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https://github.com/vcmi/vcmi.git
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Merge pull request #3762 from kdmcser/joystick_support
joystick support for VCMI
This commit is contained in:
@ -34,6 +34,8 @@ set(client_SRCS
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eventsSDL/InputSourceMouse.cpp
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eventsSDL/InputSourceMouse.cpp
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eventsSDL/InputSourceText.cpp
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eventsSDL/InputSourceText.cpp
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eventsSDL/InputSourceTouch.cpp
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eventsSDL/InputSourceTouch.cpp
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eventsSDL/InputSourceGameController.cpp
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eventsSDL/GameControllerConfig.cpp
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gui/CGuiHandler.cpp
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gui/CGuiHandler.cpp
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gui/CIntObject.cpp
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gui/CIntObject.cpp
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@ -212,6 +214,8 @@ set(client_HEADERS
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eventsSDL/InputSourceMouse.h
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eventsSDL/InputSourceMouse.h
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eventsSDL/InputSourceText.h
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eventsSDL/InputSourceText.h
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eventsSDL/InputSourceTouch.h
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eventsSDL/InputSourceTouch.h
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eventsSDL/InputSourceGameController.h
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eventsSDL/GameControllerConfig.h
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gui/CGuiHandler.h
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gui/CGuiHandler.h
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gui/CIntObject.h
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gui/CIntObject.h
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212
client/eventsSDL/GameControllerConfig.cpp
Normal file
212
client/eventsSDL/GameControllerConfig.cpp
Normal file
@ -0,0 +1,212 @@
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/*
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* GameControllerConfig.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include <SDL.h>
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#include "StdInc.h"
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#include "GameControllerConfig.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/ShortcutHandler.h"
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GameControllerConfig::GameControllerConfig(): leftAxisType(AxisType::NONE), rightAxisType(AxisType::NONE)
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{
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load();
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}
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void GameControllerConfig::load()
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{
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const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
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for(auto const & entry : config["joystick"].Struct())
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{
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std::string configName = entry.first;
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if(configName == "leftaxis")
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leftAxisType = parseAxis(entry.first, entry.second);
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else if (configName == "rightaxis")
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rightAxisType = parseAxis(entry.first, entry.second);
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else if (configName == "lefttrigger" || configName == "righttrigger")
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parseTrigger(entry.first, entry.second);
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else
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parseButton(entry.first, entry.second);
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}
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}
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AxisType GameControllerConfig::parseAxis(const std::string & key, const JsonNode & value)
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{
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if(!value.isString())
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{
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logGlobal->error("The value of joystick config key %s should be a string!", key);
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return AxisType::NONE;
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}
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std::string featureName = value.String();
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if(featureName == "cursorMotion")
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return AxisType::CURSOR_MOTION;
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else if(featureName == "mapScroll")
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return AxisType::MAP_SCROLL;
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else if(featureName != "")
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logGlobal->error("Unknown value %s of joystick config key %s!", featureName, key);
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return AxisType::NONE;
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}
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void GameControllerConfig::parseTrigger(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations = getOperations(key, value);
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SDL_GameControllerAxis triggerAxis = key == "lefttrigger" ?
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SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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std::vector<EShortcut> shortcuts;
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for(const auto & operation : operations)
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{
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if(operation == "mouseLeftClick")
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{
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leftClickTriggerSet.insert(triggerAxis);
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}
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else if(operation == "mouseRightClick")
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{
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rightClickTriggerSet.insert(triggerAxis);
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}
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else
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{
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EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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if(shortcut == EShortcut::NONE)
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logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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else
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shortcuts.push_back(shortcut);
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}
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}
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if(!shortcuts.empty())
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triggerShortcutsMap.emplace(triggerAxis, std::move(shortcuts));
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}
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void GameControllerConfig::parseButton(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations = getOperations(key, value);
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SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(key.c_str());
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if(button == SDL_CONTROLLER_BUTTON_INVALID)
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{
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logGlobal->error("Joystick config key %s is invalid.", key);
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return;
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}
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std::vector<EShortcut> shortcuts;
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for(const auto & operation : operations)
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{
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if(operation == "mouseLeftClick")
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{
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leftClickButtonSet.insert(button);
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}
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else if(operation == "mouseRightClick")
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{
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rightClickButtonSet.insert(button);
