mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Merge pull request #3762 from kdmcser/joystick_support
joystick support for VCMI
This commit is contained in:
@ -34,6 +34,8 @@ set(client_SRCS
|
||||
eventsSDL/InputSourceMouse.cpp
|
||||
eventsSDL/InputSourceText.cpp
|
||||
eventsSDL/InputSourceTouch.cpp
|
||||
eventsSDL/InputSourceGameController.cpp
|
||||
eventsSDL/GameControllerConfig.cpp
|
||||
|
||||
gui/CGuiHandler.cpp
|
||||
gui/CIntObject.cpp
|
||||
@ -212,6 +214,8 @@ set(client_HEADERS
|
||||
eventsSDL/InputSourceMouse.h
|
||||
eventsSDL/InputSourceText.h
|
||||
eventsSDL/InputSourceTouch.h
|
||||
eventsSDL/InputSourceGameController.h
|
||||
eventsSDL/GameControllerConfig.h
|
||||
|
||||
gui/CGuiHandler.h
|
||||
gui/CIntObject.h
|
||||
|
212
client/eventsSDL/GameControllerConfig.cpp
Normal file
212
client/eventsSDL/GameControllerConfig.cpp
Normal file
@ -0,0 +1,212 @@
|
||||
/*
|
||||
* GameControllerConfig.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include <SDL.h>
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "GameControllerConfig.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/ShortcutHandler.h"
|
||||
|
||||
|
||||
GameControllerConfig::GameControllerConfig(): leftAxisType(AxisType::NONE), rightAxisType(AxisType::NONE)
|
||||
{
|
||||
load();
|
||||
}
|
||||
|
||||
void GameControllerConfig::load()
|
||||
{
|
||||
const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
|
||||
for(auto const & entry : config["joystick"].Struct())
|
||||
{
|
||||
std::string configName = entry.first;
|
||||
if(configName == "leftaxis")
|
||||
leftAxisType = parseAxis(entry.first, entry.second);
|
||||
else if (configName == "rightaxis")
|
||||
rightAxisType = parseAxis(entry.first, entry.second);
|
||||
else if (configName == "lefttrigger" || configName == "righttrigger")
|
||||
parseTrigger(entry.first, entry.second);
|
||||
else
|
||||
parseButton(entry.first, entry.second);
|
||||
}
|
||||
}
|
||||
|
||||
AxisType GameControllerConfig::parseAxis(const std::string & key, const JsonNode & value)
|
||||
{
|
||||
if(!value.isString())
|
||||
{
|
||||
logGlobal->error("The value of joystick config key %s should be a string!", key);
|
||||
return AxisType::NONE;
|
||||
}
|
||||
|
||||
std::string featureName = value.String();
|
||||
if(featureName == "cursorMotion")
|
||||
return AxisType::CURSOR_MOTION;
|
||||
else if(featureName == "mapScroll")
|
||||
return AxisType::MAP_SCROLL;
|
||||
else if(featureName != "")
|
||||
logGlobal->error("Unknown value %s of joystick config key %s!", featureName, key);
|
||||
return AxisType::NONE;
|
||||
}
|
||||
|
||||
void GameControllerConfig::parseTrigger(const std::string & key, const JsonNode & value)
|
||||
{
|
||||
std::vector<std::string> operations = getOperations(key, value);
|
||||
SDL_GameControllerAxis triggerAxis = key == "lefttrigger" ?
|
||||
SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
||||
std::vector<EShortcut> shortcuts;
|
||||
for(const auto & operation : operations)
|
||||
{
|
||||
if(operation == "mouseLeftClick")
|
||||
{
|
||||
leftClickTriggerSet.insert(triggerAxis);
|
||||
}
|
||||
else if(operation == "mouseRightClick")
|
||||
{
|
||||
rightClickTriggerSet.insert(triggerAxis);
|
||||
}
|
||||
else
|
||||
{
|
||||
EShortcut shortcut = GH.shortcuts().findShortcut(operation);
|
||||
if(shortcut == EShortcut::NONE)
|
||||
logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
|
||||
else
|
||||
shortcuts.push_back(shortcut);
|
||||
}
|
||||
}
|
||||
|
||||
if(!shortcuts.empty())
|
||||
triggerShortcutsMap.emplace(triggerAxis, std::move(shortcuts));
|
||||
}
|
||||
|
||||
void GameControllerConfig::parseButton(const std::string & key, const JsonNode & value)
|
||||
{
|
||||
std::vector<std::string> operations = getOperations(key, value);
|
||||
SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(key.c_str());
|
||||
if(button == SDL_CONTROLLER_BUTTON_INVALID)
|
||||
{
|
||||
logGlobal->error("Joystick config key %s is invalid.", key);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<EShortcut> shortcuts;
|
||||
for(const auto & operation : operations)
|
||||
{
|
||||
if(operation == "mouseLeftClick")
|
||||
{
|
||||
leftClickButtonSet.insert(button);
|
||||
}
|
||||
else if(operation == "mouseRightClick")
|
||||
{
|
||||
rightClickButtonSet.insert(button);
