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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Merge remote-tracking branch 'upstream/develop' into develop

This commit is contained in:
Xilmi
2024-10-01 16:08:57 +02:00
71 changed files with 2370 additions and 828 deletions

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#include "../../lib/VCMI_Lib.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/mapObjects/CompoundMapObjectID.h"
#include "../../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"

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"vcmi.lobby.handicap.resource" : "Fornece aos jogadores recursos apropriados para começar, além dos recursos iniciais normais. Valores negativos são permitidos, mas são limitados a 0 no total (o jogador nunca começa com recursos negativos).",
"vcmi.lobby.handicap.income" : "Altera as várias rendas do jogador em porcentagem. Arredondado para cima.",
"vcmi.lobby.handicap.growth" : "Altera a taxa de produção das criaturas nas cidades possuídas pelo jogador. Arredondado para cima.",
"vcmi.lobby.login.title" : "Sala de Espera Online do VCMI",
"vcmi.lobby.login.username" : "Nome de usuário:",
"vcmi.lobby.login.connecting" : "Conectando...",

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{
"vcmi.adventureMap.monsterThreat.title" : "\n\nHotnivå: ",
"vcmi.adventureMap.monsterThreat.levels.0" : "Utan ansträngning",
"vcmi.adventureMap.monsterThreat.levels.1" : "Väldigt svag",
"vcmi.adventureMap.monsterThreat.levels.2" : "Svag",
"vcmi.adventureMap.monsterThreat.levels.3" : "Lite svagare",
"vcmi.adventureMap.monsterThreat.levels.4" : "Jämbördig",
"vcmi.adventureMap.monsterThreat.levels.5" : "Lite starkare",
"vcmi.adventureMap.monsterThreat.levels.6" : "Stark",
"vcmi.adventureMap.monsterThreat.levels.7" : "Väldigt stark",
"vcmi.adventureMap.monsterThreat.levels.8" : "Utmanande",
"vcmi.adventureMap.monsterThreat.levels.9" : "Överväldigande",
"vcmi.adventureMap.monsterThreat.levels.10" : "Dödlig",
"vcmi.adventureMap.monsterThreat.levels.11" : "Omöjlig",
"vcmi.adventureMap.monsterLevel" : "\n\nNivå: %LEVEL - Faktion: %TOWN",
"vcmi.adventureMap.confirmRestartGame" : "Är du säker på att du vill starta om spelet?",
"vcmi.adventureMap.noTownWithMarket" : "Det finns inga tillgängliga marknadsplatser!",
"vcmi.adventureMap.noTownWithTavern" : "Det finns inga tillgängliga städer med värdshus!",
"vcmi.adventureMap.spellUnknownProblem" : "Det finns ett okänt problem med den här formeln! Ingen mer information är tillgänglig.",
"vcmi.adventureMap.playerAttacked" : "Spelare har blivit attackerad: %s",
"vcmi.adventureMap.moveCostDetails" : "Förflyttningspoängs-kostnad: %TURNS tur(er) + %POINTS poäng - Återstående poäng: %REMAINING",
"vcmi.adventureMap.moveCostDetailsNoTurns" : "Förflyttningspoängs-kostnad: %POINTS poäng - Återstående poäng: %REMAINING",
"vcmi.adventureMap.movementPointsHeroInfo" : "(Förflyttningspoäng: %REMAINING / %POINTS)",
"vcmi.adventureMap.replayOpponentTurnNotImplemented" : "Tyvärr, att spela om motståndarens tur är inte implementerat ännu!",
"vcmi.capitalColors.0" : "Röd",
"vcmi.capitalColors.1" : "Blå",
"vcmi.capitalColors.2" : "Ljusbrun",
"vcmi.capitalColors.3" : "Grön",
"vcmi.capitalColors.4" : "Orange",
"vcmi.capitalColors.5" : "Lila",
"vcmi.capitalColors.6" : "Grönblå",
"vcmi.capitalColors.7" : "Rosa",
"vcmi.heroOverview.startingArmy" : "Startarmé",
"vcmi.heroOverview.warMachine" : "Krigsmaskiner",
"vcmi.heroOverview.secondarySkills" : "Sekundärförmågor",
"vcmi.heroOverview.spells" : "Trollformler",
"vcmi.radialWheel.mergeSameUnit" : "Slå samman samma varelser",
"vcmi.radialWheel.fillSingleUnit" : "Fyll på med enstaka varelser",
"vcmi.radialWheel.splitSingleUnit" : "Dela av en enda varelse",
"vcmi.radialWheel.splitUnitEqually" : "Dela upp varelser lika",
"vcmi.radialWheel.moveUnit" : "Flytta varelser till en annan armé",
"vcmi.radialWheel.splitUnit" : "Dela upp varelse till en annan ruta",
"vcmi.radialWheel.heroGetArmy" : "Hämta armé från annan hjälte",
"vcmi.radialWheel.heroSwapArmy" : "Byt armé med annan hjälte",
"vcmi.radialWheel.heroExchange" : "Öppna hjälteutbyte",
"vcmi.radialWheel.heroGetArtifacts" : "Hämta artefakter från annan hjälte",
"vcmi.radialWheel.heroSwapArtifacts" : "Byt artefakter med annan hjälte",
"vcmi.radialWheel.heroDismiss" : "Avfärda hjälten",
"vcmi.radialWheel.moveTop" : "Flytta till toppen",
"vcmi.radialWheel.moveUp" : "Flytta upp",
"vcmi.radialWheel.moveDown" : "Flytta nedåt",
"vcmi.radialWheel.moveBottom" : "Flytta till botten",
"vcmi.spellBook.search" : "sök...",
"vcmi.mainMenu.serverConnecting" : "Ansluter...",
"vcmi.mainMenu.serverAddressEnter" : "Ange adress:",
"vcmi.mainMenu.serverConnectionFailed" : "Misslyckades med att ansluta",
"vcmi.mainMenu.serverClosing" : "Avslutar...",
"vcmi.mainMenu.hostTCP" : "Spela som värd (TCP/IP)",
"vcmi.mainMenu.joinTCP" : "Anslut till värd (TCP/IP)",
"vcmi.lobby.filepath" : "Filsökväg",
"vcmi.lobby.creationDate" : "Skapelsedatum",
"vcmi.lobby.scenarioName" : "Namn på scenariot",
"vcmi.lobby.mapPreview" : "Förhandsgranskning av karta",
"vcmi.lobby.noPreview" : "ingen förhandsgranskning",
"vcmi.lobby.noUnderground" : "ingen underjord",
"vcmi.lobby.sortDate" : "Sorterar kartor efter ändringsdatum",
"vcmi.lobby.backToLobby" : "Återgå till lobbyn",
"vcmi.lobby.author" : "Skaparen av lobbyn",
"vcmi.lobby.handicap" : "Handikapp",
"vcmi.lobby.handicap.resource" : "Ger spelarna lämpliga resurser att börja med utöver de normala startresurserna. Negativa värden är tillåtna men är begränsade till 0 totalt (spelaren börjar aldrig med negativa resurser).",
"vcmi.lobby.handicap.income" : "Ändrar spelarens olika inkomster i procent (resultaten avrundas uppåt).",
"vcmi.lobby.handicap.growth" : "Ändrar tillväxttakten för varelser i de städer som ägs av spelaren (resultaten avrundas uppåt).",
"vcmi.lobby.login.title" : "VCMI Online Lobby",
"vcmi.lobby.login.username" : "Användarnamn:",
"vcmi.lobby.login.connecting" : "Ansluter...",
"vcmi.lobby.login.error" : "Anslutningsfel: %s",
"vcmi.lobby.login.create" : "Nytt konto",
"vcmi.lobby.login.login" : "Logga in",
"vcmi.lobby.login.as" : "Logga in som %s",
"vcmi.lobby.header.rooms" : "Spelrum - %d",
"vcmi.lobby.header.channels" : "Chattkanaler",
"vcmi.lobby.header.chat.global" : "Global spelchatt - %s", // %s -> språknamn
"vcmi.lobby.header.chat.match" : "Chatt från föregående spel på %s", // %s -> datum och tid för spelstart
"vcmi.lobby.header.chat.player" : "Privat chatt med %s", // %s -> smeknamn på en annan spelare
"vcmi.lobby.header.history" : "Dina tidigare spel",
"vcmi.lobby.header.players" : "Spelare online - %d",
"vcmi.lobby.match.solo" : "Spel för en spelare",
"vcmi.lobby.match.duel" : "Spel med %s", // %s -> smeknamn på en annan spelare
"vcmi.lobby.match.multi" : "%d spelare",
"vcmi.lobby.room.create" : "Skapa nytt rum",
"vcmi.lobby.room.players.limit" : "Begränsning av spelare",
"vcmi.lobby.room.description.public" : "Alla spelare kan gå med i det offentliga rummet.",
"vcmi.lobby.room.description.private" : "Endast inbjudna spelare kan gå med i ett privat rum.",
"vcmi.lobby.room.description.new" : "För att starta spelet, välj ett scenario eller skapa en slumpmässig karta.",
"vcmi.lobby.room.description.load" : "Använd ett av dina sparade spel för att starta spelet.",
"vcmi.lobby.room.description.limit" : "Upp till %d spelare kan komma in i ditt rum (dig inkluderad).",
"vcmi.lobby.invite.header" : "Bjud in spelare",
"vcmi.lobby.invite.notification" : "Spelaren har bjudit in dig till sitt spelrum. Du kan nu gå med i deras privata rum.",
"vcmi.lobby.preview.title" : "Gå med i spelrummet",
"vcmi.lobby.preview.subtitle" : "Spel på karta/RMG-mall: %s - Värdens smeknamn: %s", //TL Notering: 1) namn på karta eller RMG-mall 2) smeknamn på spelvärden
"vcmi.lobby.preview.version" : "Spelversion:",
"vcmi.lobby.preview.players" : "Spelare:",
"vcmi.lobby.preview.mods" : "Moddar som används:",
"vcmi.lobby.preview.allowed" : "Gå med i spelrummet?",
"vcmi.lobby.preview.error.header" : "Det går inte att gå med i det här rummet.",
"vcmi.lobby.preview.error.playing" : "Du måste lämna ditt nuvarande spel först.",
"vcmi.lobby.preview.error.full" : "Rummet är redan fullt.",
"vcmi.lobby.preview.error.busy" : "Rummet tar inte längre emot nya spelare.",
"vcmi.lobby.preview.error.invite" : "Du blev inte inbjuden till det här rummet.",
"vcmi.lobby.preview.error.mods" : "Du använder en annan uppsättning moddar.",
"vcmi.lobby.preview.error.version" : "Du använder en annan version av VCMI.",
"vcmi.lobby.room.new" : "Nytt spel",
"vcmi.lobby.room.load" : "Ladda spel",
"vcmi.lobby.room.type" : "Rumstyp",
"vcmi.lobby.room.mode" : "Spelläge",
"vcmi.lobby.room.state.public" : "Offentligt",
"vcmi.lobby.room.state.private" : "Privat",
"vcmi.lobby.room.state.busy" : "I spel",
"vcmi.lobby.room.state.invited" : "Inbjuden",
"vcmi.lobby.mod.state.compatible" : "Kompatibel",
"vcmi.lobby.mod.state.disabled" : "Måste vara aktiverat",
"vcmi.lobby.mod.state.version" : "Versioner matchar inte",
"vcmi.lobby.mod.state.excessive" : "Måste vara inaktiverat",
"vcmi.lobby.mod.state.missing" : "Ej installerad",
"vcmi.lobby.pvp.coin.hover" : "Mynt",
"vcmi.lobby.pvp.coin.help" : "Singla slant",
"vcmi.lobby.pvp.randomTown.hover" : "Slumpmässig stad",
"vcmi.lobby.pvp.randomTown.help" : "Skriv en slumpmässig stad i chatten",
"vcmi.lobby.pvp.randomTownVs.hover" : "Slumpmässig stad vs.",
"vcmi.lobby.pvp.randomTownVs.help" : "Skriv två slumpmässiga städer i chatten",
"vcmi.lobby.pvp.versus" : "vs.",
"vcmi.client.errors.invalidMap" : "{Ogiltig karta eller kampanj}\n\nStartade inte spelet! Vald karta eller kampanj kan vara ogiltig eller skadad. Orsak:\n%s",
"vcmi.client.errors.missingCampaigns" : "{Saknade datafiler}\n\nKampanjernas datafiler hittades inte! Du kanske använder ofullständiga eller skadade Heroes 3-datafiler. Vänligen installera om speldata.",
"vcmi.server.errors.disconnected" : "{Nätverksfel}\n\nAnslutningen till spelservern har förlorats!",
"vcmi.server.errors.existingProcess" : "En annan VCMI-serverprocess är igång. Vänligen avsluta den innan du startar ett nytt spel.",
"vcmi.server.errors.modsToEnable" : "{Följande modd(ar) krävs}",
"vcmi.server.errors.modsToDisable" : "{Följande modd(ar) måste inaktiveras}",
"vcmi.server.errors.modNoDependency" : "Misslyckades med att ladda modd {'%s'}!\n Den är beroende av modd {'%s'} som inte är aktiverad!\n",
"vcmi.server.errors.modConflict" : "Misslyckades med att ladda modd {'%s'}!\n Konflikter med aktiverad modd {'%s'}!\n",
"vcmi.server.errors.unknownEntity" : "Misslyckades med att ladda sparat spel! Okänd enhet '%s' hittades i sparat spel! Sparningen kanske inte är kompatibel med den aktuella versionen av moddarna!",
"vcmi.dimensionDoor.seaToLandError" : "Det går inte att teleportera sig från hav till land eller tvärtom med trollformeln 'Dimensionsdörr'.",
"vcmi.settingsMainWindow.generalTab.hover" : "Allmänt",
"vcmi.settingsMainWindow.generalTab.help" : "Växlar till fliken/menyn med allmänna spelklients-inställningar relaterade till allmänt beteende för spelklienten.",
"vcmi.settingsMainWindow.battleTab.hover" : "Strid",
"vcmi.settingsMainWindow.battleTab.help" : "Växlar till fliken/menyn med strids-inställningar där man kan konfigurera spelets beteende under strider.",
"vcmi.settingsMainWindow.adventureTab.hover" : "Äventyrskarta",
"vcmi.settingsMainWindow.adventureTab.help" : "Växlar till fliken/menyn med inställningar som har med äventyrskartan att göra (äventyrskartan är den del av spelet där spelarna kan styra sina hjältars förflyttning på land, vatten och nere i underjorden).",
"vcmi.systemOptions.videoGroup" : "Bild-inställningar",
"vcmi.systemOptions.audioGroup" : "Ljud-inställningar",
"vcmi.systemOptions.otherGroup" : "Andra inställningar", // unused right now
"vcmi.systemOptions.townsGroup" : "By-/Stads-skärm",
"vcmi.statisticWindow.statistics" : "Statistik",
"vcmi.statisticWindow.tsvCopy" : "Statistik-data till urklipp",
"vcmi.statisticWindow.selectView" : "Välj vy",
"vcmi.statisticWindow.value" : "Värde",
"vcmi.statisticWindow.title.overview" : "Översikt",
"vcmi.statisticWindow.title.resources" : "Resurser",
"vcmi.statisticWindow.title.income" : "Inkomst",
"vcmi.statisticWindow.title.numberOfHeroes" : "Antal hjältar",
"vcmi.statisticWindow.title.numberOfTowns" : "Antal städer/byar",
"vcmi.statisticWindow.title.numberOfArtifacts" : "Antal artefakter",
"vcmi.statisticWindow.title.numberOfDwellings" : "Antal varelse-bon",
"vcmi.statisticWindow.title.numberOfMines" : "Antal gruvor",
"vcmi.statisticWindow.title.armyStrength" : "Arméns styrka",
"vcmi.statisticWindow.title.experience" : "Erfarenhet",
"vcmi.statisticWindow.title.resourcesSpentArmy" : "Armé-kostnader",
"vcmi.statisticWindow.title.resourcesSpentBuildings" : "Byggnadskostnader",
"vcmi.statisticWindow.title.mapExplored" : "Kart-utforskningsratio",
"vcmi.statisticWindow.param.playerName" : "Spelarens namn",
"vcmi.statisticWindow.param.daysSurvived" : "Överlevda dagar",
"vcmi.statisticWindow.param.maxHeroLevel" : "Den högsta hjältenivån",
"vcmi.statisticWindow.param.battleWinRatioHero" : "Vinstkvot (gentemot hjältar)",
"vcmi.statisticWindow.param.battleWinRatioNeutral" : "Vinstkvot (gentemot neutrala)",
"vcmi.statisticWindow.param.battlesHero" : "Strider (gentemot hjältar)",
"vcmi.statisticWindow.param.battlesNeutral" : "Strider (gentemot neutrala)",
"vcmi.statisticWindow.param.maxArmyStrength" : "Största totala arméstyrkan",
"vcmi.statisticWindow.param.tradeVolume" : "Handelsvolym",
"vcmi.statisticWindow.param.obeliskVisited" : "Obelisker besökta",
"vcmi.statisticWindow.icon.townCaptured" : "Städer/byar erövrade",
"vcmi.statisticWindow.icon.strongestHeroDefeated" : "Den starkaste motståndarhjälten som blivit besegrad",
"vcmi.statisticWindow.icon.grailFound" : "Graal funnen",
"vcmi.statisticWindow.icon.defeated" : "Besegrad",
"vcmi.systemOptions.fullscreenBorderless.hover" : "Helskärm (kantlös)",
"vcmi.systemOptions.fullscreenBorderless.help" : "{Kantlös helskärm}\n\nI kantlöst helskärmsläge kommer spelet alltid att använda samma bildskärmsupplösning som valts i operativsystemet (bildskärmsupplösningen som valts i VCMI kommer ignoreras).",
"vcmi.systemOptions.fullscreenExclusive.hover" : "Exklusivt helskärmsläge",
"vcmi.systemOptions.fullscreenExclusive.help" : "{Helskärm}\n\nI exklusivt helskärmsläge kommer spelet att ändra bildskärmsupplösningen till det som valts i VCMI.",
"vcmi.systemOptions.resolutionButton.hover" : "Bildskärmsupplösning: %wx%h",
"vcmi.systemOptions.resolutionButton.help" : "{Bildskärmsupplösning}\n\nÄndrar bildskärmens upplösning i spelet.",
"vcmi.systemOptions.resolutionMenu.hover" : "Välj bildskärmsupplösningen i spelet",
"vcmi.systemOptions.resolutionMenu.help" : "Ändrar bildskärmsupplösning i spelet.",
"vcmi.systemOptions.scalingButton.hover" : "Gränssnittsskalning: %p%",
"vcmi.systemOptions.scalingButton.help" : "{Gränssnittsskalning}\n\nÄndrar storleken av de olika gränssnitten som finns i spelet.",
"vcmi.systemOptions.scalingMenu.hover" : "Välj gränssnittsskalning",
"vcmi.systemOptions.scalingMenu.help" : "Förstorar eller förminskar olika gränssnitt i spelet.",
"vcmi.systemOptions.longTouchButton.hover" : "Fördröjt tryckintervall: %d ms", // Översättningsnot: ’ms’ = "millisekunder"
"vcmi.systemOptions.longTouchButton.help" : "{Fördröjt tryckintervall}\n\nNär du använder dig av en pekskärm och vill komma åt spelalternativ behöver du göra en fördröjd pekskärmsberöring under en specifikt angiven tid (i millisekunder) för att en popup-meny skall synas.",
"vcmi.systemOptions.longTouchMenu.hover" : "Välj tidsintervall för fördröjd pekskärmsberöringsmeny",
"vcmi.systemOptions.longTouchMenu.help" : "Ändra varaktighetsintervallet för fördröjd beröring.",
"vcmi.systemOptions.longTouchMenu.entry" : "%d millisekunder",
"vcmi.systemOptions.framerateButton.hover" : "Visar FPS (skärmbilder per sekund)",
"vcmi.systemOptions.framerateButton.help" : "{Visa FPS}\n\nVisar räknaren för bildrutor per sekund i hörnet av spelfönstret.",
"vcmi.systemOptions.hapticFeedbackButton.hover" : "Haptisk återkoppling",
"vcmi.systemOptions.hapticFeedbackButton.help" : "{Haptisk feedback}\n\nÄndrar den haptiska feedbacken för berörings-input.",
"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Förbättringar av användargränssnittet",
"vcmi.systemOptions.enableUiEnhancementsButton.help" : "{Gränssnittsförbättringar}\n\nVälj mellan olika förbättringar av användargränssnittet. Till exempel en lättåtkomlig ryggsäcksknapp med mera. Avaktivera för att få en mer klassisk spelupplevelse.",
"vcmi.systemOptions.enableLargeSpellbookButton.hover" : "Stor trollformelsbok",
"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{Stor trollformelsbok}\n\nAktiverar en större trollformelsbok som rymmer fler trollformler per sida (animeringen av sidbyte i den större trollformelsboken fungerar inte).",
"vcmi.systemOptions.audioMuteFocus.hover" : "Stänger av ljudet vid inaktivitet",
"vcmi.systemOptions.audioMuteFocus.help" : "{Stäng av ljud vid inaktivitet}\n\nStänger av ljudet i spelet vid inaktivitet. Undantag är meddelanden i spelet och ljudet för ny tur/omgång.",
"vcmi.adventureOptions.infoBarPick.hover" : "Visar textmeddelanden i infopanelen",
"vcmi.adventureOptions.infoBarPick.help" : "{Infopanelsmeddelanden}\n\nNär det är möjligt kommer spelmeddelanden från besökande kartobjekt att visas i infopanelen istället för att dyka upp i ett separat fönster.",
"vcmi.adventureOptions.numericQuantities.hover" : "Numeriska antal varelser",
"vcmi.adventureOptions.numericQuantities.help" : "{Numerisk varelsemängd}\n\nVisa ungefärliga mängder av fiendevarelser i det numeriska A-B-formatet.",
"vcmi.adventureOptions.forceMovementInfo.hover" : "Visa alltid förflyttningskostnad",
"vcmi.adventureOptions.forceMovementInfo.help" : "{Visa alltid förflyttningskostnad}\n\nVisar alltid förflyttningspoäng i statusfältet (istället för att bara visa dem när du håller ned ALT-tangenten).",
"vcmi.adventureOptions.showGrid.hover" : "Visa rutnät",
