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Implement markets
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333e7d683c
commit
67e6920e23
@ -585,6 +585,16 @@ namespace BuildingSubID
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};
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}
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namespace EMarketMode
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{
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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}
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namespace MappedKeys
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{
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@ -634,6 +644,19 @@ namespace MappedKeys
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{ "lighthouse", BuildingSubID::LIGHTHOUSE },
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{ "treasury", BuildingSubID::TREASURY }
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};
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static const std::map<std::string, EMarketMode::EMarketMode> MARKET_NAMES_TO_TYPES =
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{
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{ "resource-resource", EMarketMode::RESOURCE_RESOURCE },
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{ "resource-player", EMarketMode::RESOURCE_PLAYER },
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{ "creature-resource", EMarketMode::CREATURE_RESOURCE },
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{ "resource-artifact", EMarketMode::RESOURCE_ARTIFACT },
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{ "artifact-resource", EMarketMode::ARTIFACT_RESOURCE },
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{ "artifact-experience", EMarketMode::ARTIFACT_EXP },
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{ "creature-experience", EMarketMode::CREATURE_EXP },
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{ "creature-undead", EMarketMode::CREATURE_UNDEAD },
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{ "resource-skill", EMarketMode::RESOURCE_SKILL },
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};
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}
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namespace EAiTactic
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@ -670,16 +693,6 @@ namespace ESpellCastProblem
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};
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}
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namespace EMarketMode
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{
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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}
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namespace ECommander
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{
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enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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@ -19,6 +19,7 @@
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#include "CGTownInstance.h"
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#include "../GameSettings.h"
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#include "../CSkillHandler.h"
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#include "CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -158,23 +159,10 @@ std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
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const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
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{
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switch(obj->ID)
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{
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case Obj::TOWN:
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return dynamic_cast<const CGTownInstance *>(obj);
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case Obj::ALTAR_OF_SACRIFICE:
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case Obj::BLACK_MARKET:
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case Obj::TRADING_POST:
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case Obj::TRADING_POST_SNOW:
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case Obj::FREELANCERS_GUILD:
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return dynamic_cast<const CGMarket *>(obj);
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case Obj::UNIVERSITY:
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return dynamic_cast<const CGUniversity *>(obj);
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default:
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if(verbose)
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logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
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return nullptr;
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}
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auto * imarket = dynamic_cast<const IMarket *>(obj);
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if(verbose && !imarket)
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logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
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return imarket;
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}
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IMarket::IMarket()
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@ -191,43 +179,24 @@ std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
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return ret;
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}
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void CGMarket::initObj(CRandomGenerator & rand)
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{
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VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
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}
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void CGMarket::onHeroVisit(const CGHeroInstance * h) const
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{
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openWindow(EOpenWindowMode::MARKET_WINDOW,id.getNum(),h->id.getNum());
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openWindow(EOpenWindowMode::MARKET_WINDOW, id.getNum(), h->id.getNum());
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}
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int CGMarket::getMarketEfficiency() const
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{
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return 5;
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return marketEfficacy;
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}
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bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
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{
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switch(mode)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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case EMarketMode::RESOURCE_PLAYER:
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switch(ID)
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{
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case Obj::TRADING_POST:
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case Obj::TRADING_POST_SNOW:
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return true;
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default:
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return false;
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}
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case EMarketMode::CREATURE_RESOURCE:
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return ID == Obj::FREELANCERS_GUILD;
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//case ARTIFACT_RESOURCE:
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case EMarketMode::RESOURCE_ARTIFACT:
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return ID == Obj::BLACK_MARKET;
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case EMarketMode::ARTIFACT_EXP:
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case EMarketMode::CREATURE_EXP:
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return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
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case EMarketMode::RESOURCE_SKILL:
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return ID == Obj::UNIVERSITY;
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default:
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return false;
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}
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return marketModes.count(mode);
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}
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int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
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@ -237,14 +206,9 @@ int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial
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std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
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{
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switch(mode)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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case EMarketMode::RESOURCE_PLAYER:
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if(allowsTrade(mode))
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return IMarket::availableItemsIds(mode);
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default:
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return std::vector<int>();
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}
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return std::vector<int>();
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}
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CGMarket::CGMarket()
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@ -290,22 +254,26 @@ void CGBlackMarket::newTurn(CRandomGenerator & rand) const
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void CGUniversity::initObj(CRandomGenerator & rand)
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{
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CGMarket::initObj(rand);
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std::vector<int> toChoose;
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int skillsNeeded = skillsTotal - skills.size();
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for(int i = 0; i < VLC->skillh->size(); ++i)
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{
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if(cb->isAllowed(2, i))
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if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
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{
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toChoose.push_back(i);
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}
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}
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if(toChoose.size() < 4)
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if(toChoose.size() < skillsNeeded)
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{
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logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
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logGlobal->warn("Warning: less then %d available skills was found by University initializer!", skillsTotal);
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return;
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}
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// get 4 skills
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for(int i = 0; i < 4; ++i)
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// get 4 skills, excluding predefined
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for(int i = 0; i < skillsNeeded; ++i)
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{
