mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
Artifact related code refactoring part2 (client CArtifactHolder)
This commit is contained in:
commit
4aa232a60a
@ -85,6 +85,12 @@ set(client_SRCS
|
||||
widgets/MiscWidgets.cpp
|
||||
widgets/ObjectLists.cpp
|
||||
widgets/TextControls.cpp
|
||||
widgets/CArtifactsOfHeroBase.cpp
|
||||
widgets/CArtifactsOfHeroMain.cpp
|
||||
widgets/CArtifactsOfHeroKingdom.cpp
|
||||
widgets/CArtifactsOfHeroAltar.cpp
|
||||
widgets/CArtifactsOfHeroMarket.cpp
|
||||
widgets/CWindowWithArtifacts.cpp
|
||||
|
||||
windows/CCastleInterface.cpp
|
||||
windows/CCreatureWindow.cpp
|
||||
@ -214,6 +220,12 @@ set(client_HEADERS
|
||||
widgets/MiscWidgets.h
|
||||
widgets/ObjectLists.h
|
||||
widgets/TextControls.h
|
||||
widgets/CArtifactsOfHeroBase.h
|
||||
widgets/CArtifactsOfHeroMain.h
|
||||
widgets/CArtifactsOfHeroKingdom.h
|
||||
widgets/CArtifactsOfHeroAltar.h
|
||||
widgets/CArtifactsOfHeroMarket.h
|
||||
widgets/CWindowWithArtifacts.h
|
||||
|
||||
windows/CCastleInterface.h
|
||||
windows/CCreatureWindow.h
|
||||
|
@ -1792,7 +1792,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
|
||||
al.slot.num);
|
||||
return;
|
||||
}
|
||||
CHeroArtPlace::askToAssemble(hero, al.slot);
|
||||
ArtifactUtilsClient::askToAssemble(hero, al.slot);
|
||||
}
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -14,37 +14,38 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
class CArtifactSet;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHero;
|
||||
class CAnimImage;
|
||||
class CButton;
|
||||
|
||||
class CArtifactHolder
|
||||
{
|
||||
public:
|
||||
CArtifactHolder();
|
||||
|
||||
virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
|
||||
virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw)=0;
|
||||
virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
|
||||
virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
|
||||
virtual void artifactRemoved(const ArtifactLocation & artLoc)=0;
|
||||
virtual void artifactMoved(const ArtifactLocation & artLoc, const ArtifactLocation & destLoc, bool withRedraw)=0;
|
||||
virtual void artifactDisassembled(const ArtifactLocation & artLoc)=0;
|
||||
virtual void artifactAssembled(const ArtifactLocation & artLoc)=0;
|
||||
};
|
||||
|
||||
class CArtPlace : public LRClickableAreaWTextComp
|
||||
{
|
||||
protected:
|
||||
std::shared_ptr<CAnimImage> image;
|
||||
virtual void createImage()=0;
|
||||
public:
|
||||
const CArtifactInstance * ourArt; // should be changed only with setArtifact()
|
||||
const CArtifactInstance * ourArt;
|
||||
|
||||
void setInternals(const CArtifactInstance * artInst);
|
||||
virtual void createImage()=0;
|
||||
|
||||
public:
|
||||
CArtPlace(Point position, const CArtifactInstance * Art = nullptr);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
const CArtifactInstance * getArt();
|
||||
|
||||
virtual void setArtifact(const CArtifactInstance *art)=0;
|
||||
virtual void setArtifact(const CArtifactInstance * art)=0;
|
||||
};
|
||||
|
||||
class CCommanderArtPlace : public CArtPlace
|
||||
@ -55,138 +56,44 @@ protected:
|
||||
|
||||
void createImage() override;
|
||||
void returnArtToHeroCallback();
|
||||
|
||||
public:
|
||||
CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot, const CArtifactInstance * Art = nullptr);
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
|
||||
virtual void setArtifact(const CArtifactInstance * art) override;
|
||||
|
||||
void setArtifact(const CArtifactInstance * art) override;
|
||||
};
|
||||
|
||||
/// Artifacts can be placed there. Gets shown at the hero window
|
||||
class CHeroArtPlace: public CArtPlace
|
||||
{
|
||||
std::shared_ptr<CAnimImage> selection;
|
||||
|
||||
void createImage() override;
|
||||
|
||||
public:
|
||||
// consider these members as const - change them only with appropriate methods e.g. lockSlot()
|
||||
bool locked;
|
||||
bool picked;
|
||||
bool marked;
|
||||
using ClickHandler = std::function<void(CHeroArtPlace&)>;
|
||||
|
||||
ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
|
||||
|
||||
CArtifactsOfHero * ourOwner;
|
||||
ArtifactPosition slot;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CHeroArtPlace(Point position, const CArtifactInstance * Art = nullptr);
|
||||
|
||||
void lockSlot(bool on);
|
||||
void pickSlot(bool on);
|
||||
bool isLocked();
|
||||
void selectSlot(bool on);
|
||||
|
||||
bool isMarked() const;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void select();
|
||||
void showAll(SDL_Surface * to) override;
|
||||
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
|
||||
void setArtifact(const CArtifactInstance * art) override;
|
||||
void addCombinedArtInfo(std::map<const CArtifact*, int> & arts);
|
||||
|
||||
void setMeAsDest(bool backpackAsVoid = true);
|
||||
void setArtifact(const CArtifactInstance *art) override;
|
||||
static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
|
||||
static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
|
||||
protected:
|
||||
std::shared_ptr<CAnimImage> selection;
|
||||
bool locked;
|
||||
bool marked;
|
||||
|
||||
void createImage() override;
|
||||
};
|
||||
|
||||
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
|
||||
class CArtifactsOfHero : public CIntObject
|
||||
namespace ArtifactUtilsClient
|
||||
{
|
||||
public:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
|
||||
struct SCommonPart
|
||||
{
|
||||
struct Artpos
|
||||
{
|
||||
ArtifactPosition slotID;
|
||||
const CArtifactsOfHero *AOH;
|
||||
const CArtifactInstance *art;
|
||||
|
||||
void clear();
|
||||
void setTo(const CHeroArtPlace *place, bool dontTakeBackpack);
|
||||
bool valid();
|
||||
bool operator==(const ArtifactLocation &al) const;
|
||||
} src, dst;
|
||||
|
||||
std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
|
||||
|
||||
void reset();
|
||||
};
|
||||
std::shared_ptr<SCommonPart> commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
|
||||
|
||||
std::shared_ptr<CButton> leftArtRoll;
|
||||
std::shared_ptr<CButton> rightArtRoll;
|
||||
bool allowedAssembling;
|
||||
|
||||
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
|
||||
std::function<void(CHeroArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
|
||||
|
||||
void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
|
||||
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst, bool withUIUpdate);
|
||||
void artifactRemoved(const ArtifactLocation &al);
|
||||
void artifactUpdateSlots(const ArtifactLocation &al);
|
||||
ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
|
||||
|
||||
void setHero(const CGHeroInstance * hero);
|
||||
const CGHeroInstance *getHero() const;
|
||||
void dispose(); //free resources not needed after closing windows and reset state
|
||||
void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
|
||||
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
void safeRedraw();
|
||||
void markPossibleSlots(const CArtifactInstance * art, bool withRedraw = false);
|
||||
void unmarkSlots(bool withRedraw = false); //unmarks slots in all visible AOHs
|
||||
void unmarkLocalSlots(bool withRedraw = false); //unmarks slots in that particular AOH
|
||||
void updateWornSlots(bool redrawParent = false);
|
||||
void updateBackpackSlots(bool redrawParent = false);
|
||||
|
||||
void updateSlot(ArtifactPosition i);
|
||||
|
||||
CArtifactsOfHero(const Point& position, bool createCommonPart = false);
|
||||
//Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
|
||||
CArtifactsOfHero(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll, bool createCommonPart = false);
|
||||
~CArtifactsOfHero();
|
||||
void updateParentWindow();
|
||||
friend class CHeroArtPlace;
|
||||
|
||||
private:
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
|
||||
ArtPlaceMap artWorn;
|
||||
|
||||
std::vector<ArtPlacePtr> backpack; //hero's visible backpack (only 5 elements!)
