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Reduce memory usage of adventure map
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@ -102,7 +102,7 @@ int3 MapViewModel::getTileAtPoint(const Point & position) const
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Point MapViewModel::getCacheDimensionsPixels() const
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{
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return getTilesVisibleDimensions() * getSingleTileSizeUpperLimit();
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return getPixelsVisibleDimensions() + getSingleTileSizeUpperLimit() * 2;
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}
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Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
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