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Fix crash on handling invalid player request
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@ -2035,10 +2035,18 @@ bool CGameHandler::bulkSmartSplitStack(SlotID slotSrc, ObjectInstanceID srcOwner
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bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player)
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{
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const CArmedInstance * s1 = static_cast<const CArmedInstance *>(getObjInstance(id1)),
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* s2 = static_cast<const CArmedInstance *>(getObjInstance(id2));
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const CCreatureSet &S1 = *s1, &S2 = *s2;
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const CArmedInstance * s1 = static_cast<const CArmedInstance *>(getObjInstance(id1));
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const CArmedInstance * s2 = static_cast<const CArmedInstance *>(getObjInstance(id2));
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const CCreatureSet & S1 = *s1;
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const CCreatureSet & S2 = *s2;
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StackLocation sl1(s1, p1), sl2(s2, p2);
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if (s1 == nullptr || s2 == nullptr)
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{
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complain("Cannot exchange stacks between non-existing objects!!\n");
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return false;
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}
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if (!sl1.slot.validSlot() || !sl2.slot.validSlot())
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{
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complain(complainInvalidSlot);
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