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Fix crash on handling invalid player request

This commit is contained in:
Ivan Savenko 2023-09-19 16:31:06 +03:00
parent 807f308c91
commit 3cdc3daa2c

View File

@ -2035,10 +2035,18 @@ bool CGameHandler::bulkSmartSplitStack(SlotID slotSrc, ObjectInstanceID srcOwner
bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player)
{
const CArmedInstance * s1 = static_cast<const CArmedInstance *>(getObjInstance(id1)),
* s2 = static_cast<const CArmedInstance *>(getObjInstance(id2));
const CCreatureSet &S1 = *s1, &S2 = *s2;
const CArmedInstance * s1 = static_cast<const CArmedInstance *>(getObjInstance(id1));
const CArmedInstance * s2 = static_cast<const CArmedInstance *>(getObjInstance(id2));
const CCreatureSet & S1 = *s1;
const CCreatureSet & S2 = *s2;
StackLocation sl1(s1, p1), sl2(s2, p2);
if (s1 == nullptr || s2 == nullptr)
{
complain("Cannot exchange stacks between non-existing objects!!\n");
return false;
}
if (!sl1.slot.validSlot() || !sl2.slot.validSlot())
{
complain(complainInvalidSlot);