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https://github.com/vcmi/vcmi.git
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Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods - Entity interface no longer has getName method - removed (most) usages of normalizeIndentifier workaround method - all moddable objects have identifier in form of mod:name - all moddable object register strings in form of mod.type.name
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@@ -33,14 +33,9 @@ int32_t CCreature::getIconIndex() const
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return iconIndex;
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}
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const std::string & CCreature::getName() const
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std::string CCreature::getJsonKey() const
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{
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return identifier;
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}
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const std::string & CCreature::getJsonKey() const
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{
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return identifier;
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return modScope + ':' + identifier;;
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}
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void CCreature::registerIcons(const IconRegistar & cb) const
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@@ -598,6 +593,9 @@ std::vector<JsonNode> CCreatureHandler::loadLegacyData(size_t dataSize)
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CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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auto cre = new CCreature();
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if(node["hasDoubleWeek"].Bool())
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@@ -607,6 +605,7 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
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cre->idNumber = CreatureID(index);
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cre->iconIndex = cre->getIndex() + 2;
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cre->identifier = identifier;
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cre->modScope = scope;
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JsonDeserializer handler(nullptr, node);
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cre->serializeJson(handler);
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