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Implement select all option for rewardable objects
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@@ -108,6 +108,9 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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case Rewardable::SELECT_RANDOM: // give random
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grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
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break;
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case Rewardable::SELECT_ALL: // give all rewards
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for(auto i : rewards)
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grantRewardWithMessage(i, i == rewards.size() - 1);
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}
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break;
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}
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