|
||||
}
|
||||
else
|
||||
{
|
||||
EShortcut shortcut = GH.shortcuts().findShortcut(operation);
|
||||
if(shortcut == EShortcut::NONE)
|
||||
logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
|
||||
else
|
||||
shortcuts.push_back(shortcut);
|
||||
}
|
||||
}
|
||||
|
||||
if(!shortcuts.empty())
|
||||
buttonShortcutsMap.emplace(button, std::move(shortcuts));
|
||||
}
|
||||
|
||||
const AxisType & GameControllerConfig::getLeftAxisType()
|
||||
{
|
||||
return leftAxisType;
|
||||
}
|
||||
|
||||
const AxisType & GameControllerConfig::getRightAxisType()
|
||||
{
|
||||
return rightAxisType;
|
||||
}
|
||||
|
||||
std::vector<std::string> GameControllerConfig::getOperations(const std::string & key, const JsonNode & value)
|
||||
{
|
||||
std::vector<std::string> operations;
|
||||
if(value.isString())
|
||||
{
|
||||
operations.push_back(value.String());
|
||||
}
|
||||
else if(value.isVector())
|
||||
{
|
||||
for(auto const & entryVector : value.Vector())
|
||||
{
|
||||
if(!entryVector.isString())
|
||||
logGlobal->error("The vector of joystick config key %s can not contain non-string element.", key);
|
||||
else
|
||||
operations.push_back(entryVector.String());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->error("The value of joystick config key %s should be string or string vector.", key);
|
||||
}
|
||||
return operations;
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isLeftClickButton(int buttonValue)
|
||||
{
|
||||
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
||||
return leftClickButtonSet.find(button) != leftClickButtonSet.end();
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isRightClickButton(int buttonValue)
|
||||
{
|
||||
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
||||
return rightClickButtonSet.find(button) != rightClickButtonSet.end();
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isShortcutsButton(int buttonValue)
|
||||
{
|
||||
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
||||
return buttonShortcutsMap.find(button) != buttonShortcutsMap.end();
|
||||
}
|
||||
|
||||
const std::vector<EShortcut> & GameControllerConfig::getButtonShortcuts(int buttonValue)
|
||||
{
|
||||
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
||||
auto it = buttonShortcutsMap.find(button);
|
||||
if(it != buttonShortcutsMap.end())
|
||||
return it->second;
|
||||
static std::vector<EShortcut> emptyVec;
|
||||
return emptyVec;
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isLeftClickTrigger(int axisValue)
|
||||
{
|
||||
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
||||
return leftClickTriggerSet.find(axis) != leftClickTriggerSet.end();
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isRightClickTrigger(int axisValue)
|
||||
{
|
||||
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
||||
return rightClickTriggerSet.find(axis) != rightClickTriggerSet.end();
|
||||
}
|
||||
|
||||
bool GameControllerConfig::isShortcutsTrigger(int axisValue)
|
||||
{
|
||||
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
||||
return triggerShortcutsMap.find(axis) != triggerShortcutsMap.end();
|
||||
}
|
||||
|
||||
const std::vector<EShortcut> & GameControllerConfig::getTriggerShortcuts(int axisValue)
|
||||
{
|
||||
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
||||
auto it = triggerShortcutsMap.find(axis);
|
||||
if(it != triggerShortcutsMap.end())
|
||||
return it->second;
|
||||
static std::vector<EShortcut> emptyVec;
|
||||
return emptyVec;
|
||||
}
|
||||
|
59
client/eventsSDL/GameControllerConfig.h
Normal file
59
client/eventsSDL/GameControllerConfig.h
Normal file
@ -0,0 +1,59 @@
|
||||
/*
|
||||
* GameControllerConfig.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../../lib/json/JsonUtils.h"
|
||||
|
||||
enum AxisType
|
||||
{
|
||||
CURSOR_MOTION,
|
||||
MAP_SCROLL,
|
||||
NONE
|
||||
};
|
||||
|
||||
class GameControllerConfig {
|
||||
using ButtonShortcutsMap = std::map<SDL_GameControllerButton, std::vector<EShortcut> >;
|
||||
using TriggerShortcutsMap = std::map<SDL_GameControllerAxis, std::vector<EShortcut> >;
|
||||
ButtonShortcutsMap buttonShortcutsMap;
|
||||
TriggerShortcutsMap triggerShortcutsMap;
|
||||
std::set<SDL_GameControllerButton> leftClickButtonSet;
|
||||
std::set<SDL_GameControllerButton> rightClickButtonSet;