"vcmi.adventureOptions.showGrid.help" : "{Visa rutnät}\n\nVisa rutnätsöverlägget som markerar gränserna mellan äventyrskartans brickor/rutor.",
"vcmi.adventureOptions.borderScroll.hover" : "Kantrullning",
"vcmi.adventureOptions.borderScroll.help" : "{Kantrullning}\n\nRullar äventyrskartan när markören är angränsande till fönsterkanten. Kan inaktiveras genom att hålla ned CTRL-tangenten.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Hantering av varelser i infopanelen i nedre högra hörnet",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Varelsehantering i infopanelen}\n\nTillåter omarrangering av varelser i infopanelen längst ner till höger på äventyrskartan istället för att bläddra mellan olika infopaneler.",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Dra kartan med vänster musknapp",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Vänsterklicksdragning}\n\nVid aktivering kan äventyrskartans kartvy dras genom att flytta musen med vänster musknapp nedtryckt.",
"vcmi.adventureOptions.rightButtonDrag.hover" : "Dra kartan med höger musknapp",
"vcmi.adventureOptions.rightButtonDrag.help" : "{Högerklicksdragning}\n\nVid aktivering kan äventyrskartans kartvy dras genom att flytta musen med höger musknapp nedtryckt.",
"vcmi.adventureOptions.smoothDragging.hover" : "Mjuk kartdragning",
"vcmi.adventureOptions.smoothDragging.help" : "{Mjuk kartdragning}\n\nVid aktivering så har kartdragningen en modern rullningseffekt.",
"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Skippar övertoningseffekter",
"vcmi.adventureOptions.skipAdventureMapAnimations.help" : "{Skippa övertoningseffekter}\n\nHoppar över ut- och intoningseffekten och liknande effekter av kartobjekt (resursinsamling, ombordning och avbordning av skepp osv.). Gör användargränssnittet mer reaktivt i vissa fall på bekostnad av estetiken. Speciellt användbart i PvP-spel. När maximal förflyttningshastighet är valt så är skippning av effekter aktiverat oavsett vad du har valt här.",
"vcmi.adventureOptions.mapScrollSpeed1.hover" : "",
"vcmi.adventureOptions.mapScrollSpeed5.hover" : "",
"vcmi.adventureOptions.mapScrollSpeed6.hover" : "",
"vcmi.adventureOptions.mapScrollSpeed1.help" : "Ställ in kartans rullningshastighet på 'Mycket långsam'.",
"vcmi.adventureOptions.mapScrollSpeed5.help" : "Ställ in kartans rullningshastighet på 'Mycket snabb'.",
"vcmi.adventureOptions.mapScrollSpeed6.help" : "Ställ in kartans rullningshastighet till 'Omedelbar'.",
"vcmi.adventureOptions.hideBackground.hover" : "Dölj bakgrund",
"vcmi.adventureOptions.hideBackground.help" : "{Dölj bakgrund}\n\nDöljer äventyrskartan i bakgrunden och visar en textur istället.",
"vcmi.battleOptions.queueSizeLabel.hover" : "Visa turordningskö",
"vcmi.battleOptions.queueSizeNoneButton.hover" : "AV",
"vcmi.battleOptions.queueSizeAutoButton.hover" : "AUTO",
"vcmi.battleOptions.queueSizeSmallButton.hover" : "LITEN",
"vcmi.battleOptions.queueSizeBigButton.hover" : "STOR",
"vcmi.battleOptions.queueSizeNoneButton.help" : "Visa inte turordningskö.",
"vcmi.battleOptions.queueSizeAutoButton.help" : "Justera automatiskt storleken på turordningskön baserat på spelets skärmbildsupplösning ('LITEN' används när det är mindre än 700 pixlar i höjd, 'STOR' används annars).",
"vcmi.battleOptions.queueSizeSmallButton.help" : "Ställer in storleksinställningen på turordningskön till 'LITEN'.",
"vcmi.battleOptions.queueSizeBigButton.help" : "Ställer in storleksinställningen på turordningskön till 'STOR' (bildskärmsupplösningen måste överstiga 700 pixlar i höjd).",
"vcmi.battleOptions.animationsSpeed1.hover" : "",
"vcmi.battleOptions.animationsSpeed5.hover" : "",
"vcmi.battleOptions.animationsSpeed6.hover" : "",
"vcmi.battleOptions.animationsSpeed1.help" : "Ställ in animationshastigheten till mycket långsam.",
"vcmi.battleOptions.animationsSpeed5.help" : "Ställ in animationshastigheten till mycket snabb.",
"vcmi.battleOptions.animationsSpeed6.help" : "Ställ in animationshastigheten till omedelbar.",
"vcmi.battleOptions.movementHighlightOnHover.hover" : "Muspeka (hovra) för att avslöja förflyttningsräckvidd",
"vcmi.battleOptions.movementHighlightOnHover.help" : "{Muspeka för att avslöja förflyttningsräckvidd}\n\nVisar enheters potentiella förflyttningsräckvidd över slagfältet när du håller muspekaren över dem.",
"vcmi.battleOptions.rangeLimitHighlightOnHover.hover": "Avslöja skyttars räckvidd",
"vcmi.battleOptions.rangeLimitHighlightOnHover.help" : "{Muspeka för att avslöja skyttars räckvidd}\n\nVisar hur långt en enhets distansattack sträcker sig över slagfältet när du håller muspekaren över dem.",
"vcmi.battleOptions.showStickyHeroInfoWindows.hover" : "Visa fönster med hjältars primärförmågor",
"vcmi.battleOptions.showStickyHeroInfoWindows.help" : "{Visa fönster med hjältars primärförmågor}\n\nKommer alltid att visa ett fönster där du kan se dina hjältars primärförmågor (anfall, försvar, trollkonst, kunskap och trollformelpoäng).",
"vcmi.battleOptions.skipBattleIntroMusic.hover" : "Hoppa över intromusik",
"vcmi.battleOptions.skipBattleIntroMusic.help" : "{Hoppa över intromusik}\n\nTillåt åtgärder under intromusiken som spelas i början av varje strid.",
"vcmi.battleOptions.endWithAutocombat.hover" : "Slutför striden så fort som möjligt",
"vcmi.battleOptions.endWithAutocombat.help" : "{Slutför strid}\n\nAuto-strid spelar striden åt dig för att striden ska slutföras så fort som möjligt.",
"vcmi.battleOptions.showQuickSpell.hover" : "Snabb åtkomst till dina trollformler",
"vcmi.battleOptions.showQuickSpell.help" : "{Visa snabbtrollformels-panelen}\n\nVisar en snabbvalspanel vid sidan av stridsfönstret där du har snabb åtkomst till några av dina trollformler",
"vcmi.adventureMap.revisitObject.hover" : "Gör ett återbesök",
"vcmi.adventureMap.revisitObject.help" : "{Återbesök kartobjekt}\n\nEn hjälte som för närvarande står på ett kartobjekt kan göra ett återbesök (utan att först behöva avlägsna sig från kartobjektet för att sedan göra ett återbesök).",
"vcmi.battleWindow.pressKeyToSkipIntro" : "Tryck på valfri tangent för att starta striden omedelbart",
"vcmi.battleWindow.damageEstimation.melee" : "Attackera %CREATURE (%DAMAGE).",
"vcmi.battleWindow.damageEstimation.meleeKills" : "Attackera %CREATURE (%DAMAGE, %KILLS).",
"vcmi.battleWindow.damageEstimation.ranged" : "Skjut %CREATURE (%SHOTS, %DAMAGE).",
"vcmi.battleWindow.damageEstimation.rangedKills" : "Skjut %CREATURE (%SHOTS, %DAMAGE, %KILLS).",
"vcmi.battleWindow.damageEstimation.shots" : "%d skott kvar",
"vcmi.battleWindow.damageEstimation.shots.1" : "%d skott kvar",
"vcmi.battleWindow.damageEstimation.damage" : "%d skada",
"vcmi.battleWindow.damageEstimation.damage.1" : "%d skada",
"vcmi.battleWindow.damageEstimation.kills" : "%d kommer att förgås",
"vcmi.battleWindow.damageEstimation.kills.1" : "%d kommer att förgås",
"vcmi.battleWindow.damageRetaliation.will" : "Kommer att retaliera ",
"vcmi.battleWindow.damageRetaliation.may" : "Kommer kanske att retaliera ",
"vcmi.battleWindow.damageRetaliation.never" : "Kommer inte att retaliera.",
"vcmi.battleWindow.damageRetaliation.damage" : "(%DAMAGE).",
"vcmi.battleWindow.damageRetaliation.damageKills" : "(%DAMAGE, %KILLS).",
"vcmi.battleWindow.killed" : "Dödad",
"vcmi.battleWindow.accurateShot.resultDescription.0" : "%d %s dödades av träffsäkra skott!",
"vcmi.battleWindow.accurateShot.resultDescription.1" : "%d %s dödades med ett träffsäkert skott!",
"vcmi.battleWindow.accurateShot.resultDescription.2" : "%d %s dödades av träffsäkra skott!",
"vcmi.battleWindow.endWithAutocombat" : "Är du säker på att du vill slutföra striden med auto-strid?",
"vcmi.battleResultsWindow.applyResultsLabel" : "Acceptera stridsresultat?",
"vcmi.tutorialWindow.title" : "Pekskärmsintroduktion",
"vcmi.tutorialWindow.decription.RightClick" : "Rör vid och håll kvar det element som du vill högerklicka på. Tryck på det fria området för att stänga.",
"vcmi.tutorialWindow.decription.MapPanning" : "Tryck och dra med ett finger för att flytta kartan.",
"vcmi.tutorialWindow.decription.MapZooming" : "Nyp med två fingrar för att ändra kartans zoom.",
"vcmi.tutorialWindow.decription.RadialWheel" : "Genom att svepa öppnas ett radiellt hjul för olika åtgärder t.ex. hantering av varelser/hjältar och stadsåtgärder.",
"vcmi.tutorialWindow.decription.BattleDirection" : "För att attackera från en viss riktning sveper du i den riktning från vilken attacken ska göras.",
"vcmi.tutorialWindow.decription.BattleDirectionAbort" : "Gesten för attackriktning kan avbrytas om du sveper tillräckligt långt bort.",
"vcmi.tutorialWindow.decription.AbortSpell" : "Tryck och håll för att avbryta en vald trollformel.",
"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Visar tillgängliga varelser att rekrytera",
"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Visa tillgängliga varelser}\n\nVisa antalet varelser som finns tillgängliga att rekrytera istället för deras veckovisa förökning i stadsöversikten (nedre vänstra hörnet av stadsskärmen).",
"vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "Visar den veckovisa varelseförökningen",
"vcmi.otherOptions.creatureGrowthAsDwellingLabel.help" : "{Visa veckovis varelseförökning}\n\nVisa varelsers veckovisa förökning istället för antalet tillgängliga varelser i stadsöversikten (nedre vänstra hörnet av stadsskärmen).",
"vcmi.otherOptions.compactTownCreatureInfo.hover" : "Visa mindre varelse-info",
"vcmi.otherOptions.compactTownCreatureInfo.help" : "{Kompakt varelse-info}\n\nVisa mindre information för stadens varelser i stadsöversikten (nedre vänstra hörnet av stadsskärmen).",
"vcmi.townHall.missingBase" : "Basbyggnaden '%s' måste byggas först",
"vcmi.townHall.noCreaturesToRecruit" : "Det finns inga varelser att rekrytera!",
"vcmi.townStructure.bank.borrow" : "Du går in i banken. En bankman ser dig och säger: \"Vi har gjort ett specialerbjudande till dig. Du kan ta ett lån på 2500 guld från oss i 5 dagar. Du måste återbetala 500 guld varje dag.\"",
"vcmi.townStructure.bank.payBack" : "Du går in i banken. En bankman ser dig och säger: \"Du har redan fått ditt lån. Betala tillbaka det innan du tar ett nytt.\"",
"vcmi.logicalExpressions.anyOf" : "Något av följande:",
"vcmi.logicalExpressions.allOf" : "Alla följande:",
"vcmi.logicalExpressions.noneOf" : "Inget av följande:",
"vcmi.heroWindow.openCommander.hover" : "Öppna befälhavarens informationsfönster",
"vcmi.heroWindow.openCommander.help" : "Visar detaljer om befälhavaren för den här hjälten.",
"vcmi.heroWindow.openBackpack.hover" : "Öppna artefaktryggsäcksfönster",
"vcmi.heroWindow.openBackpack.help" : "Öppnar fönster som gör det enklare att hantera artefaktryggsäcken.",
"vcmi.tavernWindow.inviteHero" : "Bjud in hjälte",
"vcmi.commanderWindow.artifactMessage" : "Vill du återlämna denna artefakt till hjälten?",
"vcmi.creatureWindow.showBonuses.hover" : "Byt till bonusvy",
"vcmi.creatureWindow.showBonuses.help" : "Visa befälhavarens aktiva bonusar.",
"vcmi.creatureWindow.showSkills.hover" : "Byt till färdighetsvy",
"vcmi.creatureWindow.showSkills.help" : "Visa befälhavarens inlärda färdigheter.",
"vcmi.creatureWindow.returnArtifact.hover" : "Återlämna artefakt",
"vcmi.creatureWindow.returnArtifact.help" : "Klicka på den här knappen för att lägga tillbaka artefakten i hjältens ryggsäck.",
"vcmi.questLog.hideComplete.hover" : "Gömmer alla slutförda uppdrag",
"vcmi.questLog.hideComplete.help" : "Dölj alla slutförda uppdrag.",
"vcmi.randomMapTab.widgets.randomTemplate" : "(Slumpmässig)",
"vcmi.randomMapTab.widgets.templateLabel" : "Mall",
"vcmi.randomMapTab.widgets.teamAlignmentsButton" : "Ställ in...",
"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Laggruppering",
"vcmi.randomMapTab.widgets.roadTypesLabel" : "Vägtyper",
"vcmi.optionsTab.turnOptions.hover" : "Turomgångsalternativ",
"vcmi.optionsTab.turnOptions.help" : "Välj alternativ för turomgångs-timer och simultana turer",
"vcmi.optionsTab.chessFieldBase.hover" : "Bas-timern",
"vcmi.optionsTab.chessFieldTurn.hover" : "Turomgångs-timern",
"vcmi.optionsTab.chessFieldBattle.hover" : "Strids-timern",
"vcmi.optionsTab.chessFieldUnit.hover" : "Enhets-timern",
"vcmi.optionsTab.chessFieldBase.help" : "Används när {Turomgångs-timern} når '0'. Ställs in en gång i början av spelet. När den når '0' avslutas den aktuella turomgången (pågående strid avslutas med förlust).",
"vcmi.optionsTab.chessFieldTurnAccumulate.help" : "Används utanför strid eller när {Strids-timern} tar slut. Återställs varje turomgång. Outnyttjad tid läggs till i {Bas-timern} till nästa turomgång.",
"vcmi.optionsTab.chessFieldTurnDiscard.help" : "Används utanför strid eller när {Strids-timern} tar slut. Återställs varje turomgång. Outnyttjad tid går förlorad.",
"vcmi.optionsTab.chessFieldBattle.help" : "Används i strider med AI eller i PVP-strid när {Enhets-timern} tar slut. Återställs i början av varje strid.",
"vcmi.optionsTab.chessFieldUnitAccumulate.help" : "Används när du styr din enhet i PVP-strid. Outnyttjad tid läggs till i {Strids-timern} när enheten har avslutat sin turomgång.",
"vcmi.optionsTab.chessFieldUnitDiscard.help" : "Används när du styr din enhet i PVP-strid. Återställs i början av varje enhets turomgång. Outnyttjad tid går förlorad.",
"vcmi.optionsTab.accumulate" : "Ackumulera",
"vcmi.optionsTab.simturnsTitle" : "Simultana turomgångar",
"vcmi.optionsTab.simturnsMin.hover" : "Åtminstone i",
"vcmi.optionsTab.simturnsMax.hover" : "Som mest i",
"vcmi.optionsTab.simturnsAI.hover" : "(Experimentell) Simultana AI-turomgångar",
"vcmi.optionsTab.simturnsMin.help" : "Spela samtidigt som andra spelare under ett angivet antal dagar. Kontakter mellan spelare under denna period är blockerade",
"vcmi.optionsTab.simturnsMax.help" : "Spela samtidigt som andra spelare under ett angivet antal dagar eller tills en tillräckligt nära kontakt inträffar med en annan spelare",
"vcmi.optionsTab.simturnsAI.help" : "{Simultana AI-turomgångar}\nExperimentellt alternativ. Tillåter AI-spelare att agera samtidigt som den mänskliga spelaren när simultana turomgångar är aktiverade.",
"vcmi.optionsTab.turnTime.select" : "Turtids-förinställningar",
"vcmi.optionsTab.turnTime.unlimited" : "Obegränsat med tid",
"vcmi.optionsTab.turnTime.classic.1" : "Klassisk timer: 1 minut",
"vcmi.optionsTab.turnTime.classic.2" : "Klassisk timer: 2 minuter",
"vcmi.optionsTab.turnTime.classic.5" : "Klassisk timer: 5 minuter",
"vcmi.optionsTab.turnTime.classic.10" : "Klassisk timer: 10 minuter",
"vcmi.optionsTab.turnTime.classic.20" : "Klassisk timer: 20 minuter",
"vcmi.optionsTab.turnTime.classic.30" : "Klassisk timer: 30 minuter",
"vcmi.optionsTab.turnTime.chess.20" : "Schack-timer: 20:00 + 10:00 + 02:00 + 00:00",
"vcmi.optionsTab.turnTime.chess.16" : "Schack-timer: 16:00 + 08:00 + 01:30 + 00:00",
"vcmi.optionsTab.turnTime.chess.8" : "Schack-timer: 08:00 + 04:00 + 01:00 + 00:00",
"vcmi.optionsTab.turnTime.chess.4" : "Schack-timer: 04:00 + 02:00 + 00:30 + 00:00",
"vcmi.optionsTab.turnTime.chess.2" : "Schack-timer: 02:00 + 01:00 + 00:15 + 00:00",
"vcmi.optionsTab.turnTime.chess.1" : "Schack-timer: 01:00 + 01:00 + 00:00 + 00:00",
"vcmi.optionsTab.simturns.select" : "Välj förinställning för simultana/samtidiga turer",
"vcmi.optionsTab.simturns.none" : "Inga simultana/samtidiga turer",
"vcmi.optionsTab.simturns.tillContactMax" : "Simultantur: Fram till kontakt",
"vcmi.optionsTab.simturns.tillContact1" : "Simultantur: 1 vecka, bryt vid kontakt",
"vcmi.optionsTab.simturns.tillContact2" : "Simultantur: 2 veckor, bryt vid kontakt",
"vcmi.optionsTab.simturns.tillContact4" : "Simultantur: 1 månad, bryt vid kontakt",
"vcmi.optionsTab.simturns.blocked1" : "Simultantur: 1 vecka, kontakter blockerade",
"vcmi.optionsTab.simturns.blocked2" : "Simultantur: 2 veckor, kontakter blockerade",
"vcmi.optionsTab.simturns.blocked4" : "Simultantur: 1 månad, kontakter blockerade",
// Translation note: translate strings below using form that is correct for "0 days", "1 day" and "2 days" in your language
// Using this information, VCMI will automatically select correct plural form for every possible amount
"vcmi.optionsTab.simturns.days.0" : " %d dagar",
"vcmi.optionsTab.simturns.days.1" : " %d dag",
"vcmi.optionsTab.simturns.days.2" : " %d dagar",
"vcmi.optionsTab.simturns.weeks.0" : " %d veckor",
"vcmi.optionsTab.simturns.weeks.1" : " %d vecka",
"vcmi.optionsTab.simturns.weeks.2" : " %d veckor",
"vcmi.optionsTab.simturns.months.0" : " %d månader",
"vcmi.optionsTab.simturns.months.1" : " %d månad",
"vcmi.optionsTab.simturns.months.2" : " %d månader",
"vcmi.optionsTab.extraOptions.hover" : "Extra-inställningar",
"vcmi.optionsTab.extraOptions.help" : "Ytterligare spelinställningar",
"vcmi.optionsTab.cheatAllowed.hover" : "Tillåter fusk i spelet",
"vcmi.optionsTab.unlimitedReplay.hover" : "Obegränsade omspelningar av strider",
"vcmi.optionsTab.cheatAllowed.help" : "{Tillåt fusk}\nTillåter inmatning av fuskkoder under spelets gång.",
"vcmi.optionsTab.unlimitedReplay.help" : "{Obegränsade stridsomspelningar}\nIngen begränsning för hur många gånger man kan spela om sina strider.",
// Custom victory conditions for H3 campaigns and HotA maps
"vcmi.map.victoryCondition.daysPassed.toOthers" : "Fienden har lyckats överleva fram till denna dag. Segern är deras!",
"vcmi.map.victoryCondition.daysPassed.toSelf" : "Gratulerar! Du har lyckats överleva. Segern är er!",
"vcmi.map.victoryCondition.eliminateMonsters.toOthers" : "Fienden har besegrat alla monster som plågade detta land och utropar seger!",
"vcmi.map.victoryCondition.eliminateMonsters.toSelf" : "Gratulerar! Du har besegrat alla monster som plågade detta land och kan utropa seger!",
"vcmi.map.victoryCondition.collectArtifacts.message" : "Förvärva tre artefakter",
"vcmi.map.victoryCondition.angelicAlliance.toSelf" : "Gratulerar! Alla dina fiender har besegrats och du har 'Änglaalliansen'! Segern är din!",
"vcmi.map.victoryCondition.angelicAlliance.message" : "Besegra alla fiender och sätt ihop 'Änglaalliansen'",
"vcmi.map.victoryCondition.angelicAlliancePartLost.toSelf" : "Ack, du har förlorat en del av 'Änglaalliansen'. Allt är förlorat.",