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}
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else
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{
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EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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if(shortcut == EShortcut::NONE)
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logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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else
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shortcuts.push_back(shortcut);
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}
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}
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if(!shortcuts.empty())
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buttonShortcutsMap.emplace(button, std::move(shortcuts));
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}
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const AxisType & GameControllerConfig::getLeftAxisType()
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{
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return leftAxisType;
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}
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const AxisType & GameControllerConfig::getRightAxisType()
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{
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return rightAxisType;
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}
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std::vector<std::string> GameControllerConfig::getOperations(const std::string & key, const JsonNode & value)
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{
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std::vector<std::string> operations;
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if(value.isString())
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{
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operations.push_back(value.String());
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}
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else if(value.isVector())
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{
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for(auto const & entryVector : value.Vector())
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{
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if(!entryVector.isString())
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logGlobal->error("The vector of joystick config key %s can not contain non-string element.", key);
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else
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operations.push_back(entryVector.String());
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}
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}
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else
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{
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logGlobal->error("The value of joystick config key %s should be string or string vector.", key);
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}
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return operations;
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}
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bool GameControllerConfig::isLeftClickButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return leftClickButtonSet.find(button) != leftClickButtonSet.end();
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}
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bool GameControllerConfig::isRightClickButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return rightClickButtonSet.find(button) != rightClickButtonSet.end();
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}
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bool GameControllerConfig::isShortcutsButton(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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return buttonShortcutsMap.find(button) != buttonShortcutsMap.end();
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}
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const std::vector<EShortcut> & GameControllerConfig::getButtonShortcuts(int buttonValue)
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{
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SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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auto it = buttonShortcutsMap.find(button);
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if(it != buttonShortcutsMap.end())
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return it->second;
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static std::vector<EShortcut> emptyVec;
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return emptyVec;
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}
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bool GameControllerConfig::isLeftClickTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return leftClickTriggerSet.find(axis) != leftClickTriggerSet.end();
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}
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bool GameControllerConfig::isRightClickTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return rightClickTriggerSet.find(axis) != rightClickTriggerSet.end();
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}
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bool GameControllerConfig::isShortcutsTrigger(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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return triggerShortcutsMap.find(axis) != triggerShortcutsMap.end();
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}
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const std::vector<EShortcut> & GameControllerConfig::getTriggerShortcuts(int axisValue)
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{
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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auto it = triggerShortcutsMap.find(axis);
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if(it != triggerShortcutsMap.end())
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return it->second;
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static std::vector<EShortcut> emptyVec;
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return emptyVec;
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}
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59
client/eventsSDL/GameControllerConfig.h
Normal file
59
client/eventsSDL/GameControllerConfig.h
Normal file
@ -0,0 +1,59 @@
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/*
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* GameControllerConfig.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <SDL.h>
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#include "../gui/Shortcut.h"
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#include "../../lib/json/JsonUtils.h"
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enum AxisType
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{
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CURSOR_MOTION,
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MAP_SCROLL,
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NONE
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};
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class GameControllerConfig {
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using ButtonShortcutsMap = std::map<SDL_GameControllerButton, std::vector<EShortcut> >;
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using TriggerShortcutsMap = std::map<SDL_GameControllerAxis, std::vector<EShortcut> >;
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ButtonShortcutsMap buttonShortcutsMap;
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TriggerShortcutsMap triggerShortcutsMap;
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std::set<SDL_GameControllerButton> leftClickButtonSet;
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std::set<SDL_GameControllerButton> rightClickButtonSet;
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std::set<SDL_GameControllerAxis> leftClickTriggerSet;
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std::set<SDL_GameControllerAxis> rightClickTriggerSet;
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AxisType leftAxisType;
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AxisType rightAxisType;
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void load();
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std::vector<std::string> getOperations(const std::string & key, const JsonNode & value);
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AxisType parseAxis(const std::string & key, const JsonNode & value);
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void parseTrigger(const std::string & key, const JsonNode & value);
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void parseButton(const std::string & key, const JsonNode & value);
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public:
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GameControllerConfig();
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~GameControllerConfig() = default;
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const AxisType & getLeftAxisType();
