mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Reorganized client source tree:
- client/widgets for reusable GUI elements - client/windows for independent windows - client/gui for base GUI classes which should remain internal
This commit is contained in:
parent
cec9161f8f
commit
647b9c683f
@ -8,13 +8,13 @@
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#include "../lib/filesystem/Filesystem.h"
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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#include "windows/CCastleInterface.h"
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#include "../lib/CConsoleHandler.h"
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#include "gui/CCursorHandler.h"
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#include "../lib/CGameState.h"
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#include "../CCallback.h"
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#include "CPlayerInterface.h"
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#include "CAdvmapInterface.h"
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#include "windows/CAdvmapInterface.h"
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#include "../lib/CBuildingHandler.h"
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#include "CVideoHandler.h"
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#include "../lib/CHeroHandler.h"
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@ -14,39 +14,41 @@ set(client_SRCS
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battle/CBattleInterfaceClasses.cpp
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battle/CCreatureAnimation.cpp
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gui/CArtifactHolder.cpp
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gui/CComponent.cpp
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gui/CGarrisonInt.cpp
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gui/CCursorHandler.cpp
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gui/CGuiHandler.cpp
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gui/CIntObject.cpp
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gui/CIntObjectClasses.cpp
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gui/CTradeWindow.cpp
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gui/Fonts.cpp
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gui/Geometries.cpp
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gui/MiscWidgets.cpp
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gui/CCursorHandler.cpp
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gui/SDL_Extensions.cpp
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CPreGame.cpp
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Client.cpp
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CPlayerInterface.cpp
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CMT.cpp
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GUIClasses.cpp
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AdventureMapClasses.cpp
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CAdvmapInterface.cpp
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CAnimation.cpp
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widgets/AdventureMapClasses.cpp
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widgets/CAnimation.cpp
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widgets/CArtifactHolder.cpp
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widgets/CComponent.cpp
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widgets/CGarrisonInt.cpp
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widgets/CIntObjectClasses.cpp
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widgets/MiscWidgets.cpp
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windows/CAdvmapInterface.cpp
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windows/CCastleInterface.cpp
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windows/CCreatureWindow.cpp
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windows/CHeroWindow.cpp
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windows/CKingdomInterface.cpp
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windows/CQuestLog.cpp
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windows/CSpellWindow.cpp
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windows/CTradeWindow.cpp
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windows/GUIClasses.cpp
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CBitmapHandler.cpp
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CCastleInterface.cpp
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CCreatureWindow.cpp
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CDefHandler.cpp
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CGameInfo.cpp
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CHeroWindow.cpp
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CKingdomInterface.cpp
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Client.cpp
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CMessage.cpp
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CMT.cpp
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CMusicHandler.cpp
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CSpellWindow.cpp
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CPlayerInterface.cpp
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CPreGame.cpp
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CVideoHandler.cpp
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CQuestLog.cpp
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Graphics.cpp
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mapHandler.cpp
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NetPacksClient.cpp
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@ -13,16 +13,16 @@
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#include "SDL_ttf.h"
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#include "CDefHandler.h"
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#include "CAnimation.h"
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#include "widgets/CAnimation.h"
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#include "CGameInfo.h"
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#include "gui/SDL_Extensions.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "CBitmapHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "gui/MiscWidgets.h"
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#include "widgets/CIntObjectClasses.h"
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#include "widgets/MiscWidgets.h"
