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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-15 20:03:15 +02:00

Updated changelog to inlude all notable changes

This commit is contained in:
Ivan Savenko
2014-09-21 22:20:39 +03:00
parent 0b6d94f113
commit 3f7ddd719b

View File

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0.96 0> 0.next
GENERAL:
* VCMI can now be compiled with SDL2
* Better upscaling when running in fullscreen mode.
* Non-latin characters can now be entered in chat window or used for save names.
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows, OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
RANDOM MAP GENERATOR:
* Fixed major crash on removing objects
LAUNCHER:
* Implemented switch to disable intro movies in game