mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
This commit is contained in:
@@ -26,6 +26,7 @@
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#include "filesystem/CResourceLoader.h"
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#include "GameConstants.h"
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#include "rmg/CMapGenerator.h"
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#include "CStopWatch.h"
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DLL_LINKAGE boost::rand48 ran;
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class CGObjectInstance;
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@@ -864,6 +865,7 @@ void CGameState::init(StartInfo * si)
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if(scenarioOps->createRandomMap)
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{
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logGlobal->infoStream() << "Create random map.";
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CStopWatch sw;
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// Create player settings for RMG
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BOOST_FOREACH(const auto & pair, scenarioOps->playerInfos)
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@@ -902,6 +904,7 @@ void CGameState::init(StartInfo * si)
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}
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}
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logGlobal->infoStream() << boost::format("Generated random map in %i ms.") % sw.getDiff();
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}
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else
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{
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@@ -76,6 +76,44 @@ int3 MapRect::bottomRight() const
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return int3(right(), bottom(), z);
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}
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CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
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{
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}
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void CTerrainSelection::selectRange(const MapRect & rect)
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{
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rect.forEach([this](const int3 pos)
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{
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this->select(pos);
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});
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}
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void CTerrainSelection::deselectRange(const MapRect & rect)
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{
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rect.forEach([this](const int3 pos)
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{
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this->deselect(pos);
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});
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}
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void CTerrainSelection::selectAll()
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{
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selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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void CTerrainSelection::clearSelection()
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{
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deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
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{
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}
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CMapOperation::CMapOperation(CMap * map) : map(map)
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{
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@@ -159,37 +197,30 @@ const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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}
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CMapEditManager::CMapEditManager(CMap * map)
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: map(map)
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: map(map), terrainSel(map), objectSel(map)
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{
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}
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void CMapEditManager::clearTerrain(CRandomGenerator * gen)
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CMap * CMapEditManager::getMap()
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{
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for(int i = 0; i < map->width; ++i)
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{
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for(int j = 0; j < map->height; ++j)
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{
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map->getTile(int3(i, j, 0)).terType = ETerrainType::WATER;
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map->getTile(int3(i, j, 0)).terView = gen->getInteger(20, 32);
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if(map->twoLevel)
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{
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map->getTile(int3(i, j, 1)).terType = ETerrainType::ROCK;
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map->getTile(int3(i, j, 1)).terView = 0;
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}
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}
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}
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return map;
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}
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void CMapEditManager::drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
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void CMapEditManager::clearTerrain(CRandomGenerator * gen/* = nullptr*/)
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{
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execute(make_unique<CDrawTerrainOperation>(map, rect, terType, gen));
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execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
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}
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void CMapEditManager::insertObject(const int3 & pos, CGObjectInstance * obj)
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void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen/* = nullptr*/)
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{
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execute(make_unique<CInsertObjectOperation>(map, pos, obj));
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execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::insertObject(CGObjectInstance * obj, const int3 & pos)
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{
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execute(make_unique<CInsertObjectOperation>(map, obj, pos));
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}
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void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
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@@ -198,14 +229,14 @@ void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
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undoManager.addOperation(std::move(operation));
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}
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void CMapEditManager::undo()
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CTerrainSelection & CMapEditManager::getTerrainSelection()
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{
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undoManager.undo();
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return terrainSel;
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}
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void CMapEditManager::redo()
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CObjectSelection & CMapEditManager::getObjectSelection()
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{
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undoManager.redo();
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return objectSel;
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}
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CMapUndoManager & CMapEditManager::getUndoManager()
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@@ -213,6 +244,40 @@ CMapUndoManager & CMapEditManager::getUndoManager()
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return undoManager;
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}
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CComposedOperation::CComposedOperation(CMap * map) : CMapOperation(map)
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{
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}
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void CComposedOperation::execute()
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{
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BOOST_FOREACH(auto & operation, operations)
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{
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operation->execute();
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}
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}
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void CComposedOperation::undo()
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{
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BOOST_FOREACH(auto & operation, operations)
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{
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operation->undo();
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}
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}
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void CComposedOperation::redo()
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{
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BOOST_FOREACH(auto & operation, operations)
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{
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operation->redo();
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}
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}
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void CComposedOperation::addOperation(unique_ptr<CMapOperation> && operation)
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{
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operations.push_back(std::move(operation));
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}
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const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
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const std::string TerrainViewPattern::RULE_DIRT = "D";