// few strings from WoG used by vcmi
"vcmi.stackExperience.description" : "» V a r e l s e f ö r b a n d s d e t a l j e r «\n\nVarelsetyp ................... : %s\nErfarenhetsrank ................. : %s (%i)\nErfarenhetspoäng ............... : %i\nErfarenhetspoäng till nästa rank .. : %i\nMaximal erfarenhet per strid ... : %i%% (%i)\nAntal varelser i förbandet .... : %i\nMaximalt antal nya rekryter\n utan att förlora nuvarande rank .... : %i\nErfarenhetsmultiplikator ........... : %.2f\nUppgradera erfarenhetsmultiplikator .............. : %.2f\nErfarenhet efter rank 10 ........ : %i\nMaximalt antal nyrekryteringar för att stanna kvar på\n rank 10 vid maximal erfarenhet : %i",
"vcmi.stackExperience.rank.0" : "Grundläggande",
"vcmi.stackExperience.rank.1" : "Novis",
"vcmi.stackExperience.rank.2" : "Tränad",
"vcmi.stackExperience.rank.3" : "Erfaren",
"vcmi.stackExperience.rank.4" : "Beprövad",
"vcmi.stackExperience.rank.5" : "Veteran",
"vcmi.stackExperience.rank.6" : "Adept",
"vcmi.stackExperience.rank.7" : "Expert",
"vcmi.stackExperience.rank.8" : "Elit",
"vcmi.stackExperience.rank.9" : "Mästare",
"vcmi.stackExperience.rank.10" : "Äss",
// Strings for HotA Seer Hut / Quest Guards
"core.seerhut.quest.heroClass.complete.0" : "Ah, du är %s. Här är en gåva till dig. Tar du emot den?",
"core.seerhut.quest.heroClass.complete.1" : "Ah, du är %s. Här är en gåva till dig. Tar du emot den?",
"core.seerhut.quest.heroClass.complete.2" : "Ah, du är %s. Här är en gåva till dig. Tar du emot den?",
"core.seerhut.quest.heroClass.complete.3" : "Vakterna ser att du är %s och erbjuder att låta dig passera. Accepterar du?",
"core.seerhut.quest.heroClass.complete.4" : "Vakterna ser att du är %s och erbjuder att låta dig passera. Accepterar du?",
"core.seerhut.quest.heroClass.complete.5" : "Vakterna ser att du är %s och erbjuder att låta dig passera. Accepterar du?",
"core.seerhut.quest.heroClass.description.0" : "Skicka %s till %s",
"core.seerhut.quest.heroClass.description.1" : "Skicka %s till %s",
"core.seerhut.quest.heroClass.description.2" : "Skicka %s till %s",
"core.seerhut.quest.heroClass.description.3" : "Skicka %s för att öppna grinden",
"core.seerhut.quest.heroClass.description.4" : "Skicka %s till öppen grind",
"core.seerhut.quest.heroClass.description.5" : "Skicka %s till öppen grind",
"core.seerhut.quest.heroClass.hover.0" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.hover.1" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.hover.2" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.hover.3" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.hover.4" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.hover.5" : "(söker hjälte i %s klass)",
"core.seerhut.quest.heroClass.receive.0" : "Jag har en gåva till %s.",
"core.seerhut.quest.heroClass.receive.1" : "Jag har en gåva till %s.",
"core.seerhut.quest.heroClass.receive.2" : "Jag har en gåva till %s.",
"core.seerhut.quest.heroClass.receive.3" : "Vakterna här säger att de bara kommer att låta %s passera.",
"core.seerhut.quest.heroClass.receive.4" : "Vakterna här säger att de bara kommer att låta %s passera.",
"core.seerhut.quest.heroClass.receive.5" : "Vakterna här säger att de bara kommer att låta %s passera.",
"core.seerhut.quest.heroClass.visit.0" : "Du är inte %s. Det finns inget här för dig att hämta. Försvinn!",
"core.seerhut.quest.heroClass.visit.1" : "Du är inte %s. Det finns inget här för dig att hämta. Försvinn!",
"core.seerhut.quest.heroClass.visit.2" : "Du är inte %s. Det finns inget här för dig att hämta. Försvinn!",
"core.seerhut.quest.heroClass.visit.3" : "Vakterna här kommer bara att låta %s passera.",
"core.seerhut.quest.heroClass.visit.4" : "Vakterna här kommer bara att låta %s passera.",
"core.seerhut.quest.heroClass.visit.5" : "Vakterna här kommer bara att låta %s passera.",
"core.seerhut.quest.reachDate.complete.0" : "Jag är fri nu. Det här är vad jag har att erbjuda dig. Accepterar du?",
"core.seerhut.quest.reachDate.complete.1" : "Jag är fri nu. Det här är vad jag har att erbjuda dig. Accepterar du?",
"core.seerhut.quest.reachDate.complete.2" : "Jag är fri nu. Det här är vad jag har att erbjuda dig. Accepterar du?",
"core.seerhut.quest.reachDate.complete.3" : "Du är fri att gå igenom nu. Önskar ni att passera?",
"core.seerhut.quest.reachDate.complete.4" : "Du är fri att gå igenom nu. Önskar ni att passera?",
"core.seerhut.quest.reachDate.complete.5" : "Du är fri att gå igenom nu. Önskar ni att passera?",
"core.seerhut.quest.reachDate.description.0" : "Vänta tills %s för %s",
"core.seerhut.quest.reachDate.description.1" : "Vänta tills %s för %s",
"core.seerhut.quest.reachDate.description.2" : "Vänta tills %s för %s",
"core.seerhut.quest.reachDate.description.3" : "Vänta tills %s öppnar grinden",
"core.seerhut.quest.reachDate.description.4" : "Vänta tills %s öppnar grinden",
"core.seerhut.quest.reachDate.description.5" : "Vänta tills %s öppnar grinden",
"core.seerhut.quest.reachDate.hover.0" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.hover.1" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.hover.2" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.hover.3" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.hover.4" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.hover.5" : "(Återvänd inte före %s)",
"core.seerhut.quest.reachDate.receive.0" : "Jag är upptagen. Kom inte tillbaka före %s",
"core.seerhut.quest.reachDate.receive.1" : "Jag är upptagen. Kom inte tillbaka före %s",
"core.seerhut.quest.reachDate.receive.2" : "Jag är upptagen. Kom inte tillbaka före %s",
"core.seerhut.quest.reachDate.receive.3" : "Stängt fram till %s.",
"core.seerhut.quest.reachDate.receive.4" : "Stängt fram till %s.",
"core.seerhut.quest.reachDate.receive.5" : "Stängt fram till %s.",
"core.seerhut.quest.reachDate.visit.0" : "Jag är upptagen. Kom inte tillbaka före %s.",
"core.seerhut.quest.reachDate.visit.1" : "Jag är upptagen. Kom inte tillbaka före %s.",
"core.seerhut.quest.reachDate.visit.2" : "Jag är upptagen. Kom inte tillbaka före %s.",
"core.seerhut.quest.reachDate.visit.3" : "Stängt fram till %s.",
"core.seerhut.quest.reachDate.visit.4" : "Stängt fram till %s.",
"core.seerhut.quest.reachDate.visit.5" : "Stängt fram till %s.",
"core.bonus.ADDITIONAL_ATTACK.name" : "Dubbelslag",
"core.bonus.ADDITIONAL_ATTACK.description" : "Attackerar två gånger",
"core.bonus.ADDITIONAL_RETALIATION.name" : "Ytterligare motattacker",
"core.bonus.ADDITIONAL_RETALIATION.description" : "Kan slå tillbaka ${val} extra gånger",
"core.bonus.AIR_IMMUNITY.name" : "Luft-immunitet",
"core.bonus.AIR_IMMUNITY.description" : "Immun mot alla trollformler från skolan för luftmagi",
"core.bonus.ATTACKS_ALL_ADJACENT.name" : "Attackera runtomkring",
"core.bonus.ATTACKS_ALL_ADJACENT.description" : "Attackerar alla angränsande fiender",
"core.bonus.BLOCKS_RETALIATION.name" : "Ingen motattack",
"core.bonus.BLOCKS_RETALIATION.description" : "Fienden kan inte slå tillbaka/retaliera",
"core.bonus.BLOCKS_RANGED_RETALIATION.name" : "Ingen motattack på avstånd",
"core.bonus.BLOCKS_RANGED_RETALIATION.description" : "Fienden kan inte göra en motattack/retaliering på avstånd genom att använda en distansattack",
"core.bonus.CATAPULT.name" : "Katapult",
"core.bonus.CATAPULT.description" : "Attackerar belägringsmurar",
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name" : "Minska trollformelkostnaden (${val})",
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description" : "Minskar trollformelkostnaden för hjälten med ${val}",
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name" : "Magisk dämpare (${val})",
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "Ökar trollformelkostnaden för fiendens trollformler med ${val}",
"core.bonus.CHARGE_IMMUNITY.name" : "Galoppanfalls-immunitet",
"core.bonus.CHARGE_IMMUNITY.description" : "Immun mot ryttares och tornerares galopperande ridanfall",
"core.bonus.DARKNESS.name" : "I skydd av mörkret",
"core.bonus.DARKNESS.description" : "Skapar ett hölje av mörker med en ${val}-rutorsradie",
"core.bonus.DEATH_STARE.name" : "Dödsblick (${val}%)",
"core.bonus.DEATH_STARE.description" : "Varje förbandsenhet med 'Dödsblick' har ${val}% chans att döda den översta enheten i ett fiendeförband",
"core.bonus.DEFENSIVE_STANCE.name" : "Försvarshållning",
"core.bonus.DEFENSIVE_STANCE.description" : "Ger ytterligare +${val} till enhetens försvarsförmåga när du väljer att försvarar dig",
"core.bonus.DESTRUCTION.name" : "Förintelse",
"core.bonus.DESTRUCTION.description" : "Har ${val}% chans att döda extra enheter efter attack",
"core.bonus.DOUBLE_DAMAGE_CHANCE.name" : "Dödsstöt",
"core.bonus.DOUBLE_DAMAGE_CHANCE.description" : "Har ${val}% chans att ge dubbel basskada vid attack",
"core.bonus.DRAGON_NATURE.name" : "Drake",
"core.bonus.DRAGON_NATURE.description" : "Varelsen har en draknatur",
"core.bonus.EARTH_IMMUNITY.name" : "Jord-immunitet",
"core.bonus.EARTH_IMMUNITY.description" : "Immun mot alla trollformler från skolan för jordmagi",
"core.bonus.ENCHANTER.name" : "Förtrollare",
"core.bonus.ENCHANTER.description" : "Kan kasta ${subtyp.spell} på alla varje tur/omgång",
"core.bonus.ENCHANTED.name" : "Förtrollad",
"core.bonus.ENCHANTED.description" : "Påverkas av permanent ${subtype.spell}",
"core.bonus.ENEMY_ATTACK_REDUCTION.name" : "Avfärda attack (${val}%)",
"core.bonus.ENEMY_ATTACK_REDUCTION.description" : "När du blir attackerad ignoreras ${val}% av angriparens attack",
"core.bonus.ENEMY_DEFENCE_REDUCTION.name" : "Förbigå försvar (${val}%)",
"core.bonus.ENEMY_DEFENCE_REDUCTION.description" : "När du attackerar ignoreras ${val}% av försvararens försvar",
"core.bonus.FIRE_IMMUNITY.name" : "Eld-immunitet",
"core.bonus.FIRE_IMMUNITY.description" : "Immun mot alla trollformler från skolan för eldmagi",
"core.bonus.FIRE_SHIELD.name" : "Eldsköld (${val}%)",
"core.bonus.FIRE_SHIELD.description" : "Reflekterar en del av närstridsskadorna",
"core.bonus.FIRST_STRIKE.name" : "Första slaget",
"core.bonus.FIRST_STRIKE.description" : "Denna varelse gör en motattack innan den blir attackerad",
"core.bonus.FEAR.name" : "Rädsla",
"core.bonus.FEAR.description" : "Orsakar rädsla på ett fiendeförband",
"core.bonus.FEARLESS.name" : "Orädd",
"core.bonus.FEARLESS.description" : "Immun mot rädsla",
"core.bonus.FEROCITY.name" : "Vildsint",
"core.bonus.FEROCITY.description" : "Attackerar ${val} extra gång(er) om någon dödas",
"core.bonus.FLYING.name" : "Flygande",
"core.bonus.FLYING.description" : "Flyger vid förflyttning (ignorerar hinder)",
"core.bonus.FREE_SHOOTING.name" : "Skjut på nära håll",
"core.bonus.FREE_SHOOTING.description" : "Kan använda distansattacker på närstridsavstånd",
"core.bonus.GARGOYLE.name" : "Stenfigur",
"core.bonus.GARGOYLE.description" : "Kan varken upplivas eller läkas",
"core.bonus.GENERAL_DAMAGE_REDUCTION.name" : "Minska skada (${val}%)",
"core.bonus.GENERAL_DAMAGE_REDUCTION.description" : "Reducerar fysisk skada från både distans- och närstridsattacker",
"core.bonus.HATE.name" : "Hatar ${subtyp.varelse}",
"core.bonus.HATE.description" : "Gör ${val}% mer skada mot ${subtyp.varelse}",
"core.bonus.HEALER.name" : "Helare",
"core.bonus.HEALER.description" : "Helar/läker allierade enheter",
"core.bonus.HP_REGENERATION.name" : "Självläkande",
"core.bonus.HP_REGENERATION.description" : "Får tillbaka ${val} träffpoäng (hälsa) varje runda",
"core.bonus.JOUSTING.name" : "Galopperande ridanfall",
"core.bonus.JOUSTING.description" : "Orsakar +${val}% extra skada för varje ruta som enheten förflyttas innan attack",
"core.bonus.KING.name" : "Kung",
"core.bonus.KING.description" : "Sårbar för 'Dräpar'-nivå ${val} eller högre",
"core.bonus.LEVEL_SPELL_IMMUNITY.name" : "Förtrollningsimmunitet 1-${val}",
"core.bonus.LEVEL_SPELL_IMMUNITY.description" : "Immun mot trollformler på nivå 1-${val}",
"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Begränsad räckvidd för skjutning",
"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Kan inte sikta på enheter längre bort än ${val} rutor",
"core.bonus.LIFE_DRAIN.name" : "Dränerar livskraft (${val}%)",
"core.bonus.LIFE_DRAIN.description" : "Dränerar ${val}% träffpoäng (hälsa) av utdelad skada",
"core.bonus.MANA_CHANNELING.name" : "Kanalisera trollformelspoäng ${val}%",
"core.bonus.MANA_CHANNELING.description" : "Ger din hjälte ${val}% av den mängd trollformelspoäng som fienden spenderar per trollformel i strid",
"core.bonus.MANA_DRAIN.name" : "Dränera trollformelspoäng",
"core.bonus.MANA_DRAIN.description" : "Dränerar ${val} trollformelspoäng varje tur",
"core.bonus.MAGIC_MIRROR.name" : "Magisk spegel (${val}%)",
"core.bonus.MAGIC_MIRROR.description" : "Har ${val}% chans att reflektera (omdirigera) en offensiv trollformel på en fiendeenhet",
"core.bonus.MAGIC_RESISTANCE.name" : "Magiskt motstånd (${val}%)",
"core.bonus.MAGIC_RESISTANCE.description" : "Har en ${val}% chans att motstå en skadlig trollformel",
"core.bonus.MIND_IMMUNITY.name" : "Immunitet mot sinnesförtrollningar",
"core.bonus.MIND_IMMUNITY.description" : "Immun mot förtrollningar som påverkar dina sinnen",
"core.bonus.NO_DISTANCE_PENALTY.name" : "Ingen avståndsbestraffning",
"core.bonus.NO_DISTANCE_PENALTY.description" : "Gör full skada på vilket avstånd som helst i strid",
"core.bonus.NO_MELEE_PENALTY.name" : "Ingen närstridsbestraffning",
"core.bonus.NO_MELEE_PENALTY.description" : "Varelsen har ingen närstridsbestraffning",
"core.bonus.NO_MORALE.name" : "Ingen Moralpåverkan",
"core.bonus.NO_MORALE.description" : "Varelsen är immun mot moraliska effekter och har alltid neutral moral",
"core.bonus.NO_WALL_PENALTY.name" : "Ingen murbestraffning",
"core.bonus.NO_WALL_PENALTY.description" : "Orsakar full skada mot fiender bakom en mur",
"core.bonus.NON_LIVING.name" : "Icke levande",
"core.bonus.NON_LIVING.description" : "Immunitet mot många effekter som annars bara påverkar levande och odöda varelser",
"core.bonus.RANDOM_SPELLCASTER.name" : "Slumpmässig besvärjare",
"core.bonus.RANDOM_SPELLCASTER.description" : "Kan kasta trollformler som väljs slumpmässigt",
"core.bonus.RANGED_RETALIATION.name" : "Motattacker på avstånd",
"core.bonus.RANGED_RETALIATION.description" : "Kan retaliera/motattackera på avstånd",
"core.bonus.RECEPTIVE.name" : "Mottaglig",
"core.bonus.RECEPTIVE.description" : "Ingen immunitet mot vänliga besvärjelser",
"core.bonus.REBIRTH.name" : "Återfödelse (${val}%)",
"core.bonus.REBIRTH.description" : "${val}% av enheterna kommer att återuppväckas efter döden",
"core.bonus.RETURN_AFTER_STRIKE.name" : "Återvänder efter närstrid",
"core.bonus.RETURN_AFTER_STRIKE.description" : "Efter att ha attackerat en fiendeenhet i närstrid återvänder enheten till rutan som den var placerad på innan den utförde sin närstridsattack",
"core.bonus.REVENGE.name" : "Hämnd",
"core.bonus.REVENGE.description" : "Orsakar extra skada baserat på angriparens förlorade träffpoäng (hälsa) i strid",
"core.bonus.SHOOTER.name" : "Distans-attack",
"core.bonus.SHOOTER.description" : "Varelsen kan skjuta/attackera på avstånd",
"core.bonus.SHOOTS_ALL_ADJACENT.name" : "Skjuter alla i närheten",
"core.bonus.SHOOTS_ALL_ADJACENT.description" : "Denna varelses distans-attacker drabbar alla mål i ett litet område",
"core.bonus.SOUL_STEAL.name" : "Själtjuv",
"core.bonus.SOUL_STEAL.description" : "Återuppväcker ${val} av sina egna enheter för varje dödad fiendeenhet",
"core.bonus.SPELLCASTER.name" : "Besvärjare",
"core.bonus.SPELLCASTER.description" : "Kan kasta ${subtype.spell}",
"core.bonus.SPELL_AFTER_ATTACK.name" : "Besvärja efter attack",
"core.bonus.SPELL_AFTER_ATTACK.description" : "Har en ${val}% chans att kasta ${subtype.spell} efter att den har attackerat",
"core.bonus.SPELL_BEFORE_ATTACK.name" : "Besvärja före attack",
"core.bonus.SPELL_BEFORE_ATTACK.description" : "Har en ${val}% chans att kasta ${subtype.spell} innan den attackerar",
"core.bonus.SPELL_DAMAGE_REDUCTION.name" : "Trolldoms-resistens",
"core.bonus.SPELL_DAMAGE_REDUCTION.description" : "Skadan från trollformler är reducet med ${val}%.",
"core.bonus.SPELL_IMMUNITY.name" : "Trolldoms-immunitet",
"core.bonus.SPELL_IMMUNITY.description" : "Immun mot ${subtype.spell}",
"core.bonus.SPELL_LIKE_ATTACK.name" : "Trolldomsliknande attack",
"core.bonus.SPELL_LIKE_ATTACK.description" : "Attackerar med ${subtype.spell}",
"core.bonus.SPELL_RESISTANCE_AURA.name" : "Motståndsaura",
"core.bonus.SPELL_RESISTANCE_AURA.description" : "Närbelägna förband får ${val}% magi-resistens",
"core.bonus.SUMMON_GUARDIANS.name" : "Åkalla väktare",
"core.bonus.SUMMON_GUARDIANS.description" : "I början av striden åkallas ${subtype.creature} (${val}%)",
"core.bonus.SYNERGY_TARGET.name" : "Synergibar",
"core.bonus.SYNERGY_TARGET.description" : "Denna varelse är sårbar för synergieffekt",
"core.bonus.TWO_HEX_ATTACK_BREATH.name" : "Dödlig andedräkt",
"core.bonus.TWO_HEX_ATTACK_BREATH.description" : "Andningsattack (2 rutors räckvidd)",
"core.bonus.THREE_HEADED_ATTACK.name" : "Trehövdad attack",
"core.bonus.THREE_HEADED_ATTACK.description" : "Attackerar tre angränsande enheter",
"core.bonus.TRANSMUTATION.name" : "Transmutation",
"core.bonus.TRANSMUTATION.description" : "${val}% chans att förvandla angripen enhet till en annan typ",
"core.bonus.UNDEAD.name" : "Odöd",
"core.bonus.UNDEAD.description" : "Varelsen är odöd",
"core.bonus.UNLIMITED_RETALIATIONS.name" : "Obegränsat antal motattacker",
"core.bonus.UNLIMITED_RETALIATIONS.description" : "Kan slå tillbaka mot ett obegränsat antal attacker varje omgång",
"core.bonus.WATER_IMMUNITY.name" : "Vatten-immunitet",
"core.bonus.WATER_IMMUNITY.description" : "Immun mot alla trollformler från vattenmagi-skolan",
"core.bonus.WIDE_BREATH.name" : "Bred dödlig andedräkt",
"core.bonus.WIDE_BREATH.description" : "Bred andningsattack (flera rutor)",
"core.bonus.DISINTEGRATE.name" : "Desintegrerar",
"core.bonus.DISINTEGRATE.description" : "Ingen fysisk kropp finns kvar efter att enheten blivit besegrad i strid",
"core.bonus.INVINCIBLE.name" : "Oövervinnerlig",
"core.bonus.INVINCIBLE.description" : "Kan inte påverkas av någonting"
}