|
||||
int backpackPos; //number of first art visible in backpack (in hero's vector)
|
||||
|
||||
void eraseSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
|
||||
void setSlotData(ArtPlacePtr artPlace, ArtifactPosition slotID);
|
||||
};
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
std::vector<std::weak_ptr<CArtifactsOfHero>> artSets;
|
||||
public:
|
||||
void addSet(std::shared_ptr<CArtifactsOfHero> artSet);
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> getCommonPart();
|
||||
|
||||
void artifactRemoved(const ArtifactLocation &artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation &artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation &artLoc) override;
|
||||
};
|
||||
bool askToAssemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
bool askToDisassemble(const CGHeroInstance * hero, const ArtifactPosition & slot);
|
||||
}
|
||||
|
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
109
client/widgets/CArtifactsOfHeroAltar.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
|
||||
: visibleArtSet(ArtBearer::ArtBearer::HERO)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
if(hero)
|
||||
{
|
||||
visibleArtSet.artifactsWorn = hero->artifactsWorn;
|
||||
visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
|
||||
CArtifactsOfHeroBase::setHero(hero);
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(const auto art = artPlace.getArt())
|
||||
{
|
||||
pickedArtFromSlot = artPlace.slot;
|
||||
artPlace.setArtifact(nullptr);
|
||||
deleteFromVisible(art);
|
||||
if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
|
||||
pickedArtFromSlot = curHero->getSlotByInstance(art);
|
||||
assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, pickedArtFromSlot), ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
assert(pickedArtInst);
|
||||
visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
|
||||
{
|
||||
assert(!curHero->getSlot(pickedArtFromSlot)->getArt());
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, slot), ArtifactLocation(curHero, pickedArtFromSlot));
|
||||
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
|
||||
{
|
||||
const auto slot = visibleArtSet.getSlotByInstance(artInst);
|
||||
visibleArtSet.removeArtifact(slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
scrollBackpackForArtSet(0, visibleArtSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artInst->canBeDisassembled())
|
||||
{
|
||||
for(const auto part : dynamic_cast<const CCombinedArtifactInstance*>(artInst)->constituentsInfo)
|
||||
{
|
||||
if(part.slot != ArtifactPosition::PRE_FIRST)
|
||||
getArtPlace(part.slot)->setArtifact(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
32
client/widgets/CArtifactsOfHeroAltar.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* CArtifactsOfHeroAltar.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../../lib/CArtHandler.h"
|
||||
|
||||
class CArtifactsOfHeroAltar : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::set<const CArtifactInstance*> artifactsOnAltar;
|
||||
ArtifactPosition pickedArtFromSlot;
|
||||
CArtifactFittingSet visibleArtSet;
|
||||
|
||||
CArtifactsOfHeroAltar(const Point & position);
|
||||
void setHero(const CGHeroInstance * hero) override;
|
||||
void updateWornSlots() override;
|
||||
void updateBackpackSlots() override;
|
||||
void scrollBackpack(int offset) override;
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickedArtMoveToAltar(const ArtifactPosition & slot);
|
||||
void deleteFromVisible(const CArtifactInstance * artInst);
|
||||
};
|
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
277
client/widgets/CArtifactsOfHeroBase.cpp
Normal file
@ -0,0 +1,277 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroBase::CArtifactsOfHeroBase()
|
||||
: backpackPos(0),
|
||||
curHero(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
|
||||
{
|
||||
// TODO: cursor handling is CWindowWithArtifacts level. Should be moved when trading, kingdom and hero window are reworked
|
||||
// This will interfere with the implementation of a separate backpack window
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
|
||||
// Artifact located in artifactsTransitionPos should be returned
|
||||
if(getPickedArtifact())
|
||||
{
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId());
|
||||
if(slot == ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::init(
|
||||
CHeroArtPlace::ClickHandler lClickCallback,
|
||||
CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position,
|
||||
BpackScrollHandler scrollHandler)
|
||||
{
|
||||
// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
|
||||
pos += position;
|
||||
for(int g = 0; g < GameConstants::BACKPACK_START; g++)
|
||||
{
|
||||
artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
|
||||
}
|
||||
backpack.clear();
|
||||
for(int s = 0; s < 5; s++)
|
||||
{
|
||||
auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
|
||||
backpack.push_back(artPlace);
|
||||
}
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = lClickCallback;
|
||||
artPlace.second->rightClickCallback = rClickCallback;
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = lClickCallback;
|
||||
artPlace->rightClickCallback = rClickCallback;
|
||||
}
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
|
||||
leftBackpackRoll->block(true);
|
||||
rightBackpackRoll->block(true);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(leftClickCallback)
|
||||
leftClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::rightClickArtPlace(CHeroArtPlace & artPlace)
|
||||
{
|
||||
if(rightClickCallback)
|
||||
rightClickCallback(*this, artPlace);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
|
||||
{
|
||||
curHero = hero;
|
||||
if(curHero->artifactsInBackpack.size() > 0)
|
||||
backpackPos %= curHero->artifactsInBackpack.size();
|
||||
else
|
||||
backpackPos = 0;
|
||||
|
||||
for(auto slot : artWorn)
|
||||
{
|
||||
setSlotData(slot.second, slot.first, *curHero);
|
||||
}
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
|
||||
{
|
||||
return curHero;
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpack(int offset)
|
||||
{
|
||||
scrollBackpackForArtSet(offset, *curHero);
|
||||
safeRedraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
|
||||
{
|
||||
// offset==-1 => to left; offset==1 => to right
|
||||
using slotInc = std::function<ArtifactPosition(ArtifactPosition&)>;
|
||||
auto artsInBackpack = static_cast<int>(artSet.artifactsInBackpack.size());
|
||||
auto scrollingPossible = artsInBackpack > backpack.size();
|
||||
|
||||
slotInc inc_straight = [](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return slot + 1;
|
||||
};
|
||||
slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
|
||||
{
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
|
||||
};
|
||||
slotInc inc;
|
||||
if(scrollingPossible)
|
||||
inc = inc_ring;
|
||||
else
|
||||
inc = inc_straight;
|
||||
|
||||
backpackPos += offset;
|
||||
if(backpackPos < 0)
|
||||
backpackPos += artsInBackpack;
|
||||
|
||||
if(artsInBackpack)
|
||||
backpackPos %= artsInBackpack;
|
||||
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