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const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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@ -1,23 +1,23 @@
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#include "StdInc.h"
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#include "CAdvmapInterface.h"
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#include "windows/CAdvmapInterface.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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#include "../CCallback.h"
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#include "CCastleInterface.h"
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#include "windows/CCastleInterface.h"
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#include "gui/CCursorHandler.h"
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#include "CKingdomInterface.h"
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#include "windows/CKingdomInterface.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CCreatureWindow.h"
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#include "CQuestLog.h"
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#include "windows/CHeroWindow.h"
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#include "windows/CCreatureWindow.h"
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#include "windows/CQuestLog.h"
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#include "CMessage.h"
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#include "CPlayerInterface.h"
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#include "gui/SDL_Extensions.h"
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#include "gui/CTradeWindow.h"
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#include "windows/CTradeWindow.h"
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#include "../lib/CConfigHandler.h"
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#include "battle/CCreatureAnimation.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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@ -37,7 +37,7 @@
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#include "../lib/CGameState.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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#include "gui/MiscWidgets.h"
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#include "widgets/MiscWidgets.h"
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#include "../lib/UnlockGuard.h"
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#ifdef min
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@ -9,7 +9,7 @@
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#include "gui/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "gui/CCursorHandler.h"
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#include "CAnimation.h"
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#include "widgets/CAnimation.h"
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#include "CDefHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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@ -23,7 +23,7 @@
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#include "../lib/Connection.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/mapping/CMap.h"
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#include "GUIClasses.h"
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#include "windows/GUIClasses.h"
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#include "CPlayerInterface.h"
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#include "../CCallback.h"
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#include "CMessage.h"
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@ -38,8 +38,8 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "gui/MiscWidgets.h"
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#include "widgets/CIntObjectClasses.h"
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#include "widgets/MiscWidgets.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/CRandomGenerator.h"
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@ -5,7 +5,7 @@
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#include "../lib/FunctionList.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/rmg/CMapGenerator.h"
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#include "gui/CIntObjectClasses.h"
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#include "widgets/CIntObjectClasses.h"
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/*
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* CPreGame.h, part of VCMI engine
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@ -21,7 +21,7 @@
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#include "../lib/vcmi_endian.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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#include "CAnimation.h"
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#include "widgets/CAnimation.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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using namespace boost::assign;
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@ -17,7 +17,7 @@
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#include "../lib/CSoundBase.h"
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#include "../lib/StartInfo.h"
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "battle/CBattleInterface.h"
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@ -26,8 +26,8 @@
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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#include "gui/MiscWidgets.h"
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#include "AdventureMapClasses.h"
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#include "widgets/MiscWidgets.h"
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#include "widgets/AdventureMapClasses.h"
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#include "CMT.h"
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//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
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@ -1,6 +1,6 @@
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#pragma once
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#include "../CAnimation.h"
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#include "../widgets/CAnimation.h"
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#include "../../lib/BattleHex.h"
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class CBattleInterface;
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@ -1,40 +1,38 @@
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#include "StdInc.h"
