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@@ -168,6 +168,7 @@
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"vcmi.statisticWindow.selectView" : "Select view",
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"vcmi.statisticWindow.value" : "Value",
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"vcmi.statisticWindow.title.overview" : "Overview",
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"vcmi.statisticWindow.title.resources" : "Resources",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Fullscreen (borderless)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Borderless Fullscreen}\n\nIf selected, VCMI will run in borderless fullscreen mode. In this mode, game will always use same resolution as desktop, ignoring selected resolution.",
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@@ -168,6 +168,7 @@
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"vcmi.statisticWindow.selectView" : "Ansicht wählen",
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"vcmi.statisticWindow.value" : "Wert",
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"vcmi.statisticWindow.title.overview" : "Überblick",
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"vcmi.statisticWindow.title.resources" : "Ressourcen",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Vollbild (randlos)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Randloses Vollbild}\n\nWenn diese Option ausgewählt ist, wird VCMI im randlosen Vollbildmodus ausgeführt. In diesem Modus wird das Spiel immer dieselbe Auflösung wie der Desktop verwenden und die gewählte Auflösung ignorieren.",
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@@ -40,16 +40,18 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground->setPlayerColor(PlayerColor(1));
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auto contentArea = Rect(10, 40, 780, 510);
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contentArea = Rect(10, 40, 780, 510);
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layout.push_back(std::make_shared<CLabel>(400, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.statisticWindow.statistic")));
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layout.push_back(std::make_shared<TransparentFilledRectangle>(contentArea, ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1));
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layout.push_back(std::make_shared<CButton>(Point(725, 564), AnimationPath::builtin("MUBCHCK"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT));
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buttonSelect = std::make_shared<CToggleButton>(Point(10, 564), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), [this](bool on){
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std::vector<std::string> texts = { "test1", "test2", "test3", "test4", "test5", "test6", "test7", "test8", "test9", "test10", "test11", "test12" };
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GH.windows().createAndPushWindow<StatisticSelector>(texts, [](int selectedIndex)
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std::vector<std::string> texts;
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for(auto & val : contentText)
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texts.push_back(CGI->generaltexth->translate(val));
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GH.windows().createAndPushWindow<StatisticSelector>(texts, [this](int selectedIndex)
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{
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mainContent = getContent((Content)selectedIndex);
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});
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});
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buttonSelect->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.selectView"), EFonts::FONT_SMALL, Colors::YELLOW);
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@@ -60,10 +62,7 @@ CStatisticScreen::CStatisticScreen(StatisticDataSet stat)
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});
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buttonCsvSave->setTextOverlay(CGI->generaltexth->translate("vcmi.statisticWindow.csvSave"), EFonts::FONT_SMALL, Colors::YELLOW);
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//auto plotData = extractData(stat, [](StatisticDataSetEntry val){ return val.resources[EGameResID::GOLD]; });
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//mainContent = std::make_shared<LineChart>(contentArea.resize(-5), "Total Gold", plotData);
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mainContent = std::make_shared<OverviewPanel>(contentArea.resize(-15), stat);
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mainContent = getContent(OVERVIEW);
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}
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std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector)
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@@ -95,6 +94,19 @@ std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticD
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return plotData;
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}
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std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c)
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{
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switch (c)
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{
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case OVERVIEW:
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return std::make_shared<OverviewPanel>(contentArea.resize(-15), statistic);
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case CHART_RESOURCES:
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auto plotData = extractData(statistic, [](StatisticDataSetEntry val) -> float { return val.resources[EGameResID::GOLD]; });
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return std::make_shared<LineChart>(contentArea.resize(-5), contentText[c], plotData);
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}
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}
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StatisticSelector::StatisticSelector(std::vector<std::string> texts, std::function<void(int selectedIndex)> cb)
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: CWindowObject(BORDERED), texts(texts), cb(cb)
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{
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@@ -21,14 +21,25 @@ class CSlider;
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class CStatisticScreen : public CWindowObject
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{
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enum Content {
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OVERVIEW,
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CHART_RESOURCES,
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};
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std::map<Content, std::string> contentText = {
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{ OVERVIEW, "vcmi.statisticWindow.title.overview"},
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{ CHART_RESOURCES, "vcmi.statisticWindow.title.resources"},
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};
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std::shared_ptr<FilledTexturePlayerColored> filledBackground;
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std::vector<std::shared_ptr<CIntObject>> layout;
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std::shared_ptr<CToggleButton> buttonCsvSave;
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std::shared_ptr<CToggleButton> buttonSelect;
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StatisticDataSet statistic;
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std::shared_ptr<CIntObject> mainContent;
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Rect contentArea;
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std::map<ColorRGBA, std::vector<float>> extractData(StatisticDataSet stat, std::function<float(StatisticDataSetEntry val)> selector);
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std::shared_ptr<CIntObject> getContent(Content c);
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public:
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CStatisticScreen(StatisticDataSet stat);
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};
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