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@@ -351,27 +416,24 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatter
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return boost::optional<const TerrainViewPattern &>();
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}
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CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
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: CMapOperation(map), rect(rect), terType(terType), gen(gen)
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CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
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: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
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{
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}
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void CDrawTerrainOperation::execute()
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{
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for(int i = rect.x; i < rect.x + rect.width; ++i)
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BOOST_FOREACH(const auto & pos, terrainSel.getSelectedItems())
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{
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for(int j = rect.y; j < rect.y + rect.height; ++j)
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{
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map->getTile(int3(i, j, rect.z)).terType = terType;
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}
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auto & tile = map->getTile(pos);
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tile.terType = terType;
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invalidateTerrainViews(pos);
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}
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//TODO there are situations where more tiles are affected implicitely
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updateTerrainTypes();
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updateTerrainViews();
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//TODO add coastal bit to extTileFlags appropriately
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MapRect viewRect(int3(rect.x - 1, rect.y - 1, rect.z), rect.width + 2, rect.height + 2); // Has to overlap 1 tile around
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updateTerrainViews(viewRect & MapRect(int3(0, 0, viewRect.z), map->width, map->height)); // Rect should not overlap map dimensions
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}
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void CDrawTerrainOperation::undo()
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@@ -389,66 +451,146 @@ std::string CDrawTerrainOperation::getLabel() const
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return "Draw Terrain";
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}
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void CDrawTerrainOperation::updateTerrainViews(const MapRect & rect)
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void CDrawTerrainOperation::updateTerrainTypes()
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{
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for(int x = rect.x; x < rect.x + rect.width; ++x)
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auto positions = terrainSel.getSelectedItems();
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while(!positions.empty())
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{
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for(int y = rect.y; y < rect.y + rect.height; ++y)
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const auto & centerPos = *(positions.begin());
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auto centerTile = map->getTile(centerPos);
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auto tiles = getInvalidTiles(centerPos);
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auto updateTerrainType = [&](const int3 & pos)
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{
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const auto & patterns =
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CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(int3(x, y, rect.z)).terType));
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map->getTile(pos).terType = centerTile.terType;
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invalidateTerrainViews(pos);
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logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
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};
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// Detect a pattern which fits best
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int bestPattern = -1;
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ValidationResult valRslt(false);
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for(int k = 0; k < patterns.size(); ++k)
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// Fill foreign invalid tiles
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BOOST_FOREACH(const auto & tile, tiles.foreignTiles)
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{
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updateTerrainType(tile);
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}
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if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
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{
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// Blow up
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auto rect = extendTileAroundSafely(centerPos);
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std::set<int3> suitableTiles;
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int invalidForeignTilesCnt, invalidNativeTilesCnt;
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invalidForeignTilesCnt = invalidNativeTilesCnt = std::numeric_limits<int>::max();
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rect.forEach([&](const int3 & posToTest)
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{
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const auto & pattern = patterns[k];
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valRslt = validateTerrainView(int3(x, y, rect.z), pattern);
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if(valRslt.result)
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auto & terrainTile = map->getTile(posToTest);
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if(centerTile.terType != terrainTile.terType)
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{
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logGlobal->debugStream() << "Pattern detected at pos " << x << "x" << y << "x" << rect.z << ": P-Nr. " << pattern.id
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<< ", Flip " << valRslt.flip << ", Repl. " << valRslt.transitionReplacement;
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bestPattern = k;
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break;
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auto formerTerType = terrainTile.terType;
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terrainTile.terType = centerTile.terType;
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auto testTile = getInvalidTiles(posToTest);
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auto addToSuitableTiles = [&](const int3 & pos)
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{
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suitableTiles.insert(pos);
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logGlobal->debugStream() << boost::format("Found suitable tile '%s' for main tile '%s'.") % pos % centerPos;
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};
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if(testTile.nativeTiles.size() < invalidNativeTilesCnt ||
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(testTile.nativeTiles.size() == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
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{
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suitableTiles.clear();
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addToSuitableTiles(posToTest);
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}
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else if(testTile.nativeTiles.size() == invalidNativeTilesCnt &&
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testTile.foreignTiles.size() == invalidForeignTilesCnt)
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{
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addToSuitableTiles(posToTest);
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}
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terrainTile.terType = formerTerType;
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}
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});
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if(suitableTiles.size() == 1)
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{
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updateTerrainType(*suitableTiles.begin());
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}
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else
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{
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const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
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int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
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for(int i = 0; i < ARRAY_COUNT(directions); ++i)
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{
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auto it = suitableTiles.find(centerPos + directions[i]);
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if(it != suitableTiles.end())
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{
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updateTerrainType(*it);
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break;
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}
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}
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}
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assert(bestPattern != -1);
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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logGlobal->warnStream() << "No pattern detected at pos " << x << "x" << y << "x" << rect.z;
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continue;
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}
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}
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else
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{
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positions.erase(centerPos);
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}
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}
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}
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// Get mapping
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const TerrainViewPattern & pattern = patterns[bestPattern];
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std::pair<int, int> mapping;
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if(valRslt.transitionReplacement.empty())
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{
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mapping = pattern.mapping[0];
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}
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else
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{
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mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
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}
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void CDrawTerrainOperation::updateTerrainViews()
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{
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BOOST_FOREACH(const auto & pos, invalidatedTerViews)
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{
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const auto & patterns =
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CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
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// Set terrain view
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auto & tile = map->getTile(int3(x, y, rect.z));
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if(!pattern.diffImages)
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// Detect a pattern which fits best
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int bestPattern = -1;
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ValidationResult valRslt(false);
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for(int k = 0; k < patterns.size(); ++k)
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{
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const auto & pattern = patterns[k];
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valRslt = validateTerrainView(pos, pattern);
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if(valRslt.result)
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{
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tile.terView = gen->getInteger(mapping.first, mapping.second);
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tile.extTileFlags = valRslt.flip;
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}
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else
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{
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const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
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int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
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int firstFrame = mapping.first + flip * framesPerRot;
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tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
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tile.extTileFlags = 0;
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/*logGlobal->debugStream() << boost::format("Pattern detected at pos '%s': Pattern '%s', Flip '%i', Repl. '%s'.") %
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pos % pattern.id % valRslt.flip % valRslt.transitionReplacement;*/
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bestPattern = k;
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break;
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}
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}
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assert(bestPattern != -1);
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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logGlobal->warnStream() << boost::format("No pattern detected at pos '%s'.") % pos;
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continue;
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}
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// Get mapping
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const TerrainViewPattern & pattern = patterns[bestPattern];
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std::pair<int, int> mapping;
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if(valRslt.transitionReplacement.empty())
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{
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mapping = pattern.mapping[0];
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}
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else
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{
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mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
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}
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// Set terrain view
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auto & tile = map->getTile(pos);
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if(!pattern.diffImages)
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{
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tile.terView = gen->getInteger(mapping.first, mapping.second);
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tile.extTileFlags = valRslt.flip;
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}
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else
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{
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const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
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int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
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int firstFrame = mapping.first + flip * framesPerRot;
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tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
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tile.extTileFlags = 0;
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}
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}
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}
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@@ -651,13 +793,80 @@ TerrainViewPattern CDrawTerrainOperation::getFlippedPattern(const TerrainViewPat
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return ret;
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}
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void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
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{
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auto rect = extendTileAroundSafely(centerPos);
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rect.forEach([&](const int3 & pos)
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{
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invalidatedTerViews.insert(pos);
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});
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}
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CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3 & centerPos) const
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{
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InvalidTiles tiles;
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auto centerTerType = map->getTile(centerPos).terType;
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auto rect = extendTileAround(centerPos);
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rect.forEach([&](const int3 & pos)
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{
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if(map->isInTheMap(pos))
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{
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auto terType = map->getTile(pos).terType;
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// Pattern 2x2
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const int3 translations[4] = { int3(-1, -1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(0, 0, 0) };
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bool valid = true;
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for(int i = 0; i < ARRAY_COUNT(translations); ++i)
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{
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valid = true;
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MapRect square(int3(pos.x + translations[i].x, pos.y + translations[i].y, pos.z), 2, 2);
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square.forEach([&](const int3 & pos)
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{
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if(map->isInTheMap(pos) && map->getTile(pos).terType != terType) valid = false;
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});
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if(valid) break;
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}
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if(!valid)
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{
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if(terType == centerTerType) tiles.nativeTiles.insert(pos);
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else tiles.foreignTiles.insert(pos);
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}
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}
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});
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return tiles;
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}
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MapRect CDrawTerrainOperation::extendTileAround(const int3 & centerPos) const
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{
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return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
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}
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MapRect CDrawTerrainOperation::extendTileAroundSafely(const int3 & centerPos) const
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||||
{
|
||||
return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
|
||||
: result(result), transitionReplacement(transitionReplacement)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CInsertObjectOperation::CInsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj)
|
||||
CClearTerrainOperation::CClearTerrainOperation(CMap * map, CRandomGenerator * gen) : CComposedOperation(map)
|
||||
{
|
||||
CTerrainSelection terrainSel(map);
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::WATER, gen));
|
||||
terrainSel.clearSelection();
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::ROCK, gen));
|
||||
}
|
||||
|
||||
std::string CClearTerrainOperation::getLabel() const
|
||||
{
|
||||
return "Clear Terrain";
|
||||
}
|
||||
|
||||
CInsertObjectOperation::CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos)
|
||||
: CMapOperation(map), pos(pos), obj(obj)
|
||||
{
|
||||
|
||||
|
@@ -38,19 +38,79 @@ struct DLL_LINKAGE MapRect
|
||||
|
||||
/// Returns a MapRect of the intersection of this rectangle and the given one.
|
||||
MapRect operator&(const MapRect & rect) const;
|
||||
|
||||
template<typename Func>
|
||||
void forEach(Func f) const
|
||||
{
|
||||
for(int i = x; i < right(); ++i)
|
||||
{
|
||||
for(int j = y; j < bottom(); ++j)
|
||||
{
|
||||
f(int3(i, j, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/// Generic selection class to select any type
|
||||
template<typename T>
|
||||
class DLL_LINKAGE CMapSelection
|
||||
{
|
||||
public:
|
||||
explicit CMapSelection(CMap * map) : map(map) { }
|
||||
virtual ~CMapSelection() { };
|
||||
void select(const T & item)
|
||||
{
|
||||
selectedItems.insert(item);
|
||||
}
|
||||
void deselect(const T & item)
|
||||
{
|
||||
selectedItems.erase(item);
|
||||
}
|
||||
std::set<T> getSelectedItems()
|
||||
{
|
||||
return selectedItems;
|
||||
}
|
||||
CMap * getMap() { return map; }
|
||||
virtual void selectRange(const MapRect & rect) { }
|
||||
virtual void deselectRange(const MapRect & rect) { }
|
||||
virtual void selectAll() { }
|
||||
virtual void clearSelection() { }
|
||||
|
||||
private:
|
||||
std::set<T> selectedItems;
|
||||
CMap * map;
|
||||
};
|
||||
|
||||
/// Selection class to select terrain.
|
||||
class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
|
||||
{
|
||||
public:
|
||||
explicit CTerrainSelection(CMap * map);
|
||||
void selectRange(const MapRect & rect) override;
|
||||
void deselectRange(const MapRect & rect) override;
|
||||
void selectAll() override;
|
||||
void clearSelection() override;
|
||||
};
|
||||
|
||||
/// Selection class to select objects.
|
||||
class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
|
||||
{
|
||||
public:
|
||||
explicit CObjectSelection(CMap * map);
|
||||
};
|
||||
|
||||
/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
|
||||
class DLL_LINKAGE CMapOperation : public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
CMapOperation(CMap * map);
|
||||
explicit CMapOperation(CMap * map);
|
||||
virtual ~CMapOperation() { };
|
||||
|
||||
virtual void execute() = 0;
|
||||
virtual void undo() = 0;
|
||||
virtual void redo() = 0;
|
||||
virtual std::string getLabel() const; /// Returns a display-able name of the operation.
|
||||
virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
|
||||
|
||||
protected:
|
||||
CMap * map;
|
||||
@@ -93,28 +153,50 @@ class DLL_LINKAGE CMapEditManager : boost::noncopyable
|
||||
{
|
||||
public:
|
||||
CMapEditManager(CMap * map);
|
||||
CMap * getMap();
|
||||
|
||||
/// Clears the terrain. The free level is filled with water and the underground level with rock.