|
||||
std::set<SDL_GameControllerAxis> leftClickTriggerSet;
|
||||
std::set<SDL_GameControllerAxis> rightClickTriggerSet;
|
||||
AxisType leftAxisType;
|
||||
AxisType rightAxisType;
|
||||
|
||||
void load();
|
||||
std::vector<std::string> getOperations(const std::string & key, const JsonNode & value);
|
||||
AxisType parseAxis(const std::string & key, const JsonNode & value);
|
||||
void parseTrigger(const std::string & key, const JsonNode & value);
|
||||
void parseButton(const std::string & key, const JsonNode & value);
|
||||
|
||||
public:
|
||||
GameControllerConfig();
|
||||
~GameControllerConfig() = default;
|
||||
|
||||
const AxisType & getLeftAxisType();
|
||||
const AxisType & getRightAxisType();
|
||||
|
||||
bool isLeftClickButton(int buttonValue);
|
||||
bool isRightClickButton(int buttonValue);
|
||||
bool isShortcutsButton(int buttonValue);
|
||||
const std::vector<EShortcut> & getButtonShortcuts(int buttonValue);
|
||||
|
||||
bool isLeftClickTrigger(int axisValue);
|
||||
bool isRightClickTrigger(int axisValue);
|
||||
bool isShortcutsTrigger(int axisValue);
|
||||
const std::vector<EShortcut> & getTriggerShortcuts(int axisValue);
|
||||
};
|
@ -16,6 +16,7 @@
|
||||
#include "InputSourceKeyboard.h"
|
||||
#include "InputSourceTouch.h"
|
||||
#include "InputSourceText.h"
|
||||
#include "InputSourceGameController.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
@ -36,6 +37,7 @@ InputHandler::InputHandler()
|
||||
, keyboardHandler(std::make_unique<InputSourceKeyboard>())
|
||||
, fingerHandler(std::make_unique<InputSourceTouch>())
|
||||
, textHandler(std::make_unique<InputSourceText>())
|
||||
, gameControllerHandler(std::make_unique<InputSourceGameController>())
|
||||
{
|
||||
}
|
||||
|
||||
@ -69,6 +71,12 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
|
||||
return fingerHandler->handleEventFingerDown(current.tfinger);
|
||||
case SDL_FINGERUP:
|
||||
return fingerHandler->handleEventFingerUp(current.tfinger);
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
return gameControllerHandler->handleEventAxisMotion(current.caxis);
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
return gameControllerHandler->handleEventButtonDown(current.cbutton);
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
return gameControllerHandler->handleEventButtonUp(current.cbutton);
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,6 +96,7 @@ void InputHandler::processEvents()
|
||||
for(const auto & currentEvent : eventsToProcess)
|
||||
handleCurrentEvent(currentEvent);
|
||||
|
||||
gameControllerHandler->handleUpdate();
|
||||
fingerHandler->handleUpdate();
|
||||
}
|
||||
|
||||
@ -103,6 +112,7 @@ bool InputHandler::ignoreEventsUntilInput()
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
inputFound = true;
|
||||
}
|
||||
}
|
||||
@ -196,6 +206,21 @@ void InputHandler::preprocessEvent(const SDL_Event & ev)
|
||||
NotificationHandler::handleSdlEvent(ev);
|
||||
}
|
||||
}
|
||||
else if(ev.type == SDL_CONTROLLERDEVICEADDED)
|
||||
{
|
||||
gameControllerHandler->handleEventDeviceAdded(ev.cdevice);
|
||||
return;
|
||||
}
|
||||
else if(ev.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||
{
|
||||
gameControllerHandler->handleEventDeviceRemoved(ev.cdevice);
|
||||
return;
|
||||
}
|
||||
else if(ev.type == SDL_CONTROLLERDEVICEREMAPPED)
|
||||
{
|
||||
gameControllerHandler->handleEventDeviceRemapped(ev.cdevice);
|
||||
return;
|
||||
}
|
||||
|
||||
//preprocessing
|
||||
if(ev.type == SDL_MOUSEMOTION)
|
||||
|
@ -21,6 +21,7 @@ class InputSourceMouse;
|
||||
class InputSourceKeyboard;
|
||||
class InputSourceTouch;
|
||||
class InputSourceText;
|
||||
class InputSourceGameController;
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
@ -39,6 +40,7 @@ class InputHandler
|
||||
std::unique_ptr<InputSourceKeyboard> keyboardHandler;
|
||||
std::unique_ptr<InputSourceTouch> fingerHandler;
|
||||
std::unique_ptr<InputSourceText> textHandler;
|
||||
std::unique_ptr<InputSourceGameController> gameControllerHandler;
|
||||
|
||||
public:
|
||||
InputHandler();
|
||||
@ -84,4 +86,5 @@ public:
|
||||
bool isKeyboardAltDown() const;
|
||||
bool isKeyboardCtrlDown() const;
|
||||
bool isKeyboardShiftDown() const;
|
||||
|
||||
};
|
||||
|
354
client/eventsSDL/InputSourceGameController.cpp
Normal file
354