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const AxisType & getRightAxisType();
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bool isLeftClickButton(int buttonValue);
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bool isRightClickButton(int buttonValue);
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bool isShortcutsButton(int buttonValue);
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const std::vector<EShortcut> & getButtonShortcuts(int buttonValue);
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bool isLeftClickTrigger(int axisValue);
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bool isRightClickTrigger(int axisValue);
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bool isShortcutsTrigger(int axisValue);
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const std::vector<EShortcut> & getTriggerShortcuts(int axisValue);
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};
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@ -16,6 +16,7 @@
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#include "InputSourceKeyboard.h"
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#include "InputSourceKeyboard.h"
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#include "InputSourceTouch.h"
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#include "InputSourceTouch.h"
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#include "InputSourceText.h"
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#include "InputSourceText.h"
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#include "InputSourceGameController.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/CursorHandler.h"
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@ -36,6 +37,7 @@ InputHandler::InputHandler()
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, keyboardHandler(std::make_unique<InputSourceKeyboard>())
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, keyboardHandler(std::make_unique<InputSourceKeyboard>())
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, fingerHandler(std::make_unique<InputSourceTouch>())
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, fingerHandler(std::make_unique<InputSourceTouch>())
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, textHandler(std::make_unique<InputSourceText>())
|
, textHandler(std::make_unique<InputSourceText>())
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, gameControllerHandler(std::make_unique<InputSourceGameController>())
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{
|
{
|
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}
|
}
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|
|
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@ -69,6 +71,12 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
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return fingerHandler->handleEventFingerDown(current.tfinger);
|
return fingerHandler->handleEventFingerDown(current.tfinger);
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case SDL_FINGERUP:
|
case SDL_FINGERUP:
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return fingerHandler->handleEventFingerUp(current.tfinger);
|
return fingerHandler->handleEventFingerUp(current.tfinger);
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|
case SDL_CONTROLLERAXISMOTION:
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|
return gameControllerHandler->handleEventAxisMotion(current.caxis);
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|
case SDL_CONTROLLERBUTTONDOWN:
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|
return gameControllerHandler->handleEventButtonDown(current.cbutton);
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|
case SDL_CONTROLLERBUTTONUP:
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|
return gameControllerHandler->handleEventButtonUp(current.cbutton);
|
||||||
}
|
}
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}
|
}
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|
|
||||||
@ -88,6 +96,7 @@ void InputHandler::processEvents()
|
|||||||
for(const auto & currentEvent : eventsToProcess)
|
for(const auto & currentEvent : eventsToProcess)
|
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handleCurrentEvent(currentEvent);
|
handleCurrentEvent(currentEvent);
|
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|
|
||||||
|
gameControllerHandler->handleUpdate();
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fingerHandler->handleUpdate();
|
fingerHandler->handleUpdate();
|
||||||
}
|
}
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|
|
||||||
@ -103,6 +112,7 @@ bool InputHandler::ignoreEventsUntilInput()
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case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
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case SDL_FINGERDOWN:
|
case SDL_FINGERDOWN:
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||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
|
case SDL_CONTROLLERBUTTONDOWN:
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inputFound = true;
|
inputFound = true;
|
||||||
}
|
}
|
||||||
}
|
}
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||||||
@ -196,6 +206,21 @@ void InputHandler::preprocessEvent(const SDL_Event & ev)
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NotificationHandler::handleSdlEvent(ev);
|
NotificationHandler::handleSdlEvent(ev);
|
||||||
}
|
}
|
||||||
}
|
}
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|
else if(ev.type == SDL_CONTROLLERDEVICEADDED)
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||||||
|
{
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||||||
|
gameControllerHandler->handleEventDeviceAdded(ev.cdevice);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if(ev.type == SDL_CONTROLLERDEVICEREMOVED)
|
||||||
|
{
|
||||||
|
gameControllerHandler->handleEventDeviceRemoved(ev.cdevice);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if(ev.type == SDL_CONTROLLERDEVICEREMAPPED)
|
||||||
|
{
|
||||||
|
gameControllerHandler->handleEventDeviceRemapped(ev.cdevice);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//preprocessing
|
//preprocessing
|
||||||
if(ev.type == SDL_MOUSEMOTION)
|
if(ev.type == SDL_MOUSEMOTION)
|
||||||
|
@ -21,6 +21,7 @@ class InputSourceMouse;
|
|||||||
class InputSourceKeyboard;
|
class InputSourceKeyboard;
|
||||||
class InputSourceTouch;
|
class InputSourceTouch;
|
||||||
class InputSourceText;
|
class InputSourceText;
|
||||||
|
class InputSourceGameController;
|
||||||
|
|
||||||
class InputHandler
|
class InputHandler
|
||||||
{
|
{
|
||||||
@ -39,6 +40,7 @@ class InputHandler
|
|||||||
std::unique_ptr<InputSourceKeyboard> keyboardHandler;
|
std::unique_ptr<InputSourceKeyboard> keyboardHandler;
|
||||||
std::unique_ptr<InputSourceTouch> fingerHandler;
|
std::unique_ptr<InputSourceTouch> fingerHandler;
|
||||||
std::unique_ptr<InputSourceText> textHandler;
|
std::unique_ptr<InputSourceText> textHandler;
|
||||||
|
std::unique_ptr<InputSourceGameController> gameControllerHandler;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
InputHandler();
|
InputHandler();
|
||||||
@ -84,4 +86,5 @@ public:
|
|||||||
bool isKeyboardAltDown() const;
|
bool isKeyboardAltDown() const;
|
||||||
bool isKeyboardCtrlDown() const;
|
bool isKeyboardCtrlDown() const;
|
||||||
bool isKeyboardShiftDown() const;
|
bool isKeyboardShiftDown() const;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
354
client/eventsSDL/InputSourceGameController.cpp
Normal file
354
client/eventsSDL/InputSourceGameController.cpp
Normal file
@ -0,0 +1,354 @@
|
|||||||
|
/*
|
||||||
|
* InputSourceGameController.cpp, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "StdInc.h"
|
||||||
|
#include "InputSourceGameController.h"
|
||||||
|
#include "InputHandler.h"
|
||||||
|
|
||||||
|
#include "../CGameInfo.h"
|
||||||
|
#include "../gui/CursorHandler.h"
|
||||||
|
#include "../gui/CGuiHandler.h"
|
||||||
|
#include "../gui/EventDispatcher.h"
|
||||||
|
#include "../gui/ShortcutHandler.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
|
||||||
|
{
|
||||||
|
if(gameController)
|
||||||
|
SDL_GameControllerClose(gameController);
|
||||||
|
}
|
||||||
|
|
||||||
|
InputSourceGameController::InputSourceGameController():
|
||||||
|
lastCheckTime(0),
|
||||||
|
cursorAxisValueX(0),
|
||||||
|
cursorAxisValueY(0),
|
||||||
|
cursorPlanDisX(0.0),
|
||||||
|
cursorPlanDisY(0.0),
|
||||||
|
scrollAxisMoved(false),
|
||||||
|
scrollStart(Point(0,0)),
|
||||||
|
scrollCurrent(Point(0,0)),
|
||||||
|
scrollAxisValueX(0),
|
||||||
|
scrollAxisValueY(0),
|
||||||
|
scrollPlanDisX(0.0),
|
||||||
|
scrollPlanDisY(0.0)
|
||||||
|
{
|
||||||
|
tryOpenAllGameControllers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::tryOpenAllGameControllers()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < SDL_NumJoysticks(); ++i)
|
||||||
|
if(SDL_IsGameController(i))
|
||||||
|
openGameController(i);
|
||||||
|
else
|
||||||
|
logGlobal->warn("Joystick %d is an unsupported game controller!", i);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void InputSourceGameController::openGameController(int index)
|
||||||
|
{
|
||||||
|
SDL_GameController * controller = SDL_GameControllerOpen(index);
|
||||||
|
if(!controller)
|
||||||
|
{
|
||||||
|
logGlobal->error("Fail to open game controller %d!", index);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
GameControllerPtr controllerPtr(controller, gameControllerDeleter);
|
||||||
|
|
||||||
|
// Need to save joystick index for event. Joystick index may not be equal to index sometimes.
