static_cast<int>(ret->mapPieces[scenarioID].size()),
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scenarioName,
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modName,
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encoding);
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ret->scenarios[scenarioID].scenarioName = hdr->name;
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scenarioID++;
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}
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std::string scenarioName = resourceID.getName();
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boost::to_lower(scenarioName);
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scenarioName += ':' + std::to_string(g - 1);
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//set map piece appropriately, convert vector to string
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ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
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CMapService mapService;
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auto hdr = mapService.loadMapHeader(
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reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
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static_cast<int>(ret->mapPieces[scenarioID].size()),
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scenarioName,
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modName,
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encoding);
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ret->scenarios[scenarioID].scenarioName = hdr->name;
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scenarioID++;
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}
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else
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{
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ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
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for(auto & scenario : jsonCampaign["scenarios"].Vector())
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{
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CCampaignScenario sc = readScenarioFromJson(scenario, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
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if(sc.isNotVoid())
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{
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CMapService mapService;
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auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP));
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sc.scenarioName = hdr->name;
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}
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ret->scenarios.push_back(sc);
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}
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}
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// handle campaign specific discrepancies
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@@ -151,6 +179,198 @@ std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::s
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return VLC->generaltexth->translate(stringID.get());
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}
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CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding )
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{
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CCampaignHeader ret;
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ret.version = reader["version"].Integer();
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if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
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{
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logGlobal->info("Unsupported campaign %s version %d", filename, ret.version);
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return ret;
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}
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ret.version = CampaignVersion::VCMI;
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ret.mapVersion = reader["campaignId"].Integer();
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ret.name = reader["name"].String();
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ret.description = reader["description"].String();
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ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
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//skip ret.music because it's unused in vcmi
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ret.filename = filename;
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ret.modName = modName;
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ret.encoding = encoding;
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ret.valid = true;
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return ret;
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}
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CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion)
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{
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auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
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{
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CCampaignScenario::SScenarioPrologEpilog ret;
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ret.hasPrologEpilog = !identifier.isNull();
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if(ret.hasPrologEpilog)
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{
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ret.prologVideo = identifier["video"].Integer();
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ret.prologMusic = identifier["music"].Integer();
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ret.prologText = identifier["text"].String();
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}
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return ret;
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};
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CCampaignScenario ret;
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ret.conquered = false;
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ret.mapName = reader["map"].String();
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for(auto & g : reader["precoditions"].Vector())
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ret.preconditionRegions.insert(g.Integer());
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ret.regionColor = reader["color"].Integer();
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ret.difficulty = reader["difficulty"].Integer();
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ret.regionText = reader["regionText"].String();
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ret.prolog = prologEpilogReader(reader["prolog"]);
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ret.epilog = prologEpilogReader(reader["epilog"]);
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ret.travelOptions = readScenarioTravelFromJson(reader, version);
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return ret;
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}
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CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader, int version )
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{
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CScenarioTravel ret;
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std::map<std::string, ui8> heroKeepsMap = {
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{"experience", 1},
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{"primary", 2},
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{"skills", 4},
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{"spells", 8},
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{"artifacts", 16}
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};
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std::map<std::string, ui8> startOptionsMap = {
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{"none", 0},
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{"bonus", 1},
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{"crossover", 2},
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{"hero", 3}
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};
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std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
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{"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