client/eventsSDL/InputSourceGameController.cpp
Normal file
@ -0,0 +1,354 @@
|
||||
/*
|
||||
* InputSourceGameController.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "InputSourceGameController.h"
|
||||
#include "InputHandler.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/EventDispatcher.h"
|
||||
#include "../gui/ShortcutHandler.h"
|
||||
|
||||
|
||||
|
||||
void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
|
||||
{
|
||||
if(gameController)
|
||||
SDL_GameControllerClose(gameController);
|
||||
}
|
||||
|
||||
InputSourceGameController::InputSourceGameController():
|
||||
lastCheckTime(0),
|
||||
cursorAxisValueX(0),
|
||||
cursorAxisValueY(0),
|
||||
cursorPlanDisX(0.0),
|
||||
cursorPlanDisY(0.0),
|
||||
scrollAxisMoved(false),
|
||||
scrollStart(Point(0,0)),
|
||||
scrollCurrent(Point(0,0)),
|
||||
scrollAxisValueX(0),
|
||||
scrollAxisValueY(0),
|
||||
scrollPlanDisX(0.0),
|
||||
scrollPlanDisY(0.0)
|
||||
{
|
||||
tryOpenAllGameControllers();
|
||||
}
|
||||
|
||||
void InputSourceGameController::tryOpenAllGameControllers()
|
||||
{
|
||||
for(int i = 0; i < SDL_NumJoysticks(); ++i)
|
||||
if(SDL_IsGameController(i))
|
||||
openGameController(i);
|
||||
else
|
||||
logGlobal->warn("Joystick %d is an unsupported game controller!", i);
|
||||
}
|
||||
|
||||
|
||||
void InputSourceGameController::openGameController(int index)
|
||||
{
|
||||
SDL_GameController * controller = SDL_GameControllerOpen(index);
|
||||
if(!controller)
|
||||
{
|
||||
logGlobal->error("Fail to open game controller %d!", index);
|
||||
return;
|
||||
}
|
||||
GameControllerPtr controllerPtr(controller, gameControllerDeleter);
|
||||
|
||||
// Need to save joystick index for event. Joystick index may not be equal to index sometimes.
|
||||
int joystickIndex = getJoystickIndex(controllerPtr.get());
|
||||
if(joystickIndex < 0)
|
||||
{
|
||||
logGlobal->error("Fail to get joystick index of game controller %d!", index);
|
||||
return;
|
||||
}
|
||||
|
||||
if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
|
||||
{
|
||||
logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
gameControllerMap.emplace(joystickIndex, std::move(controllerPtr));
|
||||
}
|
||||
|
||||
int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
|
||||
{
|
||||
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
|
||||
if(!joystick)
|
||||
return -1;
|
||||
|
||||
SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
|
||||
if(instanceID < 0)
|
||||
return -1;
|
||||
return (int)instanceID;
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
|
||||
{
|
||||
if(gameControllerMap.find(device.which) != gameControllerMap.end())
|
||||
{
|
||||
logGlobal->warn("Game controller %d is already opened.", device.which);
|
||||
return;
|
||||
}
|
||||
openGameController(device.which);
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
|
||||
{
|
||||
if(gameControllerMap.find(device.which) == gameControllerMap.end())
|
||||
{
|
||||
logGlobal->warn("Game controller %d is not opened before.", device.which);
|
||||
return;
|
||||
}
|
||||
gameControllerMap.erase(device.which);
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
|
||||
{
|
||||
if(gameControllerMap.find(device.which) == gameControllerMap.end())
|
||||
{
|
||||
logGlobal->warn("Game controller %d is not opened.", device.which);
|
||||
return;
|
||||
}
|
||||
gameControllerMap.erase(device.which);
|
||||
openGameController(device.which);
|
||||
}
|
||||
|
||||
int InputSourceGameController::getRealAxisValue(int value)
|
||||
{
|
||||
if(value < AXIS_DEAD_ZOOM && value > -AXIS_DEAD_ZOOM)
|
||||
return 0;
|
||||
if(value > AXIS_MAX_ZOOM)
|
||||
return AXIS_MAX_ZOOM;
|
||||
if(value < -AXIS_MAX_ZOOM)
|
||||
return -AXIS_MAX_ZOOM;
|
||||
int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
|
||||
return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
|
||||
}
|
||||
|
||||
void InputSourceGameController::dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue)
|
||||
{
|
||||
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||
GH.events().dispatchShortcutPressed(shortcutsVector);
|
||||
else
|
||||
GH.events().dispatchShortcutReleased(shortcutsVector);
|
||||
}
|
||||
|
||||
void InputSourceGameController::dispatchTriggerLeftClick(int axisValue)
|
||||
{
|
||||