setSlotData(artPlace, slot, artSet);
|
||||
slot = inc(slot);
|
||||
}
|
||||
|
||||
// Blocking scrolling if there is not enough artifacts to scroll
|
||||
leftBackpackRoll->block(!scrollingPossible);
|
||||
rightBackpackRoll->block(!scrollingPossible);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::safeRedraw()
|
||||
{
|
||||
if(active)
|
||||
{
|
||||
if(parent)
|
||||
parent->redraw();
|
||||
else
|
||||
redraw();
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
|
||||
{
|
||||
for(auto artPlace : artWorn)
|
||||
artPlace.second->selectSlot(art->artType->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::unmarkSlots()
|
||||
{
|
||||
for(auto & artPlace : artWorn)
|
||||
artPlace.second->selectSlot(false);
|
||||
|
||||
for(auto & artPlace : backpack)
|
||||
artPlace->selectSlot(false);
|
||||
}
|
||||
|
||||
CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
{
|
||||
if(artWorn.find(slot) == artWorn.end())
|
||||
{
|
||||
logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
|
||||
return nullptr;
|
||||
}
|
||||
return artWorn[slot];
|
||||
}
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
for(ArtPlacePtr artPlace : backpack)
|
||||
if(artPlace->slot == slot)
|
||||
return artPlace;
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateWornSlots()
|
||||
{
|
||||
for(auto place : artWorn)
|
||||
updateSlot(place.first);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateBackpackSlots()
|
||||
{
|
||||
for(auto artPlace : backpack)
|
||||
updateSlot(artPlace->slot);
|
||||
scrollBackpackForArtSet(0, *curHero);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
|
||||
{
|
||||
setSlotData(getArtPlace(slot), slot, *curHero);
|
||||
}
|
||||
|
||||
const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
|
||||
{
|
||||
// Returns only the picked up artifact. Not just highlighted like in the trading window.
|
||||
if(!curHero || curHero->artifactsTransitionPos.empty())
|
||||
return nullptr;
|
||||
else
|
||||
return curHero->getArt(ArtifactPosition::TRANSITION_POS);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
|
||||
{
|
||||
// Spurious call from artifactMoved in attempt to update hidden backpack slot
|
||||
if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
artPlace->slot = slot;
|
||||
if(auto slotInfo = artSet.getSlot(slot))
|
||||
{
|
||||
artPlace->lockSlot(slotInfo->locked);
|
||||
artPlace->setArtifact(slotInfo->artifact);
|
||||
if(!slotInfo->artifact->canBeDisassembled())
|
||||
{
|
||||
// If the artifact is part of at least one combined artifact, add additional information
|
||||
std::map<const CArtifact*, int> arts;
|
||||
for(const auto combinedArt : slotInfo->artifact->artType->constituentOf)
|
||||
{
|
||||
arts.insert(std::pair(combinedArt, 0));
|
||||
for(const auto part : *combinedArt->constituents)
|
||||
if(artSet.hasArt(part->getId(), true))
|
||||
arts.at(combinedArt)++;
|
||||
}
|
||||
artPlace->addCombinedArtInfo(arts);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
}
|
||||
}
|
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
67
client/widgets/CArtifactsOfHeroBase.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* CArtifactsOfHeroBase.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
|
||||
class CArtifactsOfHeroBase : public CIntObject
|
||||
{
|
||||
protected:
|
||||
using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
|
||||
using BpackScrollHandler = std::function<void(int)>;
|
||||
|
||||
public:
|
||||
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
|
||||
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
|
||||
|
||||
const CGHeroInstance * curHero;
|
||||
ClickHandler leftClickCallback;
|
||||
ClickHandler rightClickCallback;
|
||||
|
||||
CArtifactsOfHeroBase();
|
||||
virtual ~CArtifactsOfHeroBase();
|
||||
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
|
||||
virtual void setHero(const CGHeroInstance * hero);
|
||||
virtual const CGHeroInstance * getHero() const;
|
||||
virtual void scrollBackpack(int offset);
|
||||
virtual void safeRedraw();
|
||||
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
|
||||
virtual void unmarkSlots();
|
||||
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
|
||||
virtual void updateWornSlots();
|
||||
virtual void updateBackpackSlots();
|
||||
virtual void updateSlot(const ArtifactPosition & slot);
|
||||
virtual const CArtifactInstance * getPickedArtifact();
|
||||
|
||||
protected:
|
||||
ArtPlaceMap artWorn;
|
||||
std::vector<ArtPlacePtr> backpack;
|
||||
std::shared_ptr<CButton> leftBackpackRoll;
|
||||
std::shared_ptr<CButton> rightBackpackRoll;
|
||||
int backpackPos; // Position to display artifacts in heroes backpack
|
||||
|
||||
const std::vector<Point> slotPos =
|
||||
{
|
||||
Point(509,30), Point(567,240), Point(509,80), //0-2
|
||||
Point(383,68), Point(564,183), Point(509,130), //3-5
|
||||
Point(431,68), Point(610,183), Point(515,295), //6-8
|
||||
Point(383,143), Point(399,194), Point(415,245), //9-11
|
||||
Point(431,296), Point(564,30), Point(610,30), //12-14
|
||||
Point(610,76), Point(610,122), Point(610,310), //15-17
|
||||
Point(381,296) //18
|
||||
};
|
||||
|
||||
virtual void init(CHeroArtPlace::ClickHandler lClickCallback, CHeroArtPlace::ClickHandler rClickCallback,
|
||||
const Point & position, BpackScrollHandler scrollHandler);
|
||||
// Assigns an artifacts to an artifact place depending on it's new slot ID
|
||||
virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
|
||||
virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
|
||||
};
|
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
54
client/widgets/CArtifactsOfHeroKingdom.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
|
||||
{
|
||||
artWorn = ArtWorn;
|
||||
backpack = Backpack;
|
||||
leftBackpackRoll = leftScroll;
|
||||
rightBackpackRoll = rightScroll;
|
||||
|
||||
for(auto artPlace : artWorn)
|
||||
{
|
||||
artPlace.second->slot = artPlace.first;
|
||||
artPlace.second->setArtifact(nullptr);
|
||||
artPlace.second->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace.second->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
artPlace->setArtifact(nullptr);
|
||||
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
|
||||
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
}
|
||||
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
|
||||
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroKingdom::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
||||
|
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
27
client/widgets/CArtifactsOfHeroKingdom.h
Normal file
@ -0,0 +1,27 @@
|
||||
/*
|
||||
* CArtifactsOfHeroKingdom.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
|
||||
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
35
client/widgets/CArtifactsOfHeroMain.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroMain::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
|
||||
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
|
||||
}
|
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
26
client/widgets/CArtifactsOfHeroMain.h