View File

@ -77,17 +77,6 @@
]
},
"ukrainian" : {
"name" : "VCMI - ключові файли",
"description" : "Ключові файли необхідні для повноцінної роботи VCMI",
"author" : "Команда VCMI",
"skipValidation" : true,
"translations" : [
"config/vcmi/ukrainian.json"
]
},
"spanish" : {
"name" : "VCMI - ficheros necesarios",
"description" : "Ficheros necesarios para ejecutar VCMI correctamente",
@ -99,6 +88,28 @@
]
},
"swedish" : {
"name" : "Nödvändiga VCMI-filer",
"description" : "Filer som behövs för att köra VCMI korrekt",
"author" : "Maurycy (XCOM-HUB on GitHub)",
"skipValidation" : true,
"translations" : [
"config/vcmi/swedish.json"
]
},
"ukrainian" : {
"name" : "VCMI - ключові файли",
"description" : "Ключові файли необхідні для повноцінної роботи VCMI",
"author" : "Команда VCMI",
"skipValidation" : true,
"translations" : [
"config/vcmi/ukrainian.json"
]
},
"vietnamese": {
"name": "VCMI essential files",
"description": "Các tập tin cần thiết để chạy VCMI",

View File

@ -420,6 +420,8 @@ void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
EVENT_HANDLER_CALLED_BY_CLIENT;
localState->addWanderingHero(hero);
adventureInt->onHeroChanged(hero);
if(castleInt)
CCS->soundh->playSound(soundBase::newBuilding);
}
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
{

View File

@ -188,7 +188,7 @@ public:
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;};
void removeArtifact(const ArtifactLocation & al) override {};
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};

View File

@ -743,7 +743,7 @@ void BattleWindow::bSpellf()
const auto artID = blockingBonus->sid.as<ArtifactID>();
//If we have artifact, put name of our hero. Otherwise assume it's the enemy.
//TODO check who *really* is source of bonus
std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name;
std::string heroName = myHero->hasArt(artID, true) ? myHero->getNameTranslated() : owner.enemyHero().name;
//%s wields the %s, an ancient artifact which creates a p dead to all magic.
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683])

View File

@ -1037,11 +1037,11 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
}
const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::TOPCENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
auto hasHandicap = [this](){ return s->handicap.startBonus.empty() && s->handicap.percentIncome == 100 && s->handicap.percentGrowth == 100; };
std::string labelHandicapText = hasHandicap() ? CGI->generaltexth->arraytxt[210] : MetaString::createFromTextID("vcmi.lobby.handicap").toString();
labelHandicap = std::make_shared<CMultiLineLabel>(Rect(57, 24, 47, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, labelHandicapText);
labelHandicap = std::make_shared<CMultiLineLabel>(Rect(57, 24, 47, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::TOPCENTER, Colors::WHITE, labelHandicapText);
handicap = std::make_shared<LRClickableArea>(Rect(56, 24, 49, font->getLineHeight()*2), [](){
if(!CSH->isHost())
return;

View File

@ -212,6 +212,12 @@ CBitmapFont::CBitmapFont(const std::string & filename):
SDL_FreeSurface(atlasImage);
atlasImage = scaledSurface;
}
logGlobal->debug("Loaded BMP font: '%s', height %d, ascent %d",
filename,
getLineHeightScaled(),
getFontAscentScaled()
);
}
CBitmapFont::~CBitmapFont()

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@ -73,6 +73,14 @@ CTrueTypeFont::CTrueTypeFont(const JsonNode & fontConfig):
TTF_SetFontStyle(font.get(), getFontStyle(fontConfig));
TTF_SetFontHinting(font.get(),TTF_HINTING_MONO);
logGlobal->debug("Loaded TTF font: '%s', point size %d, height %d, ascent %d, descent %d, line skip %d",
fontConfig["file"].String(),
getPointSize(fontConfig["size"]),
TTF_FontHeight(font.get()),
TTF_FontAscent(font.get()),
TTF_FontDescent(font.get()),
TTF_FontLineSkip(font.get())
);
}
CTrueTypeFont::~CTrueTypeFont() = default;

View File

@ -13,8 +13,13 @@
#include "CTrueTypeFont.h"
#include "CBitmapFont.h"
#include "../CGameInfo.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/modding/CModHandler.h"
#include "../../lib/texts/TextOperations.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/Languages.h"
void FontChain::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
@ -39,7 +44,7 @@ size_t FontChain::getFontAscentScaled() const
return maxHeight;
}
bool FontChain::bitmapFontsPrioritized() const
bool FontChain::bitmapFontsPrioritized(const std::string & bitmapFontName) const
{
const std::string & fontType = settings["video"]["fontsType"].String();
if (fontType == "original")
@ -55,6 +60,19 @@ bool FontChain::bitmapFontsPrioritized() const
if (!vstd::isAlmostEqual(1.0, settings["video"]["fontScalingFactor"].Float()))
return false; // If player requested non-100% scaling - use scalable fonts
std::string modName = CGI->modh->findResourceOrigin(ResourcePath("data/" + bitmapFontName, EResType::BMP_FONT));
std::string fontLanguage = CGI->modh->getModLanguage(modName);
std::string gameLanguage = CGI->generaltexth->getPreferredLanguage();
std::string fontEncoding = Languages::getLanguageOptions(fontLanguage).encoding;
std::string gameEncoding = Languages::getLanguageOptions(gameLanguage).encoding;
// player uses language with different encoding than his bitmap fonts
// for example, Polish language with English fonts or Chinese language which can't use H3 fonts at all
// this may result in unintended mixing of ttf and bitmap fonts, which may have a bit different look
// so in this case prefer ttf fonts that are likely to cover target language better than H3 fonts
if (fontEncoding != gameEncoding)
return false;
return true; // else - use original bitmap fonts
}
@ -65,7 +83,7 @@ void FontChain::addTrueTypeFont(const JsonNode & trueTypeConfig)
void FontChain::addBitmapFont(const std::string & bitmapFilename)
{
if (bitmapFontsPrioritized())
if (bitmapFontsPrioritized(bitmapFilename))
chain.insert(chain.begin(), std::make_unique<CBitmapFont>(bitmapFilename));
else
chain.push_back(std::make_unique<CBitmapFont>(bitmapFilename));

View File

@ -29,7 +29,7 @@ class FontChain final : public IFont
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
size_t getFontAscentScaled() const override;
bool bitmapFontsPrioritized() const;
bool bitmapFontsPrioritized(const std::string & bitmapFontName) const;
public:
FontChain() = default;

View File

@ -342,6 +342,8 @@ std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
return fonts.at(font);
const int8_t index = static_cast<int8_t>(font);
logGlobal->debug("Loading font %d", static_cast<int>(index));
auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
std::string bitmapPath;

View File

@ -137,9 +137,9 @@ void CArtifactsOfHeroBase::scrollBackpack(bool left)
LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
{
for(auto artPlace : artWorn)
for(const auto & artPlace : artWorn)
artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
}
@ -271,7 +271,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
for(const auto part : combinedArt->getConstituents())
{
if(curHero->hasArt(part->getId(), false, false, false))
if(curHero->hasArt(part->getId(), false, false))
arts.at(combinedArt->getId()).emplace_back(part->getId());
}
}

View File

@ -39,7 +39,7 @@ public:
virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(bool left);
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void markPossibleSlots(const CArtifact * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);

View File

@ -62,15 +62,12 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
{
const CArtifactInstance * art = nullptr;
for(const auto & artSet : artSets)
if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
{
art = pickedArt;
break;
return pickedArt;
}
return art;
return nullptr;
}
void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
@ -207,7 +204,7 @@ void CWindowWithArtifacts::markPossibleSlots() const
continue;
if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
artSet->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
artSet->markPossibleSlots(pickedArtInst->artType, hero->tempOwner == LOCPLINT->playerID);
}
}
}

View File

@ -55,10 +55,6 @@
"upgrades": ["stormElemental"],
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CAELEM.DEF"
},
"sound" :
@ -122,10 +118,6 @@
"upgrades": ["magmaElemental"],
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CEELEM.DEF"
},
"sound" :
@ -185,10 +177,6 @@
"upgrades": ["energyElemental"],
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CFELEM.DEF"
},
"sound" :
@ -273,10 +261,6 @@
"upgrades": ["iceElemental"],
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CWELEM.DEF"
},
"sound" :
@ -472,10 +456,6 @@
"graphics" :
{
"animation": "CICEE.DEF",
"animationTime" :
{
"idle" : 0
},
"missile" :
{
"projectile": "PICEE.DEF"
@ -554,10 +534,6 @@
},
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CSTONE.DEF"
},
"sound" :
@ -635,10 +611,6 @@
"graphics" :
{
"animation": "CSTORM.DEF",
"animationTime" :
{
"idle" : 0
},
"missile" :
{
"projectile": "CPRGTIX.DEF"
@ -717,10 +689,6 @@
},
"graphics" :
{
"animationTime" :
{
"idle" : 0
},
"animation": "CNRG.DEF"
},
"sound" :

View File

@ -29,14 +29,14 @@
// "noShadow" - if set, this font will not drop any shadow
"trueType":
{
"BIGFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 19, 39, 58, 78] },
"BIGFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 18, 38, 57, 76] },
"CALLI10R" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 12, 24, 36, 48] }, // TODO: find better matching font? This is likely non-free 'Callisto MT' font
"CREDITS" : { "file" : "NotoSerif-Black.ttf", "size" : [ 22, 44, 66, 88], "outline" : true },
"HISCORE" : { "file" : "NotoSerif-Black.ttf", "size" : [ 18, 36, 54, 72], "outline" : true },
"MEDFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 15, 31, 46, 62] },
"SMALFONT" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 12, 24, 36, 48] },
"MEDFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 13, 26, 39, 52] },
"SMALFONT" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 11, 22, 33, 44] },
"TIMES08R" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 8, 16, 24, 32] },
"TINY" : { "file" : "NotoSans-Medium.ttf", "size" : [ 9, 19, 28, 38], "noShadow" : true }, // The only H3 font without shadow
"TINY" : { "file" : "NotoSans-Medium.ttf", "size" : [ 9, 18, 28, 38], "noShadow" : true }, // The only H3 font without shadow
"VERD10B" : { "file" : "NotoSans-Medium.ttf", "size" : [ 13, 26, 39, 52] }
}
}

View File

@ -509,7 +509,7 @@
},
"neutralAI" : {
"type" : "string",
"default" : "StupidAI"
"default" : "BattleAI"
},
"enemyAI" : {
"type" : "string",

View File

@ -22,6 +22,7 @@
"minesLikeZone" : { "type" : "number" },
"terrainTypeLikeZone" : { "type" : "number" },
"treasureLikeZone" : { "type" : "number" },
"customObjectsLikeZone" : { "type" : "number" },
"terrainTypes": {"$ref" : "#/definitions/stringArray"},
"bannedTerrains": {"$ref" : "#/definitions/stringArray"},
@ -49,6 +50,51 @@
},
"additionalProperties" : false
}
},
"customObjects" : {
"type" : "object",
"properties": {
"bannedCategories": {
"type": "array",
"items": {
"type": "string",
"enum": ["all", "dwelling", "creatureBank", "randomArtifact", "bonus", "resource", "resourceGenerator", "spellScroll", "pandorasBox", "questArtifact", "seerHut"]
}
},
"bannedObjects": {
"type": "array",
"items": {
"type": "string"
}
},
"commonObjects": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"rmg": {
"type": "object",
"properties": {
"value": {
"type": "integer"
},
"rarity": {
"type": "integer"
},
"zoneLimit": {
"type": "integer"
}
},
"required": ["value", "rarity"]
}
},
"required": ["id", "rmg"]
}
}
}
}
}
},