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{"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
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{"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
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{"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
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{"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
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{"primary", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
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{"skill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
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{"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
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//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
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//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
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};
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std::map<std::string, ui16> heroSpecialMap = {
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{"strongest", 0xFFFD},
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{"generated", 0xFFFE},
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{"random", 0xFFFF}
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};
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std::map<std::string, ui8> resourceTypeMap = {
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//FD - wood+ore
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//FE - mercury+sulfur+crystal+gem
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{"wood", 0},
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{"ore", 1},
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{"mercury", 2},
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{"sulfur", 3},
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{"crystal", 4},
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{"gem", 5},
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{"gold", 6},
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{"common", 0xFD},
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{"rare", 0xFE}
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};
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for(auto & k : reader["heroKeeps"].Vector())
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ret.whatHeroKeeps |= heroKeepsMap[k.String()];
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//reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
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//reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
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ret.startOptions = startOptionsMap[reader["startOptions"].String()];
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switch(ret.startOptions)
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{
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case 0:
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//no bonuses. Seems to be OK
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break;
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case 1: //reading of bonuses player can choose
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{
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ret.playerColor = reader["playerColor"].Integer();
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for(auto & bjson : reader["bonuses"].Vector())
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = bonusTypeMap[bjson["what"].String()];
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if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::RESOURCE)
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{
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bonus.info1 = resourceTypeMap[bjson["type"].String()];
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bonus.info2 = bjson["amount"].Integer();
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}
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else
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{
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if(int heroId = heroSpecialMap[bjson["hero"].String()])
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bonus.info1 = heroId;
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else
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bonus.info1 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
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if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::SPELL
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|| bonus.type == CScenarioTravel::STravelBonus::EBonusType::MONSTER
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|| bonus.type == CScenarioTravel::STravelBonus::EBonusType::ARTIFACT)
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bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()).get();
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else
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bonus.info2 = bjson["type"].Integer();
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bonus.info3 = bjson["amount"].Integer();
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}
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ret.bonusesToChoose.push_back(bonus);
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}
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break;
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}
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case 2: //reading of players (colors / scenarios ?) player can choose
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{
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for(auto & bjson : reader["bonuses"].Vector())
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
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bonus.info1 = bjson["playerColor"].Integer(); //player color
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bonus.info2 = bjson["scenario"].Integer(); //from what scenario
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|
|
|
ret.bonusesToChoose.push_back(bonus);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 3: //heroes player can choose between
|
|
|
|
|
{
|
|
|
|
|
for(auto & bjson : reader["bonuses"].Vector())
|
|
|
|
|
{
|
|
|
|
|
CScenarioTravel::STravelBonus bonus;
|
|
|
|
|
bonus.type = CScenarioTravel::STravelBonus::HERO;
|
|
|
|
|
bonus.info1 = bjson["playerColor"].Integer(); //player color
|
|
|
|
|
|
|
|
|
|
if(int heroId = heroSpecialMap[bjson["hero"].String()])
|
|
|
|
|
bonus.info2 = heroId;
|
|
|
|
|
else
|
|
|
|
|
bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
|
|
|
|
|
|
|
|
|
|
ret.bonusesToChoose.push_back(bonus);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
default:
|
|
|
|
|
{
|
|
|
|
|
logGlobal->warn("Corrupted h3c file");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
|
|
|
|
|
{
|
|
|
|
|
CCampaignHeader ret;
|
|
|
|
@@ -167,6 +387,7 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader,
|
|
|
|
|
ret.filename = filename;
|
|
|
|
|
ret.modName = modName;
|
|
|
|
|
ret.encoding = encoding;
|
|
|
|
|
ret.valid = true;
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -490,12 +711,16 @@ CMap * CCampaignState::getMap(int scenarioId) const
|
|
|
|
|
// FIXME: there is certainly better way to handle maps inside campaigns
|
|
|
|
|
if(scenarioId == -1)
|
|
|
|
|
scenarioId = currentMap.get();
|
|
|
|
|
|
|
|
|
|
CMapService mapService;
|
|
|
|
|
if(camp->header.version == CampaignVersion::Version::VCMI)
|
|
|
|
|
return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
|
|
|
|
|
|
|
|
|
|
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
|
|
|
|
boost::to_lower(scenarioName);
|
|
|
|
|
scenarioName += ':' + std::to_string(scenarioId);
|
|
|
|
|
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
|
|
|
|
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
|
|
|
|
CMapService mapService;
|
|
|
|
|
return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -503,13 +728,16 @@ std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
|
|
|
|
|
{
|
|
|
|
|
if(scenarioId == -1)
|
|
|
|
|
scenarioId = currentMap.get();
|
|
|
|
|
|
|
|
|
|
CMapService mapService;
|
|
|
|
|
if(camp->header.version == CampaignVersion::Version::VCMI)
|
|
|
|
|
return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
|
|
|
|
|
|
|
|
|
|
std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
|
|
|
|
|
boost::to_lower(scenarioName);
|
|
|
|
|
scenarioName += ':' + std::to_string(scenarioId);
|
|
|
|
|
std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
|
|
|
|
|
const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
|
|
|
|
|
CMapService mapService;
|
|
|
|
|
return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|