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// move randomly one skill to selected and remove from list
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auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
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@ -322,7 +290,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
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return skills;
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default:
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return std::vector <int> ();
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return std::vector<int>();
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}
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}
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@ -33,9 +33,14 @@ public:
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class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
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{
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public:
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std::set<EMarketMode::EMarketMode> marketModes;
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int marketEfficacy = 5;
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CGMarket();
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///IObjectIntercae
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///IObjectInterface
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void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
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void initObj(CRandomGenerator & rand) override;//set skills for trade
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///IMarket
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int getMarketEfficiency() const override;
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@ -46,6 +51,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & marketModes;
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h & marketEfficacy;
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}
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};
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@ -67,7 +74,12 @@ public:
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class DLL_LINKAGE CGUniversity : public CGMarket
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{
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public:
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int skillsTotal = 4;
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std::vector<int> skills; //available skills
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//window variables
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std::string title;
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std::string speech;
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std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
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void initObj(CRandomGenerator & rand) override;//set skills for trade
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@ -77,6 +89,8 @@ public:
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{
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h & static_cast<CGMarket&>(*this);
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h & skills;
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h & title;
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h & speech;
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}
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};
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@ -40,6 +40,7 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER_CLASS("town", CTownInstanceConstructor);
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SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
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SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
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SET_HANDLER_CLASS("market", MarketInstanceConstructor);
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SET_HANDLER_CLASS("static", CObstacleConstructor);
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SET_HANDLER_CLASS("", CObstacleConstructor);
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@ -54,7 +55,6 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("generic", CGObjectInstance);
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SET_HANDLER("cartographer", CCartographer);
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SET_HANDLER("artifact", CGArtifact);
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SET_HANDLER("blackMarket", CGBlackMarket);
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SET_HANDLER("borderGate", CGBorderGate);
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SET_HANDLER("borderGuard", CGBorderGuard);
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SET_HANDLER("monster", CGCreature);
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@ -65,7 +65,6 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("keymaster", CGKeymasterTent);
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SET_HANDLER("lighthouse", CGLighthouse);
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SET_HANDLER("magi", CGMagi);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("mine", CGMine);
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SET_HANDLER("obelisk", CGObelisk);
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SET_HANDLER("observatory", CGObservatory);
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@ -82,7 +81,6 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("monolith", CGMonolith);
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SET_HANDLER("subterraneanGate", CGSubterraneanGate);
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SET_HANDLER("whirlpool", CGWhirlpool);
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SET_HANDLER("university", CGUniversity);
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SET_HANDLER("witch", CGWitchHut);
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SET_HANDLER("terrain", CGTerrainPatch);
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@ -291,6 +291,66 @@ void BoatInstanceConstructor::configureObject(CGObjectInstance * object, CRandom
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}
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void MarketInstanceConstructor::initTypeData(const JsonNode & input)
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{
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for(auto & element : input["modes"].Vector())
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{
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if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
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marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
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}
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marketEfficacy = input["efficacy"].isNull() ? -1 : input["efficacy"].Integer();
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predefinedOffer = input["offer"];
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title = input["title"].String();
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speech = input["speech"].String();
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}
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CGObjectInstance * MarketInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
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{
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CGMarket * market = nullptr;
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if(marketModes.size() == 1)
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{
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switch(*marketModes.begin())
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{
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case EMarketMode::ARTIFACT_RESOURCE:
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case EMarketMode::RESOURCE_ARTIFACT:
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market = new CGBlackMarket;
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break;
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case EMarketMode::RESOURCE_SKILL:
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market = new CGUniversity;
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break;
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}
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}
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if(!market)
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market = new CGMarket;
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preInitObject(market);
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if(tmpl)
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market->appearance = tmpl;
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market->marketModes = marketModes;
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if(marketEfficacy >= 0)
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market->marketEfficacy = marketEfficacy;
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return market;
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}
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void MarketInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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if(auto * university = dynamic_cast<CGUniversity *>(object))
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{
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for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
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university->skills.push_back(skill.first.getNum());
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university->title = VLC->generaltexth->translate(title);
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university->speech = VLC->generaltexth->translate(speech);
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}
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}
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bool CBankInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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};
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class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
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{
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protected:
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void initTypeData(const JsonNode & config) override;
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std::set<EMarketMode::EMarketMode> marketModes;
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JsonNode predefinedOffer;
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int marketEfficacy;
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std::string title, speech;
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public:
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CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
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void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
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h & marketModes;
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h & marketEfficacy;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -89,12 +89,12 @@ void registerTypesMapObjectTypes(Serializer &s)
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s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
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s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
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#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
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REGISTER_GENERIC_HANDLER(CGObjectInstance);
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REGISTER_GENERIC_HANDLER(CGMarket);
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REGISTER_GENERIC_HANDLER(CCartographer);
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REGISTER_GENERIC_HANDLER(CGArtifact);
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REGISTER_GENERIC_HANDLER(CGBlackMarket);
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