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https://github.com/vcmi/vcmi.git
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Reorganized client source tree:
- client/widgets for reusable GUI elements - client/windows for independent windows - client/gui for base GUI classes which should remain internal
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@@ -17,7 +17,7 @@
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#include "../lib/CSoundBase.h"
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#include "../lib/StartInfo.h"
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include "windows/GUIClasses.h"
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#include "../lib/CConfigHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "battle/CBattleInterface.h"
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@@ -26,8 +26,8 @@
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#include "../lib/BattleState.h"
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#include "../lib/GameConstants.h"
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#include "gui/CGuiHandler.h"
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#include "gui/MiscWidgets.h"
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#include "AdventureMapClasses.h"
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#include "widgets/MiscWidgets.h"
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#include "widgets/AdventureMapClasses.h"
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#include "CMT.h"
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//macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
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