const Point & position = GH.input().getCursorPosition();
|
||||
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||
GH.events().dispatchMouseLeftButtonPressed(position, 0);
|
||||
else
|
||||
GH.events().dispatchMouseLeftButtonReleased(position, 0);
|
||||
}
|
||||
|
||||
void InputSourceGameController::dispatchTriggerRightClick(int axisValue)
|
||||
{
|
||||
const Point & position = GH.input().getCursorPosition();
|
||||
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||
GH.events().dispatchShowPopup(position, 0);
|
||||
else
|
||||
GH.events().dispatchClosePopup(position);
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
|
||||
{
|
||||
tryToConvertCursor();
|
||||
if(axis.axis == SDL_CONTROLLER_AXIS_LEFTX)
|
||||
{
|
||||
if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
|
||||
cursorAxisValueX = getRealAxisValue(axis.value);
|
||||
else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
|
||||
scrollAxisValueX = getRealAxisValue(axis.value);
|
||||
}
|
||||
else if(axis.axis == SDL_CONTROLLER_AXIS_LEFTY)
|
||||
{
|
||||
if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
|
||||
cursorAxisValueY = getRealAxisValue(axis.value);
|
||||
else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
|
||||
scrollAxisValueY = getRealAxisValue(axis.value);
|
||||
}
|
||||
if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
{
|
||||
if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
|
||||
cursorAxisValueX = getRealAxisValue(axis.value);
|
||||
else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
|
||||
scrollAxisValueX = getRealAxisValue(axis.value);
|
||||
}
|
||||
else if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
{
|
||||
if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
|
||||
cursorAxisValueY = getRealAxisValue(axis.value);
|
||||
else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
|
||||
scrollAxisValueY = getRealAxisValue(axis.value);
|
||||
}
|
||||
else if(config.isLeftClickTrigger(axis.axis))
|
||||
{
|
||||
dispatchTriggerLeftClick(axis.value);
|
||||
}
|
||||
else if(config.isRightClickTrigger(axis.axis))
|
||||
{
|
||||
dispatchTriggerRightClick(axis.value);
|
||||
}
|
||||
else if(config.isShortcutsTrigger(axis.axis))
|
||||
{
|
||||
const auto & shortcutsVector = config.getTriggerShortcuts(axis.axis);
|
||||
dispatchTriggerShortcuts(shortcutsVector, axis.value);
|
||||
}
|
||||
}
|
||||
|
||||
void InputSourceGameController::tryToConvertCursor()
|
||||
{
|
||||
if(CCS && CCS->curh && CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
|
||||
{
|
||||
const Point & cursorPosition = CCS->curh->getCursorPosition();
|
||||
CCS->curh->ChangeCursor(Cursor::ShowType::SOFTWARE);
|
||||
CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y);
|
||||
GH.input().setCursorPosition(cursorPosition);
|
||||
}
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
|
||||
{
|
||||
const Point & position = GH.input().getCursorPosition();
|
||||
|
||||
if(config.isLeftClickButton(button.button))
|
||||
{
|
||||
GH.events().dispatchMouseLeftButtonPressed(position, 0);
|
||||
}
|
||||
|
||||
if(config.isRightClickButton(button.button))
|
||||
{
|
||||
GH.events().dispatchShowPopup(position, 0);
|
||||
}
|
||||
|
||||
if(config.isShortcutsButton(button.button))
|
||||
{
|
||||
const auto & shortcutsVector = config.getButtonShortcuts(button.button);
|
||||
GH.events().dispatchShortcutPressed(shortcutsVector);
|
||||
}
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
|
||||
{
|
||||
const Point & position = GH.input().getCursorPosition();
|
||||
|
||||
if(config.isLeftClickButton(button.button))
|
||||
{
|
||||
GH.events().dispatchMouseLeftButtonReleased(position, 0);
|
||||
}
|
||||
if(config.isRightClickButton(button.button))
|
||||
{
|
||||
GH.events().dispatchClosePopup(position);
|
||||
}
|
||||
if(config.isShortcutsButton(button.button))
|
||||
{
|
||||
const auto & shortcutsVector = config.getButtonShortcuts(button.button);
|
||||
GH.events().dispatchShortcutReleased(shortcutsVector);
|
||||
}
|
||||
}
|
||||
|
||||
void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
|
||||
{
|
||||
if(deltaX == 0 && deltaY == 0)
|
||||
return;
|
||||
const Point & screenSize = GH.screenDimensions();
|
||||
const Point & cursorPosition = GH.getCursorPosition();
|
||||
int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