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMain.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct ArtifactLocation;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
CArtifactsOfHeroMain(const Point & position);
|
||||
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
|
||||
void pickUpArtifact(CHeroArtPlace & artPlace);
|
||||
};
|
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
41
client/widgets/CArtifactsOfHeroMarket.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
|
||||
{
|
||||
init(
|
||||
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1),
|
||||
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1),
|
||||
position,
|
||||
std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1));
|
||||
};
|
||||
|
||||
void CArtifactsOfHeroMarket::scrollBackpack(int offset)
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, *curHero);
|
||||
|
||||
// We may have highlight on one of backpack artifacts
|
||||
if(selectArtCallback)
|
||||
{
|
||||
for(auto & artPlace : backpack)
|
||||
{
|
||||
if(artPlace->isMarked())
|
||||
{
|
||||
selectArtCallback(artPlace.get());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
safeRedraw();
|
||||
}
|
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
21
client/widgets/CArtifactsOfHeroMarket.h
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* CArtifactsOfHeroMarket.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactsOfHeroBase.h"
|
||||
|
||||
class CArtifactsOfHeroMarket : public CArtifactsOfHeroBase
|
||||
{
|
||||
public:
|
||||
std::function<void(CHeroArtPlace*)> selectArtCallback;
|
||||
|
||||
CArtifactsOfHeroMarket(const Point & position);
|
||||
void scrollBackpack(int offset) override;
|
||||
};
|
@ -185,20 +185,17 @@ bool CGarrisonSlot::highlightOrDropArtifact()
|
||||
bool artSelected = false;
|
||||
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt().get())) //dirty solution
|
||||
{
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = chw->getCommonPart();
|
||||
const CArtifactInstance * art = nullptr;
|
||||
if(commonInfo)
|
||||
art = commonInfo->src.art;
|
||||
const auto pickedArtInst = chw->getPickedArtifact();
|
||||
|
||||
if(art)
|
||||
if(pickedArtInst)
|
||||
{
|
||||
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
|
||||
const auto * srcHero = chw->getHeroPickedArtifact();
|
||||
artSelected = true;
|
||||
if (myStack) // try dropping the artifact only if the slot isn't empty
|
||||
{
|
||||
ArtifactLocation src(srcHero, commonInfo->src.slotID);
|
||||
ArtifactLocation src(srcHero, ArtifactPosition::TRANSITION_POS);
|
||||
ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
|
||||
if (art->canBePutAt(dst, true))
|
||||
if(pickedArtInst->canBePutAt(dst, true))
|
||||
{ //equip clicked stack
|
||||
if(dst.getArt())
|
||||
{
|
||||
|
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
363
client/widgets/CWindowWithArtifacts.cpp
Normal file
@ -0,0 +1,363 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CWindowWithArtifacts.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
#include "CComponent.h"
|
||||
|
||||
#include "../windows/CHeroWindow.h"
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
||||
{
|
||||
artSets.emplace_back(artSet);
|
||||
std::visit([this](auto artSetWeak)
|
||||
{
|
||||
auto artSet = artSetWeak.lock();
|
||||
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
||||
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
||||
}, artSet);
|
||||
}
|
||||
|
||||
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CGHeroInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
||||
{
|
||||
auto res = getState();
|
||||
if(res.has_value())
|
||||
return std::get<const CArtifactInstance*>(res.value());
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
|
||||
{
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
||||
{
|
||||
GH.pushIntT<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
||||
return false;
|
||||
}
|
||||
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
||||
{
|
||||
// The Catapult must be equipped
|
||||
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
std::visit(
|
||||
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
|
||||
{
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto heroPickedArt = getHeroPickedArtifact();
|
||||
const auto hero = artSetPtr->getHero();
|
||||
|
||||
if(pickedArtInst)
|
||||
{
|
||||
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
||||
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
||||
auto isTransferAllowed = false;
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
||||
{
|
||||
if(pickedArtInst->artType->isBig())
|
||||
{
|
||||
// War machines cannot go to backpack
|
||||
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
||||
isTransferAllowed = true;
|
||||
else
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
||||
}
|
||||
}
|
||||
// Check if artifact transfer is possible
|
||||
else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
|
||||
{
|
||||
isTransferAllowed = true;
|
||||
}
|
||||
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(hero != heroPickedArt)
|
||||
isTransferAllowed = false;
|
||||
}
|
||||
if(isTransferAllowed)
|
||||
artSetPtr->swapArtifacts(srcLoc, dstLoc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
||||
{
|
||||
if(checkSpecialArts(hero, artPlace))
|
||||
artSetPtr->pickUpArtifact(artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
||||
if(artPlace.slot == artSlot)
|
||||
{
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Market window left click handler
|
||||
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
||||
{
|
||||
if(artPlace.getArt()->artType->isTradable())
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
artPlace.selectSlot(true);
|
||||
artSetPtr->selectArtCallback(&artPlace);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This item can't be traded
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
||||
{
|
||||
const auto artSetWeak = findAOHbyRef(artsInst);
|
||||
assert(artSetWeak.has_value());
|
||||
|
||||
if(artPlace.isLocked())
|
||||
return;
|
||||
|
||||
std::visit(
|
||||
[&artPlace](auto artSetWeak) -> void
|
||||
{
|
||||
const auto artSetPtr = artSetWeak.lock();
|
||||
|
||||
// Hero(Main, Exchange) window, Kingdom window right click handler
|
||||
if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
{
|
||||
if(artPlace.getArt())
|
||||
{
|
||||
if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}
|
||||
// Altar window, Market window right click handler
|
||||
else if constexpr(
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
||||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
||||
{
|
||||
if(artPlace.getArt() && artPlace.text.size())
|
||||
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
||||
}
|
||||
}, artSetWeak.value());
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
||||
{
|
||||
auto curState = getState();
|
||||
if(!curState.has_value())
|
||||
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
|
||||
return;
|
||||
|
||||
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
||||
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
||||
// we have a different artifact may look surprising... but it's valid.
