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@@ -11,42 +11,36 @@
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#include "StdInc.h"
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#include "CMessage.h"
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#include "../CGameInfo.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/TextOperations.h"
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#include "../windows/InfoWindows.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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const int BEFORE_COMPONENTS = 30;
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const int SIDE_MARGIN = 30;
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namespace
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{
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std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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}
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static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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void CMessage::init()
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{
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for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
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dialogBorders[i]->preload();
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for(int j=0; j < dialogBorders[i]->size(0); j++)
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for(int j = 0; j < dialogBorders[i]->size(0); j++)
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{
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auto image = dialogBorders[i]->getImage(j, 0);
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//assume blue color initially
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@@ -63,42 +57,42 @@ void CMessage::dispose()
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item.reset();
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}
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
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std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
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{
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assert(maxLineWidth != 0);
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if (maxLineWidth == 0)
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return { text };
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if(maxLineWidth == 0)
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return {text};
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std::vector<std::string> ret;
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boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
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boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
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// each iteration generates one output line
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while (text.length())
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while(text.length())
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{
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ui32 lineWidth = 0; //in characters or given char metric
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ui32 wordBreak = -1; //last position for line break (last space character)
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ui32 currPos = 0; //current position in text
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bool opened = false; //set to true when opening brace is found
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std::string color = ""; //color found
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ui32 lineWidth = 0; //in characters or given char metric
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ui32 wordBreak = -1; //last position for line break (last space character)
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ui32 currPos = 0; //current position in text
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bool opened = false; //set to true when opening brace is found
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std::string color = ""; //color found
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size_t symbolSize = 0; // width of character, in bytes
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size_t glyphWidth = 0; // width of printable glyph, pixels
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// loops till line is full or end of text reached
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while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
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while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
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{
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symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
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glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
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// candidate for line break
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if (ui8(text[currPos]) <= ui8(' '))
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if(ui8(text[currPos]) <= ui8(' '))
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wordBreak = currPos;
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/* We don't count braces in string length. */
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if (text[currPos] == '{')
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if(text[currPos] == '{')
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{
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opened=true;
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opened = true;
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std::smatch match;
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std::regex expr("^\\{(.*?)\\|");
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@@ -113,9 +107,9 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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}
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}
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}
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else if (text[currPos]=='}')
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else if(text[currPos] == '}')
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{
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opened=false;
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opened = false;
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color = "";
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}
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else
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@@ -124,9 +118,9 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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}
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// long line, create line break
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if (currPos < text.length() && (text[currPos] != 0x0a))
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if(currPos < text.length() && (text[currPos] != 0x0a))
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{
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if (wordBreak != ui32(-1))
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if(wordBreak != ui32(-1))
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currPos = wordBreak;
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else
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currPos -= (ui32)symbolSize;
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@@ -137,7 +131,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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{
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ret.push_back(text.substr(0, currPos));
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if (opened)
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if(opened)
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/* Close the brace for the current line. */
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ret.back() += '}';
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@@ -148,7 +142,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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ret.push_back(""); //add empty string, no extra actions needed
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}
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if (text.length() != 0 && text[0] == 0x0a)
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if(text.length() != 0 && text[0] == 0x0a)
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{
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/* Remove LF */
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text.erase(0, 1);
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@@ -157,19 +151,19 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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{
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// trim only if line does not starts with LF
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// FIXME: necessary? All lines will be trimmed before returning anyway
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boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
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boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
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}
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if (opened)
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if(opened)
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{
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/* Add an opening brace for the next line. */
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if (text.length() != 0)
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if(text.length() != 0)
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text.insert(0, "{" + color);
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}
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}
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/* Trim whitespaces of every line. */
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for (auto & elem : ret)
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for(auto & elem : ret)
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boost::algorithm::trim(elem);
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return ret;
