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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Sort out settings files structure

This commit is contained in:
Dydzio 2023-02-12 17:49:41 +01:00
parent 7430616ada
commit 58bed920b4
13 changed files with 80 additions and 43 deletions

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@ -91,10 +91,11 @@ set(client_SRCS
windows/GUIClasses.cpp windows/GUIClasses.cpp
windows/InfoWindows.cpp windows/InfoWindows.cpp
windows/QuickRecruitmentWindow.cpp windows/QuickRecruitmentWindow.cpp
windows/settings/SystemOptionsWindow.cpp windows/settings/GeneralOptionsTab.cpp
windows/settings/VcmiSettingsWindow.cpp windows/settings/VcmiSettingsWindow.cpp
windows/settings/SettingsMainContainer.cpp windows/settings/SettingsMainContainer.cpp
windows/settings/BattleOptionsWindow.cpp windows/settings/BattleOptionsTab.cpp
windows/settings/AdventureOptionsTab.cpp
CGameInfo.cpp CGameInfo.cpp
CMT.cpp CMT.cpp
@ -207,10 +208,11 @@ set(client_HEADERS
windows/GUIClasses.h windows/GUIClasses.h
windows/InfoWindows.h windows/InfoWindows.h
windows/QuickRecruitmentWindow.h windows/QuickRecruitmentWindow.h
windows/settings/SystemOptionsWindow.h windows/settings/GeneralOptionsTab.h
windows/settings/VcmiSettingsWindow.h windows/settings/VcmiSettingsWindow.h
windows/settings/SettingsMainContainer.h windows/settings/SettingsMainContainer.h
windows/settings/BattleOptionsWindow.h windows/settings/BattleOptionsTab.h
windows/settings/AdventureOptionsTab.h
CGameInfo.h CGameInfo.h
CMT.h CMT.h

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@ -0,0 +1,16 @@
/*
* AdventureOptionsTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "AdventureOptionsTab.h"
AdventureOptionsTab::AdventureOptionsTab()
{
}

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@ -0,0 +1,19 @@
/*
* AdventureOptionsTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../gui/InterfaceObjectConfigurable.h"
class AdventureOptionsTab : InterfaceObjectConfigurable
{
public:
AdventureOptionsTab();
};

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@ -1,5 +1,5 @@
/* /*
* BattleOptionsWindow.cpp, part of VCMI engine * BattleOptionsTab.cpp, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -9,7 +9,7 @@
*/ */
#include "StdInc.h" #include "StdInc.h"
#include "BattleOptionsWindow.h" #include "BattleOptionsTab.h"
#include "CConfigHandler.h" #include "CConfigHandler.h"
#include "../../gui/CGuiHandler.h" #include "../../gui/CGuiHandler.h"
@ -18,16 +18,16 @@
#include "../../widgets/Buttons.h" #include "../../widgets/Buttons.h"
#include "../../widgets/TextControls.h" #include "../../widgets/TextControls.h"
BattleOptionsWindow::BattleOptionsWindow(BattleInterface * owner): BattleOptionsTab::BattleOptionsTab(BattleInterface * owner):
InterfaceObjectConfigurable() InterfaceObjectConfigurable()
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/battleOptionsWindow.json")); const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
addCallback("viewGridChanged", std::bind(&BattleOptionsWindow::viewGridChangedCallback, this, _1, owner)); addCallback("viewGridChanged", std::bind(&BattleOptionsTab::viewGridChangedCallback, this, _1, owner));
addCallback("movementShadowChanged", std::bind(&BattleOptionsWindow::movementShadowChangedCallback, this, _1, owner)); addCallback("movementShadowChanged", std::bind(&BattleOptionsTab::movementShadowChangedCallback, this, _1, owner));
addCallback("mouseShadowChanged", std::bind(&BattleOptionsWindow::mouseShadowChangedCallback, this, _1)); addCallback("mouseShadowChanged", std::bind(&BattleOptionsTab::mouseShadowChangedCallback, this, _1));
addCallback("animationSpeedChanged", std::bind(&BattleOptionsWindow::animationSpeedChangedCallback, this, _1)); addCallback("animationSpeedChanged", std::bind(&BattleOptionsTab::animationSpeedChangedCallback, this, _1));
build(config); build(config);
std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker"); std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
@ -44,7 +44,7 @@ BattleOptionsWindow::BattleOptionsWindow(BattleInterface * owner):
mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool()); mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool());
} }
int BattleOptionsWindow::getAnimSpeed() const int BattleOptionsTab::getAnimSpeed() const
{ {
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull()) if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float())); return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
@ -52,7 +52,7 @@ int BattleOptionsWindow::getAnimSpeed() const
return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float())); return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
} }
void BattleOptionsWindow::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface) void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
{ {
Settings cellBorders = settings.write["battle"]["cellBorders"]; Settings cellBorders = settings.write["battle"]["cellBorders"];
cellBorders->Bool() = value; cellBorders->Bool() = value;
@ -60,7 +60,7 @@ void BattleOptionsWindow::viewGridChangedCallback(bool value, BattleInterface *
parentBattleInterface->redrawBattlefield(); parentBattleInterface->redrawBattlefield();
} }
void BattleOptionsWindow::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface) void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
{ {
Settings stackRange = settings.write["battle"]["stackRange"]; Settings stackRange = settings.write["battle"]["stackRange"];
stackRange->Bool() = value; stackRange->Bool() = value;
@ -68,13 +68,13 @@ void BattleOptionsWindow::movementShadowChangedCallback(bool value, BattleInterf
parentBattleInterface->redrawBattlefield(); parentBattleInterface->redrawBattlefield();
} }
void BattleOptionsWindow::mouseShadowChangedCallback(bool value) void BattleOptionsTab::mouseShadowChangedCallback(bool value)
{ {
Settings shadow = settings.write["battle"]["mouseShadow"]; Settings shadow = settings.write["battle"]["mouseShadow"];
shadow->Bool() = value; shadow->Bool() = value;
} }
void BattleOptionsWindow::animationSpeedChangedCallback(int value) void BattleOptionsTab::animationSpeedChangedCallback(int value)
{ {
Settings speed = settings.write["battle"]["speedFactor"]; Settings speed = settings.write["battle"]["speedFactor"];
speed->Float() = float(value); speed->Float() = float(value);