|
||||
int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
|
||||
Point targetPosition{newX, newY};
|
||||
GH.input().setCursorPosition(targetPosition);
|
||||
if(CCS && CCS->curh)
|
||||
CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
|
||||
}
|
||||
|
||||
int InputSourceGameController::getMoveDis(float planDis)
|
||||
{
|
||||
if(planDis >= 0)
|
||||
return std::floor(planDis);
|
||||
else
|
||||
return std::ceil(planDis);
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleUpdate()
|
||||
{
|
||||
auto now = std::chrono::high_resolution_clock::now();
|
||||
auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
||||
if (lastCheckTime == 0) {
|
||||
lastCheckTime = nowMs;
|
||||
return;
|
||||
}
|
||||
|
||||
long long deltaTime = nowMs - lastCheckTime;
|
||||
handleCursorUpdate(deltaTime);
|
||||
handleScrollUpdate(deltaTime);
|
||||
lastCheckTime = nowMs;
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleCursorUpdate(long long deltaTime)
|
||||
{
|
||||
if(cursorAxisValueX == 0)
|
||||
cursorPlanDisX = 0;
|
||||
else
|
||||
cursorPlanDisX += ((float)deltaTime / 1000) * ((float)cursorAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||
|
||||
if(cursorAxisValueY == 0)
|
||||
cursorPlanDisY = 0;
|
||||
else
|
||||
cursorPlanDisY += ((float)deltaTime / 1000) * ((float)cursorAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||
|
||||
int moveDisX = getMoveDis(cursorPlanDisX);
|
||||
int moveDisY = getMoveDis(cursorPlanDisY);
|
||||
cursorPlanDisX -= moveDisX;
|
||||
cursorPlanDisY -= moveDisY;
|
||||
doCursorMove(moveDisX, moveDisY);
|
||||
}
|
||||
|
||||
void InputSourceGameController::handleScrollUpdate(long long deltaTime)
|
||||
{
|
||||
if(!scrollAxisMoved && isScrollAxisReleased())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if(!scrollAxisMoved && !isScrollAxisReleased())
|
||||
{
|
||||
scrollAxisMoved = true;
|
||||
scrollCurrent = scrollStart = GH.input().getCursorPosition();
|
||||
GH.events().dispatchGesturePanningStarted(scrollStart);
|
||||
}
|
||||
else if(scrollAxisMoved && isScrollAxisReleased())
|
||||
{
|
||||
GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
|
||||
scrollAxisMoved = false;
|
||||
scrollPlanDisX = scrollPlanDisY = 0;
|
||||
return;
|
||||
}
|
||||
scrollPlanDisX += ((float)deltaTime / 1000) * ((float)scrollAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||
scrollPlanDisY += ((float)deltaTime / 1000) * ((float)scrollAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||
int moveDisX = getMoveDis(scrollPlanDisX);
|
||||
int moveDisY = getMoveDis(scrollPlanDisY);
|
||||
if(moveDisX != 0 || moveDisY != 0)
|
||||
{
|
||||
scrollPlanDisX -= moveDisX;
|
||||
scrollPlanDisY -= moveDisY;
|
||||
scrollCurrent.x += moveDisX;
|
||||
scrollCurrent.y += moveDisY;
|
||||
Point distance(moveDisX, moveDisY);
|
||||
GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
|
||||
}
|
||||
}
|
||||
|
||||
bool InputSourceGameController::isScrollAxisReleased()
|
||||
{
|
||||
return scrollAxisValueX == 0 && scrollAxisValueY == 0;
|
||||
}
|
72
client/eventsSDL/InputSourceGameController.h
Normal file
72
client/eventsSDL/InputSourceGameController.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
* InputSourceGameController.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "GameControllerConfig.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../../lib/Point.h"
|
||||
|
||||
|
||||
const int AXIS_DEAD_ZOOM = 6000;
|
||||
const int AXIS_MAX_ZOOM = 32000;
|
||||
const int AXIS_MOVE_SPEED = 500;
|
||||
const int AXIS_CURSOR_MOVE_INTERVAL = 1000;
|
||||
const int TRIGGER_PRESS_THRESHOLD = 8000;
|
||||
|
||||
|
||||
/// Class that handles game controller input from SDL events
|
||||
class InputSourceGameController
|
||||
{
|
||||
static void gameControllerDeleter(SDL_GameController * gameController);
|
||||
using GameControllerPtr = std::unique_ptr<SDL_GameController, decltype(&gameControllerDeleter)>;
|
||||
|
||||
std::map<int, GameControllerPtr> gameControllerMap;
|
||||
GameControllerConfig config;
|
||||
long long lastCheckTime;
|
||||
int cursorAxisValueX;
|
||||
int cursorAxisValueY;
|
||||
float cursorPlanDisX;
|
||||
float cursorPlanDisY;
|
||||
|
||||
bool scrollAxisMoved;
|
||||
Point scrollStart;
|
||||
Point scrollCurrent;
|
||||
int scrollAxisValueX;
