mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Play sound when receiving message, not just on sending ours
This commit is contained in:
@ -104,6 +104,7 @@ void CInGameConsole::print(const std::string & txt)
|
|||||||
}
|
}
|
||||||
|
|
||||||
GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
|
GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
|
||||||
|
CCS->soundh->playSound("CHAT");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CInGameConsole::keyPressed (EShortcut key)
|
void CInGameConsole::keyPressed (EShortcut key)
|
||||||
@ -134,11 +135,6 @@ void CInGameConsole::keyPressed (EShortcut key)
|
|||||||
{
|
{
|
||||||
bool anyTextExceptCaret = enteredText.size() > 1;
|
bool anyTextExceptCaret = enteredText.size() > 1;
|
||||||
endEnteringText(anyTextExceptCaret);
|
endEnteringText(anyTextExceptCaret);
|
||||||
|
|
||||||
if(anyTextExceptCaret)
|
|
||||||
{
|
|
||||||
CCS->soundh->playSound("CHAT");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -4980,12 +4980,6 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
|||||||
{
|
{
|
||||||
bool cheated = false;
|
bool cheated = false;
|
||||||
|
|
||||||
if(!getPlayerSettings(player)->isControlledByAI())
|
|
||||||
{
|
|
||||||
PlayerMessageClient temp_message(player, message);
|
|
||||||
sendAndApply(&temp_message);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::string> words;
|
std::vector<std::string> words;
|
||||||
boost::split(words, message, boost::is_any_of(" "));
|
boost::split(words, message, boost::is_any_of(" "));
|
||||||
|
|
||||||
@ -5106,6 +5100,14 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
|
|||||||
if(!player.isSpectator())
|
if(!player.isSpectator())
|
||||||
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
|
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(!getPlayerSettings(player)->isControlledByAI())
|
||||||
|
{
|
||||||
|
PlayerMessageClient temp_message(player, message);
|
||||||
|
sendAndApply(&temp_message);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameHandler::makeCustomAction(BattleAction & ba)
|
bool CGameHandler::makeCustomAction(BattleAction & ba)
|
||||||
|
Reference in New Issue
Block a user