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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Finalization of refactoring:

- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
This commit is contained in:
Ivan Savenko
2023-01-18 23:56:01 +02:00
parent 05a1d7c6e3
commit 47c1803c42
41 changed files with 154 additions and 193 deletions

View File

@@ -16,48 +16,27 @@ VCMI_LIB_NAMESPACE_BEGIN
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
if(json["graphics"].getType() == JsonNode::JsonType::DATA_STRING)
info->graphics = json["graphics"].String();
info->icon = json["icon"].String();
info->name = json["name"].String();
for(auto b : json["bonuses"].Vector())
{
info->graphics = json["graphics"].String();
}
if(json["icon"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->icon = json["icon"].String();
}
if(json["name"].getType() == JsonNode::JsonType::DATA_STRING)
{
info->name = json["name"].String();
}
if(json["bonuses"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto b : json["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
bonus->source = Bonus::TERRAIN_OVERLAY;
bonus->sid = info->getIndex();
bonus->duration = Bonus::ONE_BATTLE;
info->bonuses.push_back(bonus);
}
}
if(json["isSpecial"].getType() == JsonNode::JsonType::DATA_BOOL)
{
info->isSpecial = json["isSpecial"].Bool();
}
if(json["impassableHexes"].getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.push_back(BattleHex(node.Integer()));
auto bonus = JsonUtils::parseBonus(b);
bonus->source = Bonus::TERRAIN_OVERLAY;
bonus->sid = info->getIndex();
bonus->duration = Bonus::ONE_BATTLE;
info->bonuses.push_back(bonus);
}
info->isSpecial = json["isSpecial"].Bool();
for(auto node : json["impassableHexes"].Vector())
info->impassableHexes.push_back(BattleHex(node.Integer()));
return info;
}
@@ -89,14 +68,19 @@ int32_t BattleFieldInfo::getIconIndex() const
return iconIndex;
}
const std::string & BattleFieldInfo::getName() const
std::string BattleFieldInfo::getJsonKey() const
{
return identifier;
}
std::string BattleFieldInfo::getNameTextID() const
{
return name;
}
const std::string & BattleFieldInfo::getJsonKey() const
std::string BattleFieldInfo::getNameTranslated() const
{
return identifier;
return name; // TODO?
}
void BattleFieldInfo::registerIcons(const IconRegistar & cb) const