View File

@ -99,10 +99,13 @@
"minesLikeZone" : 1,
// Treasures will have same configuration as in linked zone
"treasureLikeZone" : 1
"treasureLikeZone" : 1,
// Terrain type will have same configuration as in linked zone
"terrainTypeLikeZone" : 3
"terrainTypeLikeZone" : 3,
// Custom objects will have same configuration as in linked zone
"customObjectsLikeZone" : 1,
// factions of monsters allowed on this zone
"allowedMonsters" : ["inferno", "necropolis"]
@ -130,6 +133,28 @@
"density" : 5
}
...
]
],
// Objects with different configuration than default / set by mods
"customObjects" :
{
// All of objects of this kind will be removed from zone
// Possible values: "all", "none", "creatureBank", "bonus", "dwelling", "resource", "resourceGenerator", "spellScroll", "randomArtifact", "pandorasBox", "questArtifact", "seerHut", "other
"bannedCategories" : ["all", "dwelling", "creatureBank", "other"],
// Specify object types and subtypes
"bannedObjects" :["core:object.randomArtifactRelic"],
// Configure individual common objects - overrides banned objects
"commonObjects":
[
{
"id" : "core:object.creatureBank.dragonFlyHive",
"rmg" : {
"value" : 9000,
"rarity" : 500,
"zoneLimit" : 2
}
}
]
}
}
```

View File

@ -442,17 +442,17 @@
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="648"/>
<source>Gog files</source>
<translation type="unfinished"></translation>
<translation>Arquivos GOG</translation>
</message>
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="650"/>
<source>All files (*.*)</source>
<translation type="unfinished"></translation>
<translation>Todos os arquivos (*.*)</translation>
</message>
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="652"/>
<source>Select files (configs, mods, maps, campaigns, gog files) to install...</source>
<translation type="unfinished"></translation>
<translation>Selecione arquivos (configurações, mods, mapas, campanhas, arquivos gog) para instalar...</translation>
</message>
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="677"/>
@ -483,7 +483,7 @@ Encountered errors:
</source>
<translation>Não foi possível baixar todos os arquivos.
Encontrados os seguintes erros:
Erros encontrados:
</translation>
</message>
@ -494,12 +494,12 @@ Encontrados os seguintes erros:
Install successfully downloaded?</source>
<translation>
Instalar o download realizado com sucesso?</translation>
O download da instalação foi bem-sucedido?</translation>
</message>
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="852"/>
<source>Installing chronicles</source>
<translation type="unfinished"></translation>
<translation>Instalando crônicas</translation>
</message>
<message>
<location filename="../modManager/cmodlistview_moc.cpp" line="925"/>
@ -641,12 +641,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="307"/>
<source>Artificial Intelligence</source>
<translation>Inteligência Artificial</translation>
<translation>Inteligência artificial</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1072"/>
<source>Interface Scaling</source>
<translation>Escala da Interface</translation>
<translation>Escala da interface</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="924"/>
@ -666,12 +666,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="931"/>
<source>Adventure Map Allies</source>
<translation>Aliados do Mapa de Aventura</translation>
<translation>Aliados do mapa de aventura</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="490"/>
<source>Online Lobby port</source>
<translation>Porta da Sala de Espera On-line</translation>
<translation>Porta da sala de espera on-line</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="331"/>
@ -681,22 +681,22 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="352"/>
<source>Sticks Sensitivity</source>
<translation>Sensibilidade dos Analógicos</translation>
<translation>Sensibilidade dos analógicos</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="618"/>
<source>Automatic (Linear)</source>
<translation>Automático (Linear)</translation>
<translation>Automático (linear)</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="798"/>
<source>Haptic Feedback</source>
<translation>Resposta Tátil</translation>
<translation>Resposta tátil</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="835"/>
<source>Software Cursor</source>
<translation>Cursor por Software</translation>
<translation>Cursor por software</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1166"/>
@ -723,25 +723,30 @@ Instalar o download realizado com sucesso?</translation>
<source>xBRZ x4</source>
<translation>xBRZ x4</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1194"/>
<source>Use scalable fonts</source>
<translation>Usar fontes escaláveis</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="138"/>
<source>Online Lobby address</source>
<translation>Endereço da Sala de Espera On-line</translation>
<translation>Endereço da sala de espera on-line</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1158"/>
<source>Upscaling Filter</source>
<translation>Filtro de Aumento de Escala</translation>
<translation>Filtro de aumento de escala</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="317"/>
<source>Use Relative Pointer Mode</source>
<translation>Usar Modo de Ponteiro Relativo</translation>
<translation>Usar modo de ponteiro relativo</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="608"/>
<source>Nearest</source>
<translation>Mais Próximo</translation>
<translation>Mais próximo</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="613"/>
@ -751,28 +756,23 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="750"/>
<source>Input - Touchscreen</source>
<translation>Entrada - Tela de Toque</translation>
<translation>Entrada - tela de toque</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="900"/>
<source>Adventure Map Enemies</source>
<translation>Inimigos do Mapa de Aventura</translation>
<translation>Inimigos do mapa de aventura</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1144"/>
<source>Show Tutorial again</source>
<translation>Mostrar o Tutorial novamente</translation>
<translation>Mostrar o tutorial novamente</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1151"/>
<source>Reset</source>
<translation>Redefinir</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1194"/>
<source>Use scalable fonts</source>
<translation>Usar Fontes Escaláveis</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="854"/>
<source>Network</source>
@ -786,12 +786,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="842"/>
<source>Relative Pointer Speed</source>
<translation>Velocidade do Ponteiro Relativo</translation>
<translation>Velocidade do ponteiro relativo</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1137"/>
<source>Music Volume</source>
<translation>Volume da Música</translation>
<translation>Volume da música</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="767"/>
@ -801,12 +801,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="943"/>
<source>Input - Mouse</source>
<translation>Entrada - Mouse</translation>
<translation>Entrada - mouse</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="345"/>
<source>Long Touch Duration</source>
<translation>Duração do Toque Longo</translation>
<translation>Duração do toque longo</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="115"/>
@ -816,22 +816,22 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1037"/>
<source>Controller Click Tolerance</source>
<translation>Tolerância de Clique do Controle</translation>
<translation>Tolerância de clique do controle</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="359"/>
<source>Touch Tap Tolerance</source>
<translation>Tolerância de Toque Tátil</translation>
<translation>Tolerância de toque tátil</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1020"/>
<source>Input - Controller</source>
<translation>Entrada - Controle</translation>
<translation>Entrada - controle</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1086"/>
<source>Sound Volume</source>
<translation>Volume do Som</translation>
<translation>Volume do som</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="402"/>
@ -856,12 +856,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="893"/>
<source>Downscaling Filter</source>
<translation>Filtro de Redução de Escala</translation>
<translation>Filtro de redução de escala</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1030"/>
<source>Framerate Limit</source>
<translation>Limite de Taxa de Quadros</translation>
<translation>Limite de taxa de quadros</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="760"/>
@ -871,12 +871,12 @@ Instalar o download realizado com sucesso?</translation>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="828"/>
<source>Mouse Click Tolerance</source>
<translation>Tolerância de Clique do Mouse</translation>
<translation>Tolerância de clique do mouse</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="94"/>
<source>Sticks Acceleration</source>
<translation>Aceleração dos Analógicos</translation>
<translation>Aceleração dos analógicos</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.ui" line="1008"/>
@ -1003,7 +1003,7 @@ Modo de tela cheia exclusivo - o jogo cobrirá toda a sua tela e usará a resolu
<message>
<location filename="../settingsView/csettingsview_moc.cpp" line="536"/>
<source>Not Installed</source>
<translation>Não Instalado</translation>
<translation>Não instalado</translation>
</message>
<message>
<location filename="../settingsView/csettingsview_moc.cpp" line="537"/>
@ -1016,35 +1016,35 @@ Modo de tela cheia exclusivo - o jogo cobrirá toda a sua tela e usará a resolu
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="48"/>
<source>File cannot opened</source>
<translation type="unfinished"></translation>
<translation>Não foi possível abrir o arquivo</translation>
</message>
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="56"/>
<location filename="../modManager/chroniclesextractor.cpp" line="71"/>
<source>Invalid file selected</source>
<translation type="unfinished">Arquivo selecionado inválido</translation>
<translation>Arquivo selecionado inválido</translation>
</message>
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="56"/>
<source>You have to select an gog installer file!</source>
<translation type="unfinished"></translation>
<translation>Você precisa selecionar um arquivo de instalação do GOG!</translation>
</message>
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="71"/>
<source>You have to select an chronicle installer file!</source>
<translation type="unfinished"></translation>
<translation>Você precisa selecionar um arquivo de instalação do Chronicles!</translation>
</message>
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="87"/>
<source>Extracting error!</source>
<translation type="unfinished">Erro ao extrair!</translation>
<translation>Erro ao extrair!</translation>
</message>
<message>
<location filename="../modManager/chroniclesextractor.cpp" line="104"/>
<location filename="../modManager/chroniclesextractor.cpp" line="105"/>
<location filename="../modManager/chroniclesextractor.cpp" line="141"/>
<source>Heroes Chronicles</source>
<translation type="unfinished"></translation>
<translation>Heroes Chronicles</translation>
</message>
</context>
<context>
@ -1090,7 +1090,7 @@ Modo de tela cheia exclusivo - o jogo cobrirá toda a sua tela e usará a resolu
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="78"/>
<source>Mods Preset</source>
<translation>Predefinição de Mod</translation>
<translation>Predefinição de mod</translation>
</message>
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="126"/>
@ -1220,7 +1220,7 @@ O instalador offline consiste em duas partes, .exe e .bin. Certifique-se de baix
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="347"/>
<source>Manual Installation</source>
<translation>Instalação Manual</translation>
<translation>Instalação manual</translation>
</message>
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="360"/>
@ -1246,7 +1246,7 @@ O instalador offline consiste em duas partes, .exe e .bin. Certifique-se de baix
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="594"/>
<source>Install VCMI Mod Preset</source>
<translation>Instalar Predefinição de Mod do VCMI</translation>
<translation>Instalar predefinição de mod do VCMI</translation>
</message>
<message>
<location filename="../firstLaunch/firstlaunch_moc.ui" line="710"/>
@ -1370,7 +1370,7 @@ Por favor, selecione o diretório com Heroes III: Complete Edition ou Heroes III
<message>
<location filename="../modManager/imageviewer_moc.ui" line="20"/>
<source>Image Viewer</source>
<translation>Visualizador de Imagens</translation>
<translation>Visualizador de imagens</translation>
</message>
</context>
<context>
@ -1379,18 +1379,18 @@ Por favor, selecione o diretório com Heroes III: Complete Edition ou Heroes III
<location filename="../innoextract.cpp" line="42"/>
<source>Stream error while extracting files!
error reason: </source>
<translation type="unfinished">Erro de fluxo ao extrair arquivos!
<translation>Erro de fluxo ao extrair arquivos!
Motivo do erro: </translation>
</message>
<message>
<location filename="../innoextract.cpp" line="55"/>
<source>Not a supported Inno Setup installer!</source>
<translation type="unfinished">Instalador Inno Setup não suportado!</translation>
<translation>Instalador Inno Setup não suportado!</translation>
</message>
<message>
<location filename="../innoextract.cpp" line="58"/>
<source>VCMI was compiled without innoextract support, which is needed to extract exe files!</source>
<translation type="unfinished"></translation>
<translation>O VCMI foi compilado sem suporte ao innoextract, que é necessário para extrair arquivos EXE!</translation>
</message>
</context>
<context>
@ -1506,7 +1506,7 @@ Motivo do erro: </translation>
<message>
<location filename="../mainwindow_moc.ui" line="210"/>
<source>Map Editor</source>
<translation>Editor de Mapas</translation>
<translation>Editor de mapas</translation>
</message>
<message>
<location filename="../mainwindow_moc.ui" line="259"/>

View File

@ -209,7 +209,7 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
{
if(!artSet->hasArt(constituent->getId(), onlyEquiped, false, false))
if(!artSet->hasArt(constituent->getId(), onlyEquiped, false))
{
possible = false;
break;

View File

@ -220,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
fittingSet.lockSlot(possibleSlot);
}
else
{
@ -691,9 +691,7 @@ void CArtHandler::afterLoadFinalization()
CBonusSystemNode::treeHasChanged();
}
CArtifactSet::~CArtifactSet() = default;
const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
{
if(const ArtSlotInfo * si = getSlot(pos))
{
@ -704,56 +702,34 @@ const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, boo
return nullptr;
}
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
{
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
}
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
{
const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
{
std::vector<ArtifactPosition> result;
for(const auto & slotInfo : artifactsWorn)
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
return result;
if(!getAll && !result.empty())
return result;
auto backpackPositions = getBackpackArtPositions(aid);
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
return result;
}
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
{
std::vector<ArtifactPosition> result;
si32 backpackPosition = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
for(const auto & [slot, slotInfo] : artifactsWorn)
{
const auto * art = artInfo.getArt();
if(art && art->artType->getId() == aid)
result.emplace_back(backpackPosition);
backpackPosition++;
if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
return slot;
}
return result;
if(!onlyWorn)
{
size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
{
const auto art = artInfo.getArt();
if(art && art->artType->getId() == aid)
return ArtifactPosition(backpackPositionIdx);
backpackPositionIdx++;
}
}
return ArtifactPosition::PRE_FIRST;
}
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
{
for(auto i : artifactsWorn)
for(const auto & i : artifactsWorn)
if(i.second.artifact->getId() == artInstId)
return i.second.artifact;
for(auto i : artifactsInBackpack)
for(const auto & i : artifactsInBackpack)
if(i.artifact->getId() == artInstId)
return i.artifact;
@ -779,29 +755,16 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) cons
return ArtifactPosition::PRE_FIRST;
}
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
{
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
if(searchCombinedParts && getCombinedArtWithPart(aid))
return true;
if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
return true;
return false;
}
bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
{
return !getBackpackArtPositions(aid).empty();
}
unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
if(!allPositions.empty())
return allPositions.size();
if(searchBackpackAssemblies && getHiddenArt(aid))
return 1;
return 0;
}
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
{
ArtPlacementMap resArtPlacement;
@ -827,19 +790,38 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
assert(ArtifactUtils::isSlotEquipment(partSlot));
setNewArtSlot(partSlot, part.art, true);
resArtPlacement.emplace(std::make_pair(part.art, partSlot));
resArtPlacement.emplace(part.art, partSlot);
}
else
{
resArtPlacement.emplace(std::make_pair(part.art, part.slot));
resArtPlacement.emplace(part.art, part.slot);
}
}
}
return resArtPlacement;
}
void CArtifactSet::removeArtifact(ArtifactPosition slot)
void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
{
const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
{
if(slotForErase == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slotForErase))
{
auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slotForErase);
}
};
if(const auto art = getArt(slot, false))
{
if(art->isCombined())
@ -858,7 +840,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
}
}
std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
{
for(const auto & slot : artifactsInBackpack)
{
@ -867,24 +849,12 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
{
for(auto & ci : art->getPartsInfo())
{
if(ci.art->getTypeId() == aid)
{
return {art, ci.art};
}
if(ci.art->getTypeId() == partId)
return art;
}
}
}
return {nullptr, nullptr};
}
const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
{
return searchForConstituent(aid).second;
}
const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
{
return searchForConstituent(aid).first;
return nullptr;
}
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
@ -905,6 +875,11 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
return nullptr;
}
void CArtifactSet::lockSlot(const ArtifactPosition & pos)
{
setNewArtSlot(pos, nullptr, true);
}
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{
if(bearerType() == ArtBearer::ALTAR)
@ -916,7 +891,7 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
return true; //no slot means not used
}
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{
assert(!vstd::contains(artifactsWorn, slot));
@ -932,31 +907,12 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitiveP
else
{
auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
slotInfo = &(*artifactsInBackpack.emplace(position));
}
slotInfo->artifact = art;
slotInfo->locked = locked;
}
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slot);
}
}
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
{
for(auto & elem : artifactsWorn)

View File

@ -175,10 +175,10 @@ private:
struct DLL_LINKAGE ArtSlotInfo
{
ConstTransitivePtr<CArtifactInstance> artifact;
ui8 locked; //if locked, then artifact points to the combined artifact
CArtifactInstance * artifact;
bool locked; //if locked, then artifact points to the combined artifact
ArtSlotInfo() : locked(false) {}
ArtSlotInfo() : artifact(nullptr), locked(false) {}
const CArtifactInstance * getArt() const;
template <typename Handler> void serialize(Handler & h)
@ -197,32 +197,20 @@ public:
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
void lockSlot(const ArtifactPosition & pos);
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
/// Looks for first artifact with given ID
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance * art) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(const ArtifactID & aid) const;
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
virtual void removeArtifact(ArtifactPosition slot);
virtual ~CArtifactSet();
virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, CArtifactInstance * art);
virtual void removeArtifact(const ArtifactPosition & slot);
virtual ~CArtifactSet() = default;
template <typename Handler> void serialize(Handler &h)
{
@ -233,10 +221,11 @@ public:
void artDeserializationFix(CBonusSystemNode *node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
protected:
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
private:
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
void serializeJsonHero(JsonSerializeFormat & handler);
void serializeJsonCreature(JsonSerializeFormat & handler);
void serializeJsonCommander(JsonSerializeFormat & handler);

View File

@ -49,13 +49,13 @@ const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstan
return partsInfo;
}
void CCombinedArtifactInstance::addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap)
void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
{
if(!placementMap.empty())
for(auto & part : partsInfo)
{
assert(placementMap.find(part.art) != placementMap.end());
part.slot = placementMap.at(part.art);
if(placementMap.find(part.art) != placementMap.end())
part.slot = placementMap.at(part.art);
}
}
@ -167,28 +167,6 @@ bool CArtifactInstance::isScroll() const
return artType->isScroll();
}
void CArtifactInstance::putAt(CArtifactSet & set, const ArtifactPosition slot)
{
auto placementMap = set.putArtifact(slot, this);
addPlacementMap(placementMap);
}
void CArtifactInstance::removeFrom(CArtifactSet & set, const ArtifactPosition slot)
{
set.removeArtifact(slot);
for(auto & part : partsInfo)
{
if(part.slot != ArtifactPosition::PRE_FIRST)
part.slot = ArtifactPosition::PRE_FIRST;
}
}
void CArtifactInstance::move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot)
{
removeFrom(srcSet, srcSlot);
putAt(dstSet, dstSlot);
}
void CArtifactInstance::deserializationFix()
{
setType(artType);

View File

@ -25,7 +25,7 @@ protected:
public:
struct PartInfo
{
ConstTransitivePtr<CArtifactInstance> art;
CArtifactInstance * art;
ArtifactPosition slot;
template <typename Handler> void serialize(Handler & h)
{
@ -39,7 +39,7 @@ public:
// Checks if supposed part inst is part of this combined art inst
bool isPart(const CArtifactInstance * supposedPart) const;
const std::vector<PartInfo> & getPartsInfo() const;
void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap);
void addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap);
template <typename Handler> void serialize(Handler & h)
{
@ -88,9 +88,6 @@ public:
bool assumeDestRemoved = false) const;
bool isCombined() const;
bool isScroll() const;
void putAt(CArtifactSet & set, const ArtifactPosition slot);
void removeFrom(CArtifactSet & set, const ArtifactPosition slot);
void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot);
void deserializationFix();
template <typename Handler> void serialize(Handler & h)

View File

@ -877,7 +877,7 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
return ArtBearer::CREATURE;
}
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{
assert(!getArt(pos));
assert(art->canBePutAt(this, pos));
@ -886,7 +886,7 @@ CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art);
}
void CStackInstance::removeArtifact(ArtifactPosition pos)
void CStackInstance::removeArtifact(const ArtifactPosition & pos)
{
assert(getArt(pos));

View File

@ -128,8 +128,8 @@ public:
void setArmyObj(const CArmedInstance *ArmyObj);
virtual void giveStackExp(TExpType exp);
bool valid(bool allowUnrandomized) const;
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(ArtifactPosition pos) override;
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(const ArtifactPosition & pos) override;
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
std::string nodeName() const override; //from CBonusSystemnode
void deserializationFix();

View File

@ -184,6 +184,8 @@ set(lib_MAIN_SRCS
rmg/TileInfo.cpp
rmg/Zone.cpp
rmg/Functions.cpp
rmg/ObjectInfo.cpp
rmg/ObjectConfig.cpp
rmg/RmgMap.cpp
rmg/PenroseTiling.cpp
rmg/modificators/Modificator.cpp
@ -510,6 +512,7 @@ set(lib_MAIN_HEADERS
mapObjects/IOwnableObject.h
mapObjects/MapObjects.h
mapObjects/MiscObjects.h
mapObjects/CompoundMapObjectID.h
mapObjects/ObjectTemplate.h
mapObjects/ObstacleSetHandler.h
@ -587,6 +590,8 @@ set(lib_MAIN_HEADERS