|
||||
int scrollAxisValueY;
|
||||
float scrollPlanDisX;
|
||||
float scrollPlanDisY;
|
||||
|
||||
void openGameController(int index);
|
||||
int getJoystickIndex(SDL_GameController * controller);
|
||||
int getRealAxisValue(int value);
|
||||
void dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue);
|
||||
void dispatchTriggerLeftClick(int axisValue);
|
||||
void dispatchTriggerRightClick(int axisValue);
|
||||
void tryToConvertCursor();
|
||||
void doCursorMove(int deltaX, int deltaY);
|
||||
int getMoveDis(float planDis);
|
||||
void handleCursorUpdate(long long deltaTime);
|
||||
void handleScrollUpdate(long long deltaTime);
|
||||
bool isScrollAxisReleased();
|
||||
|
||||
public:
|
||||
InputSourceGameController();
|
||||
void tryOpenAllGameControllers();
|
||||
void handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device);
|
||||
void handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device);
|
||||
void handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device);
|
||||
void handleEventAxisMotion(const SDL_ControllerAxisEvent & axis);
|
||||
void handleEventButtonDown(const SDL_ControllerButtonEvent & button);
|
||||
void handleEventButtonUp(const SDL_ControllerButtonEvent & button);
|
||||
void handleUpdate();
|
||||
};
|
@ -57,6 +57,7 @@ CursorHandler::CursorHandler()
|
||||
cursor->preload();
|
||||
|
||||
set(Cursor::Map::POINTER);
|
||||
showType = dynamic_cast<CursorSoftware *>(cursor.get()) ? Cursor::ShowType::SOFTWARE : Cursor::ShowType::HARDWARE;
|
||||
}
|
||||
|
||||
CursorHandler::~CursorHandler() = default;
|
||||
@ -290,3 +291,32 @@ void CursorHandler::show()
|
||||
cursor->setVisible(true);
|
||||
}
|
||||
|
||||
Cursor::ShowType CursorHandler::getShowType()
|
||||
{
|
||||
return showType;
|
||||
}
|
||||
|
||||
void CursorHandler::ChangeCursor(Cursor::ShowType showType)
|
||||
{
|
||||
if(this->showType == showType)
|
||||
return;
|
||||
|
||||
switch(showType)
|
||||
{
|
||||
case Cursor::ShowType::SOFTWARE:
|
||||
cursor.reset(new CursorSoftware());
|
||||
showType = Cursor::ShowType::SOFTWARE;
|
||||
cursor->setImage(getCurrentImage(), getPivotOffset());
|
||||
break;
|
||||
case Cursor::ShowType::HARDWARE:
|
||||
cursor.reset(new CursorHardware());
|
||||
showType = Cursor::ShowType::HARDWARE;
|
||||
cursor->setImage(getCurrentImage(), getPivotOffset());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const Point & CursorHandler::getCursorPosition()
|
||||
{
|
||||
return cursor->getCursorPosition();
|
||||
}
|
||||
|
@ -25,6 +25,11 @@ namespace Cursor
|
||||
SPELLBOOK // animated cursor for spellcasting
|
||||
};
|
||||
|
||||
enum class ShowType {
|
||||
SOFTWARE,
|
||||
HARDWARE
|
||||
};
|
||||
|
||||
enum class Default {
|
||||
POINTER = 0,
|
||||
//ARROW_COPY = 1, // probably unused
|
||||
@ -120,6 +125,7 @@ class CursorHandler final
|
||||
|
||||
/// Current cursor
|
||||
Cursor::Type type;
|
||||
Cursor::ShowType showType;
|
||||
size_t frame;
|
||||
float frameTime;
|
||||
Point pos;
|
||||
@ -179,4 +185,8 @@ public:
|
||||
|
||||
/// change cursor's positions to (x, y)
|
||||
void cursorMove(const int & x, const int & y);
|
||||
|
||||
Cursor::ShowType getShowType();
|
||||
void ChangeCursor(Cursor::ShowType showType);
|
||||
const Point & getCursorPosition();
|
||||
};
|
||||
|
@ -153,6 +153,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
|
||||
{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
|
||||
{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
|
||||
{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
|
||||
{"battleToggleHeroesStats", EShortcut::BATTLE_TOGGLE_HEROES_STATS},
|
||||
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
||||
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
||||
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
||||
|
@ -24,5 +24,6 @@ public:
|
||||
virtual void setCursorPosition( const Point & newPos ) = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void setVisible( bool on) = 0;
|
||||
virtual const Point & getCursorPosition() = 0;
|
||||
};
|
||||
|
||||
|
@ -43,4 +43,7 @@ public:
|
||||
|
||||
/// Window has focus
|
||||
virtual bool hasFocus() = 0;
|
||||
|
||||
/// Get the scale value of screen
|
||||
virtual void getRenderScale(float & scaleX, float & scaleY) = 0;
|
||||
};
