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Initial version of 1.6 changelog, with all changes so far

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Ivan Savenko 2024-07-11 17:50:52 +00:00
parent 550540f8ab
commit 71f0f86226

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# 1.5.5 -> 1.6.0
# General
* Saved game size reduced by approximately 3 times, especially for large maps or games with a large number of mods.
* Added option to start vcmi server on randomly selected TCP port
* Fixed potential desynchronization between server and clients on randomization of map objects if client and server run on different operating systems
# Interface
* Implemented spell quick selection panel in combat
* The number of units resurrected using the Life Drain ability is now written to the combat log.
* Fixed playback of audio stream with different formats from video files in some Heroes 3 versions
* Video playback will not be replaced by a black square when another dialogue box is on top of the video.
* When resuming video playback, the video will now be continued instead of being restarted.
* Reduced video decompression artefacts for video formats that store RGB rather than YUV data.
* Fixed order of popup dialogs after battle.
* Added additional information to map right-click popup dialog: map author, map creation date, map version
* Added scrollbars for selection of starting town, starting hero, and tavern invite if number of objects is too large to fit into the screen
* Fixed incorrect battle turn queue displaying incorrect turn order when all units have waited
* Semi-transparent shadows now correctly update their transparency during fading effects, such as resource pickups
* Game will now save all names for human player in hotseat mode
* Added unassigned by default shortcuts for toggling visibility of visitable and blocked tiles
### AI
* Fixed bug where BattleAI attempts to move double-wide unit to an unreachable hex
* Fixed several cases where Nullkiller AI can count same dangerous object twice, doubling expected army loss.
* Nullkiller is now capable of visiting configurable objects from mods
### Modding
* Added support for custom music and opening sound for a battlefield
* Added support for multiple music tracks for towns
* Added support for multiple music tracks for terrains on adventure map
* Fixed several cases where vcmi will report errors in json without specifying filename of invalid file
# 1.5.4 -> 1.5.5
* Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario.