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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required

This commit is contained in:
beegee1
2013-04-29 15:51:39 +00:00
parent b20f8fd3d4
commit 3358a8efec
5 changed files with 417 additions and 97 deletions

View File

@@ -26,6 +26,7 @@
#include "filesystem/CResourceLoader.h"
#include "GameConstants.h"
#include "rmg/CMapGenerator.h"
#include "CStopWatch.h"
DLL_LINKAGE boost::rand48 ran;
class CGObjectInstance;
@@ -864,6 +865,7 @@ void CGameState::init(StartInfo * si)
if(scenarioOps->createRandomMap)
{
logGlobal->infoStream() << "Create random map.";
CStopWatch sw;
// Create player settings for RMG
BOOST_FOREACH(const auto & pair, scenarioOps->playerInfos)
@@ -902,6 +904,7 @@ void CGameState::init(StartInfo * si)
}
}
logGlobal->infoStream() << boost::format("Generated random map in %i ms.") % sw.getDiff();
}
else
{

View File

@@ -76,6 +76,44 @@ int3 MapRect::bottomRight() const
return int3(right(), bottom(), z);
}
CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
{
}
void CTerrainSelection::selectRange(const MapRect & rect)
{
rect.forEach([this](const int3 pos)
{
this->select(pos);
});
}
void CTerrainSelection::deselectRange(const MapRect & rect)
{
rect.forEach([this](const int3 pos)
{
this->deselect(pos);
});
}
void CTerrainSelection::selectAll()
{
selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
void CTerrainSelection::clearSelection()
{
deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
{
}
CMapOperation::CMapOperation(CMap * map) : map(map)
{
@@ -159,37 +197,30 @@ const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
}
CMapEditManager::CMapEditManager(CMap * map)
: map(map)
: map(map), terrainSel(map), objectSel(map)
{
}
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
CMap * CMapEditManager::getMap()
{
for(int i = 0; i < map->width; ++i)
{
for(int j = 0; j < map->height; ++j)
{
map->getTile(int3(i, j, 0)).terType = ETerrainType::WATER;
map->getTile(int3(i, j, 0)).terView = gen->getInteger(20, 32);
if(map->twoLevel)
{
map->getTile(int3(i, j, 1)).terType = ETerrainType::ROCK;
map->getTile(int3(i, j, 1)).terView = 0;
}
}
}
return map;
}
void CMapEditManager::drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
void CMapEditManager::clearTerrain(CRandomGenerator * gen/* = nullptr*/)
{
execute(make_unique<CDrawTerrainOperation>(map, rect, terType, gen));
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
}
void CMapEditManager::insertObject(const int3 & pos, CGObjectInstance * obj)
void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen/* = nullptr*/)
{
execute(make_unique<CInsertObjectOperation>(map, pos, obj));
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
void CMapEditManager::insertObject(CGObjectInstance * obj, const int3 & pos)
{
execute(make_unique<CInsertObjectOperation>(map, obj, pos));
}
void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
@@ -198,14 +229,14 @@ void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
undoManager.addOperation(std::move(operation));
}
void CMapEditManager::undo()
CTerrainSelection & CMapEditManager::getTerrainSelection()
{
undoManager.undo();
return terrainSel;
}
void CMapEditManager::redo()
CObjectSelection & CMapEditManager::getObjectSelection()
{
undoManager.redo();
return objectSel;
}
CMapUndoManager & CMapEditManager::getUndoManager()
@@ -213,6 +244,40 @@ CMapUndoManager & CMapEditManager::getUndoManager()
return undoManager;
}
CComposedOperation::CComposedOperation(CMap * map) : CMapOperation(map)
{
}
void CComposedOperation::execute()
{
BOOST_FOREACH(auto & operation, operations)
{
operation->execute();
}
}
void CComposedOperation::undo()
{
BOOST_FOREACH(auto & operation, operations)
{
operation->undo();
}
}
void CComposedOperation::redo()
{
BOOST_FOREACH(auto & operation, operations)
{
operation->redo();
}
}
void CComposedOperation::addOperation(unique_ptr<CMapOperation> && operation)
{
operations.push_back(std::move(operation));
}
const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
const std::string TerrainViewPattern::RULE_DIRT = "D";
@@ -351,27 +416,24 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatter
return boost::optional<const TerrainViewPattern &>();
}
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), rect(rect), terType(terType), gen(gen)
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
{
}
void CDrawTerrainOperation::execute()
{
for(int i = rect.x; i < rect.x + rect.width; ++i)
BOOST_FOREACH(const auto & pos, terrainSel.getSelectedItems())
{
for(int j = rect.y; j < rect.y + rect.height; ++j)
{
map->getTile(int3(i, j, rect.z)).terType = terType;
}
auto & tile = map->getTile(pos);
tile.terType = terType;
invalidateTerrainViews(pos);
}
//TODO there are situations where more tiles are affected implicitely
updateTerrainTypes();
updateTerrainViews();
//TODO add coastal bit to extTileFlags appropriately
MapRect viewRect(int3(rect.x - 1, rect.y - 1, rect.z), rect.width + 2, rect.height + 2); // Has to overlap 1 tile around
updateTerrainViews(viewRect & MapRect(int3(0, 0, viewRect.z), map->width, map->height)); // Rect should not overlap map dimensions
}
void CDrawTerrainOperation::undo()
@@ -389,66 +451,146 @@ std::string CDrawTerrainOperation::getLabel() const
return "Draw Terrain";
}
void CDrawTerrainOperation::updateTerrainViews(const MapRect & rect)
void CDrawTerrainOperation::updateTerrainTypes()
{
for(int x = rect.x; x < rect.x + rect.width; ++x)
auto positions = terrainSel.getSelectedItems();
while(!positions.empty())
{
for(int y = rect.y; y < rect.y + rect.height; ++y)
const auto & centerPos = *(positions.begin());
auto centerTile = map->getTile(centerPos);
auto tiles = getInvalidTiles(centerPos);
auto updateTerrainType = [&](const int3 & pos)
{
const auto & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(int3(x, y, rect.z)).terType));
map->getTile(pos).terType = centerTile.terType;
invalidateTerrainViews(pos);
logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
};
// Detect a pattern which fits best
int bestPattern = -1;
ValidationResult valRslt(false);
for(int k = 0; k < patterns.size(); ++k)
// Fill foreign invalid tiles
BOOST_FOREACH(const auto & tile, tiles.foreignTiles)
{
updateTerrainType(tile);
}
if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
{
// Blow up
auto rect = extendTileAroundSafely(centerPos);
std::set<int3> suitableTiles;
int invalidForeignTilesCnt, invalidNativeTilesCnt;
invalidForeignTilesCnt = invalidNativeTilesCnt = std::numeric_limits<int>::max();
rect.forEach([&](const int3 & posToTest)
{
const auto & pattern = patterns[k];
valRslt = validateTerrainView(int3(x, y, rect.z), pattern);
if(valRslt.result)
auto & terrainTile = map->getTile(posToTest);
if(centerTile.terType != terrainTile.terType)
{
logGlobal->debugStream() << "Pattern detected at pos " << x << "x" << y << "x" << rect.z << ": P-Nr. " << pattern.id
<< ", Flip " << valRslt.flip << ", Repl. " << valRslt.transitionReplacement;
bestPattern = k;
break;
auto formerTerType = terrainTile.terType;
terrainTile.terType = centerTile.terType;
auto testTile = getInvalidTiles(posToTest);
auto addToSuitableTiles = [&](const int3 & pos)
{
suitableTiles.insert(pos);
logGlobal->debugStream() << boost::format("Found suitable tile '%s' for main tile '%s'.") % pos % centerPos;
};
if(testTile.nativeTiles.size() < invalidNativeTilesCnt ||
(testTile.nativeTiles.size() == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
{
suitableTiles.clear();
addToSuitableTiles(posToTest);
}
else if(testTile.nativeTiles.size() == invalidNativeTilesCnt &&
testTile.foreignTiles.size() == invalidForeignTilesCnt)
{
addToSuitableTiles(posToTest);
}
terrainTile.terType = formerTerType;
}
});
if(suitableTiles.size() == 1)
{
updateTerrainType(*suitableTiles.begin());
}
else
{
const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
for(int i = 0; i < ARRAY_COUNT(directions); ++i)
{
auto it = suitableTiles.find(centerPos + directions[i]);
if(it != suitableTiles.end())
{
updateTerrainType(*it);
break;
}
}
}
assert(bestPattern != -1);
if(bestPattern == -1)
{
// This shouldn't be the case
logGlobal->warnStream() << "No pattern detected at pos " << x << "x" << y << "x" << rect.z;
continue;
}
}
else
{
positions.erase(centerPos);
}
}
}
// Get mapping
const TerrainViewPattern & pattern = patterns[bestPattern];
std::pair<int, int> mapping;
if(valRslt.transitionReplacement.empty())
{
mapping = pattern.mapping[0];
}
else
{
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
void CDrawTerrainOperation::updateTerrainViews()
{
BOOST_FOREACH(const auto & pos, invalidatedTerViews)
{
const auto & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
// Set terrain view
auto & tile = map->getTile(int3(x, y, rect.z));
if(!pattern.diffImages)
// Detect a pattern which fits best
int bestPattern = -1;
ValidationResult valRslt(false);
for(int k = 0; k < patterns.size(); ++k)
{
const auto & pattern = patterns[k];
valRslt = validateTerrainView(pos, pattern);
if(valRslt.result)
{
tile.terView = gen->getInteger(mapping.first, mapping.second);
tile.extTileFlags = valRslt.flip;
}
else
{
const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
int firstFrame = mapping.first + flip * framesPerRot;
tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
tile.extTileFlags = 0;
/*logGlobal->debugStream() << boost::format("Pattern detected at pos '%s': Pattern '%s', Flip '%i', Repl. '%s'.") %
pos % pattern.id % valRslt.flip % valRslt.transitionReplacement;*/
bestPattern = k;
break;
}
}
assert(bestPattern != -1);
if(bestPattern == -1)
{
// This shouldn't be the case
logGlobal->warnStream() << boost::format("No pattern detected at pos '%s'.") % pos;
continue;
}
// Get mapping
const TerrainViewPattern & pattern = patterns[bestPattern];
std::pair<int, int> mapping;
if(valRslt.transitionReplacement.empty())
{
mapping = pattern.mapping[0];
}
else
{
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
// Set terrain view
auto & tile = map->getTile(pos);
if(!pattern.diffImages)
{
tile.terView = gen->getInteger(mapping.first, mapping.second);
tile.extTileFlags = valRslt.flip;
}
else
{
const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
int firstFrame = mapping.first + flip * framesPerRot;
tile.terView = gen->getInteger(firstFrame, firstFrame + framesPerRot - 1);
tile.extTileFlags = 0;
}
}
}
@@ -651,13 +793,80 @@ TerrainViewPattern CDrawTerrainOperation::getFlippedPattern(const TerrainViewPat
return ret;
}
void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
{
auto rect = extendTileAroundSafely(centerPos);
rect.forEach([&](const int3 & pos)
{
invalidatedTerViews.insert(pos);
});
}
CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3 & centerPos) const
{
InvalidTiles tiles;
auto centerTerType = map->getTile(centerPos).terType;
auto rect = extendTileAround(centerPos);
rect.forEach([&](const int3 & pos)
{
if(map->isInTheMap(pos))
{
auto terType = map->getTile(pos).terType;
// Pattern 2x2
const int3 translations[4] = { int3(-1, -1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(0, 0, 0) };
bool valid = true;
for(int i = 0; i < ARRAY_COUNT(translations); ++i)
{
valid = true;
MapRect square(int3(pos.x + translations[i].x, pos.y + translations[i].y, pos.z), 2, 2);
square.forEach([&](const int3 & pos)
{
if(map->isInTheMap(pos) && map->getTile(pos).terType != terType) valid = false;
});
if(valid) break;
}
if(!valid)
{
if(terType == centerTerType) tiles.nativeTiles.insert(pos);
else tiles.foreignTiles.insert(pos);
}
}
});
return tiles;
}
MapRect CDrawTerrainOperation::extendTileAround(const int3 & centerPos) const
{
return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
}
MapRect CDrawTerrainOperation::extendTileAroundSafely(const int3 & centerPos) const
{
return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
}
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
: result(result), transitionReplacement(transitionReplacement)
{
}
CInsertObjectOperation::CInsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj)
CClearTerrainOperation::CClearTerrainOperation(CMap * map, CRandomGenerator * gen) : CComposedOperation(map)
{
CTerrainSelection terrainSel(map);
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::WATER, gen));
terrainSel.clearSelection();
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::ROCK, gen));
}
std::string CClearTerrainOperation::getLabel() const
{
return "Clear Terrain";
}
CInsertObjectOperation::CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos)
: CMapOperation(map), pos(pos), obj(obj)
{

View File

@@ -38,19 +38,79 @@ struct DLL_LINKAGE MapRect
/// Returns a MapRect of the intersection of this rectangle and the given one.
MapRect operator&(const MapRect & rect) const;
template<typename Func>
void forEach(Func f) const
{
for(int i = x; i < right(); ++i)
{
for(int j = y; j < bottom(); ++j)
{
f(int3(i, j, z));
}
}
}
};
/// Generic selection class to select any type
template<typename T>
class DLL_LINKAGE CMapSelection
{
public:
explicit CMapSelection(CMap * map) : map(map) { }
virtual ~CMapSelection() { };
void select(const T & item)
{
selectedItems.insert(item);
}
void deselect(const T & item)
{
selectedItems.erase(item);
}
std::set<T> getSelectedItems()
{
return selectedItems;
}
CMap * getMap() { return map; }
virtual void selectRange(const MapRect & rect) { }
virtual void deselectRange(const MapRect & rect) { }
virtual void selectAll() { }
virtual void clearSelection() { }
private:
std::set<T> selectedItems;
CMap * map;
};
/// Selection class to select terrain.
class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
{
public:
explicit CTerrainSelection(CMap * map);
void selectRange(const MapRect & rect) override;
void deselectRange(const MapRect & rect) override;
void selectAll() override;
void clearSelection() override;
};
/// Selection class to select objects.
class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
{
public:
explicit CObjectSelection(CMap * map);
};
/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
class DLL_LINKAGE CMapOperation : public boost::noncopyable
{
public:
CMapOperation(CMap * map);
explicit CMapOperation(CMap * map);
virtual ~CMapOperation() { };
virtual void execute() = 0;
virtual void undo() = 0;
virtual void redo() = 0;
virtual std::string getLabel() const; /// Returns a display-able name of the operation.
virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
protected:
CMap * map;
@@ -93,28 +153,50 @@ class DLL_LINKAGE CMapEditManager : boost::noncopyable
{
public:
CMapEditManager(CMap * map);
CMap * getMap();
/// Clears the terrain. The free level is filled with water and the underground level with rock.
void clearTerrain(CRandomGenerator * gen);
void clearTerrain(CRandomGenerator * gen = nullptr);
void drawTerrain(const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
void insertObject(const int3 & pos, CGObjectInstance * obj);
/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
void drawTerrain(ETerrainType terType, CRandomGenerator * gen = nullptr);
void insertObject(CGObjectInstance * obj, const int3 & pos);
CTerrainSelection & getTerrainSelection();
CObjectSelection & getObjectSelection();
CMapUndoManager & getUndoManager();
void undo();
void redo();
private:
void execute(unique_ptr<CMapOperation> && operation);
CMap * map;
CMapUndoManager undoManager;
CRandomGenerator gen;
CTerrainSelection terrainSel;
CObjectSelection objectSel;
};
/* ---------------------------------------------------------------------------- */
/* Implementation/Detail classes, Private API */
/* ---------------------------------------------------------------------------- */
/// The CComposedOperation is an operation which consists of several operations.
class CComposedOperation : public CMapOperation
{
public:
CComposedOperation(CMap * map);
void execute() override;
void undo() override;
void redo() override;
void addOperation(unique_ptr<CMapOperation> && operation);
private:
std::list<unique_ptr<CMapOperation> > operations;
};
namespace ETerrainGroup
{
enum ETerrainGroup
@@ -214,7 +296,7 @@ private:
class CDrawTerrainOperation : public CMapOperation
{
public:
CDrawTerrainOperation(CMap * map, const MapRect & rect, ETerrainType terType, CRandomGenerator * gen);
CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen);
void execute() override;
void undo() override;
@@ -232,7 +314,18 @@ private:
int flip;
};
void updateTerrainViews(const MapRect & rect);
struct InvalidTiles
{
std::set<int3> foreignTiles, nativeTiles;
};
void updateTerrainTypes();
void invalidateTerrainViews(const int3 & centerPos);
InvalidTiles getInvalidTiles(const int3 & centerPos) const;
MapRect extendTileAround(const int3 & centerPos) const;
MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size
void updateTerrainViews();
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
@@ -246,16 +339,29 @@ private:
static const int FLIP_PATTERN_VERTICAL = 2;
static const int FLIP_PATTERN_BOTH = 3;
MapRect rect;
CTerrainSelection terrainSel;
ETerrainType terType;
CRandomGenerator * gen;
std::set<int3> invalidatedTerViews;
};
/// The CClearTerrainOperation clears+initializes the terrain.
class CClearTerrainOperation : public CComposedOperation
{
public:
CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
std::string getLabel() const override;
private:
};
/// The CInsertObjectOperation class inserts an object to the map.
class CInsertObjectOperation : public CMapOperation
{
public:
CInsertObjectOperation(CMap * map, const int3 & pos, CGObjectInstance * obj);
CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos);
void execute() override;
void undo() override;

View File

@@ -422,7 +422,8 @@ void CMapGenerator::genTerrain()
{
map->initTerrain();
editManager->clearTerrain(&gen);
editManager->drawTerrain(MapRect(int3(10, 10, 0), 20, 30), ETerrainType::GRASS, &gen);
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 20, 30));
editManager->drawTerrain(ETerrainType::GRASS, &gen);
}
void CMapGenerator::genTowns()
@@ -445,7 +446,7 @@ void CMapGenerator::genTowns()
town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
editManager->insertObject(int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0), town);
editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
// Update player info
playerInfo.allowedFactions.clear();

View File

@@ -60,7 +60,8 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
int3 pos(posVector[0].Float(), posVector[1].Float(), posVector[2].Float());
logGlobal->infoStream() << boost::format("Test pattern '%s' on position x '%d', y '%d', z '%d'.") % patternStr % pos.x % pos.y % pos.z;
const auto & originalTile = originalMap->getTile(pos);
editManager->drawTerrain(MapRect(pos, 1, 1), originalTile.terType, &gen);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.terType, &gen);
const auto & tile = map->getTile(pos);
bool isInRange = false;
BOOST_FOREACH(const auto & range, mapping)