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@@ -196,11 +190,11 @@ int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
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int CMessage::getEstimatedComponentHeight(int numComps)
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{
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if (numComps > 8) //Bigger than 8 components - return invalid value
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if(numComps > 8) //Bigger than 8 components - return invalid value
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return std::numeric_limits<int>::max();
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else if (numComps > 2)
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else if(numComps > 2)
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return 160; // 32px * 1 row + 20 to offset
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else if (numComps)
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else if(numComps)
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return 118; // 118 px to offset
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return 0;
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}
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@@ -208,17 +202,17 @@ int CMessage::getEstimatedComponentHeight(int numComps)
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
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{
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constexpr std::array textAreaSizes = {
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Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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};
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assert(ret && ret->text);
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for (auto const & area : textAreaSizes)
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for(const auto & area : textAreaSizes)
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{
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ret->text->resize(area);
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if (!ret->text->slider)
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if(!ret->text->slider)
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break; // suitable size found, use it
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}
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@@ -229,27 +223,27 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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Point winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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if (ret->components)
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if(ret->components)
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winSize.y += 10 + ret->components->pos.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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if(ret->buttons.size())
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{
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int bh = 0;
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// Compute total width of buttons
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bw = 20*((int)ret->buttons.size()-1); // space between all buttons
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bw = 20 * ((int)ret->buttons.size() - 1); // space between all buttons
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for(auto & elem : ret->buttons) //and add buttons width
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{
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bw+=elem->pos.w;
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bw += elem->pos.w;
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vstd::amax(bh, elem->pos.h);
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}
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winSize.y += 20 + bh;//before button + button
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winSize.y += 20 + bh; //before button + button
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}
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// Clip window size
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vstd::amax(winSize.y, 50);
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vstd::amax(winSize.x, 80);
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if (ret->components)
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if(ret->components)
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vstd::amax(winSize.x, ret->components->pos.w);
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vstd::amax(winSize.x, bw);
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@@ -261,19 +255,19 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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ret->backgroundTexture->pos = ret->pos;
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int curh = SIDE_MARGIN;
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int xOffset = (ret->pos.w - ret->text->pos.w)/2;
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int xOffset = (ret->pos.w - ret->text->pos.w) / 2;
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if(ret->buttons.empty() && !ret->components) //improvement for very small text only popups -> center text vertically
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{
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if(ret->pos.h > ret->text->pos.h + 2*SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h)/2;
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if(ret->pos.h > ret->text->pos.h + 2 * SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h) / 2;
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}
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ret->text->moveBy(Point(xOffset, curh));
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curh += ret->text->pos.h;
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if (ret->components)
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if(ret->components)
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{
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curh += BEFORE_COMPONENTS;
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curh += ret->components->pos.h;
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@@ -282,7 +276,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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if(ret->buttons.size())
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{
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// Position the buttons at the bottom of the window
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bw = (ret->pos.w/2) - (bw/2);
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bw = (ret->pos.w / 2) - (bw / 2);
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curh = ret->pos.h - SIDE_MARGIN - ret->buttons[0]->pos.h;
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for(auto & elem : ret->buttons)
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@@ -291,7 +285,7 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw += elem->pos.w + 20;
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}
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}
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if (ret->components)
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if(ret->components)
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ret->components->moveBy(Point(ret->pos.x, ret->pos.y));
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}
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@@ -306,8 +300,9 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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// Horizontal borders
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int start_x = x + box[0]->width();
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const int stop_x = x + w - box[1]->width();
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const int bottom_y = y+h-box[7]->height()+1;
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while (start_x < stop_x) {
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const int bottom_y = y + h - box[7]->height() + 1;
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while(start_x < stop_x)
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{
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// Top border
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to.draw(box[6], Point(start_x, y));
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@@ -319,9 +314,10 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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// Vertical borders
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int start_y = y + box[0]->height();
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const int stop_y = y + h - box[2]->height()+1;
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const int right_x = x+w-box[5]->width();
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while (start_y < stop_y) {
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const int stop_y = y + h - box[2]->height() + 1;
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const int right_x = x + w - box[5]->width();
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while(start_y < stop_y)
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{
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// Left border
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to.draw(box[4], Point(x, start_y));
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@@ -332,8 +328,8 @@ void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, in
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}
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//corners
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to.draw(box[0], Point(x,y));
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to.draw(box[1], Point(x+w-box[1]->width(), y));
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to.draw(box[2], Point(x, y+h-box[2]->height()+1));
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to.draw(box[3], Point(x+w-box[3]->width(), y+h-box[3]->height()+1));
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to.draw(box[0], Point(x, y));
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to.draw(box[1], Point(x + w - box[1]->width(), y));
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to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
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to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
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}
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