rmg/RmgMap.h
rmg/float3.h
rmg/Functions.h
rmg/ObjectInfo.h
rmg/ObjectConfig.h
rmg/PenroseTiling.h
rmg/modificators/Modificator.h
rmg/modificators/ObjectManager.h

View File

@ -122,7 +122,7 @@ public:
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
virtual bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble = std::nullopt) = 0;
virtual void removeArtifact(const ArtifactLocation& al) = 0;
virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;

View File

@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si)
for(auto & i : si->playerInfos)
gs->players[i.first].human = i.second.isControlledByHuman();
scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
scenarioOps->turnTimerInfo = si->turnTimerInfo;
scenarioOps->simturnsInfo = si->simturnsInfo;
}
void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
@ -1638,7 +1640,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
{
ai->putAt(*h, slot);
map->putArtifactInstance(*h, ai, slot);
return true;
}
else

View File

@ -147,7 +147,7 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
if (!locked && !takeable)
{
logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
gameState->map->removeArtifactInstance(*hero.hero, al.slot);
return true;
}
return false;
@ -327,7 +327,7 @@ void CGameStateCampaign::giveCampaignBonusToHero(CGHeroInstance * hero)
CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(*hero, slot);
gameState->map->putArtifactInstance(*hero, scroll, slot);
else
logGlobal->error("Cannot give starting scroll - no free slots!");
break;
@ -423,7 +423,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
auto * artifact = donorHero->getArt(artLocation);
logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
artifact->removeFrom(*donorHero, artLocation);
gameState->map->removeArtifactInstance(*donorHero, artLocation);
if (receiver)
{
@ -431,7 +431,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
artifact->putAt(*receiver, slot);
gameState->map->putArtifactInstance(*receiver, artifact, slot);
else
logGlobal->error("Cannot transfer artifact - no free slots!");
}

View File

@ -40,6 +40,8 @@
#include "../texts/CGeneralTextHandler.h"
#include "../texts/CLegacyConfigParser.h"
#include <vstd/StringUtils.h>
VCMI_LIB_NAMESPACE_BEGIN
CObjectClassesHandler::CObjectClassesHandler()
@ -390,6 +392,62 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID comp
return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
}
CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const
{
std::optional<si32> id;
if (scope.empty())
{
id = VLC->identifiers()->getIdentifier("object", type);
}
else
{
id = VLC->identifiers()->getIdentifier(scope, "object", type);
}
if(id)
{
if (subtype.empty())
return CompoundMapObjectID(id.value(), 0);
const auto & object = mapObjectTypes.at(id.value());
std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
if (subID)
return CompoundMapObjectID(id.value(), subID.value());
}
std::string errorString = "Failed to get id for object of type " + type + "." + subtype;
logGlobal->error(errorString);
throw std::runtime_error(errorString);
}
CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & objectName) const
{
std::string subtype = "object"; //Default for objects with no subIds
std::string type;
auto scopeAndFullName = vstd::splitStringToPair(objectName, ':');
logGlobal->debug("scopeAndFullName: %s, %s", scopeAndFullName.first, scopeAndFullName.second);
auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
logGlobal->debug("typeAndName: %s, %s", typeAndName.first, typeAndName.second);
auto nameAndSubtype = vstd::splitStringToPair(typeAndName.second, '.');
logGlobal->debug("nameAndSubtype: %s, %s", nameAndSubtype.first, nameAndSubtype.second);
if (!nameAndSubtype.first.empty())
{
type = nameAndSubtype.first;
subtype = nameAndSubtype.second;
}
else
{
type = typeAndName.second;
}
return getCompoundIdentifier(boost::to_lower_copy(scopeAndFullName.first), type, subtype);
}
std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
{
std::set<MapObjectID> ret;
@ -459,6 +517,18 @@ void CObjectClassesHandler::afterLoadFinalization()
logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
}
}
for(auto & entry : objectIdHandlers)
{
// Call function for each object id
entry.second(entry.first);
}
}
void CObjectClassesHandler::resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback)
{
auto compoundId = getCompoundIdentifier(id);
objectIdHandlers.push_back(std::make_pair(compoundId, callback));
}
void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container)

View File

@ -9,7 +9,7 @@
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "../mapObjects/CompoundMapObjectID.h"
#include "../IHandlerBase.h"
#include "../json/JsonNode.h"
@ -19,27 +19,6 @@ class AObjectTypeHandler;
class ObjectTemplate;
struct SObjectSounds;
struct DLL_LINKAGE CompoundMapObjectID
{
si32 primaryID;
si32 secondaryID;
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
bool operator<(const CompoundMapObjectID& other) const
{
if(this->primaryID != other.primaryID)
return this->primaryID < other.primaryID;
else
return this->secondaryID < other.secondaryID;
}
bool operator==(const CompoundMapObjectID& other) const
{
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
}
};
class CGObjectInstance;
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
@ -74,6 +53,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase, boost::noncopyabl
/// map that is filled during construction with all known handlers. Not serializeable due to usage of std::function
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
std::vector<std::pair<CompoundMapObjectID, std::function<void(CompoundMapObjectID)>>> objectIdHandlers;
/// container with H3 templates, used only during loading, no need to serialize it
using TTemplatesContainer = std::multimap<std::pair<MapObjectID, MapObjectSubID>, std::shared_ptr<const ObjectTemplate>>;
TTemplatesContainer legacyTemplates;
@ -110,15 +91,19 @@ public:
TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
CompoundMapObjectID getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const;
CompoundMapObjectID getCompoundIdentifier(const std::string & objectName) const;
std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
void resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback);
/// Returns handler string describing the handler (for use in client)
std::string getObjectHandlerName(MapObjectID type) const;
std::string getJsonKey(MapObjectID type) const;
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

View File

@ -49,7 +49,10 @@ public:
virtual bool givesBonuses() const { return false; }
virtual bool hasGuards() const { return false; }
virtual ~IObjectInfo() = default;
};
VCMI_LIB_NAMESPACE_END

View File

@ -1179,7 +1179,7 @@ std::string CGHeroInstance::getBiographyTextID() const
return ""; //for random hero
}
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{
assert(art->canBePutAt(this, pos));
@ -1188,7 +1188,7 @@ CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art);
}
void CGHeroInstance::removeArtifact(ArtifactPosition pos)
void CGHeroInstance::removeArtifact(const ArtifactPosition & pos)
{
auto art = getArt(pos);
assert(art);
@ -1224,7 +1224,7 @@ void CGHeroInstance::removeSpellbook()
if(hasSpellbook())
{
getArt(ArtifactPosition::SPELLBOOK)->removeFrom(*this, ArtifactPosition::SPELLBOOK);
cb->removeArtifact(ArtifactLocation(this->id, ArtifactPosition::SPELLBOOK));
}
}

View File

@ -243,8 +243,8 @@ public:
void initHero(vstd::RNG & rand);
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos) override;
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;
void removeArtifact(const ArtifactPosition & pos) override;
void initExp(vstd::RNG & rand);
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
void pushPrimSkill(PrimarySkill which, int val);

View File

@ -152,7 +152,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
}
else
{
const auto * assembly = h->getAssemblyByConstituent(elem);
const auto * assembly = h->getCombinedArtWithPart(elem);
assert(assembly);
auto parts = assembly->getPartsInfo();

View File

@ -12,99 +12,33 @@
#include "CRewardableObject.h"
#include "../CPlayerState.h"
#include "../GameSettings.h"
#include "../IGameCallback.h"
#include "../IGameSettings.h"
#include "../battle/BattleLayout.h"
#include "../gameState/CGameState.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../texts/CGeneralTextHandler.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
const IObjectInterface * CRewardableObject::getObject() const
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = contextHero->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, contextHero);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(contextHero);
grantReward(index, contextHero);
return this;
}
void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
void CRewardableObject::markAsScouted(const CGHeroInstance * hero) const
{
BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
sd.player = contextHero->tempOwner;
sd.text = dialog;
sd.components = loadComponents(contextHero, rewardIndices);
cb->showBlockingDialog(this, &sd);
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, hero->id);
cb->sendAndApply(&cov);
}
void CRewardableObject::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
{
if (rewardIndices.empty())
return;
for (auto index : rewardIndices)
{
// TODO: Merge all rewards of same type, with single message?
grantRewardWithMessage(contextHero, index, false);
}
// Mark visited only after all rewards were processed
if(markAsVisit)
markAsVisited(contextHero);
}
std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
{
std::vector<Component> result;
if (rewardIndices.empty())
return result;
if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
{
for (auto index : rewardIndices)
result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
}
else
{
configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
}
return result;
}
bool CRewardableObject::guardedPotentially() const
{
for (auto const & visitInfo : configuration.info)
if (!visitInfo.reward.guards.empty())
return true;
return false;
}
bool CRewardableObject::guardedPresently() const
bool CRewardableObject::isGuarded() const
{
return stacksCount() > 0;
}
@ -117,7 +51,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
cb->sendAndApply(&cov);
}
if (guardedPresently())
if (isGuarded())
{
auto guardedIndexes = getAvailableRewards(hero, Rewardable::EEventType::EVENT_GUARDED);
auto guardedReward = configuration.info.at(guardedIndexes.at(0));
@ -136,94 +70,9 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
}
}
void CRewardableObject::doHeroVisit(const CGHeroInstance *h) const
{
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(configuration.info.at(index).reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(h, emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardWithMessage(h, rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
case Rewardable::SELECT_RANDOM: // give random
{
ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
else
grantRewardWithMessage(h, rewardIndex, true);
break;
}
case Rewardable::SELECT_ALL: // grant all possible
grantAllRewardsWithMessage(h, rewards, true);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, h->id);
cb->sendAndApply(&cov);
}
}
else
{
logGlobal->debug("Revisiting already visited object");
if (!wasVisited(h->getOwner()))
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, h->id);
cb->sendAndApply(&cov);
}
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(h, visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
grantRewardAfterLevelup(configuration.info.at(selectedReward), this, hero);
}
void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
@ -236,7 +85,7 @@ void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleR
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
{
if(guardedPresently())
if(isGuarded())
{
if (answer)
{
@ -273,12 +122,12 @@ void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
// hero is not blocked by levelup dialog - grant remainder immediately
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
grantRewardAfterLevelup(configuration.info.at(rewardID), this, hero);
}
}
@ -410,7 +259,7 @@ std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor pla
if (!wasScouted(player))
return {};
if (guardedPresently())
if (isGuarded())
{
if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
return {};

View File

@ -25,32 +25,24 @@ protected:
/// reward selected by player, no serialize
ui16 selectedReward = 0;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
void markAsVisited(const CGHeroInstance * hero) const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
void markAsVisited(const CGHeroInstance * hero) const override;
const IObjectInterface * getObject() const override;
void markAsScouted(const CGHeroInstance * hero) const override;
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
bool wasVisitedBefore(const CGHeroInstance * contextHero) const override;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
virtual void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
virtual void selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
virtual void grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
std::string getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const;
std::string getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const;
std::vector<Component> getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const;
void doHeroVisit(const CGHeroInstance *h) const;
/// Returns true if this object might have guards present, whether they were cleared or not
bool guardedPotentially() const;
/// Returns true if this object is currently guarded
bool guardedPresently() const;
bool isGuarded() const;
public:
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)

View File

@ -0,0 +1,37 @@
/*
* CompoundMapObjectID.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE CompoundMapObjectID
{
si32 primaryID;
si32 secondaryID;
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
bool operator<(const CompoundMapObjectID& other) const
{
if(this->primaryID != other.primaryID)
return this->primaryID < other.primaryID;
else
return this->secondaryID < other.secondaryID;
}
bool operator==(const CompoundMapObjectID& other) const
{
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
}
};
VCMI_LIB_NAMESPACE_END

View File

@ -772,9 +772,8 @@ void CGArtifact::initObj(vstd::RNG & rand)
{
if (!storedArtifact)
{
auto * a = new CArtifactInstance();
cb->gameState()->map->addNewArtifactInstance(a);
storedArtifact = a;
storedArtifact = ArtifactUtils::createArtifact(ArtifactID());
cb->gameState()->map->addNewArtifactInstance(storedArtifact);
}
if(!storedArtifact->artType)
storedArtifact->setType(getArtifact().toArtifact());
@ -901,7 +900,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
void CGArtifact::pick(const CGHeroInstance * h) const
{
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact->getId()))
cb->removeObject(this, h->getOwner());
}

View File

@ -508,6 +508,11 @@ bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const
return vstd::contains(allowedTerrains, terrainID);
}
CompoundMapObjectID ObjectTemplate::getCompoundID() const
{
return CompoundMapObjectID(id, subid);
}
void ObjectTemplate::recalculate()
{
calculateWidth();

View File

@ -13,6 +13,7 @@
#include "../int3.h"
#include "../filesystem/ResourcePath.h"
#include "../serializer/Serializeable.h"
#include "../mapObjects/CompoundMapObjectID.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -46,6 +47,7 @@ public:
/// H3 ID/subID of this object
MapObjectID id;
MapObjectSubID subid;
/// print priority, objects with higher priority will be print first, below everything else
si32 printPriority;
/// animation file that should be used to display object
@ -122,6 +124,8 @@ public:
// Checks if object can be placed on specific terrain
bool canBePlacedAt(TerrainId terrain) const;
CompoundMapObjectID getCompoundID() const;
ObjectTemplate();
void readTxt(CLegacyConfigParser & parser);

View File

@ -12,14 +12,10 @@
#include "TownBuildingInstance.h"
#include "CGTownInstance.h"
#include "../texts/CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../gameState/CGameState.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../entities/building/CBuilding.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
@ -130,7 +126,7 @@ void TownRewardableBuildingInstance::setProperty(ObjProperty what, ObjPropertyID
void TownRewardableBuildingInstance::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), town, hero);
grantRewardAfterLevelup(configuration.info.at(selectedReward), town, hero);
}
void TownRewardableBuildingInstance::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
@ -154,14 +150,12 @@ void TownRewardableBuildingInstance::blockingDialogAnswered(const CGHeroInstance
void TownRewardableBuildingInstance::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
town->addHeroToStructureVisitors(hero, getBuildingType());
grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
// hero is not blocked by levelup dialog - grant remainder immediately
if(!cb->isVisitCoveredByAnotherQuery(town, hero))
{
grantRewardAfterLevelup(cb, configuration.info.at(rewardID), town, hero);
grantRewardAfterLevelup(configuration.info.at(rewardID), town, hero);
}
}
@ -196,93 +190,42 @@ bool TownRewardableBuildingInstance::wasVisitedBefore(const CGHeroInstance * con
void TownRewardableBuildingInstance::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index) -> void
assert(town->hasBuilt(getBuildingType()));
if(town->hasBuilt(getBuildingType()))
doHeroVisit(h);
}
const IObjectInterface * TownRewardableBuildingInstance::getObject() const
{
return this;
}
bool TownRewardableBuildingInstance::wasVisited(PlayerColor player) const
{
switch (configuration.visitMode)
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
town->addHeroToStructureVisitors(h, getBuildingType()); //adding to visitors
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
iw.type = EInfoWindowMode::MODAL;
if(!iw.components.empty() || !iw.text.toString().empty())
cb->showInfoDialog(&iw);
grantReward(index, h);
};
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
sd.text = dialog;
if (rewards.size() > 1)
for (auto index : rewards)
sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
if (rewards.size() == 1)
configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
cb->showBlockingDialog(this, &sd);
};
if(!town->hasBuilt(getBuildingType()))
return;
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(emptyRewards[0]);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(rewards.front());
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardsMessage(rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
grantRewardWithMessage(rewards.front());
break;
case Rewardable::SELECT_RANDOM: // give random
grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()));
break;
}
break;
}
}
case Rewardable::VISIT_UNLIMITED:
case Rewardable::VISIT_BONUS:
case Rewardable::VISIT_HERO:
case Rewardable::VISIT_LIMITER:
return false;
case Rewardable::VISIT_ONCE:
case Rewardable::VISIT_PLAYER:
return !visitors.empty();
default:
return false;
}
else
{
logGlobal->debug("Revisiting already visited object");
}
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(visitedRewards[0]);
else
logMod->debug("No applicable message for visiting already visited object!");
}
void TownRewardableBuildingInstance::markAsVisited(const CGHeroInstance * hero) const
{
town->addHeroToStructureVisitors(hero, getBuildingType());
}
void TownRewardableBuildingInstance::markAsScouted(const CGHeroInstance * hero) const
{
// no-op - town building is always 'scouted' by owner
}

View File

@ -63,10 +63,14 @@ class DLL_LINKAGE TownRewardableBuildingInstance : public TownBuildingInstance,
ui16 selectedReward = 0;
std::set<ObjectInstanceID> visitors;
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
bool wasVisitedBefore(const CGHeroInstance * contextHero) const override;
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
Rewardable::Configuration generateConfiguration(vstd::RNG & rand) const;
const IObjectInterface * getObject() const override;
bool wasVisited(PlayerColor player) const override;
void markAsVisited(const CGHeroInstance * hero) const override;
void markAsScouted(const CGHeroInstance * hero) const override;
public:
void setProperty(ObjProperty what, ObjPropertyID identifier) override;
void onHeroVisit(const CGHeroInstance * h) const override;

View File

@ -552,6 +552,34 @@ void CMap::eraseArtifactInstance(CArtifactInstance * art)
artInstances[art->getId().getNum()].dellNull();
}
void CMap::moveArtifactInstance(
CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
{
auto art = srcSet.getArt(srcSlot);
removeArtifactInstance(srcSet, srcSlot);
putArtifactInstance(dstSet, art, dstSlot);
}
void CMap::putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot)
{
art->addPlacementMap(set.putArtifact(slot, art));
}
void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
{
auto art = set.getArt(slot);
assert(art);
set.removeArtifact(slot);
CArtifactSet::ArtPlacementMap partsMap;
for(auto & part : art->getPartsInfo())
{
if(part.slot != ArtifactPosition::PRE_FIRST)
partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
}
art->addPlacementMap(partsMap);
}
void CMap::addNewQuestInstance(CQuest* quest)
{
quest->qid = static_cast<si32>(quests.size());

View File

@ -110,6 +110,9 @@ public:
void addNewArtifactInstance(CArtifactSet & artSet);
void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
void eraseArtifactInstance(CArtifactInstance * art);
void moveArtifactInstance(CArtifactSet & srcSet, const ArtifactPosition & srcSlot, CArtifactSet & dstSet, const ArtifactPosition & dstSlot);
void putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot);
void removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot);
void addNewQuestInstance(CQuest * quest);
void removeQuestInstance(CQuest * quest);

View File

@ -917,7 +917,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
hero->artifactsInBackpack.clear();
while(!hero->artifactsWorn.empty())
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
hero->removeArtifact(hero->artifactsWorn.begin()->first);
}
for(int i = 0; i < features.artifactSlotsCount; i++)
@ -959,7 +959,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
{
auto * artifact = ArtifactUtils::createArtifact(artifactID);
artifact->putAt(*hero, ArtifactPosition(slot));
map->putArtifactInstance(*hero, artifact, slot);
map->addNewArtifactInstance(artifact);
}
else

View File

@ -1471,8 +1471,7 @@ void NewArtifact::applyGs(CGameState *gs)
{
auto art = ArtifactUtils::createArtifact(artId, spellId);
gs->map->addNewArtifactInstance(art);
PutArtifact pa(ArtifactLocation(artHolder, pos), false);
pa.art = art;
PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
pa.applyGs(gs);
}
@ -1591,14 +1590,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
auto srcStack = const_cast<CStackInstance*>(src.getStack());
auto dstStack = const_cast<CStackInstance*>(dst.getStack());
if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
{
dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
}
//else - artifact can be lost :/
else
@ -1610,12 +1609,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
ea.applyGs(gs);
logNetwork->warn("Cannot move artifact! No free slots");
}
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
//TODO: choose from dialog
}
else //just move to the other slot before stack gets erased
{
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
}
}
if (stackExp)
@ -1685,14 +1684,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
void PutArtifact::applyGs(CGameState *gs)
{
// Ensure that artifact has been correctly added via NewArtifact pack
assert(vstd::contains(gs->map->artInstances, art));
auto art = gs->getArtInstance(id);
assert(!art->getParentNodes().empty());
auto hero = gs->getHero(al.artHolder);
assert(hero);
assert(art && art->canBePutAt(hero, al.slot));
assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
art->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*hero, art, al.slot);
}
void BulkEraseArtifacts::applyGs(CGameState *gs)
@ -1731,15 +1729,13 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
{
logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
}
auto art = artSet->getArt(slot);
assert(art);
art->removeFrom(*artSet, slot);
gs->map->removeArtifactInstance(*artSet, slot);
}
}
void BulkMoveArtifacts::applyGs(CGameState *gs)
{
const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
{
std::vector<ArtifactPosition> packToRemove;
for(const auto & slotsPair : artsPack)
@ -1750,20 +1746,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
});
for(const auto & slot : packToRemove)
{
auto * art = artSet.getArt(slot);