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#include "CBattleInterface.h"
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#include "../CGameInfo.h"
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#include "../gui/SDL_Extensions.h"
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#include "../CAdvmapInterface.h"
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#include "../CAnimation.h"
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#include "../CBitmapHandler.h"
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#include "../../lib/CHeroHandler.h"
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# include "../CDefHandler.h"
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#include "../../lib/CSpellHandler.h"
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#include "../CMusicHandler.h"
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#include "../CMessage.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleState.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "CCreatureAnimation.h"
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#include "../Graphics.h"
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#include "../CSpellWindow.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/NetPacks.h"
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#include "../CPlayerInterface.h"
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#include "../CCreatureWindow.h"
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#include "../CVideoHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CRandomGenerator.h"
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#include "CBattleAnimations.h"
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#include "CBattleInterfaceClasses.h"
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#include "CCreatureAnimation.h"
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#include "../CBitmapHandler.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMT.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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#include "../Graphics.h"
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#include "../gui/CCursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../CMT.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/CAnimation.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/CSpellWindow.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleState.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/CSpellHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/UnlockGuard.h"
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using namespace boost::assign;
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@ -3,8 +3,10 @@
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#include "../../lib/CCreatureSet.h"
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#include "../../lib/ConstTransitivePtr.h" //may be reundant
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#include "../CAnimation.h"
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#include "../../lib/GameConstants.h"
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#include "../widgets/CAnimation.h"
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#include "CBattleAnimations.h"
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/*
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#include "StdInc.h"
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#include "CBattleInterfaceClasses.h"
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#include "../gui/SDL_Extensions.h"
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#include "CBattleInterface.h"
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#include "../CGameInfo.h"
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#include "../CDefHandler.h"
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#include "../gui/CCursorHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../CSpellWindow.h"
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#include "../Graphics.h"
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#include "../../lib/CConfigHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CIntObjectClasses.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/BattleState.h"
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#include "../../lib/StartInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../CBitmapHandler.h"
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#include "../CCreatureWindow.h"
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#include "../CDefHandler.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CVideoHandler.h"
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#include "../Graphics.h"
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#include "../gui/CCursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/CIntObjectClasses.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/CSpellWindow.h"
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#include "../../CCallback.h"
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#include "../../lib/BattleState.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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/*
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* CBattleInterfaceClasses.cpp, part of VCMI engine
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#include "StdInc.h"
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#include "CCreatureAnimation.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/vcmi_endian.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Pixels.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/CBinaryReader.h"
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#include "../../lib/filesystem/CMemoryStream.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/SDL_Pixels.h"
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/*
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* CCreatureAnimation.cpp, part of VCMI engine
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*
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#pragma once
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#include "../../lib/FunctionList.h"
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#include "../CAnimation.h"
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#include "../widgets/CAnimation.h"
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/*
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* CCreatureAnimation.h, part of VCMI engine
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@ -2,10 +2,12 @@
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#include "CCursorHandler.h"