|
||||
|
||||
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
|
||||
assert(srcLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
|
||||
assert(srcLoc.getArt() == pickedArtInst);
|
||||
|
||||
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
const auto hero = artSetPtr->getHero();
|
||||
if(artSetPtr->active)
|
||||
{
|
||||
if(pickedArtInst)
|
||||
{
|
||||
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
||||
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
||||
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
artSetPtr->unmarkSlots();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
}
|
||||
}
|
||||
if(withRedraw)
|
||||
{
|
||||
artSetPtr->updateWornSlots();
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
// Update arts bonuses on window.
|
||||
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
||||
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
||||
{
|
||||
chw->update(hero, true);
|
||||
}
|
||||
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
||||
{
|
||||
cew->updateWidgets();
|
||||
}
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
|
||||
// Make sure the status bar is updated so it does not display old text
|
||||
if(destLoc.isHolder(hero))
|
||||
{
|
||||
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
||||
artPlace->hover(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(artifactMovedBody, artSetWeak);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
||||
{
|
||||
updateSlots(artLoc.slot);
|
||||
}
|
||||
|
||||
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
||||
{
|
||||
auto updateSlotBody = [slot](auto artSetWeak) -> void
|
||||
{
|
||||
if(const auto artSetPtr = artSetWeak.lock())
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(slot))
|
||||
artSetPtr->updateWornSlots();
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
artSetPtr->updateBackpackSlots();
|
||||
|
||||
artSetPtr->safeRedraw();
|
||||
}
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(updateSlotBody, artSetWeak);
|
||||
}
|
||||
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
||||
{
|
||||
const CArtifactInstance * artInst = nullptr;
|
||||
const CGHeroInstance * hero = nullptr;
|
||||
size_t pickedCnt = 0;
|
||||
|
||||
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
||||
{
|
||||
auto artSetPtr = artSetWeak.lock();
|
||||
if(artSetPtr)
|
||||
{
|
||||
if(const auto art = artSetPtr->getPickedArtifact())
|
||||
{
|
||||
artInst = art;
|
||||
hero = artSetPtr->getHero();
|
||||
pickedCnt += hero->artifactsTransitionPos.size();
|
||||
}
|
||||
}
|
||||
};
|
||||
for(auto artSetWeak : artSets)
|
||||
std::visit(getHeroArtBody, artSetWeak);
|
||||
|
||||
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
||||
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
||||
// This is a transitional state. Then return nullopt.
|
||||
if(pickedCnt > 1)
|
||||
return std::nullopt;
|
||||
else
|
||||
return std::make_tuple(hero, artInst);
|
||||
}
|
||||
|
||||
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
||||
{
|
||||
std::optional<CArtifactsOfHeroPtr> res;
|
||||
|
||||
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
||||
{
|
||||
if(&artsInst == artSetWeak.lock().get())
|
||||
res = artSetWeak;
|
||||
};
|
||||
|
||||
for(auto artSetWeak : artSets)
|
||||
{
|
||||
std::visit(findAOHBody, artSetWeak);
|
||||
if(res.has_value())
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
44
client/widgets/CWindowWithArtifacts.h
Normal file
44
client/widgets/CWindowWithArtifacts.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* CWindowWithArtifacts.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CArtifactHolder.h"
|
||||
#include "CArtifactsOfHeroMain.h"
|
||||
#include "CArtifactsOfHeroKingdom.h"
|
||||
#include "CArtifactsOfHeroAltar.h"
|
||||
#include "CArtifactsOfHeroMarket.h"
|
||||
|
||||
class CWindowWithArtifacts : public CArtifactHolder
|
||||
{
|
||||
public:
|
||||
using CArtifactsOfHeroPtr = std::variant<
|
||||
std::weak_ptr<CArtifactsOfHeroMarket>,
|
||||
std::weak_ptr<CArtifactsOfHeroAltar>,
|
||||
std::weak_ptr<CArtifactsOfHeroKingdom>,
|
||||
std::weak_ptr<CArtifactsOfHeroMain>>;
|
||||
|
||||
void addSet(CArtifactsOfHeroPtr artSet);
|
||||
const CGHeroInstance * getHeroPickedArtifact();
|
||||
const CArtifactInstance * getPickedArtifact();
|
||||
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
|
||||
|
||||
void artifactRemoved(const ArtifactLocation & artLoc) override;
|
||||
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
|
||||
void artifactDisassembled(const ArtifactLocation & artLoc) override;
|
||||
void artifactAssembled(const ArtifactLocation & artLoc) override;
|
||||
|
||||
private:
|
||||
std::vector<CArtifactsOfHeroPtr> artSets;
|
||||
|
||||
void updateSlots(const ArtifactPosition & slot);
|
||||
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
|
||||
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
|
||||
};
|
@ -42,9 +42,10 @@ TConstBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &
|
||||
TConstBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero, cachingStr);
|
||||
TConstBonusListPtr bonusesFromPickedUpArtifact;
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->getCommonPart();
|
||||
if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
|
||||
bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
|
||||
const auto pickedArtInst = cww->getPickedArtifact();
|
||||
|
||||
if(pickedArtInst)
|
||||
bonusesFromPickedUpArtifact = pickedArtInst->getAllBonuses(selector, limit, hero);
|
||||
else
|
||||
bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
|
||||
|
||||