|
||||||
|
int joystickIndex = getJoystickIndex(controllerPtr.get());
|
||||||
|
if(joystickIndex < 0)
|
||||||
|
{
|
||||||
|
logGlobal->error("Fail to get joystick index of game controller %d!", index);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
|
||||||
|
{
|
||||||
|
logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gameControllerMap.emplace(joystickIndex, std::move(controllerPtr));
|
||||||
|
}
|
||||||
|
|
||||||
|
int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
|
||||||
|
{
|
||||||
|
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
|
||||||
|
if(!joystick)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
|
||||||
|
if(instanceID < 0)
|
||||||
|
return -1;
|
||||||
|
return (int)instanceID;
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
|
||||||
|
{
|
||||||
|
if(gameControllerMap.find(device.which) != gameControllerMap.end())
|
||||||
|
{
|
||||||
|
logGlobal->warn("Game controller %d is already opened.", device.which);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
openGameController(device.which);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
|
||||||
|
{
|
||||||
|
if(gameControllerMap.find(device.which) == gameControllerMap.end())
|
||||||
|
{
|
||||||
|
logGlobal->warn("Game controller %d is not opened before.", device.which);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
gameControllerMap.erase(device.which);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
|
||||||
|
{
|
||||||
|
if(gameControllerMap.find(device.which) == gameControllerMap.end())
|
||||||
|
{
|
||||||
|
logGlobal->warn("Game controller %d is not opened.", device.which);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
gameControllerMap.erase(device.which);
|
||||||
|
openGameController(device.which);
|
||||||
|
}
|
||||||
|
|
||||||
|
int InputSourceGameController::getRealAxisValue(int value)
|
||||||
|
{
|
||||||
|
if(value < AXIS_DEAD_ZOOM && value > -AXIS_DEAD_ZOOM)
|
||||||
|
return 0;
|
||||||
|
if(value > AXIS_MAX_ZOOM)
|
||||||
|
return AXIS_MAX_ZOOM;
|
||||||
|
if(value < -AXIS_MAX_ZOOM)
|
||||||
|
return -AXIS_MAX_ZOOM;
|
||||||
|
int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
|
||||||
|
return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue)
|
||||||
|
{
|
||||||
|
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||||
|
GH.events().dispatchShortcutPressed(shortcutsVector);
|
||||||
|
else
|
||||||
|
GH.events().dispatchShortcutReleased(shortcutsVector);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::dispatchTriggerLeftClick(int axisValue)
|
||||||
|
{
|
||||||
|
const Point & position = GH.input().getCursorPosition();
|
||||||
|
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||||
|
GH.events().dispatchMouseLeftButtonPressed(position, 0);
|
||||||
|
else
|
||||||
|
GH.events().dispatchMouseLeftButtonReleased(position, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::dispatchTriggerRightClick(int axisValue)
|
||||||
|
{
|
||||||
|
const Point & position = GH.input().getCursorPosition();
|
||||||
|
if(axisValue >= TRIGGER_PRESS_THRESHOLD)
|
||||||
|
GH.events().dispatchShowPopup(position, 0);
|
||||||
|
else
|
||||||
|
GH.events().dispatchClosePopup(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
|
||||||
|
{
|
||||||
|
tryToConvertCursor();
|
||||||
|
if(axis.axis == SDL_CONTROLLER_AXIS_LEFTX)
|
||||||
|
{
|
||||||
|
if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
|
||||||
|
cursorAxisValueX = getRealAxisValue(axis.value);
|
||||||
|
else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
|
||||||
|
scrollAxisValueX = getRealAxisValue(axis.value);
|
||||||
|
}
|
||||||
|
else if(axis.axis == SDL_CONTROLLER_AXIS_LEFTY)
|
||||||
|
{
|
||||||
|
if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
|
||||||
|
cursorAxisValueY = getRealAxisValue(axis.value);
|
||||||
|
else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
|
||||||
|
scrollAxisValueY = getRealAxisValue(axis.value);
|
||||||
|
}
|
||||||
|
if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTX)
|
||||||
|
{
|
||||||
|
if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
|
||||||
|
cursorAxisValueX = getRealAxisValue(axis.value);
|
||||||
|
else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
|
||||||
|
scrollAxisValueX = getRealAxisValue(axis.value);
|
||||||
|
}
|
||||||
|
else if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
|
||||||
|
{
|
||||||
|
if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
|
||||||
|
cursorAxisValueY = getRealAxisValue(axis.value);
|
||||||
|
else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
|
||||||
|
scrollAxisValueY = getRealAxisValue(axis.value);
|
||||||
|
}
|
||||||
|