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#include <SDL.h>
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#include "SDL_Extensions.h"
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#include "../CAnimation.h"
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#include "CGuiHandler.h"
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#include "../CMT.h"
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#include "../widgets/CAnimation.h"
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/*
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* CCursorHandler.cpp, part of VCMI engine
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@ -1,10 +1,10 @@
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#include "StdInc.h"
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#include "CGuiHandler.h"
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#include "CIntObject.h"
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#include "../CGameInfo.h"
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#include "CCursorHandler.h"
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#include "../CGameInfo.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/CConfigHandler.h"
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#include "../CMT.h"
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@ -1,5 +1,6 @@
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#include "StdInc.h"
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#include "CIntObject.h"
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#include "CGuiHandler.h"
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#include "SDL_Extensions.h"
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#include "../CMessage.h"
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@ -2,7 +2,6 @@
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#include "SDL_Extensions.h"
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#include "SDL_Pixels.h"
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#include <SDL_ttf.h>
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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#include "../CDefHandler.h"
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@ -1,33 +1,37 @@
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#include "StdInc.h"
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#include "AdventureMapClasses.h"
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#include "../CCallback.h"
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#include "../lib/JsonNode.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/CModHandler.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/CGameState.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CTownHandler.h"
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#include "../lib/NetPacksBase.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/StringConstants.h"
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#include "CAdvmapInterface.h"
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#include "CAnimation.h"
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#include "CGameInfo.h"
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#include "CPlayerInterface.h"
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#include "CMusicHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "StartInfo.h"
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#include "CPreGame.h"
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#include "gui/CGuiHandler.h"
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#include "gui/SDL_Pixels.h"
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#include "gui/MiscWidgets.h"
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#include "battle/CBattleInterface.h"
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#include "battle/CBattleInterfaceClasses.h"
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#include "gui/MiscWidgets.h"
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#include "MiscWidgets.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CPreGame.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Pixels.h"
|
||||
|
||||
#include "../windows/CAdvmapInterface.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
|
||||
#include "../battle/CBattleInterfaceClasses.h"
|
||||
#include "../battle/CBattleInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/CGameState.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/CModHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
#include "../../lib/JsonNode.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
#include "../../lib/StringConstants.h"
|
||||
|
||||
/*
|
||||
* CAdventureMapClasses.h, part of VCMI engine
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "CIntObjectClasses.h"
|
||||
|
||||
class CArmedInstance;
|
||||
class CShowableAnim;
|
@ -1,17 +1,18 @@
|
||||
#include "StdInc.h"
|
||||
#include "CAnimation.h"
|
||||
|
||||
#include <SDL_image.h>
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/SDL_Pixels.h"
|
||||
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
#include "../lib/filesystem/ISimpleResourceLoader.h"
|
||||
#include "../lib/JsonNode.h"
|
||||
#include "../lib/CRandomGenerator.h"
|
||||
|
||||
#include "CBitmapHandler.h"
|
||||
#include "Graphics.h"
|
||||
#include "CAnimation.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "gui/SDL_Pixels.h"
|
||||
|
||||
/*
|
||||
* CAnimation.cpp, part of VCMI engine
|
||||
*
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../lib/vcmi_endian.h"
|
||||
#include "gui/CIntObject.h"
|
||||
#include "../../lib/vcmi_endian.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
|
||||
/*
|
||||
* CAnimation.h, part of VCMI engine
|
@ -1,15 +1,15 @@
|
||||
#include "StdInc.h"
|
||||
#include "CArtifactHolder.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../CAnimation.h"
|
||||
#include "../CHeroWindow.h"
|
||||
#include "../CSpellWindow.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../windows/CHeroWindow.h"
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../GUIClasses.h" // FIXME: kill this include
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "CComponent.h"
|
||||
#include "gui/CIntObject.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
|
||||
/*
|
||||
* CArtifactHolder.h, part of VCMI engine
|
@ -1,13 +1,13 @@
|
||||
#include "StdInc.h"
|
||||
#include "CComponent.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../CAnimation.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../windows/CAdvmapInterface.h"
|
||||
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