@ -244,7 +245,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
|
||||
}
|
||||
if(!arts)
|
||||
{
|
||||
arts = std::make_shared<CArtifactsOfHero>(Point(-65, -8), true);
|
||||
arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
|
||||
arts->setHero(curHero);
|
||||
addSet(arts);
|
||||
}
|
||||
@ -354,25 +355,23 @@ void CHeroWindow::dismissCurrent()
|
||||
|
||||
void CHeroWindow::commanderWindow()
|
||||
{
|
||||
//bool artSelected = false;
|
||||
std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = getCommonPart();
|
||||
const auto pickedArtInst = getPickedArtifact();
|
||||
const auto hero = getHeroPickedArtifact();
|
||||
|
||||
if(const CArtifactInstance *art = commonInfo->src.art)
|
||||
if(pickedArtInst)
|
||||
{
|
||||
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
|
||||
//artSelected = true;
|
||||
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, art->artType->getId());
|
||||
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
|
||||
if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
|
||||
{
|
||||
ArtifactLocation src(srcHero, commonInfo->src.slotID);
|
||||
ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
|
||||
ArtifactLocation dst(curHero->commander.get(), freeSlot);
|
||||
|
||||
if(art->canBePutAt(dst, true))
|
||||
if(pickedArtInst->canBePutAt(dst, true))
|
||||
{ //equip clicked stack
|
||||
if(dst.getArt())
|
||||
{
|
||||
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero,
|
||||
ArtifactUtils::getArtBackpackPosition(srcHero, art->getTypeId())));
|
||||
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
|
||||
ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
|
||||
}
|
||||
LOCPLINT->cb->swapArtifacts(src, dst);
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/HeroBonus.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -25,7 +25,7 @@ class CHeroWindow;
|
||||
class LClickableAreaHero;
|
||||
class LRClickableAreaWText;
|
||||
class LRClickableAreaWTextComp;
|
||||
class CArtifactsOfHero;
|
||||
class CArtifactsOfHeroMain;
|
||||
class MoraleLuckBox;
|
||||
class CToggleButton;
|
||||
class CToggleGroup;
|
||||
@ -105,7 +105,7 @@ class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWin
|
||||
std::shared_ptr<CToggleGroup> formations;
|
||||
|
||||
std::shared_ptr<CGarrisonInt> garr;
|
||||
std::shared_ptr<CArtifactsOfHero> arts;
|
||||
std::shared_ptr<CArtifactsOfHeroMain> arts;
|
||||
|
||||
std::vector<std::shared_ptr<CLabel>> labels;
|
||||
|
||||
|
@ -826,7 +826,7 @@ public:
|
||||
background = std::make_shared<CAnimImage>("OVSLOT", 4);
|
||||
pos = background->pos;
|
||||
for(int i=0; i<9; i++)
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(270+i*48, 65)));
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(269+i*48, 66)));
|
||||
}
|
||||
};
|
||||
|
||||
@ -846,7 +846,7 @@ public:
|
||||
btnLeft = std::make_shared<CButton>(Point(269, 66), "HSBTNS3", CButton::tooltip(), 0);
|
||||
btnRight = std::make_shared<CButton>(Point(675, 66), "HSBTNS5", CButton::tooltip(), 0);
|
||||
for(int i=0; i<8; i++)
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(295+i*48, 65)));
|
||||
arts.push_back(std::make_shared<CHeroArtPlace>(Point(294+i*48, 66)));
|
||||
}
|
||||
};
|
||||
|
||||
@ -872,7 +872,7 @@ CHeroItem::CHeroItem(const CGHeroInstance * Hero)
|
||||
assert(arts1->arts.size() == 9);
|
||||
assert(arts2->arts.size() == 9);
|
||||
|
||||
CArtifactsOfHero::ArtPlaceMap arts =
|
||||
CArtifactsOfHeroMain::ArtPlaceMap arts =
|
||||
{
|
||||
{ArtifactPosition::HEAD, arts1->arts[0]},
|
||||
{ArtifactPosition::SHOULDERS,arts1->arts[1]},
|
||||
@ -896,7 +896,7 @@ CHeroItem::CHeroItem(const CGHeroInstance * Hero)
|
||||
};
|
||||
|
||||
|
||||
heroArts = std::make_shared<CArtifactsOfHero>(arts, backpack->arts, backpack->btnLeft, backpack->btnRight, true);
|
||||
heroArts = std::make_shared<CArtifactsOfHeroKingdom>(arts, backpack->arts, backpack->btnLeft, backpack->btnRight);
|
||||
heroArts->setHero(hero);
|
||||
|
||||
artsTabs = std::make_shared<CTabbedInt>(std::bind(&CHeroItem::onTabSelected, this, _1));
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
class CButton;
|
||||
@ -309,7 +309,7 @@ class CHeroItem : public CIntObject, public CGarrisonHolder
|
||||
std::shared_ptr<CIntObject> onTabSelected(size_t index);
|
||||
|
||||
public:
|
||||
std::shared_ptr<CArtifactsOfHero> heroArts;
|
||||
std::shared_ptr<CArtifactsOfHeroKingdom> heroArts;
|
||||
|
||||
void updateGarrisons() override;
|
||||
|
||||
|
@ -179,24 +179,26 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
|
||||
if(type == ARTIFACT_PLACEHOLDER)
|
||||
{
|
||||
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
|
||||
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
|
||||
const auto pickedArtInst = aw->getPickedArtifact();
|
||||
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(aw->arts);
|
||||
if(pickedArtInst)
|
||||
{
|
||||
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this->shared_from_this(), movedArt);
|
||||
artifactsOfHero->pickedArtMoveToAltar(ArtifactPosition::TRANSITION_POS);
|
||||
aw->moveArtToAltar(this->shared_from_this(), pickedArtInst);
|
||||
}
|
||||
else if(const CArtifactInstance *art = getArtInstance())
|
||||
{
|
||||
aw->arts->commonInfo->src.AOH = aw->arts.get();
|
||||
aw->arts->commonInfo->src.art = art;
|
||||
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
|
||||
aw->arts->markPossibleSlots(art);
|
||||
|
||||
//aw->arts->commonInfo->dst.AOH = aw->arts;
|
||||
CCS->curh->dragAndDropCursor("artifact", art->artType->getIconIndex());
|
||||
|
||||
aw->arts->artifactsOnAltar.erase(art);
|
||||
const auto hero = artifactsOfHero->getHero();
|
||||
