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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

cieniowanie i drobne poprawki

zawiera drobny błąd wyświetlania cienia (walnięta funkcja do flipowania)
This commit is contained in:
mateuszb
2007-06-25 14:55:45 +00:00
parent 21112b0023
commit 4075ab1b92
10 changed files with 422 additions and 39 deletions

View File

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "SDL_Extensions.h"
#include "SDL_TTF.h"
#include <iostream>
extern SDL_Surface * ekran;
extern SDL_Color tytulowy, tlo, zwykly ;
bool isItIn(const SDL_Rect * rect, int x, int y)
@ -42,7 +43,7 @@ void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=ty
SDL_UpdateRect(dst,x,y,temp->w,temp->h);
SDL_FreeSurface(temp);
}
void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC)
void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
{
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
@ -63,10 +64,11 @@ void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G,
///**************/
///Reverses the toRot surface by the vertical axis
///**************/
SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
@ -75,11 +77,11 @@ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
}
else
{
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
}
}
}
@ -91,6 +93,7 @@ SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
@ -120,6 +123,7 @@ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
@ -148,6 +152,7 @@ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
{
SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
for(int i=0; i<ret->w; ++i)
{
for(int j=0; j<ret->h; ++j)
@ -207,7 +212,7 @@ SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
return cursor;
}
Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y)
Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
@ -215,7 +220,12 @@ Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y)
switch(bpp) {
case 1:
return *p;
if(colorByte)
{
return colorToUint32(surface->format->palette->colors+(*p));
}
else
return *p;
case 2:
return *(Uint16 *)p;
@ -232,4 +242,70 @@ Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y)
default:
return 0; /* shouldn't happen, but avoids warnings */
}
}
}
SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
{
Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
//SDL_SetColorKey(src, SDL_SRCCOLORKEY, trans);
/*SDL_SetColorKey(src, 0, trans);
src = SDL_ConvertSurface(src, ekran->format, ekran->flags);
for(int i=0; i<src->w; ++i)
{
for(int j=0; j<src->h; ++j)
{
Uint8 cr, cg, cb, ca;
SDL_GetRGBA(SDL_GetPixel(src, i, j), src->format, &cr, &cg, &cb, &ca);
if(cr == 255 && cb == 255)
{
Uint32 aaaa=src->format->Amask;
Uint32 aaab=src->format->Bmask;
Uint32 aaag=src->format->Gmask;
Uint32 aaar=src->format->Rmask;
Uint32 put = cg << 24 | cr << 16 | ca << 8 | cb;
SDL_Rect rrr = genRect(1, 1, i, j);
SDL_FillRect(src, &rrr, put);
}
}
}*/
//SDL_UpdateRect(src, 0, 0, src->w, src->h);
SDL_SetColorKey(src, 0, trans);
src->flags|=SDL_SRCALPHA;
if(src->format->BitsPerPixel == 8)
{
for(int yy=0; yy<src->format->palette->ncolors; ++yy)
{
SDL_Color cur = *(src->format->palette->colors+yy);
if(cur.r == 255 && cur.b == 255)
{
SDL_Color shadow;
shadow.b = shadow.g = shadow.r = 0;
shadow.unused = cur.g + 25; //25 is a scalable constans to make it nicer
SDL_SetColors(src, &shadow, yy, 1);
}
if(cur.g == 255 && cur.b == 255)
{
SDL_Color transp;
transp.b = transp.g = transp.r = 0;
transp.unused = 255;
SDL_SetColors(src, &transp, yy, 1);
}
}
}
SDL_UpdateRect(src, 0, 0, src->w, src->h);
return src;
}
Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
{
Uint32 ret = 0;
ret+=color->unused;
ret*=256;
ret+=color->b;
ret*=256;
ret+=color->g;
ret*=256;
ret+=color->r;
return ret;
}