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https://github.com/vcmi/vcmi.git
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Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods - Entity interface no longer has getName method - removed (most) usages of normalizeIndentifier workaround method - all moddable objects have identifier in form of mod:name - all moddable object register strings in form of mod.type.name
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@@ -54,11 +54,6 @@ int32_t CSkill::getIconIndex() const
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return getIndex(); //TODO: actual value with skill level
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}
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const std::string & CSkill::getName() const
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{
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return identifier;
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}
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std::string CSkill::getNameTextID() const
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{
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TextIdentifier id("skill", modScope, identifier, "name");
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@@ -70,9 +65,9 @@ std::string CSkill::getNameTranslated() const
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return VLC->generaltexth->translate(getNameTextID());
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}
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const std::string & CSkill::getJsonKey() const
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std::string CSkill::getJsonKey() const
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{
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return identifier;
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return modScope + ':' + identifier;;
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}
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std::string CSkill::getDescriptionTextID(int level) const
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@@ -210,7 +205,11 @@ const std::vector<std::string> & CSkillHandler::getTypeNames() const
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CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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assert(!scope.empty());
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CSkill * skill = new CSkill(SecondarySkill((si32)index), identifier);
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skill->modScope = scope;
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VLC->generaltexth->registerString(skill->getNameTextID(), json["name"].String());
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switch(json["gainChance"].getType())
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