assert(art);
art->removeFrom(artSet, slot);
}
gs->map->removeArtifactInstance(artSet, slot);
};
const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
{
for(const auto & slotsPair : artsPack)
{
auto * art = initArtSet.getArt(slotsPair.srcPos);
assert(art);
art->putAt(dstArtSet, slotsPair.dstPos);
gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
}
};
@ -1840,7 +1832,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
for(const auto slot : slotsInvolved)
{
const auto constituentInstance = hero->getArt(slot);
constituentInstance->removeFrom(*hero, slot);
gs->map->removeArtifactInstance(*hero, slot);
if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
combinedArt->addPart(constituentInstance, slot);
@ -1849,7 +1841,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
}
// Put new combined artifacts
combinedArt->putAt(*hero, al.slot);
gs->map->putArtifactInstance(*hero, combinedArt, al.slot);
}
void DisassembledArtifact::applyGs(CGameState *gs)
@ -1859,14 +1851,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
auto disassembledArt = hero->getArt(al.slot);
assert(disassembledArt);
auto parts = disassembledArt->getPartsInfo();
disassembledArt->removeFrom(*hero, al.slot);
const auto parts = disassembledArt->getPartsInfo();
gs->map->removeArtifactInstance(*hero, al.slot);
for(auto & part : parts)
{
// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
disassembledArt->detachFrom(*part.art);
part.art->putAt(*hero, slot);
gs->map->putArtifactInstance(*hero, part.art, slot);
}
gs->map->eraseArtifactInstance(disassembledArt);
}

View File

@ -965,14 +965,14 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{
PutArtifact() = default;
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
: al(dst), askAssemble(askAssemble)
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
: al(dst), askAssemble(askAssemble), id(id)
{
}
ArtifactLocation al;
bool askAssemble;
ConstTransitivePtr<CArtifactInstance> art;
ArtifactInstanceID id;
void applyGs(CGameState * gs) override;
void visitTyped(ICPackVisitor & visitor) override;
@ -981,7 +981,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{
h & al;
h & askAssemble;
h & art;
h & id;
}
};

View File

@ -526,6 +526,11 @@ bool Rewardable::Info::givesBonuses() const
return testForKey(parameters, "bonuses");
}
bool Rewardable::Info::hasGuards() const
{
return testForKey(parameters, "guards");
}
const JsonNode & Rewardable::Info::getParameters() const
{
return parameters;

View File

@ -68,6 +68,8 @@ public:
bool givesBonuses() const override;
bool hasGuards() const override;
void configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const;
void init(const JsonNode & objectConfig, const std::string & objectTextID);

View File

@ -25,6 +25,8 @@
#include "../networkPacks/PacksForClient.h"
#include "../IGameCallback.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
@ -44,8 +46,10 @@ std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstanc
return ret;
}
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
void Rewardable::Interface::grantRewardBeforeLevelup(const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
{
auto cb = getObject()->cb;
assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
@ -129,8 +133,10 @@ void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const R
cb->giveExperience(hero, expToGive);
}
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
{
auto cb = getObject()->cb;
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
@ -216,4 +222,148 @@ void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
configuration.serializeJson(handler);
}
void Rewardable::Interface::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = contextHero->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, contextHero);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
getObject()->cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(contextHero);
grantReward(index, contextHero);
}
void Rewardable::Interface::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
{
BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
sd.player = contextHero->tempOwner;
sd.text = dialog;
sd.components = loadComponents(contextHero, rewardIndices);
getObject()->cb->showBlockingDialog(getObject(), &sd);
}
std::vector<Component> Rewardable::Interface::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
{
std::vector<Component> result;
if (rewardIndices.empty())
return result;
if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
{
for (auto index : rewardIndices)
result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
}
else
{
configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
}
return result;
}
void Rewardable::Interface::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
{
if (rewardIndices.empty())
return;
for (auto index : rewardIndices)
{
// TODO: Merge all rewards of same type, with single message?
grantRewardWithMessage(contextHero, index, false);
}
// Mark visited only after all rewards were processed
if(markAsVisit)
markAsVisited(contextHero);
}
void Rewardable::Interface::doHeroVisit(const CGHeroInstance *h) const
{
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(configuration.info.at(index).reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(h, emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardWithMessage(h, rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
case Rewardable::SELECT_RANDOM: // give random
{
ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, getObject()->cb->getRandomGenerator());
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
else
grantRewardWithMessage(h, rewardIndex, true);
break;
}
case Rewardable::SELECT_ALL: // grant all possible
grantAllRewardsWithMessage(h, rewards, true);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
markAsScouted(h);
}
else
{
logGlobal->debug("Revisiting already visited object");
if (!wasVisited(h->getOwner()))
markAsScouted(h);
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(h, visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
}
VCMI_LIB_NAMESPACE_END

View File

@ -15,7 +15,7 @@
VCMI_LIB_NAMESPACE_BEGIN
class IGameCallback;
class IObjectInterface;
namespace Rewardable
{
@ -30,11 +30,24 @@ private:
protected:
/// function that must be called if hero got level-up during grantReward call
virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
void grantRewardAfterLevelup(const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
/// grants reward to hero
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
void grantRewardBeforeLevelup(const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
virtual void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
void selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
void grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
void doHeroVisit(const CGHeroInstance *h) const;
virtual const IObjectInterface * getObject() const = 0;
virtual bool wasVisitedBefore(const CGHeroInstance * hero) const = 0;
virtual bool wasVisited(PlayerColor player) const = 0;
virtual void markAsVisited(const CGHeroInstance * hero) const = 0;
virtual void markAsScouted(const CGHeroInstance * hero) const = 0;
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero) const = 0;
public:
/// filters list of visit info and returns rewards that can be granted to current hero

View File

@ -143,10 +143,28 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
for(const auto & elem : artifactsRequirements)
{
// check required amount of artifacts
if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
size_t artCnt = 0;
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
if(slotInfo.artifact->getTypeId() == elem.first)
artCnt++;
for(auto & slotInfo : hero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() == elem.first)
{
artCnt++;
}
else if(slotInfo.artifact->isCombined())
{
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
if(partInfo.art->getTypeId() == elem.first)
artCnt++;
}
if(artCnt < elem.second)
return false;
if(!hero->hasArt(elem.first))
reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
// Check if art has no own slot. (As part of combined in backpack)
if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
}
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
return false;

View File

@ -102,6 +102,7 @@ void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
handler.serializeInt("castles", castleCount, 0);
handler.serializeInt("townDensity", townDensity, 0);
handler.serializeInt("castleDensity", castleDensity, 0);
handler.serializeInt("sourceZone", sourceZone, NO_ZONE);
}
ZoneOptions::ZoneOptions():
@ -156,7 +157,7 @@ std::optional<int> ZoneOptions::getOwner() const
return owner;
}
const std::set<TerrainId> ZoneOptions::getTerrainTypes() const
std::set<TerrainId> ZoneOptions::getTerrainTypes() const
{
if (terrainTypes.empty())
{
@ -191,7 +192,7 @@ std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
return VLC->townh->getDefaultAllowed();
}
const std::set<FactionID> ZoneOptions::getTownTypes() const
std::set<FactionID> ZoneOptions::getTownTypes() const
{
if (townTypes.empty())
{
@ -214,7 +215,7 @@ void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
monsterTypes = value;
}
const std::set<FactionID> ZoneOptions::getMonsterTypes() const
std::set<FactionID> ZoneOptions::getMonsterTypes() const
{
return vstd::difference(monsterTypes, bannedMonsters);
}
@ -250,7 +251,7 @@ void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
vstd::amax(maxTreasureValue, value.max);
}
const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
{
return treasureInfo;
}
@ -272,7 +273,22 @@ TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
{
return treasureLikeZone;
return treasureLikeZone;
}
ObjectConfig ZoneOptions::getCustomObjects() const
{
return objectConfig;
}
void ZoneOptions::setCustomObjects(const ObjectConfig & value)
{
objectConfig = value;
}
TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
{
return customObjectsLikeZone;
}
void ZoneOptions::addConnection(const ZoneConnection & connection)
@ -334,6 +350,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
SERIALIZE_ZONE_LINK(minesLikeZone);
SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
SERIALIZE_ZONE_LINK(treasureLikeZone);
SERIALIZE_ZONE_LINK(customObjectsLikeZone);
#undef SERIALIZE_ZONE_LINK
@ -398,6 +415,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
}
}
handler.serializeStruct("customObjects", objectConfig);
}
ZoneConnection::ZoneConnection():
@ -759,53 +778,29 @@ const JsonNode & CRmgTemplate::getMapSettings() const
return *mapSettings;
}
std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
template<typename T>
T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
T (rmg::ZoneOptions::*getter)() const,
void (rmg::ZoneOptions::*setter)(const T&),
TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
const std::string& propertyString,
uint32_t iteration)
{
if (iteration >= 50)
{
logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
return std::set<TerrainId>();
logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
return T();
}
if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
{
iteration++;
const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
const auto otherZone = zones.at(((*zone).*inheritFrom)());
T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
((*zone).*setter)(inheritedValue);
}
//This implicitly excludes banned terrains
return zone->getTerrainTypes();
}
std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
{
if (iteration >= 50)
{
logGlobal->error("Infinite recursion for mine types detected in template %s", name);
return std::map<TResource, ui16>();
}
if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
{
iteration++;
const auto otherZone = zones.at(zone->getMinesLikeZone());
zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
}
return zone->getMinesInfo();
}
std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
{
if (iteration >= 50)
{
logGlobal->error("Infinite recursion for treasures detected in template %s", name);
return std::vector<CTreasureInfo>();
}
if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
{
iteration++;
const auto otherZone = zones.at(zone->getTreasureLikeZone());
zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
}
return zone->getTreasureInfo();
return ((*zone).*getter)();
}
void CRmgTemplate::afterLoad()
@ -814,12 +809,32 @@ void CRmgTemplate::afterLoad()
{
auto zone = idAndZone.second;
//Inherit properties recursively.
inheritTerrainType(zone);
inheritMineTypes(zone);
inheritTreasureInfo(zone);
// Inherit properties recursively
inheritZoneProperty(zone,
&rmg::ZoneOptions::getTerrainTypes,
&rmg::ZoneOptions::setTerrainTypes,
&rmg::ZoneOptions::getTerrainTypeLikeZone,
"terrain types");
inheritZoneProperty(zone,
&rmg::ZoneOptions::getMinesInfo,
&rmg::ZoneOptions::setMinesInfo,
&rmg::ZoneOptions::getMinesLikeZone,
"mine types");
inheritZoneProperty(zone,
&rmg::ZoneOptions::getTreasureInfo,
&rmg::ZoneOptions::setTreasureInfo,
&rmg::ZoneOptions::getTreasureLikeZone,
"treasure info");
//TODO: Inherit monster types as well
inheritZoneProperty(zone,
&rmg::ZoneOptions::getCustomObjects,
&rmg::ZoneOptions::setCustomObjects,
&rmg::ZoneOptions::getCustomObjectsLikeZone,
"custom objects");
//TODO: Inherit monster types as well
auto monsterTypes = zone->getMonsterTypes();
if (monsterTypes.empty())
{
@ -848,6 +863,7 @@ void CRmgTemplate::afterLoad()
allowedWaterContent.erase(EWaterContent::RANDOM);
}
// TODO: Allow any integer size which does not match enum, as well
void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
{
static const std::map<std::string, int3> sizeMapping =
@ -916,5 +932,19 @@ void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountR
value.fromString(encodedValue);
}
const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
{
return objectConfig.getBannedObjects();
}
const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
{
return objectConfig.getBannedObjectCategories();
}
const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
{
return objectConfig.getConfiguredObjects();
}
VCMI_LIB_NAMESPACE_END

View File

@ -13,10 +13,14 @@
#include "../int3.h"
#include "../GameConstants.h"
#include "../ResourceSet.h"
#include "ObjectInfo.h"
#include "ObjectConfig.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonSerializeFormat;
struct CompoundMapObjectID;
enum class ETemplateZoneType
{
@ -132,6 +136,9 @@ public:
int castleCount;
int townDensity;
int castleDensity;
// TODO: Copy from another zone once its randomized
TRmgTemplateZoneId sourceZone = NO_ZONE;
};
ZoneOptions();
@ -146,15 +153,15 @@ public:
void setSize(int value);
std::optional<int> getOwner() const;
const std::set<TerrainId> getTerrainTypes() const;
std::set<TerrainId> getTerrainTypes() const;
void setTerrainTypes(const std::set<TerrainId> & value);
std::set<TerrainId> getDefaultTerrainTypes() const;
const CTownInfo & getPlayerTowns() const;
const CTownInfo & getNeutralTowns() const;
std::set<FactionID> getDefaultTownTypes() const;
const std::set<FactionID> getTownTypes() const;
const std::set<FactionID> getMonsterTypes() const;
std::set<FactionID> getTownTypes() const;
std::set<FactionID> getMonsterTypes() const;
void setTownTypes(const std::set<FactionID> & value);
void setMonsterTypes(const std::set<FactionID> & value);
@ -164,7 +171,7 @@ public:
void setTreasureInfo(const std::vector<CTreasureInfo> & value);
void addTreasureInfo(const CTreasureInfo & value);
const std::vector<CTreasureInfo> & getTreasureInfo() const;
std::vector<CTreasureInfo> getTreasureInfo() const;
ui32 getMaxTreasureValue() const;
void recalculateMaxTreasureValue();
@ -183,12 +190,24 @@ public:
bool areTownsSameType() const;
bool isMatchTerrainToTown() const;
// Get a group of configured objects
const std::vector<CompoundMapObjectID> & getBannedObjects() const;
const std::vector<ObjectConfig::EObjectCategory> & getBannedObjectCategories() const;
const std::vector<ObjectInfo> & getConfiguredObjects() const;
// Copy whole custom object config from another zone
ObjectConfig getCustomObjects() const;
void setCustomObjects(const ObjectConfig & value);
TRmgTemplateZoneId getCustomObjectsLikeZone() const;
protected:
TRmgTemplateZoneId id;
ETemplateZoneType type;
int size;
ui32 maxTreasureValue;
std::optional<int> owner;
ObjectConfig objectConfig;
CTownInfo playerTowns;
CTownInfo neutralTowns;
bool matchTerrainToTown;
@ -211,6 +230,7 @@ protected:
TRmgTemplateZoneId minesLikeZone;
TRmgTemplateZoneId terrainTypeLikeZone;
TRmgTemplateZoneId treasureLikeZone;
TRmgTemplateZoneId customObjectsLikeZone;
};
}
@ -280,8 +300,21 @@ private:
std::set<TerrainId> inheritTerrainType(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
// TODO: Copy custom object settings
// TODO: Copy town type after source town is actually randomized
void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
template<typename T>
T inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
T (rmg::ZoneOptions::*getter)() const,
void (rmg::ZoneOptions::*setter)(const T&),
TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
const std::string& propertyString,
uint32_t iteration = 0);
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

189
lib/rmg/ObjectConfig.cpp Normal file
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@ -0,0 +1,189 @@
/*
* ObjectConfig.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <boost/bimap.hpp>
#include <boost/assign.hpp>
#include "ObjectInfo.h"
#include "ObjectConfig.h"
#include "../VCMI_Lib.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
void ObjectConfig::addBannedObject(const CompoundMapObjectID & objid)
{
// FIXME: We do not need to store the object info, just the id
bannedObjects.push_back(objid);
logGlobal->info("Banned object of type %d.%d", objid.primaryID, objid.secondaryID);
}
void ObjectConfig::addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid)
{
customObjects.push_back(object);
auto & lastObject = customObjects.back();
lastObject.setAllTemplates(objid.primaryID, objid.secondaryID);
assert(lastObject.templates.size() > 0);
logGlobal->info("Added custom object of type %d.%d", objid.primaryID, objid.secondaryID);
}
void ObjectConfig::serializeJson(JsonSerializeFormat & handler)
{
// TODO: We need serializer utility for list of enum values
static const boost::bimap<EObjectCategory, std::string> OBJECT_CATEGORY_STRINGS = boost::assign::list_of<boost::bimap<EObjectCategory, std::string>::relation>
(EObjectCategory::OTHER, "other")
(EObjectCategory::ALL, "all")
(EObjectCategory::NONE, "none")
(EObjectCategory::CREATURE_BANK, "creatureBank")
(EObjectCategory::BONUS, "bonus")
(EObjectCategory::DWELLING, "dwelling")
(EObjectCategory::RESOURCE, "resource")
(EObjectCategory::RESOURCE_GENERATOR, "resourceGenerator")
(EObjectCategory::SPELL_SCROLL, "spellScroll")
(EObjectCategory::RANDOM_ARTIFACT, "randomArtifact")
(EObjectCategory::PANDORAS_BOX, "pandorasBox")
(EObjectCategory::QUEST_ARTIFACT, "questArtifact")
(EObjectCategory::SEER_HUT, "seerHut");
// TODO: Separate into individual methods to enforce RAII destruction?
{
auto categories = handler.enterArray("bannedCategories");
if (handler.saving)
{
for (const auto& category : bannedObjectCategories)
{
auto str = OBJECT_CATEGORY_STRINGS.left.at(category);
categories.serializeString(categories.size(), str);
}
}
else
{
std::vector<std::string> categoryNames;
categories.serializeArray(categoryNames);
for (const auto & categoryName : categoryNames)
{
auto it = OBJECT_CATEGORY_STRINGS.right.find(categoryName);
if (it != OBJECT_CATEGORY_STRINGS.right.end())
{
bannedObjectCategories.push_back(it->second);
}
}
}
}
// FIXME: Doesn't seem to use this field at all
{
auto bannedObjectData = handler.enterArray("bannedObjects");
if (handler.saving)
{
// FIXME: Do we even need to serialize / store banned objects?
/*
for (const auto & object : bannedObjects)
{
// TODO: Translate id back to string?
JsonNode node;
node.String() = VLC->objtypeh->getHandlerFor(object.primaryID, object.secondaryID);
// TODO: Check if AI-generated code is right
}
// handler.serializeRaw("bannedObjects", node, std::nullopt);
*/
}
else
{
std::vector<std::string> objectNames;
bannedObjectData.serializeArray(objectNames);
for (const auto & objectName : objectNames)
{
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this](CompoundMapObjectID objid)
{
addBannedObject(objid);
}
);
}
}
}
auto commonObjectData = handler.getCurrent()["commonObjects"].Vector();
if (handler.saving)
{
//TODO?
}
else
{
for (const auto & objectConfig : commonObjectData)
{
auto objectName = objectConfig["id"].String();
auto rmg = objectConfig["rmg"].Struct();
// TODO: Use common code with default rmg config
auto objectValue = rmg["value"].Integer();
auto objectProbability = rmg["rarity"].Integer();
auto objectMaxPerZone = rmg["zoneLimit"].Integer();
if (objectMaxPerZone == 0)
{
objectMaxPerZone = std::numeric_limits<int>::max();
}
VLC->objtypeh->resolveObjectCompoundId(objectName,
[this, objectValue, objectProbability, objectMaxPerZone](CompoundMapObjectID objid)
{
ObjectInfo object(objid.primaryID, objid.secondaryID);
// TODO: Configure basic generateObject function
object.value = objectValue;
object.probability = objectProbability;
object.maxPerZone = objectMaxPerZone;
addCustomObject(object, objid);
}
);
}
}
}
const std::vector<ObjectInfo> & ObjectConfig::getConfiguredObjects() const
{
return customObjects;
}
const std::vector<CompoundMapObjectID> & ObjectConfig::getBannedObjects() const
{
return bannedObjects;
}
const std::vector<ObjectConfig::EObjectCategory> & ObjectConfig::getBannedObjectCategories() const
{
return bannedObjectCategories;
}
VCMI_LIB_NAMESPACE_END

57
lib/rmg/ObjectConfig.h Normal file
View File

@ -0,0 +1,57 @@
/*
* ObjectInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../mapObjects/CompoundMapObjectID.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE ObjectConfig
{
public:
enum class EObjectCategory
{
OTHER = -2,
ALL = -1,
NONE = 0,
CREATURE_BANK = 1,
BONUS,
DWELLING,
RESOURCE,
RESOURCE_GENERATOR,
SPELL_SCROLL,
RANDOM_ARTIFACT,
PANDORAS_BOX,
QUEST_ARTIFACT,
SEER_HUT
};
void addBannedObject(const CompoundMapObjectID & objid);
void addCustomObject(const ObjectInfo & object, const CompoundMapObjectID & objid);
void clearBannedObjects();
void clearCustomObjects();
const std::vector<CompoundMapObjectID> & getBannedObjects() const;
const std::vector<EObjectCategory> & getBannedObjectCategories() const;
const std::vector<ObjectInfo> & getConfiguredObjects() const;
void serializeJson(JsonSerializeFormat & handler);
private:
// TODO: Add convenience method for banning objects by name
std::vector<CompoundMapObjectID> bannedObjects;
std::vector<EObjectCategory> bannedObjectCategories;
// TODO: In what format should I store custom objects?
// Need to convert map serialization format to ObjectInfo
std::vector<ObjectInfo> customObjects;
};
VCMI_LIB_NAMESPACE_END

85
lib/rmg/ObjectInfo.cpp Normal file
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@ -0,0 +1,85 @@
/*
* ObjectInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObjectInfo.h"
#include "../VCMI_Lib.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
ObjectInfo::ObjectInfo(si32 ID, si32 subID):
primaryID(ID),
secondaryID(subID),
destroyObject([](CGObjectInstance * obj){}),
maxPerZone(std::numeric_limits<ui32>::max())
{
}
ObjectInfo::ObjectInfo(CompoundMapObjectID id):
ObjectInfo(id.primaryID, id.secondaryID)
{
}
ObjectInfo::ObjectInfo(const ObjectInfo & other)
{
templates = other.templates;
primaryID = other.primaryID;
secondaryID = other.secondaryID;
value = other.value;
probability = other.probability;
maxPerZone = other.maxPerZone;
generateObject = other.generateObject;
destroyObject = other.destroyObject;
}
ObjectInfo & ObjectInfo::operator=(const ObjectInfo & other)
{
if (this == &other)
return *this;
templates = other.templates;
primaryID = other.primaryID;
secondaryID = other.secondaryID;
value = other.value;
probability = other.probability;
maxPerZone = other.maxPerZone;
generateObject = other.generateObject;
destroyObject = other.destroyObject;
return *this;
}
void ObjectInfo::setAllTemplates(MapObjectID type, MapObjectSubID subtype)
{
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
if(!templHandler)
return;
templates = templHandler->getTemplates();
}
void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
{
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
if(!templHandler)
return;
templates = templHandler->getTemplates(terrainType);
}
CompoundMapObjectID ObjectInfo::getCompoundID() const
{
return CompoundMapObjectID(primaryID, secondaryID);
}
VCMI_LIB_NAMESPACE_END

45
lib/rmg/ObjectInfo.h Normal file
View File

@ -0,0 +1,45 @@
/*
* ObjectInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CompoundMapObjectID.h"
VCMI_LIB_NAMESPACE_BEGIN
struct CompoundMapObjectID;
class CGObjectInstance;
