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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- added my part to changelog for 0.95

- updated RPM spec
This commit is contained in:
beegee1 2014-02-25 18:53:44 +00:00
parent 5284847ffe
commit 70914cff91
2 changed files with 36 additions and 5 deletions

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@ -3,6 +3,10 @@
GENERAL: GENERAL:
* Components of combined artifacts will now display info about entire set. * Components of combined artifacts will now display info about entire set.
* Added WoG creature abilities by Kuririn * Added WoG creature abilities by Kuririn
* Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
* Added pre compiled header compilation for CMake (can be enabled per flag)
ADVENTURE AI: ADVENTURE AI:
* AI will use fuzzy logic to compare and choose multiple possible subgoals. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
@ -16,6 +20,30 @@ More info http://wiki.vcmi.eu/index.php?title=Adventure_AI
* AI should now conquer map more agressively and much faster * AI should now conquer map more agressively and much faster
* Fuzzy rules will be printed out at map launch (if AI log is enabled) * Fuzzy rules will be printed out at map launch (if AI log is enabled)
CAMPAIGNS:
* Implemented move heroes to next scenario
* Fixed crash after win on the first map of campaign "Long Live the King"
* Fixed crash when losing a campaign scenario
* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
* Fixed starting another map from campaign bonus selection screen while playing a campaign mission
* Human players have now turn before AI players in campaigns
* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
BATTLES:
* Fixed can't open spellbook in hotseat game when one player had used a spell
* Fixed a crash which occured when opening spellbook with different amount of pages from different players
* Fixed a crash when selecting auto-battle during tactics mode
* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
* Fixed problem that the server performed applying damage on a wall part twice
* Fixed a bug where the part in front of the gate could be targeted during siege
ADVENTURE MAP:
* Victory, loss conditions are checked every turn instead of every day to correctly detect player without town loss condition
* Fixed player without town message (shows correct number of days left to conquer a town)
* Fixed crash when player lost game due to player without town loss condition
0.93 -> 0.94 (Oct 01 2013) 0.93 -> 0.94 (Oct 01 2013)
GENERAL: GENERAL:
* New Launcher application, see * New Launcher application, see

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@ -1,15 +1,15 @@
Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities. Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
Name: vcmi Name: vcmi
Version: 0.9.4 Version: 0.9.5
Release: 1%{?dist} Release: 1%{?dist}
License: GPLv2+ License: GPLv2+
Group: Amusements/Games Group: Amusements/Games
# The source for this package was pulled from upstream's vcs. Use the # The source for this package was pulled from upstream's vcs. Use the
# following commands to generate the tarball: # following commands to generate the tarball:
# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.94 vcmi-0.9.4-1 # svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.95 vcmi-0.9.5-1
# tar -cJf vcmi-0.9.4-1.tar.xz vcmi-0.9.4-1 # tar -cJf vcmi-0.9.5-1.tar.xz vcmi-0.9.5-1
Source: vcmi-0.9.4-1.tar.xz Source: vcmi-0.9.5-1.tar.xz
URL: http://forum.vcmi.eu/portal.php URL: http://forum.vcmi.eu/portal.php
BuildRequires: cmake BuildRequires: cmake
@ -38,7 +38,7 @@ VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, givin
%setup -q -n %{name}-%{version}-1 %setup -q -n %{name}-%{version}-1
%build %build
cmake -DCMAKE_INSTALL_PREFIX=/usr ./ -DENABLE_LAUNCHER=ON cmake -DCMAKE_INSTALL_PREFIX=/usr ./ -DENABLE_LAUNCHER=ON -DENABLE_PCH=ON
make %{?_smp_mflags} make %{?_smp_mflags}
%install %install
@ -58,6 +58,9 @@ make DESTDIR=%{buildroot} install
%{_datadir}/icons/* %{_datadir}/icons/*
%changelog %changelog
* Sat Mar 01 2014 VCMI - 0.9.5-1
- New upstream release
* Wed Oct 02 2013 VCMI - 0.9.4-1 * Wed Oct 02 2013 VCMI - 0.9.4-1
- New upstream release - New upstream release