else if(config.isLeftClickTrigger(axis.axis))
|
||||||
|
{
|
||||||
|
dispatchTriggerLeftClick(axis.value);
|
||||||
|
}
|
||||||
|
else if(config.isRightClickTrigger(axis.axis))
|
||||||
|
{
|
||||||
|
dispatchTriggerRightClick(axis.value);
|
||||||
|
}
|
||||||
|
else if(config.isShortcutsTrigger(axis.axis))
|
||||||
|
{
|
||||||
|
const auto & shortcutsVector = config.getTriggerShortcuts(axis.axis);
|
||||||
|
dispatchTriggerShortcuts(shortcutsVector, axis.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::tryToConvertCursor()
|
||||||
|
{
|
||||||
|
if(CCS && CCS->curh && CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
|
||||||
|
{
|
||||||
|
const Point & cursorPosition = CCS->curh->getCursorPosition();
|
||||||
|
CCS->curh->ChangeCursor(Cursor::ShowType::SOFTWARE);
|
||||||
|
CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y);
|
||||||
|
GH.input().setCursorPosition(cursorPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
|
||||||
|
{
|
||||||
|
const Point & position = GH.input().getCursorPosition();
|
||||||
|
|
||||||
|
if(config.isLeftClickButton(button.button))
|
||||||
|
{
|
||||||
|
GH.events().dispatchMouseLeftButtonPressed(position, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(config.isRightClickButton(button.button))
|
||||||
|
{
|
||||||
|
GH.events().dispatchShowPopup(position, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(config.isShortcutsButton(button.button))
|
||||||
|
{
|
||||||
|
const auto & shortcutsVector = config.getButtonShortcuts(button.button);
|
||||||
|
GH.events().dispatchShortcutPressed(shortcutsVector);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
|
||||||
|
{
|
||||||
|
const Point & position = GH.input().getCursorPosition();
|
||||||
|
|
||||||
|
if(config.isLeftClickButton(button.button))
|
||||||
|
{
|
||||||
|
GH.events().dispatchMouseLeftButtonReleased(position, 0);
|
||||||
|
}
|
||||||
|
if(config.isRightClickButton(button.button))
|
||||||
|
{
|
||||||
|
GH.events().dispatchClosePopup(position);
|
||||||
|
}
|
||||||
|
if(config.isShortcutsButton(button.button))
|
||||||
|
{
|
||||||
|
const auto & shortcutsVector = config.getButtonShortcuts(button.button);
|
||||||
|
GH.events().dispatchShortcutReleased(shortcutsVector);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
|
||||||
|
{
|
||||||
|
if(deltaX == 0 && deltaY == 0)
|
||||||
|
return;
|
||||||
|
const Point & screenSize = GH.screenDimensions();
|
||||||
|
const Point & cursorPosition = GH.getCursorPosition();
|
||||||
|
int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
|
||||||
|
int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
|
||||||
|
Point targetPosition{newX, newY};
|
||||||
|
GH.input().setCursorPosition(targetPosition);
|
||||||
|
if(CCS && CCS->curh)
|
||||||
|
CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
|
||||||
|
}
|
||||||
|
|
||||||
|
int InputSourceGameController::getMoveDis(float planDis)
|
||||||
|
{
|
||||||
|
if(planDis >= 0)
|
||||||
|
return std::floor(planDis);
|
||||||
|
else
|
||||||
|
return std::ceil(planDis);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleUpdate()
|
||||||
|
{
|
||||||
|
auto now = std::chrono::high_resolution_clock::now();
|
||||||
|
auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
||||||
|
if (lastCheckTime == 0) {
|
||||||
|
lastCheckTime = nowMs;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
long long deltaTime = nowMs - lastCheckTime;
|
||||||
|
handleCursorUpdate(deltaTime);
|
||||||
|
handleScrollUpdate(deltaTime);
|
||||||
|
lastCheckTime = nowMs;
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleCursorUpdate(long long deltaTime)
|
||||||
|
{
|
||||||
|
if(cursorAxisValueX == 0)
|
||||||
|
cursorPlanDisX = 0;
|
||||||
|
else
|
||||||
|
cursorPlanDisX += ((float)deltaTime / 1000) * ((float)cursorAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||||
|
|
||||||
|
if(cursorAxisValueY == 0)
|
||||||
|
cursorPlanDisY = 0;
|
||||||
|
else
|
||||||
|
cursorPlanDisY += ((float)deltaTime / 1000) * ((float)cursorAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||||
|
|
||||||
|
int moveDisX = getMoveDis(cursorPlanDisX);
|
||||||
|
int moveDisY = getMoveDis(cursorPlanDisY);
|
||||||
|
cursorPlanDisX -= moveDisX;
|
||||||
|
cursorPlanDisY -= moveDisY;
|
||||||
|
doCursorMove(moveDisX, moveDisY);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InputSourceGameController::handleScrollUpdate(long long deltaTime)
|
||||||
|
{
|
||||||
|
if(!scrollAxisMoved && isScrollAxisReleased())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if(!scrollAxisMoved && !isScrollAxisReleased())
|
||||||
|
{
|
||||||
|
scrollAxisMoved = true;
|
||||||
|
scrollCurrent = scrollStart = GH.input().getCursorPosition();
