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Rumors: rename getTavernGossip to getTavernRumor for consistency
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
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@@ -564,7 +564,7 @@ EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bo
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return ps->status;
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}
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std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
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std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
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{
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return "GOSSIP TEST";
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}
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