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https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Replace few more pointers with references, remove manual delete call
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@@ -457,20 +457,20 @@ void CGameHandler::handleClientDisconnection(std::shared_ptr<CConnection> c)
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}
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}
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void CGameHandler::handleReceivedPack(CPackForServer * pack)
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void CGameHandler::handleReceivedPack(CPackForServer & pack)
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{
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//prepare struct informing that action was applied
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auto sendPackageResponse = [&](bool successfullyApplied)
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{
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PackageApplied applied;
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applied.player = pack->player;
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applied.player = pack.player;
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applied.result = successfullyApplied;
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applied.packType = CTypeList::getInstance().getTypeID(pack);
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applied.requestID = pack->requestID;
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pack->c->sendPack(applied);
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applied.packType = CTypeList::getInstance().getTypeID(&pack);
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applied.requestID = pack.requestID;
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pack.c->sendPack(applied);
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};
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if(isBlockedByQueries(pack, pack->player))
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if(isBlockedByQueries(&pack, pack.player))
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{
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sendPackageResponse(false);
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}
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@@ -480,7 +480,7 @@ void CGameHandler::handleReceivedPack(CPackForServer * pack)
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try
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{
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ApplyGhNetPackVisitor applier(*this);
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pack->visit(applier);
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pack.visit(applier);
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result = applier.getResult();
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}
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catch(ExceptionNotAllowedAction &)
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@@ -489,14 +489,13 @@ void CGameHandler::handleReceivedPack(CPackForServer * pack)
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}
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if(result)
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logGlobal->trace("Message %s successfully applied!", typeid(*pack).name());
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logGlobal->trace("Message %s successfully applied!", typeid(pack).name());
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else
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complain((boost::format("Got false in applying %s... that request must have been fishy!")
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% typeid(*pack).name()).str());
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% typeid(pack).name()).str());
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sendPackageResponse(true);
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}
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vstd::clear_pointer(pack);
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}
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CGameHandler::CGameHandler(CVCMIServer * lobby)
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@@ -194,7 +194,7 @@ public:
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void init(StartInfo *si, Load::ProgressAccumulator & progressTracking);
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void handleClientDisconnection(std::shared_ptr<CConnection> c);
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void handleReceivedPack(CPackForServer * pack);
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void handleReceivedPack(CPackForServer & pack);
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bool hasPlayerAt(PlayerColor player, std::shared_ptr<CConnection> c) const;
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bool hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const;
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@@ -55,7 +55,7 @@ public:
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void visitForServer(CPackForServer & serverPack) override
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{
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if (gh)
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gh->handleReceivedPack(&serverPack);
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gh->handleReceivedPack(serverPack);
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else
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logNetwork->error("Received pack for game server while in lobby!");
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}
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