const auto slot = hero->getSlotByInstance(art);
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slot),
|
||||
ArtifactLocation(hero, ArtifactPosition::TRANSITION_POS));
|
||||
artifactsOfHero->pickedArtFromSlot = slot;
|
||||
artifactsOfHero->artifactsOnAltar.erase(art);
|
||||
setID(-1);
|
||||
subtitle.clear();
|
||||
aw->deal->block(!aw->arts->artifactsOnAltar.size());
|
||||
aw->deal->block(!artifactsOfHero->artifactsOnAltar.size());
|
||||
}
|
||||
|
||||
aw->calcTotalExp();
|
||||
@ -387,18 +389,25 @@ void CTradeWindow::initItems(bool Left)
|
||||
}
|
||||
else //ARTIFACT_EXP
|
||||
{
|
||||
xOffset = -363;
|
||||
xOffset = -365;
|
||||
yOffset = -12;
|
||||
}
|
||||
|
||||
arts = std::make_shared<CArtifactsOfHero>(Point(xOffset, yOffset), true);
|
||||
arts->recActions = 255-DISPOSE;
|
||||
arts->setHero(hero);
|
||||
arts->allowedAssembling = false;
|
||||
addSet(arts);
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE)
|
||||
arts->highlightModeCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroMarket>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->selectArtCallback = std::bind(&CTradeWindow::artifactSelected, this, _1);
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto artifactsOfHero = std::make_shared<CArtifactsOfHeroAltar>(Point(xOffset, yOffset));
|
||||
artifactsOfHero->setHero(hero);
|
||||
addSet(artifactsOfHero);
|
||||
arts = artifactsOfHero;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -630,8 +639,8 @@ void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
|
||||
void CTradeWindow::artifactSelected(CHeroArtPlace *slot)
|
||||
{
|
||||
assert(mode == EMarketMode::ARTIFACT_RESOURCE);
|
||||
items[1][0]->setArtInstance(slot->ourArt);
|
||||
if(slot->ourArt && !slot->locked)
|
||||
items[1][0]->setArtInstance(slot->getArt());
|
||||
if(slot->getArt())
|
||||
hLeft = items[1][0];
|
||||
else
|
||||
hLeft = nullptr;
|
||||
@ -858,7 +867,7 @@ void CMarketplaceWindow::selectionChanged(bool side)
|
||||
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
|
||||
|
||||
if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
|
||||
arts->unmarkSlots(false);
|
||||
arts->unmarkSlots();
|
||||
|
||||
if(readyToTrade)
|
||||
{
|
||||
@ -1250,13 +1259,15 @@ void CAltarWindow::makeDeal()
|
||||
else
|
||||
{
|
||||
std::vector<ui32> positions;
|
||||
for(const CArtifactInstance *art : arts->artifactsOnAltar) //sacrifice each artifact on the list
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const CArtifactInstance * art : artifactsOfHero->artifactsOnAltar)
|
||||
{
|
||||
positions.push_back(hero->getArtPos(art));
|
||||
positions.push_back(hero->getSlotByInstance(art));
|
||||
}
|
||||
std::sort(positions.begin(), positions.end(), std::greater<>());
|
||||
|
||||
LOCPLINT->cb->trade(market->o, mode, positions, {}, {}, hero);
|
||||
arts->artifactsOnAltar.clear();
|
||||
artifactsOfHero->artifactsOnAltar.clear();
|
||||
|
||||
for(auto item : items[0])
|
||||
{
|
||||
@ -1264,7 +1275,6 @@ void CAltarWindow::makeDeal()
|
||||
item->subtitle = "";
|
||||
}
|
||||
|
||||
arts->commonInfo->reset();
|
||||
//arts->scrollBackpack(0);
|
||||
deal->block(true);
|
||||
}
|
||||
@ -1294,12 +1304,13 @@ void CAltarWindow::SacrificeAll()
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const auto & aw : artifactsOfHero->visibleArtSet.artifactsWorn)
|
||||
{
|
||||
if(!i->second.locked) //ignore locks from assembled artifacts
|
||||
moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
|
||||
if(!aw.second.locked)
|
||||
moveArtToAltar(nullptr, aw.second.artifact);
|
||||
}
|
||||
|
||||
artifactsOfHero->updateWornSlots();
|
||||
SacrificeBackpack();
|
||||
}
|
||||
redraw();
|
||||
@ -1414,7 +1425,8 @@ void CAltarWindow::calcTotalExp()
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const CArtifactInstance *art : arts->artifactsOnAltar)
|
||||
auto artifactsOfHero = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
for(const CArtifactInstance * art : artifactsOfHero->artifactsOnAltar)
|
||||
{
|
||||
int dmp, valOfArt;
|
||||
market->getOffer(art->artType->getId(), 0, dmp, valOfArt, mode);
|
||||
@ -1458,21 +1470,12 @@ int CAltarWindow::firstFreeSlot()
|
||||
|
||||
void CAltarWindow::SacrificeBackpack()
|
||||
{
|
||||
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
|
||||
|
||||
for (auto & elem : hero->artifactsInBackpack)
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
while(!artsAltar->visibleArtSet.artifactsInBackpack.empty())
|
||||
{
|
||||
|
||||
if(vstd::contains(toOmmit, elem.artifact))
|
||||
{
|
||||
toOmmit -= elem.artifact;
|
||||
continue;
|
||||
}
|
||||
|
||||
putOnAltar(nullptr, elem.artifact);
|
||||
}
|
||||
|
||||
arts->scrollBackpack(0);
|
||||
if(!putOnAltar(nullptr, artsAltar->visibleArtSet.artifactsInBackpack[0].artifact))
|
||||
break;
|
||||
};
|
||||
calcTotalExp();
|
||||
}
|
||||
|
||||
@ -1484,15 +1487,18 @@ void CAltarWindow::artifactPicked()
|
||||
void CAltarWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
CTradeWindow::showAll(to);
|
||||
if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
|
||||
if(mode == EMarketMode::ARTIFACT_EXP && arts)
|
||||
{
|
||||
artIcon->setFrame(arts->commonInfo->src.art->artType->getIconIndex());
|
||||
artIcon->showAll(to);
|
||||
if(auto pickedArt = arts->getPickedArtifact())
|
||||
{
|
||||
artIcon->setFrame(pickedArt->artType->getIconIndex());
|
||||
artIcon->showAll(to);
|
||||
|
||||
int dmp, val;
|
||||
market->getOffer(arts->commonInfo->src.art->artType->getId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
printAtMiddleLoc(std::to_string(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
|
||||
int dmp, val;
|
||||