struct DLL_LINKAGE ObjectInfo
{
ObjectInfo(si32 ID, si32 subID);
ObjectInfo(CompoundMapObjectID id);
ObjectInfo(const ObjectInfo & other);
ObjectInfo & operator=(const ObjectInfo & other);
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
si32 primaryID;
si32 secondaryID;
ui32 value = 0;
ui16 probability = 0;
ui32 maxPerZone = 1;
//ui32 maxPerMap; //unused
std::function<CGObjectInstance *()> generateObject;
std::function<void(CGObjectInstance *)> destroyObject;
void setAllTemplates(MapObjectID type, MapObjectSubID subtype);
void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
CompoundMapObjectID getCompoundID() const;
//bool matchesId(const CompoundMapObjectID & id) const;
};
VCMI_LIB_NAMESPACE_END

View File

@ -45,7 +45,6 @@ void ObjectDistributor::init()
void ObjectDistributor::distributeLimitedObjects()
{
ObjectInfo oi;
auto zones = map.getZones();
for (auto primaryID : VLC->objtypeh->knownObjects())
@ -81,6 +80,8 @@ void ObjectDistributor::distributeLimitedObjects()
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
for (auto& zone : matchingZones)
{
ObjectInfo oi(primaryID, secondaryID);
oi.generateObject = [cb=map.mapInstance->cb, primaryID, secondaryID]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(cb, nullptr);

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "TreasurePlacer.h"
#include "../CRmgTemplate.h"
#include "../CMapGenerator.h"
#include "../Functions.h"
#include "ObjectManager.h"
@ -24,6 +25,7 @@
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../../rewardable/Info.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapObjects/CGPandoraBox.h"
#include "../../mapObjects/CQuest.h"
@ -37,15 +39,29 @@
VCMI_LIB_NAMESPACE_BEGIN
ObjectInfo::ObjectInfo():
destroyObject([](CGObjectInstance * obj){})
{
}
void TreasurePlacer::process()
{
if (zone.getMaxTreasureValue() == 0)
{
//No treasures at all
return;
}
tierValues = generator.getConfig().pandoraCreatureValues;
// Add all native creatures
for(auto const & cre : VLC->creh->objects)
{
if(!cre->special && cre->getFaction() == zone.getTownType())
{
creatures.push_back(cre.get());
}
}
// Get default objects
addAllPossibleObjects();
// Override with custom objects
objects.patchWithZoneConfig(zone, this);
auto * m = zone.getModificator<ObjectManager>();
if(m)
createTreasures(*m);
@ -62,14 +78,37 @@ void TreasurePlacer::init()
void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
{
if (oi.templates.empty())
{
logGlobal->error("Attempt to add ObjectInfo with no templates! Value: %d", oi.value);
return;
}
if (!oi.generateObject)
{
logGlobal->error("Attempt to add ObjectInfo with no generateObject function! Value: %d", oi.value);
return;
}
if (!oi.maxPerZone)
{
logGlobal->warn("Attempt to add ObjectInfo with 0 maxPerZone! Value: %d", oi.value);
return;
}
RecursiveLock lock(externalAccessMutex);
possibleObjects.push_back(oi);
objects.addObject(oi);
}
void TreasurePlacer::addAllPossibleObjects()
{
ObjectInfo oi;
addCommonObjects();
addDwellings();
addPandoraBoxes();
addSeerHuts();
addPrisons();
addScrolls();
}
void TreasurePlacer::addCommonObjects()
{
for(auto primaryID : VLC->objtypeh->knownObjects())
{
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
@ -83,21 +122,31 @@ void TreasurePlacer::addAllPossibleObjects()
//Skip objects with per-map limit here
continue;
}
ObjectInfo oi(primaryID, secondaryID);
setBasicProperties(oi, CompoundMapObjectID(primaryID, secondaryID));
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
oi.setTemplates(primaryID, secondaryID, zone.getTerrainType());
oi.maxPerZone = rmgInfo.zoneLimit;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
}
void TreasurePlacer::setBasicProperties(ObjectInfo & oi, CompoundMapObjectID objid) const
{
oi.generateObject = [this, objid]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(objid)->create(map.mapInstance->cb, nullptr);
};
oi.setTemplates(objid.primaryID, objid.secondaryID, zone.getTerrainType());
}
void TreasurePlacer::addPrisons()
{
//Generate Prison on water only if it has a template
auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
if (!prisonTemplates.empty())
@ -119,7 +168,7 @@ void TreasurePlacer::addAllPossibleObjects()
size_t prisonsLeft = getMaxPrisons();
for (int i = prisonsLevels - 1; i >= 0; i--)
{
ObjectInfo oi; // Create new instance which will hold destructor operation
ObjectInfo oi(Obj::PRISON, 0); // Create new instance which will hold destructor operation
oi.value = generator.getConfig().prisonValues[i];
if (oi.value > zone.getMaxTreasureValue())
@ -157,22 +206,13 @@ void TreasurePlacer::addAllPossibleObjects()
addObjectToRandomPool(oi);
}
}
}
void TreasurePlacer::addDwellings()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
//all following objects are unlimited
oi.maxPerZone = std::numeric_limits<ui32>::max();
std::vector<const CCreature *> creatures; //native creatures for this zone
for(auto const & cre : VLC->creh->objects)
{
if(!cre->special && cre->getFaction() == zone.getTownType())
{
creatures.push_back(cre.get());
}
}
//dwellings
auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
@ -199,6 +239,9 @@ void TreasurePlacer::addAllPossibleObjects()
if(cre->getFaction() == zone.getTownType())
{
auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFaction()));
ObjectInfo oi(dwellingType, secondaryID);
setBasicProperties(oi, CompoundMapObjectID(dwellingType, secondaryID));
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
@ -208,13 +251,20 @@ void TreasurePlacer::addAllPossibleObjects()
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.setTemplates(dwellingType, secondaryID, zone.getTerrainType());
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
}
}
void TreasurePlacer::addScrolls()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
ObjectInfo oi(Obj::SPELL_SCROLL, 0);
for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
{
oi.generateObject = [i, this]() -> CGObjectInstance *
@ -239,7 +289,22 @@ void TreasurePlacer::addAllPossibleObjects()
addObjectToRandomPool(oi);
}
//pandora box with gold
}
void TreasurePlacer::addPandoraBoxes()
{
if(zone.getType() == ETemplateZoneType::WATER)
return;
addPandoraBoxesWithGold();
addPandoraBoxesWithExperience();
addPandoraBoxesWithCreatures();
addPandoraBoxesWithSpells();
}
void TreasurePlacer::addPandoraBoxesWithGold()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
for(int i = 1; i < 5; i++)
{
oi.generateObject = [this, i]() -> CGObjectInstance *
@ -260,8 +325,11 @@ void TreasurePlacer::addAllPossibleObjects()
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with experience
}
void TreasurePlacer::addPandoraBoxesWithExperience()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
for(int i = 1; i < 5; i++)
{
oi.generateObject = [this, i]() -> CGObjectInstance *
@ -282,49 +350,17 @@ void TreasurePlacer::addAllPossibleObjects()
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
//pandora box with creatures
const std::vector<int> & tierValues = generator.getConfig().pandoraCreatureValues;
auto creatureToCount = [tierValues](const CCreature * creature) -> int
{
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
return 0; //this box won't be generated
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
int actualTier = creature->getLevel() > tierValues.size() ?
tierValues.size() - 1 :
creature->getLevel() - 1;
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
if (creaturesAmount < 1)
{
return 0;
}
else if(creaturesAmount <= 5)
{
//No change
}
else if(creaturesAmount <= 12)
{
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
}
else if(creaturesAmount <= 50)
{
creaturesAmount = std::round(creaturesAmount / 5) * 5;
}
else
{
creaturesAmount = std::round(creaturesAmount / 10) * 10;
}
return static_cast<int>(creaturesAmount);
};
}
void TreasurePlacer::addPandoraBoxesWithCreatures()
{
for(auto * creature : creatures)
{
int creaturesAmount = creatureToCount(creature);
if(!creaturesAmount)
continue;
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
{
@ -339,12 +375,16 @@ void TreasurePlacer::addAllPossibleObjects()
return obj;
};
oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
oi.value = static_cast<ui32>((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) / 3);
oi.value = static_cast<ui32>(creature->getAIValue() * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount()));
oi.probability = 3;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
}
void TreasurePlacer::addPandoraBoxesWithSpells()
{
ObjectInfo oi(Obj::PANDORAS_BOX, 0);
//Pandora with 12 spells of certain level
for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
{
@ -441,9 +481,14 @@ void TreasurePlacer::addAllPossibleObjects()
oi.probability = 2;
if(!oi.templates.empty())
addObjectToRandomPool(oi);
}
void TreasurePlacer::addSeerHuts()
{
//Seer huts with creatures or generic rewards
ObjectInfo oi(Obj::SEER_HUT, 0);
if(zone.getConnectedZoneIds().size()) //Unlikely, but...
{
auto * qap = zone.getModificator<QuestArtifactPlacer>();
@ -588,12 +633,6 @@ void TreasurePlacer::addAllPossibleObjects()
}
}
size_t TreasurePlacer::getPossibleObjectsSize() const
{
RecursiveLock lock(externalAccessMutex);
return possibleObjects.size();
}
void TreasurePlacer::setMaxPrisons(size_t count)
{
RecursiveLock lock(externalAccessMutex);
@ -606,6 +645,40 @@ size_t TreasurePlacer::getMaxPrisons() const
return maxPrisons;
}
int TreasurePlacer::creatureToCount(const CCreature * creature) const
{
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
return 0; //this box won't be generated
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
int actualTier = creature->getLevel() > tierValues.size() ?
tierValues.size() - 1 :
creature->getLevel() - 1;
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
if (creaturesAmount < 1)
{
return 0;
}
else if(creaturesAmount <= 5)
{
//No change
}
else if(creaturesAmount <= 12)
{
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
}
else if(creaturesAmount <= 50)
{
creaturesAmount = std::round(creaturesAmount / 5) * 5;
}
else
{
creaturesAmount = std::round(creaturesAmount / 10) * 10;
}
return static_cast<int>(creaturesAmount);
};
bool TreasurePlacer::isGuardNeededForTreasure(int value)
{// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
@ -623,6 +696,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
bool hasLargeObject = false;
while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
{
// FIXME: Pointer might be invalidated after this
auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
if(!oi) //fail
break;
@ -674,12 +748,21 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
accessibleArea.add(int3());
}
auto * object = oi->generateObject();
if(oi->templates.empty())
CGObjectInstance * object = nullptr;
if (oi->generateObject)
{
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
oi->destroyObject(object);
delete object;
object = oi->generateObject();
if(oi->templates.empty())
{
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
oi->destroyObject(object);
delete object;
continue;
}
}
else
{
logGlobal->error("ObjectInfo has no generateObject function! Templates: %d", oi->templates.size());
continue;
}
@ -785,7 +868,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
ui32 maxVal = desiredValue - currentValue;
ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
for(ObjectInfo & oi : possibleObjects) //copy constructor turned out to be costly
for(ObjectInfo & oi : objects.getPossibleObjects()) //copy constructor turned out to be costly
{
if(oi.value > maxVal)
break; //this assumes values are sorted in ascending order
@ -859,24 +942,19 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
boost::sort(treasureInfo, valueComparator);
//sort treasures by ascending value so we can stop checking treasures with too high value
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
{
return oi1.value < oi2.value;
});
objects.sortPossibleObjects();
const size_t size = zone.area()->getTilesVector().size();
int totalDensity = 0;
// FIXME: No need to use iterator here
for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
{
std::vector<rmg::Object> treasures;
//discard objects with too high value to be ever placed
vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
{
return oi.value > t->max;
});
objects.discardObjectsAboveValue(t->max);
totalDensity += t->density;
@ -895,7 +973,11 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
continue;
}
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0,
[](int v, const ObjectInfo* oi)
{
return v + oi->value;
});
const ui32 maxPileGenerationAttempts = 2;
for (ui32 attempt = 0; attempt < maxPileGenerationAttempts; attempt++)
@ -1016,13 +1098,222 @@ char TreasurePlacer::dump(const int3 & t)
return Modificator::dump(t);
}
void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
void TreasurePlacer::ObjectPool::addObject(const ObjectInfo & info)
{
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
if(!templHandler)
return;
templates = templHandler->getTemplates(terrainType);
possibleObjects.push_back(info);
}
void TreasurePlacer::ObjectPool::updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info)
{
/*
Handle separately:
- Dwellings
- Prisons
- Seer huts (quests)
- Pandora Boxes
*/
// FIXME: This will drop all templates
customObjects.insert(std::make_pair(CompoundMapObjectID(id, subid), info));
}
void TreasurePlacer::ObjectPool::patchWithZoneConfig(const Zone & zone, TreasurePlacer * tp)
{
// FIXME: Wycina wszystkie obiekty poza pandorami i dwellami :?
// Copy standard objects if they are not already modified
/*
for (const auto & object : possibleObjects)
{
for (const auto & templ : object.templates)
{
// FIXME: Objects with same temmplates (Pandora boxes) are not added
CompoundMapObjectID key(templ->id, templ->subid);
if (!vstd::contains(customObjects, key))
{
customObjects[key] = object;
}
}
}
*/
auto bannedObjectCategories = zone.getBannedObjectCategories();
auto categoriesSet = std::unordered_set<ObjectConfig::EObjectCategory>(bannedObjectCategories.begin(), bannedObjectCategories.end());
if (categoriesSet.count(ObjectConfig::EObjectCategory::ALL))
{
possibleObjects.clear();
}
else
{
vstd::erase_if(possibleObjects, [this, &categoriesSet](const ObjectInfo & oi) -> bool
{
auto category = getObjectCategory(oi.getCompoundID());
if (categoriesSet.count(category))
{
logGlobal->info("Removing object %s from possible objects", oi.templates.front()->stringID);
return true;
}
return false;
});
auto bannedObjects = zone.getBannedObjects();
auto bannedObjectsSet = std::set<CompoundMapObjectID>(bannedObjects.begin(), bannedObjects.end());
vstd::erase_if(possibleObjects, [&bannedObjectsSet](const ObjectInfo & object)
{
for (const auto & templ : object.templates)
{
CompoundMapObjectID key = object.getCompoundID();
if (bannedObjectsSet.count(key))
{
// FIXME: Stopped working, nothing is banned
logGlobal->info("Banning object %s from possible objects", templ->stringID);
return true;
}
}
return false;
});
}
auto configuredObjects = zone.getConfiguredObjects();
// FIXME: Access TreasurePlacer from ObjectPool
for (auto & object : configuredObjects)
{
tp->setBasicProperties(object, object.getCompoundID());
addObject(object);
logGlobal->info("Added custom object of type %d.%d", object.primaryID, object.secondaryID);
}
// TODO: Overwrite or add to possibleObjects
// FIXME: Protect with mutex as well?
/*
for (const auto & customObject : customObjects)
{
addObject(customObject.second);
}
*/
// TODO: Consider adding custom Pandora boxes with arbitrary content
}
std::vector<ObjectInfo> & TreasurePlacer::ObjectPool::getPossibleObjects()
{
return possibleObjects;
}
void TreasurePlacer::ObjectPool::sortPossibleObjects()
{
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
{
return oi1.value < oi2.value;
});
}
void TreasurePlacer::ObjectPool::discardObjectsAboveValue(ui32 value)
{
vstd::erase_if(possibleObjects, [value](const ObjectInfo& oi) -> bool
{
return oi.value > value;
});
}
ObjectConfig::EObjectCategory TreasurePlacer::ObjectPool::getObjectCategory(CompoundMapObjectID id)
{
auto name = VLC->objtypeh->getObjectHandlerName(id.primaryID);
if (name == "configurable")
{
auto handler = VLC->objtypeh->getHandlerFor(id.primaryID, id.secondaryID);
if (!handler)
{
return ObjectConfig::EObjectCategory::NONE;
}
auto temp = handler->getTemplates().front();
auto info = handler->getObjectInfo(temp);
if (info->hasGuards())
{
return ObjectConfig::EObjectCategory::CREATURE_BANK;
}
else if (info->givesResources())
{
return ObjectConfig::EObjectCategory::RESOURCE;
}
else if (info->givesArtifacts())
{
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
}
else if (info->givesBonuses())
{
return ObjectConfig::EObjectCategory::BONUS;
}
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "dwelling" || name == "randomDwelling")
{
// TODO: Special handling for different tiers
return ObjectConfig::EObjectCategory::DWELLING;
}
else if (name == "bank")
return ObjectConfig::EObjectCategory::CREATURE_BANK;
else if (name == "market")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "hillFort")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "resource" || name == "randomResource")
return ObjectConfig::EObjectCategory::RESOURCE;
else if (name == "randomArtifact") //"artifact"
return ObjectConfig::EObjectCategory::RANDOM_ARTIFACT;
else if (name == "artifact")
{
if (id.primaryID == Obj::SPELL_SCROLL ) // randomArtifactTreasure
{
return ObjectConfig::EObjectCategory::SPELL_SCROLL;
}
else
{
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
}
}
else if (name == "denOfThieves")
return ObjectConfig::EObjectCategory::OTHER;
else if (name == "lighthouse")
{
return ObjectConfig::EObjectCategory::BONUS;
}
else if (name == "magi")
{
// TODO: By default, both eye and hut are banned in every zone
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "mine")
return ObjectConfig::EObjectCategory::RESOURCE_GENERATOR;
else if (name == "pandora")
return ObjectConfig::EObjectCategory::PANDORAS_BOX;
else if (name == "prison")
{
// TODO: Prisons should be configurable
return ObjectConfig::EObjectCategory::OTHER;
}
else if (name == "questArtifact")
{
// TODO: There are no dedicated quest artifacts, needs extra logic
return ObjectConfig::EObjectCategory::QUEST_ARTIFACT;
}
else if (name == "seerHut")
{
return ObjectConfig::EObjectCategory::SEER_HUT;
}
else if (name == "siren")
return ObjectConfig::EObjectCategory::BONUS;
else if (name == "obelisk")
return ObjectConfig::EObjectCategory::OTHER;
// TODO: ObjectConfig::EObjectCategory::SPELL_SCROLL
// Not interesting for us
return ObjectConfig::EObjectCategory::NONE;
}
VCMI_LIB_NAMESPACE_END

View File

@ -9,6 +9,8 @@
*/
#pragma once
#include "../ObjectInfo.h"
#include "../Zone.h"
#include "../../mapObjects/ObjectTemplate.h"
@ -18,21 +20,7 @@ class CGObjectInstance;
class ObjectManager;
class RmgMap;
class CMapGenerator;
struct ObjectInfo
{
ObjectInfo();
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
ui32 value = 0;
ui16 probability = 0;
ui32 maxPerZone = 1;
//ui32 maxPerMap; //unused
std::function<CGObjectInstance *()> generateObject;
std::function<void(CGObjectInstance *)> destroyObject;
void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
};
class ObjectConfig;
class TreasurePlacer: public Modificator
{
@ -45,11 +33,27 @@ public:
void createTreasures(ObjectManager & manager);
void addObjectToRandomPool(const ObjectInfo& oi);
void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
void setBasicProperties(ObjectInfo & oi, CompoundMapObjectID objid) const;
// TODO: Can be defaulted to addAllPossibleObjects, but then each object will need to be configured
void addCommonObjects();
void addDwellings();
void addPandoraBoxes();
void addPandoraBoxesWithGold();
void addPandoraBoxesWithExperience();
void addPandoraBoxesWithCreatures();
void addPandoraBoxesWithSpells();
void addSeerHuts();
void addPrisons();
void addScrolls();
void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
// TODO: Read custom object config from zone file
/// Get all objects for this terrain
size_t getPossibleObjectsSize() const;
void setMaxPrisons(size_t count);
size_t getMaxPrisons() const;
int creatureToCount(const CCreature * creature) const;
protected:
bool isGuardNeededForTreasure(int value);
@ -59,7 +63,26 @@ protected:
rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
protected:
std::vector<ObjectInfo> possibleObjects;
class ObjectPool
{
public:
void addObject(const ObjectInfo & info);
void updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info);
std::vector<ObjectInfo> & getPossibleObjects();
void patchWithZoneConfig(const Zone & zone, TreasurePlacer * tp);
void sortPossibleObjects();
void discardObjectsAboveValue(ui32 value);
ObjectConfig::EObjectCategory getObjectCategory(CompoundMapObjectID id);
private:
std::vector<ObjectInfo> possibleObjects;
std::map<CompoundMapObjectID, ObjectInfo> customObjects;
} objects;
// TODO: Need to nagivate and update these
int minGuardedValue = 0;
rmg::Area treasureArea;
@ -67,6 +90,9 @@ protected:
rmg::Area guards;
size_t maxPrisons;
std::vector<const CCreature *> creatures; //native creatures for this zone
std::vector<int> tierValues;
};
VCMI_LIB_NAMESPACE_END

View File

@ -197,7 +197,7 @@ EffectTarget UnitEffect::transformTargetByChain(const Mechanics * m, const Targe
auto possibleTargets = m->battle()->battleGetUnitsIf([&](const battle::Unit * unit) -> bool
{
return isValidTarget(m, unit);
return isReceptive(m, unit) && isValidTarget(m, unit);
});
for(const auto *unit : possibleTargets)

View File

@ -2052,22 +2052,22 @@
<message>
<location filename="../windownewmap.ui" line="713"/>
<source>Roads</source>
<translation type="unfinished">Estradas</translation>
<translation>Estradas</translation>
</message>
<message>
<location filename="../windownewmap.ui" line="728"/>
<source>Dirt</source>
<translation type="unfinished"></translation>
<translation>Terra</translation>
</message>
<message>
<location filename="../windownewmap.ui" line="748"/>
<source>Gravel</source>
<translation type="unfinished"></translation>
<translation>Cascalho</translation>
</message>
<message>
<location filename="../windownewmap.ui" line="768"/>
<source>Cobblestone</source>
<translation type="unfinished"></translation>
<translation>Paralelepípedo</translation>
</message>
<message>
<location filename="../windownewmap.ui" line="813"/>

View File

@ -1194,7 +1194,7 @@ void CGameHandler::visitCastleObjects(const CGTownInstance * t, std::vector<cons
for (auto & building : t->rewardableBuildings)
{
if (!t->town->buildings.at(building.first)->manualHeroVisit)
if (!t->town->buildings.at(building.first)->manualHeroVisit && t->hasBuilt(building.first))
buildingsToVisit.push_back(building.first);
}
@ -2718,15 +2718,15 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
// Second, find the necessary artifacts for the costume
for(const auto & artPos : costumeArtMap)
{
if(const auto availableArts = artFittingSet.getAllArtPositions(artPos.second, false, false, false); !availableArts.empty())
if(const auto slot = artFittingSet.getArtPos(artPos.second, false, false); slot != ArtifactPosition::PRE_FIRST)
{
bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots
{
artSet->getArtPos(artFittingSet.getArt(availableArts.front())),
artSet->getArtPos(artFittingSet.getArt(slot)),
artPos.first
});
artFittingSet.removeArtifact(availableArts.front());
if(ArtifactUtils::isSlotBackpack(availableArts.front()))
artFittingSet.removeArtifact(slot);
if(ArtifactUtils::isSlotBackpack(slot))
estimateBackpackSize--;
}
}
@ -3757,9 +3757,10 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
}
}
bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
bool CGameHandler::putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble)
{
assert(art && art->artType);
const auto artInst = getArtInstance(id);
assert(artInst && artInst->artType);
ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
dst.creature = al.creature;
auto putTo = getArtSet(al);
@ -3767,11 +3768,11 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
{
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, artInst->getTypeId());
}
else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
{
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, artInst->getTypeId());
}
else
{
@ -3786,10 +3787,9 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
askAssemble = false;
}
if(art->canBePutAt(putTo, dst.slot))
if(artInst->canBePutAt(putTo, dst.slot))
{
PutArtifact pa(dst, askAssemble.value());
pa.art = art;
PutArtifact pa(id, dst, askAssemble.value());
sendAndApply(&pa);
return true;
}

View File

@ -136,7 +136,7 @@ public:
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override;
void removeArtifact(const ArtifactLocation &al) override;
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;

View File

@ -72,7 +72,7 @@ public:
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}