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Missing part of fix for #871.
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@ -1052,7 +1052,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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console->alterText (consoleMsg);
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console->whoSetAlter = 0;
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}
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else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
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else if (shere->alive() && isTileAttackable(myNumber)) //available enemy (melee attackable)
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{
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//handle direction of cursor and attackable tile
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setBattleCursor(myNumber);
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