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "CursorHardware.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../renderSDL/ScreenHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "SDL_Extensions.h"
|
||||
@ -66,6 +67,17 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
|
||||
});
|
||||
}
|
||||
|
||||
const Point & CursorHardware::getCursorPosition()
|
||||
{
|
||||
int mouseX, mouseY;
|
||||
SDL_GetMouseState(&mouseX, &mouseY);
|
||||
float scaleX, scaleY;
|
||||
GH.screenHandler().getRenderScale(scaleX, scaleY);
|
||||
pos.x = int(mouseX / scaleX);
|
||||
pos.y = int(mouseY / scaleY);
|
||||
return pos;
|
||||
}
|
||||
|
||||
void CursorHardware::setCursorPosition( const Point & newPos )
|
||||
{
|
||||
//no-op
|
||||
|
@ -23,6 +23,7 @@ class CursorHardware : public ICursor
|
||||
std::shared_ptr<IImage> cursorImage;
|
||||
|
||||
SDL_Cursor * cursor;
|
||||
Point pos;
|
||||
|
||||
public:
|
||||
CursorHardware();
|
||||
@ -32,5 +33,6 @@ public:
|
||||
void setCursorPosition( const Point & newPos ) override;
|
||||
void render() override;
|
||||
void setVisible( bool on) override;
|
||||
const Point & getCursorPosition() override;
|
||||
};
|
||||
|
||||
|
@ -81,6 +81,11 @@ void CursorSoftware::setVisible(bool on)
|
||||
visible = on;
|
||||
}
|
||||
|
||||
const Point & CursorSoftware::getCursorPosition()
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
CursorSoftware::CursorSoftware():
|
||||
cursorTexture(nullptr),
|
||||
cursorSurface(nullptr),
|
||||
|
@ -40,5 +40,6 @@ public:
|
||||
void setCursorPosition( const Point & newPos ) override;
|
||||
void render() override;
|
||||
void setVisible( bool on) override;
|
||||
const Point & getCursorPosition() override;
|
||||
};
|
||||
|
||||
|
@ -172,7 +172,7 @@ ScreenHandler::ScreenHandler()
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitor");
|
||||
#endif
|
||||
|
||||
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO))
|
||||
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER))
|
||||
{
|
||||
logGlobal->error("Something was wrong: %s", SDL_GetError());
|
||||
exit(-1);
|
||||
@ -582,3 +582,8 @@ bool ScreenHandler::hasFocus()
|
||||
ui32 flags = SDL_GetWindowFlags(mainWindow);
|
||||
return flags & SDL_WINDOW_INPUT_FOCUS;
|
||||
}
|
||||
|
||||
void ScreenHandler::getRenderScale(float & scaleX, float & scaleY)
|
||||
{
|
||||
SDL_RenderGetScale(mainRenderer, &scaleX, &scaleY);
|
||||
}
|
@ -89,6 +89,9 @@ public:
|
||||
/// Window has focus
|
||||
bool hasFocus() final;
|
||||
|
||||
/// Get the scale value of screen
|
||||
void getRenderScale(float & scaleX, float & scaleY);
|
||||
|
||||
std::vector<Point> getSupportedResolutions() const final;
|
||||
std::vector<Point> getSupportedResolutions(int displayIndex) const;
|
||||
std::tuple<int, int> getSupportedScalingRange() const final;
|
||||
|
@ -136,5 +136,27 @@
|
||||
"heroCostume7": "7",
|
||||
"heroCostume8": "8",
|
||||
"heroCostume9": "9"
|
||||
},
|
||||
"joystick": {
|
||||
"leftaxis": "cursorMotion",
|
||||
"rightaxis": "mapScroll",
|
||||
"a": ["globalAccept", "globalReturn", "lobbyBeginStandardGame", "lobbyBeginCampaign", "lobbyLoadGame",
|
||||
"lobbySaveGame", "adventureViewSelected", "adventureExitWorldView", "battleTacticsEnd"],
|
||||
"b": ["globalCancel", "globalReturn", "adventureExitWorldView"],
|
||||
"x": "mouseLeftClick",
|
||||
"y": "mouseRightClick",
|
||||
"leftshoulder": ["adventureNextHero", "battleDefend"],
|
||||
"rightshoulder": ["adventureNextTown", "battleWait"],
|
||||
"lefttrigger": ["adventureVisitObject", "battleTacticsNext", "battleUseCreatureSpell"],
|
||||
"righttrigger": ["adventureCastSpell", "battleCastSpell"],
|
||||
"back": ["gameEndTurn", "battleAutocombatEnd"],
|
||||
"start": ["globalOptions", "adventureGameOptions"],
|
||||
"dpup": ["moveUp", "adventureViewWorld", "recruitmentUpgrade", "recruitmentUpgradeAll",
|
||||
"battleConsoleUp", "recruitmentMax"],
|
||||
"dpdown": ["moveDown", "adventureKingdomOverview", "battleConsoleDown","recruitmentMin"],
|
||||
"dpleft": ["moveLeft", "adventureViewScenario"],
|
||||
"dpright": ["moveRight", "adventureThievesGuild"],
|
||||
"leftstick" : ["adventureToggleMapLevel", "battleToggleHeroesStats"],
|
||||
"rightstick": ["adventureToggleGrid", "battleToggleQueue"]
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user