|
||||||
|
GH.events().dispatchGesturePanningStarted(scrollStart);
|
||||||
|
}
|
||||||
|
else if(scrollAxisMoved && isScrollAxisReleased())
|
||||||
|
{
|
||||||
|
GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
|
||||||
|
scrollAxisMoved = false;
|
||||||
|
scrollPlanDisX = scrollPlanDisY = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
scrollPlanDisX += ((float)deltaTime / 1000) * ((float)scrollAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||||
|
scrollPlanDisY += ((float)deltaTime / 1000) * ((float)scrollAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
||||||
|
int moveDisX = getMoveDis(scrollPlanDisX);
|
||||||
|
int moveDisY = getMoveDis(scrollPlanDisY);
|
||||||
|
if(moveDisX != 0 || moveDisY != 0)
|
||||||
|
{
|
||||||
|
scrollPlanDisX -= moveDisX;
|
||||||
|
scrollPlanDisY -= moveDisY;
|
||||||
|
scrollCurrent.x += moveDisX;
|
||||||
|
scrollCurrent.y += moveDisY;
|
||||||
|
Point distance(moveDisX, moveDisY);
|
||||||
|
GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool InputSourceGameController::isScrollAxisReleased()
|
||||||
|
{
|
||||||
|
return scrollAxisValueX == 0 && scrollAxisValueY == 0;
|
||||||
|
}
|
72
client/eventsSDL/InputSourceGameController.h
Normal file
72
client/eventsSDL/InputSourceGameController.h
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
/*
|
||||||
|
* InputSourceGameController.h, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <SDL.h>
|
||||||
|
|
||||||
|
#include "GameControllerConfig.h"
|
||||||
|
#include "../gui/Shortcut.h"
|
||||||
|
#include "../../lib/Point.h"
|
||||||
|
|
||||||
|
|
||||||
|
const int AXIS_DEAD_ZOOM = 6000;
|
||||||
|
const int AXIS_MAX_ZOOM = 32000;
|
||||||
|
const int AXIS_MOVE_SPEED = 500;
|
||||||
|
const int AXIS_CURSOR_MOVE_INTERVAL = 1000;
|
||||||
|
const int TRIGGER_PRESS_THRESHOLD = 8000;
|
||||||
|
|
||||||
|
|
||||||
|
/// Class that handles game controller input from SDL events
|
||||||
|
class InputSourceGameController
|
||||||
|
{
|
||||||
|
static void gameControllerDeleter(SDL_GameController * gameController);
|
||||||
|
using GameControllerPtr = std::unique_ptr<SDL_GameController, decltype(&gameControllerDeleter)>;
|
||||||
|
|
||||||
|
std::map<int, GameControllerPtr> gameControllerMap;
|
||||||
|
GameControllerConfig config;
|
||||||
|
long long lastCheckTime;
|
||||||
|
int cursorAxisValueX;
|
||||||
|
int cursorAxisValueY;
|
||||||
|
float cursorPlanDisX;
|
||||||
|
float cursorPlanDisY;
|
||||||
|
|
||||||
|
bool scrollAxisMoved;
|
||||||
|
Point scrollStart;
|
||||||
|
Point scrollCurrent;
|
||||||
|
int scrollAxisValueX;
|
||||||
|
int scrollAxisValueY;
|
||||||
|
float scrollPlanDisX;
|
||||||
|
float scrollPlanDisY;
|
||||||
|
|
||||||
|
void openGameController(int index);
|
||||||
|
int getJoystickIndex(SDL_GameController * controller);
|
||||||
|
int getRealAxisValue(int value);
|
||||||
|
void dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue);
|
||||||
|
void dispatchTriggerLeftClick(int axisValue);
|
||||||
|
void dispatchTriggerRightClick(int axisValue);
|
||||||
|
void tryToConvertCursor();
|
||||||
|
void doCursorMove(int deltaX, int deltaY);
|
||||||
|
int getMoveDis(float planDis);
|
||||||
|
void handleCursorUpdate(long long deltaTime);
|
||||||
|
void handleScrollUpdate(long long deltaTime);
|
||||||
|
bool isScrollAxisReleased();
|
||||||
|
|
||||||
|
public:
|
||||||
|
InputSourceGameController();
|
||||||
|
void tryOpenAllGameControllers();
|
||||||
|
void handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device);
|
||||||
|
void handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device);
|
||||||
|
void handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device);
|
||||||
|
void handleEventAxisMotion(const SDL_ControllerAxisEvent & axis);
|
||||||
|
void handleEventButtonDown(const SDL_ControllerButtonEvent & button);
|
||||||
|
void handleEventButtonUp(const SDL_ControllerButtonEvent & button);
|
||||||
|
void handleUpdate();
|
||||||
|
};
|
@ -57,6 +57,7 @@ CursorHandler::CursorHandler()
|
|||||||
cursor->preload();
|
cursor->preload();
|
||||||
|
|
||||||
set(Cursor::Map::POINTER);
|
set(Cursor::Map::POINTER);
|
||||||
|
showType = dynamic_cast<CursorSoftware *>(cursor.get()) ? Cursor::ShowType::SOFTWARE : Cursor::ShowType::HARDWARE;
|
||||||
}
|
}
|
||||||
|
|
||||||
CursorHandler::~CursorHandler() = default;
|
CursorHandler::~CursorHandler() = default;
|
||||||
@ -290,3 +291,32 @@ void CursorHandler::show()
|
|||||||
cursor->setVisible(true);
|
cursor->setVisible(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Cursor::ShowType CursorHandler::getShowType()
|
||||||
|
{
|
||||||
|