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@ -1,5 +1,5 @@
/* /*
* BattleOptionsWindow.h, part of VCMI engine * BattleOptionsTab.h, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -12,7 +12,7 @@
#include "../../gui/InterfaceObjectConfigurable.h" #include "../../gui/InterfaceObjectConfigurable.h"
#include "../../battle/BattleInterface.h" #include "../../battle/BattleInterface.h"
class BattleOptionsWindow : public InterfaceObjectConfigurable class BattleOptionsTab : public InterfaceObjectConfigurable
{ {
private: private:
std::shared_ptr<CToggleGroup> animSpeeds; std::shared_ptr<CToggleGroup> animSpeeds;
@ -24,7 +24,7 @@ private:
void mouseShadowChangedCallback(bool value); void mouseShadowChangedCallback(bool value);
void animationSpeedChangedCallback(int value); void animationSpeedChangedCallback(int value);
public: public:
BattleOptionsWindow(BattleInterface * owner = nullptr); BattleOptionsTab(BattleInterface * owner = nullptr);
}; };

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@ -1,5 +1,5 @@
/* /*
* SystemOptionsWindow.cpp, part of VCMI engine * GeneralOptionsTab.cpp, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -9,7 +9,7 @@
*/ */
#include "StdInc.h" #include "StdInc.h"
#include "SystemOptionsWindow.h" #include "GeneralOptionsTab.h"
#include <SDL_surface.h> #include <SDL_surface.h>
#include <SDL_rect.h> #include <SDL_rect.h>
@ -46,21 +46,21 @@ static std::string resolutionToString(int w, int h)
return std::to_string(w) + 'x' + std::to_string(h); return std::to_string(w) + 'x' + std::to_string(h);
} }
SystemOptionsWindow::SystemOptionsWindow() GeneralOptionsTab::GeneralOptionsTab()
: InterfaceObjectConfigurable(), : InterfaceObjectConfigurable(),
onFullscreenChanged(settings.listen["video"]["fullscreen"]) onFullscreenChanged(settings.listen["video"]["fullscreen"])
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/optionsMenu.json")); const JsonNode config(ResourceID("config/widgets/settings/generalOptionsTab.json"));
addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1)); addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1)); addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1)); addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1)); addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1)); addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1)); addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
addCallback("fullscreenChanged", std::bind(&SystemOptionsWindow::setFullscreenMode, this, _1)); addCallback("fullscreenChanged", std::bind(&GeneralOptionsTab::setFullscreenMode, this, _1));
addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this)); addCallback("setGameResolution", std::bind(&GeneralOptionsTab::selectGameResolution, this));
addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); }); addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); }); addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
build(config); build(config);
@ -105,12 +105,12 @@ SystemOptionsWindow::SystemOptionsWindow()
} }
bool SystemOptionsWindow::isResolutionSupported(const Point & resolution) bool GeneralOptionsTab::isResolutionSupported(const Point & resolution)
{ {
return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool()); return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool());
} }
bool SystemOptionsWindow::isResolutionSupported(const Point & resolution, bool fullscreen) bool GeneralOptionsTab::isResolutionSupported(const Point & resolution, bool fullscreen)
{ {
if (!fullscreen) if (!fullscreen)
return true; return true;
@ -120,7 +120,7 @@ bool SystemOptionsWindow::isResolutionSupported(const Point & resolution, bool f
return CSDL_Ext::isResolutionSupported(supportedList, resolution); return CSDL_Ext::isResolutionSupported(supportedList, resolution);
} }
void SystemOptionsWindow::selectGameResolution() void GeneralOptionsTab::selectGameResolution()
{ {
fillSelectableResolutions(); fillSelectableResolutions();
@ -139,11 +139,11 @@ void SystemOptionsWindow::selectGameResolution()
GH.pushIntT<CObjectListWindow>(items, nullptr, GH.pushIntT<CObjectListWindow>(items, nullptr,
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"), CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"), CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
std::bind(&SystemOptionsWindow::setGameResolution, this, _1), std::bind(&GeneralOptionsTab::setGameResolution, this, _1),
currentResolutionIndex); currentResolutionIndex);
} }
void SystemOptionsWindow::setGameResolution(int index) void GeneralOptionsTab::setGameResolution(int index)
{ {
assert(index >= 0 && index < selectableResolutions.size()); assert(index >= 0 && index < selectableResolutions.size());
@ -163,7 +163,7 @@ void SystemOptionsWindow::setGameResolution(int index)
widget<CLabel>("resolutionLabel")->setText(resText); widget<CLabel>("resolutionLabel")->setText(resText);
} }
void SystemOptionsWindow::setFullscreenMode(bool on) void GeneralOptionsTab::setFullscreenMode(bool on)
{ {
fillSelectableResolutions(); fillSelectableResolutions();
@ -193,7 +193,7 @@ void SystemOptionsWindow::setFullscreenMode(bool on)
} }
} }
void SystemOptionsWindow::fillSelectableResolutions() void GeneralOptionsTab::fillSelectableResolutions()
{ {
selectableResolutions.clear(); selectableResolutions.clear();