|
||||
void clearTerrain(CRandomGenerator * gen);
|
||||
void clearTerrain(CRandomGenerator * gen = nullptr);
|
||||
|
||||
void drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
|
||||
void insertObject(const int3 & pos, CGObjectInstance * obj);
|
||||
/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
|
||||
void drawTerrain(ETerrainType terType, CRandomGenerator * gen = nullptr);
|
||||
void insertObject(CGObjectInstance * obj, const int3 & pos);
|
||||
|
||||
CTerrainSelection & getTerrainSelection();
|
||||
CObjectSelection & getObjectSelection();
|
||||
|
||||
CMapUndoManager & getUndoManager();
|
||||
void undo();
|
||||
void redo();
|
||||
|
||||
private:
|
||||
void execute(unique_ptr<CMapOperation> && operation);
|
||||
|
||||
CMap * map;
|
||||
CMapUndoManager undoManager;
|
||||
CRandomGenerator gen;
|
||||
CTerrainSelection terrainSel;
|
||||
CObjectSelection objectSel;
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
/* Implementation/Detail classes, Private API */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
|
||||
/// The CComposedOperation is an operation which consists of several operations.
|
||||
class CComposedOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CComposedOperation(CMap * map);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
|
||||
void addOperation(unique_ptr<CMapOperation> && operation);
|
||||
|
||||
private:
|
||||
std::list<unique_ptr<CMapOperation> > operations;
|
||||
};
|
||||
|
||||
namespace ETerrainGroup
|
||||
{
|
||||
enum ETerrainGroup
|
||||
@@ -214,7 +296,7 @@ private:
|
||||
class CDrawTerrainOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CDrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
|
||||
CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
@@ -232,7 +314,18 @@ private:
|
||||
int flip;
|
||||
};
|
||||
|
||||
void updateTerrainViews(const MapRect & rect);
|
||||
struct InvalidTiles
|
||||
{
|
||||
std::set<int3> foreignTiles, nativeTiles;
|
||||
};
|
||||
|
||||
void updateTerrainTypes();
|
||||
void invalidateTerrainViews(const int3 & centerPos);
|
||||
InvalidTiles getInvalidTiles(const int3 & centerPos) const;
|
||||
MapRect extendTileAround(const int3 & centerPos) const;
|
||||
MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size
|
||||
|
||||
void updateTerrainViews();
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
|
||||
/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
|
||||
/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
|
||||
@@ -246,16 +339,29 @@ private:
|
||||
static const int FLIP_PATTERN_VERTICAL = 2;
|
||||
static const int FLIP_PATTERN_BOTH = 3;
|
||||
|
||||
MapRect rect;
|
||||
CTerrainSelection terrainSel;
|
||||
ETerrainType terType;
|
||||
CRandomGenerator * gen;
|
||||
std::set<int3> invalidatedTerViews;
|
||||
};
|
||||
|
||||
/// The CClearTerrainOperation clears+initializes the terrain.
|
||||
class CClearTerrainOperation : public CComposedOperation
|
||||
{
|
||||
public:
|
||||
CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
|
||||
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
/// The CInsertObjectOperation class inserts an object to the map.
|
||||
class CInsertObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CInsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj);
|
||||
CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
|
@@ -422,7 +422,8 @@ void CMapGenerator::genTerrain()
|
||||
{
|
||||
map->initTerrain();
|
||||
editManager->clearTerrain(&gen);
|
||||
editManager->drawTerrain(MapRect(int3(10, 10, 0), 20, 30), ETerrainType::GRASS, &gen);
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 20, 30));
|
||||
editManager->drawTerrain(ETerrainType::GRASS, &gen);
|
||||
}
|
||||
|
||||
void CMapGenerator::genTowns()
|
||||
@@ -445,7 +446,7 @@ void CMapGenerator::genTowns()
|
||||
town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
|
||||
town->builtBuildings.insert(BuildingID::FORT);
|
||||
town->builtBuildings.insert(BuildingID::DEFAULT);
|
||||
editManager->insertObject(int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0), town);
|
||||
editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
|
||||
|
||||
// Update player info
|
||||
playerInfo.allowedFactions.clear();
|
||||
|
@@ -60,7 +60,8 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
|
||||
int3 pos(posVector[0].Float(), posVector[1].Float(), posVector[2].Float());
|
||||
logGlobal->infoStream() << boost::format("Test pattern '%s' on position x '%d', y '%d', z '%d'.") % patternStr % pos.x % pos.y % pos.z;
|
||||
const auto & originalTile = originalMap->getTile(pos);
|
||||
editManager->drawTerrain(MapRect(pos, 1, 1), originalTile.terType, &gen);
|
||||
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
|
||||
editManager->drawTerrain(originalTile.terType, &gen);
|
||||
const auto & tile = map->getTile(pos);
|
||||
bool isInRange = false;
|
||||
BOOST_FOREACH(const auto & range, mapping)
|
||||
|
Reference in New Issue
Block a user