return showType;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CursorHandler::ChangeCursor(Cursor::ShowType showType)
|
||||||
|
{
|
||||||
|
if(this->showType == showType)
|
||||||
|
return;
|
||||||
|
|
||||||
|
switch(showType)
|
||||||
|
{
|
||||||
|
case Cursor::ShowType::SOFTWARE:
|
||||||
|
cursor.reset(new CursorSoftware());
|
||||||
|
showType = Cursor::ShowType::SOFTWARE;
|
||||||
|
cursor->setImage(getCurrentImage(), getPivotOffset());
|
||||||
|
break;
|
||||||
|
case Cursor::ShowType::HARDWARE:
|
||||||
|
cursor.reset(new CursorHardware());
|
||||||
|
showType = Cursor::ShowType::HARDWARE;
|
||||||
|
cursor->setImage(getCurrentImage(), getPivotOffset());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const Point & CursorHandler::getCursorPosition()
|
||||||
|
{
|
||||||
|
return cursor->getCursorPosition();
|
||||||
|
}
|
||||||
|
@ -25,6 +25,11 @@ namespace Cursor
|
|||||||
SPELLBOOK // animated cursor for spellcasting
|
SPELLBOOK // animated cursor for spellcasting
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class ShowType {
|
||||||
|
SOFTWARE,
|
||||||
|
HARDWARE
|
||||||
|
};
|
||||||
|
|
||||||
enum class Default {
|
enum class Default {
|
||||||
POINTER = 0,
|
POINTER = 0,
|
||||||
//ARROW_COPY = 1, // probably unused
|
//ARROW_COPY = 1, // probably unused
|
||||||
@ -120,6 +125,7 @@ class CursorHandler final
|
|||||||
|
|
||||||
/// Current cursor
|
/// Current cursor
|
||||||
Cursor::Type type;
|
Cursor::Type type;
|
||||||
|
Cursor::ShowType showType;
|
||||||
size_t frame;
|
size_t frame;
|
||||||
float frameTime;
|
float frameTime;
|
||||||
Point pos;
|
Point pos;
|
||||||
@ -179,4 +185,8 @@ public:
|
|||||||
|
|
||||||
/// change cursor's positions to (x, y)
|
/// change cursor's positions to (x, y)
|
||||||
void cursorMove(const int & x, const int & y);
|
void cursorMove(const int & x, const int & y);
|
||||||
|
|
||||||
|
Cursor::ShowType getShowType();
|
||||||
|
void ChangeCursor(Cursor::ShowType showType);
|
||||||
|
const Point & getCursorPosition();
|
||||||
};
|
};
|
||||||
|
@ -153,6 +153,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
|
|||||||
{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
|
{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
|
||||||
{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
|
{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
|
||||||
{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
|
{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
|
||||||
|
{"battleToggleHeroesStats", EShortcut::BATTLE_TOGGLE_HEROES_STATS},
|
||||||
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
||||||
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
||||||
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
||||||
|
@ -24,5 +24,6 @@ public:
|
|||||||
virtual void setCursorPosition( const Point & newPos ) = 0;
|
virtual void setCursorPosition( const Point & newPos ) = 0;
|
||||||
virtual void render() = 0;
|
virtual void render() = 0;
|
||||||
virtual void setVisible( bool on) = 0;
|
virtual void setVisible( bool on) = 0;
|
||||||
|
virtual const Point & getCursorPosition() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -43,4 +43,7 @@ public:
|
|||||||
|
|
||||||
/// Window has focus
|
/// Window has focus
|
||||||
virtual bool hasFocus() = 0;
|
virtual bool hasFocus() = 0;
|
||||||
|
|
||||||
|
/// Get the scale value of screen
|
||||||
|
virtual void getRenderScale(float & scaleX, float & scaleY) = 0;
|
||||||
};
|
};
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "CursorHardware.h"
|
#include "CursorHardware.h"
|
||||||
|
|
||||||
#include "../gui/CGuiHandler.h"
|
#include "../gui/CGuiHandler.h"
|
||||||
|
#include "../renderSDL/ScreenHandler.h"
|
||||||
#include "../render/Colors.h"
|
#include "../render/Colors.h"
|
||||||
#include "../render/IImage.h"
|
#include "../render/IImage.h"
|
||||||
#include "SDL_Extensions.h"
|
#include "SDL_Extensions.h"
|
||||||
@ -66,6 +67,17 @@ void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivot
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Point & CursorHardware::getCursorPosition()
|
||||||
|
{
|
||||||
|
int mouseX, mouseY;
|
||||||
|
SDL_GetMouseState(&mouseX, &mouseY);
|
||||||
|
float scaleX, scaleY;
|
||||||
|
GH.screenHandler().getRenderScale(scaleX, scaleY);
|
||||||
|
pos.x = int(mouseX / scaleX);
|
||||||
|
pos.y = int(mouseY / scaleY);
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
void CursorHardware::setCursorPosition( const Point & newPos )
|
void CursorHardware::setCursorPosition( const Point & newPos )
|
||||||
{
|
{
|
||||||
//no-op
|
//no-op
|
||||||
|
@ -23,6 +23,7 @@ class CursorHardware : public ICursor
|
|||||||
std::shared_ptr<IImage> cursorImage;
|