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@ -1,5 +1,5 @@
/* /*
* SystemOptionsWindow.h, part of VCMI engine * GeneralOptionsTab.h, part of VCMI engine
* *
* Authors: listed in file AUTHORS in main folder * Authors: listed in file AUTHORS in main folder
* *
@ -12,7 +12,7 @@
#include "../../../lib/CConfigHandler.h" #include "../../../lib/CConfigHandler.h"
#include "../../gui/InterfaceObjectConfigurable.h" #include "../../gui/InterfaceObjectConfigurable.h"
class SystemOptionsWindow : public InterfaceObjectConfigurable class GeneralOptionsTab : public InterfaceObjectConfigurable
{ {
private: private:
SettingsListener onFullscreenChanged; SettingsListener onFullscreenChanged;
@ -29,5 +29,5 @@ private:
void setGameResolution(int index); void setGameResolution(int index);
public: public:
SystemOptionsWindow(); GeneralOptionsTab();
}; };

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@ -13,9 +13,9 @@
#include "SettingsMainContainer.h" #include "SettingsMainContainer.h"
#include "SystemOptionsWindow.h" #include "GeneralOptionsTab.h"
#include "VcmiSettingsWindow.h" #include "VcmiSettingsWindow.h"
#include "BattleOptionsWindow.h" #include "BattleOptionsTab.h"
#include "filesystem/ResourceID.h" #include "filesystem/ResourceID.h"
#include "CGeneralTextHandler.h" #include "CGeneralTextHandler.h"
@ -31,7 +31,7 @@ SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) :
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/settingsMainContainer.json")); const JsonNode config(ResourceID("config/widgets/settings/settingsMainContainer.json"));
addCallback("activateMainTab", [this](int) { openTab(0); }); addCallback("activateMainTab", [this](int) { openTab(0); });
addCallback("activateBattleSettingsTab", [this](int) { openTab(1); }); addCallback("activateBattleSettingsTab", [this](int) { openTab(1); });
addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); }); addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); });
@ -78,14 +78,14 @@ std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
switch(index) switch(index)
{ {
case 0: case 0:
return std::make_shared<SystemOptionsWindow>(); return std::make_shared<GeneralOptionsTab>();
case 1: case 1:
return std::make_shared<BattleOptionsWindow>(parentBattleInterface); return std::make_shared<BattleOptionsTab>(parentBattleInterface);
case 2: case 2:
return std::make_shared<VcmiSettingsWindow>(); return std::make_shared<VcmiSettingsWindow>();
default: default:
logGlobal->error("Wrong settings tab ID!"); logGlobal->error("Wrong settings tab ID!");
return std::make_shared<SystemOptionsWindow>(); return std::make_shared<GeneralOptionsTab>();
} }
} }

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@ -18,7 +18,7 @@ VcmiSettingsWindow::VcmiSettingsWindow() : InterfaceObjectConfigurable()
{ {
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE; OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/vcmiSettings.json")); const JsonNode config(ResourceID("config/widgets/settings/vcmiSettingsTab.json"));
build(config); build(config);
} }