market->getOffer(pickedArt->getTypeId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
printAtMiddleLoc(std::to_string(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1519,7 +1525,9 @@ bool CAltarWindow::putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const C
|
||||
market->getOffer(art->artType->getId(), 0, dmp, val, EMarketMode::ARTIFACT_EXP);
|
||||
val = static_cast<int>(hero->calculateXp(val));
|
||||
|
||||
arts->artifactsOnAltar.insert(art);
|
||||
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
|
||||
artsAltar->artifactsOnAltar.insert(art);
|
||||
artsAltar->deleteFromVisible(art);
|
||||
altarSlot->setArtInstance(art);
|
||||
altarSlot->subtitle = std::to_string(val);
|
||||
|
||||
@ -1527,25 +1535,11 @@ bool CAltarWindow::putOnAltar(std::shared_ptr<CTradeableItem> altarSlot, const C
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance *art)
|
||||
void CAltarWindow::moveArtToAltar(std::shared_ptr<CTradeableItem> altarSlot, const CArtifactInstance *art)
|
||||
{
|
||||
auto freeBackpackSlot = ArtifactPosition((si32)hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
|
||||
if(arts->commonInfo->src.art)
|
||||
{
|
||||
arts->commonInfo->dst.slotID = freeBackpackSlot;
|
||||
arts->commonInfo->dst.AOH = arts.get();
|
||||
}
|
||||
|
||||
if(putOnAltar(altarSlot, art))
|
||||
{
|
||||
if(slotID < GameConstants::BACKPACK_START)
|
||||
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
|
||||
else
|
||||
{
|
||||
arts->commonInfo->src.clear();
|
||||
arts->commonInfo->dst.clear();
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
arts->unmarkSlots(false);
|
||||
}
|
||||
CCS->curh->dragAndDropCursor(nullptr);
|
||||
arts->unmarkSlots();
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "CWindowObject.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
@ -67,7 +67,7 @@ public:
|
||||
const IMarket * market;
|
||||
const CGHeroInstance * hero;
|
||||
|
||||
std::shared_ptr<CArtifactsOfHero> arts;
|
||||
std::shared_ptr<CArtifactsOfHeroBase> arts;
|
||||
//all indexes: 1 = left, 0 = right
|
||||
std::array<std::vector<std::shared_ptr<CTradeableItem>>, 2> items;
|
||||
|
||||
@ -186,5 +186,5 @@ public:
|
||||
|
||||
void artifactPicked();
|
||||
int firstFreeSlot();
|
||||
void moveFromSlotToAltar(ArtifactPosition slotID, std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
|
||||
void moveArtToAltar(std::shared_ptr<CTradeableItem>, const CArtifactInstance * art);
|
||||
};
|
||||
|
@ -909,13 +909,9 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
|
||||
portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
|
||||
portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
|
||||
|
||||
artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
|
||||
artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
|
||||
artifs[0]->commonInfo->participants.insert(artifs[0].get());
|
||||
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
|
||||
artifs[0]->setHero(heroInst[0]);
|
||||
artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
|
||||
artifs[1]->commonInfo = artifs[0]->commonInfo;
|
||||
artifs[1]->commonInfo->participants.insert(artifs[1].get());
|
||||
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
|
||||
artifs[1]->setHero(heroInst[1]);
|
||||
|
||||
addSet(artifs[0]);
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../lib/ResourceSet.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/int3.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CWindowWithArtifacts.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
@ -327,7 +327,7 @@ class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public
|
||||
|
||||
public:
|
||||
std::array<const CGHeroInstance *, 2> heroInst;
|
||||
std::array<std::shared_ptr<CArtifactsOfHero>, 2> artifs;
|
||||
std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
|
||||
|
||||
void updateGarrisons() override;
|
||||
|
||||
|
@ -1206,6 +1206,25 @@ const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanc
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
|
||||
{
|
||||
if(artInst)
|
||||
{
|
||||
for(auto & slot : artInst->artType->possibleSlots.at(bearerType()))
|
||||
if(getArt(slot) == artInst)
|
||||
return slot;
|
||||
|
||||
auto backpackSlot = GameConstants::BACKPACK_START;
|
||||
for(auto & slotInfo : artifactsInBackpack)
|
||||
{
|
||||
if(slotInfo.getArt() == artInst)
|
||||
return backpackSlot;
|
||||
backpackSlot = ArtifactPosition(backpackSlot + 1);
|
||||
}
|
||||
}
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
|
||||
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
|
||||
{
|
||||
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
|
||||
|
@ -328,6 +328,7 @@ public:
|
||||
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
|
||||
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
|
||||
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
|
||||
const ArtifactPosition getSlotByInstance(const CArtifactInstance * artInst) const;
|
||||
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
|
||||
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
|
||||
const CCombinedArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
|
||||
|
@ -3902,7 +3902,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
|
||||
if(srcArtifact == nullptr)
|
||||
COMPLAIN_RET("No artifact to move!");
|
||||
if(destArtifact && srcPlayer != dstPlayer)
|
||||
if(destArtifact && srcPlayer != dstPlayer && !isDstSlotBackpack)
|
||||
COMPLAIN_RET("Can't touch artifact on hero of another player!");
|
||||
|
||||
// Check if src/dest slots are appropriate for the artifacts exchanged.
|
||||
|
Loading…
Reference in New Issue
Block a user