std::shared_ptr<IImage> cursorImage;
|
||||||
|
|
||||||
SDL_Cursor * cursor;
|
SDL_Cursor * cursor;
|
||||||
|
Point pos;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CursorHardware();
|
CursorHardware();
|
||||||
@ -32,5 +33,6 @@ public:
|
|||||||
void setCursorPosition( const Point & newPos ) override;
|
void setCursorPosition( const Point & newPos ) override;
|
||||||
void render() override;
|
void render() override;
|
||||||
void setVisible( bool on) override;
|
void setVisible( bool on) override;
|
||||||
|
const Point & getCursorPosition() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -81,6 +81,11 @@ void CursorSoftware::setVisible(bool on)
|
|||||||
visible = on;
|
visible = on;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Point & CursorSoftware::getCursorPosition()
|
||||||
|
{
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
CursorSoftware::CursorSoftware():
|
CursorSoftware::CursorSoftware():
|
||||||
cursorTexture(nullptr),
|
cursorTexture(nullptr),
|
||||||
cursorSurface(nullptr),
|
cursorSurface(nullptr),
|
||||||
|
@ -40,5 +40,6 @@ public:
|
|||||||
void setCursorPosition( const Point & newPos ) override;
|
void setCursorPosition( const Point & newPos ) override;
|
||||||
void render() override;
|
void render() override;
|
||||||
void setVisible( bool on) override;
|
void setVisible( bool on) override;
|
||||||
|
const Point & getCursorPosition() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -172,7 +172,7 @@ ScreenHandler::ScreenHandler()
|
|||||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitor");
|
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitor");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO))
|
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER))
|
||||||
{
|
{
|
||||||
logGlobal->error("Something was wrong: %s", SDL_GetError());
|
logGlobal->error("Something was wrong: %s", SDL_GetError());
|
||||||
exit(-1);
|
exit(-1);
|
||||||
@ -582,3 +582,8 @@ bool ScreenHandler::hasFocus()
|
|||||||
ui32 flags = SDL_GetWindowFlags(mainWindow);
|
ui32 flags = SDL_GetWindowFlags(mainWindow);
|
||||||
return flags & SDL_WINDOW_INPUT_FOCUS;
|
return flags & SDL_WINDOW_INPUT_FOCUS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ScreenHandler::getRenderScale(float & scaleX, float & scaleY)
|
||||||
|
{
|
||||||
|
SDL_RenderGetScale(mainRenderer, &scaleX, &scaleY);
|
||||||
|
}
|
@ -89,6 +89,9 @@ public:
|
|||||||
/// Window has focus
|
/// Window has focus
|
||||||
bool hasFocus() final;
|
bool hasFocus() final;
|
||||||
|
|
||||||
|
/// Get the scale value of screen
|
||||||
|
void getRenderScale(float & scaleX, float & scaleY);
|
||||||
|
|
||||||
std::vector<Point> getSupportedResolutions() const final;
|
std::vector<Point> getSupportedResolutions() const final;
|
||||||
std::vector<Point> getSupportedResolutions(int displayIndex) const;
|
std::vector<Point> getSupportedResolutions(int displayIndex) const;
|
||||||
std::tuple<int, int> getSupportedScalingRange() const final;
|
std::tuple<int, int> getSupportedScalingRange() const final;
|
||||||
|
@ -136,5 +136,27 @@
|
|||||||
"heroCostume7": "7",
|
"heroCostume7": "7",
|
||||||
"heroCostume8": "8",
|
"heroCostume8": "8",
|
||||||
"heroCostume9": "9"
|
"heroCostume9": "9"
|
||||||
|
},
|
||||||
|
"joystick": {
|
||||||
|
"leftaxis": "cursorMotion",
|
||||||
|
"rightaxis": "mapScroll",
|
||||||
|
"a": ["globalAccept", "globalReturn", "lobbyBeginStandardGame", "lobbyBeginCampaign", "lobbyLoadGame",
|
||||||
|
"lobbySaveGame", "adventureViewSelected", "adventureExitWorldView", "battleTacticsEnd"],
|
||||||
|
"b": ["globalCancel", "globalReturn", "adventureExitWorldView"],
|
||||||
|
"x": "mouseLeftClick",
|
||||||
|
"y": "mouseRightClick",
|
||||||
|
"leftshoulder": ["adventureNextHero", "battleDefend"],
|
||||||
|
"rightshoulder": ["adventureNextTown", "battleWait"],
|
||||||
|
"lefttrigger": ["adventureVisitObject", "battleTacticsNext", "battleUseCreatureSpell"],
|
||||||
|
"righttrigger": ["adventureCastSpell", "battleCastSpell"],
|
||||||
|
"back": ["gameEndTurn", "battleAutocombatEnd"],
|
||||||
|
"start": ["globalOptions", "adventureGameOptions"],
|
||||||
|
"dpup": ["moveUp", "adventureViewWorld", "recruitmentUpgrade", "recruitmentUpgradeAll",
|
||||||
|
"battleConsoleUp", "recruitmentMax"],
|
||||||
|
"dpdown": ["moveDown", "adventureKingdomOverview", "battleConsoleDown","recruitmentMin"],
|
||||||
|
"dpleft": ["moveLeft", "adventureViewScenario"],
|
||||||
|
"dpright": ["moveRight", "adventureThievesGuild"],
|
||||||
|
"leftstick" : ["adventureToggleMapLevel", "battleToggleHeroesStats"],
|
||||||
|
"rightstick": ["adventureToggleGrid", "battleToggleQueue"]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user