@ -1,8 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
#include "gui/CIntObject.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "CIntObjectClasses.h"
|
||||
|
||||
/*
|
||||
* CComponent.h, part of VCMI engine
|
@ -1,13 +1,13 @@
|
||||
#include "StdInc.h"
|
||||
#include "CGarrisonInt.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../CAnimation.h"
|
||||
#include "../CCreatureWindow.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../GUIClasses.h"
|
||||
#include "../windows/CCreatureWindow.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "CIntObject.h"
|
||||
#include "CIntObjectClasses.h"
|
||||
|
||||
/*
|
@ -1,23 +1,24 @@
|
||||
#include "StdInc.h"
|
||||
#include "CIntObjectClasses.h"
|
||||
|
||||
#include "SDL_Pixels.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "CGuiHandler.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "CAnimation.h"
|
||||
#include "MiscWidgets.h"
|
||||
|
||||
#include "../gui/SDL_Pixels.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../battle/CBattleInterface.h"
|
||||
#include "../battle/CBattleInterfaceClasses.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../CAnimation.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../windows/CAdvmapInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CIntObject.h"
|
||||
#include "SDL_Extensions.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
struct SDL_Surface;
|
@ -1,15 +1,15 @@
|
||||
#include "StdInc.h"
|
||||
#include "MiscWidgets.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../CCastleInterface.h"
|
||||
#include "../windows/CAdvmapInterface.h"
|
||||
#include "../windows/CCastleInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
@ -1,39 +1,43 @@
|
||||
#include "StdInc.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
|
||||
#include "../CCallback.h"
|
||||
#include "CCastleInterface.h"
|
||||
#include "gui/CCursorHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CKingdomInterface.h"
|
||||
#include "CMessage.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "CSpellWindow.h"
|
||||
#include "Graphics.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/JsonNode.h"
|
||||
#include "mapHandler.h"
|
||||
#include "CPreGame.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CSoundBase.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "CMusicHandler.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/CTradeWindow.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "../lib/UnlockGuard.h"
|
||||
#include "CTradeWindow.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CPreGame.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../mapHandler.h"
|
||||
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CGameState.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/CSoundBase.h"
|
||||
#include "../../lib/CSpellHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/JsonNode.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/VCMI_Lib.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable : 4355)
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CIntObject.h"
|
||||
#include "AdventureMapClasses.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../widgets/AdventureMapClasses.h"
|
||||
|
||||
class CDefHandler;
|
||||
class CCallback;
|
@ -1,33 +1,36 @@
|
||||
#include "StdInc.h"
|
||||
#include "CCastleInterface.h"
|
||||
|
||||
#include "../CCallback.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CBuildingHandler.h"
|
||||
#include "../lib/CCreatureHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CAnimation.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CMessage.h"
|
||||
#include "CMusicHandler.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "Graphics.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/CTradeWindow.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "CTradeWindow.h"
|
||||
#include "GUIClasses.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CBuildingHandler.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CModHandler.h"
|
||||
#include "../../lib/CSpellHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
using namespace boost::assign;
|
||||
|
||||
/*
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CAnimation.h"
|
||||
#include "gui/CGarrisonInt.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
class CAdventureMapButton;
|
||||
class CBuilding;
|
@ -1,32 +1,30 @@
|
||||
#include "StdInc.h"
|
||||
#include "CCreatureWindow.h"
|
||||
|
||||
#include "../lib/CCreatureSet.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../CCallback.h"
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "Graphics.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/NetPacksBase.h" //ArtifactLocation
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/IBonusTypeHandler.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/BattleState.h"
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CCreatureSet.h"
|
||||
#include "../../lib/CGameState.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CModHandler.h"
|
||||
#include "../../lib/CSpellHandler.h"
|
||||
#include "../../lib/IBonusTypeHandler.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
|
||||
using namespace CSDL_Ext;
|
||||
|
@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CIntObject.h"
|
||||
#include "../lib/HeroBonus.h"
|
||||
#include "gui/CArtifactHolder.h"
|
||||
#include "../../lib/HeroBonus.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
|
||||
/*
|
||||
* CCreatureWindow.h, part of VCMI engine
|
@ -1,36 +1,35 @@
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "CAnimation.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "../CCallback.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CMessage.h"
|
||||
#include "CKingdomInterface.h"
|
||||
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CCreatureWindow.h"
|
||||
#include "SDL.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "Graphics.h"
|
||||
#include "CKingdomInterface.h"
|
||||
#include "CSpellWindow.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "GUIClasses.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMT.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "CMT.h"
|
||||
|
||||
#undef min
|
||||
|
||||
/*
|
||||
* CHeroWindow.cpp, part of VCMI engine
|
||||
*
|
@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "../lib/HeroBonus.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/CArtifactHolder.h"
|
||||
#include "gui/CGarrisonInt.h"
|
||||
#include "../../lib/HeroBonus.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
/*
|
||||
* CHeroWindow.h, part of VCMI engine
|
@ -1,23 +1,26 @@
|
||||
