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Extend AI garrison troop removal logic to all RoE campaigns to emulate
H3 logic
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@@ -164,8 +164,8 @@ struct DLL_LINKAGE StartInfo : public Serializeable
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// TODO: Must be client-side
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std::string getCampaignName() const;
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/// Controls hardcoded check for "Steadwick's Fall" scenario from "Dungeon and Devils" campaign
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bool isSteadwickFallCampaignMission() const;
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/// Controls hardcoded check for handling of garrisons by AI in Restoration of Erathia campaigns to match H3 behavior
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bool isRestorationOfErathiaCampaign() const;
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template <typename Handler>
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void serialize(Handler &h)
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