#include "StdInc.h"
|
||||
#include "CKingdomInterface.h"
|
||||
|
||||
#include "../CCallback.h"
|
||||
#include "../lib/CCreatureHandler.h" //creatures name for objects list
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CModHandler.h" //for buildings per turn
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/CHeroHandler.h" // only for calculating required xp? worth it?
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "CAnimation.h" //CAnimImage
|
||||
#include "CAdvmapInterface.h" //CResDataBar
|
||||
#include "CCastleInterface.h" //various town-specific classes
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CPlayerInterface.h" //LOCPLINT
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "CMT.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CCastleInterface.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMT.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/CModHandler.h"
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
/*
|
||||
* CKingdomInterface.cpp, part of VCMI engine
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CArtifactHolder.h"
|
||||
#include "gui/CGarrisonInt.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
|
||||
class CAdventureMapButton;
|
||||
class CAnimImage;
|
@ -1,24 +1,24 @@
|
||||
#include "StdInc.h"
|
||||
#include "CQuestLog.h"
|
||||
|
||||
#include "CGameInfo.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../CCallback.h"
|
||||
|
||||
#include "CBitmapHandler.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "Graphics.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CArtHandler.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CGameState.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/NetPacksBase.h"
|
||||
|
||||
/*
|
||||
* CQuestLog.cpp, part of VCMI engine
|
@ -1,12 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "CAnimation.h"
|
||||
#include "AdventureMapClasses.h"
|
||||
//#include "CAdvmapInterface.h"
|
||||
//
|
||||
|
||||
//#include "../lib/CGameState.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/AdventureMapClasses.h"
|
||||
|
||||
/*
|
||||
* CQuestLog.h, part of VCMI engine
|
@ -1,28 +1,32 @@
|
||||
#include "StdInc.h"
|
||||
#include "CSpellWindow.h"
|
||||
|
||||
#include "Graphics.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "CVideoHandler.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "battle/CBattleInterface.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
#include "CMessage.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "../CCallback.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "CMT.h"
|
||||
#include "GUIClasses.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMT.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../Graphics.h"
|
||||
|
||||
#include "../battle/CBattleInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/BattleState.h"
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/CSpellHandler.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
/*
|
||||
* CSpellWindow.cpp, part of VCMI engine
|
||||
*
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui/CIntObject.h"
|
||||
#include "gui/CIntObjectClasses.h"
|
||||
#include "../gui/CIntObject.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
|
||||
/*
|
||||
* CSpellWindow.h, part of VCMI engine
|
@ -1,11 +1,12 @@
|
||||
#include "StdInc.h"
|
||||
#include "CTradeWindow.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "CAnimation.h"
|
||||
#include "CCursorHandler.h"
|
||||
#include "CAdvmapInterface.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
|
||||
#include "../CAdvmapInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CIntObjectClasses.h"
|
||||
#include "CArtifactHolder.h"
|
||||
#include "../widgets/CIntObjectClasses.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
|
||||
/*
|
||||
* CTradeWindow.h, part of VCMI engine
|
@ -1,49 +1,54 @@
|
||||
#include "StdInc.h"
|
||||
#include "GUIClasses.h"
|
||||
#include "gui/SDL_Extensions.h"
|
||||
|
||||
#include "CAdvmapInterface.h"
|
||||
#include "CBitmapHandler.h"
|
||||
#include "CDefHandler.h"
|
||||
#include "battle/CBattleInterface.h"
|
||||
#include "battle/CBattleInterfaceClasses.h"
|
||||
#include "../CCallback.h"
|
||||
#include "CCastleInterface.h"
|
||||
#include "CCreatureWindow.h"
|
||||
#include "gui/CCursorHandler.h"
|
||||
#include "CGameInfo.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CMessage.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "battle/CCreatureAnimation.h"
|
||||
#include "CPlayerInterface.h"
|
||||
#include "Graphics.h"
|
||||
#include "CAnimation.h"
|
||||
#include "CSpellWindow.h"
|
||||
|
||||
#include "../CBitmapHandler.h"
|
||||
#include "../CDefHandler.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMessage.h"
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CPreGame.h"
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../Graphics.h"
|
||||
#include "../mapHandler.h"
|
||||
|
||||
#include "../battle/CBattleInterfaceClasses.h"
|
||||
#include "../battle/CBattleInterface.h"
|
||||
#include "../battle/CCreatureAnimation.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../gui/CCursorHandler.h"
|
||||
|
||||
#include "../widgets/CAnimation.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CBuildingHandler.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "../lib/CCreatureHandler.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "../lib/CondSh.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "mapHandler.h"
|
||||
#include "../lib/CSpellHandler.h"
|
||||
#include "../lib/CStopWatch.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "CSpellWindow.h"
|
||||
#include "CHeroWindow.h"
|
||||
#include "CVideoHandler.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "CPreGame.h"
|
||||
#include "../lib/HeroBonus.h"
|
||||
#include "../lib/CCreatureHandler.h"
|
||||
#include "CMusicHandler.h"
|
||||
#include "../lib/BattleState.h"
|
||||
#include "../lib/CGameState.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "gui/CGuiHandler.h"
|
||||
#include "gui/MiscWidgets.h"
|
||||
#include "../lib/HeroBonus.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
|
||||
/*
|
||||
* GUIClasses.cpp, part of VCMI engine
|
@ -3,9 +3,9 @@
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/ResourceSet.h"
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "gui/CArtifactHolder.h"
|
||||
#include "gui/CGarrisonInt.h"
|
||||
#include "CAnimation.h"
|
||||
#include "../widgets/CArtifactHolder.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/CAnimation.h"
|
||||
|
||||
/*
|
||||
* GUIClasses.h, part of VCMI engine
|
Loading…
Reference in New Issue
Block a user