mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
add broadcast to translation
This commit is contained in:
parent
d4b2ec5b0b
commit
78e933a968
@ -120,6 +120,43 @@
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"vcmi.lobby.deleteFile" : "Do you want to delete following file?",
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"vcmi.lobby.deleteFolder" : "Do you want to delete following folder?",
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"vcmi.lobby.deleteMode" : "Switch to delete mode and back",
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"vcmi.broadcast.command" : "Use '!help' to list available commands",
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"vcmi.broadcast.simturn.end" : "Simultaneous turns have ended",
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"vcmi.broadcast.simturn.endbetween" : "Simultaneous turns between players %s and %s have ended",
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"vcmi.broadcast.serverproblem" : "Server encountered a problem",
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"vcmi.broadcast.gameterminated" : "game was terminated",
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"vcmi.broadcast.gamesavedas" : "game saved as",
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"vcmi.broadcast.nocheater" : "No cheaters registered!",
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"vcmi.broadcast.playercheater" : "Player %s is cheater!",
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"vcmi.broadcast.statisticfile" : "Statistic files can be found in %s directory",
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"vcmi.broadcast.help.commands" : "Available commands to host:",
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"vcmi.broadcast.help.exit" : "'!exit' - immediately ends current game",
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"vcmi.broadcast.help.kick" : "'!kick <player>' - kick specified player from the game",
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"vcmi.broadcast.help.save" : "'!save <filename>' - save game under specified filename",
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"vcmi.broadcast.help.statistic" : "'!statistic' - save game statistics as csv file",
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"vcmi.broadcast.help.commandsall" : "Available commands to all players:",
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"vcmi.broadcast.help.help" : "'!help' - display this help",
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"vcmi.broadcast.help.cheaters" : "'!cheaters' - list players that entered cheat command during game",
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"vcmi.broadcast.help.vote" : "'!vote' - allows to change some game settings if all players vote for it",
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"vcmi.broadcast.vote.allow" : "'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact",
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"vcmi.broadcast.vote.force" : "'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts",
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"vcmi.broadcast.vote.abort" : "'!vote simturns abort' - abort simultaneous turns once this turn ends",
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"vcmi.broadcast.vote.timer" : "'!vote timer prolong X' - prolong base timer for all players by specified number of seconds",
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"vcmi.broadcast.vote.noactive" : "No active voting!",
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"vcmi.broadcast.vote.yes" : "yes",
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"vcmi.broadcast.vote.no" : "no",
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"vcmi.broadcast.vote.notrecognized" : "Voting command not recognized!",
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"vcmi.broadcast.vote.success.untilcontacts" : "Voting successful. Simultaneous turns will run for %s more days, or until contact",
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"vcmi.broadcast.vote.success.contactsblocked" : "Voting successful. Simultaneous turns will run for %s more days. Contacts are blocked",
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"vcmi.broadcast.vote.success.nextday" : "Voting successful. Simultaneous turns will end on next day",
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"vcmi.broadcast.vote.success.timer" : "Voting successful. Timer for all players has been prolonger for %s seconds",
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"vcmi.broadcast.vote.aborted" : "Player voted against change. Voting aborted",
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"vcmi.broadcast.vote.start.untilcontacts" : "Started voting to allow simultaneous turns for %s more days",
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"vcmi.broadcast.vote.start.contactsblocked" : "Started voting to force simultaneous turns for %s more days",
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"vcmi.broadcast.vote.start.nextday" : "Started voting to end simultaneous turns starting from next day",
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"vcmi.broadcast.vote.start.timer" : "Started voting to prolong timer for all players by %s seconds",
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"vcmi.broadcast.vote.hint" : "Type '!vote yes' to agree to this change or '!vote no' to vote against it",
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"vcmi.lobby.login.title" : "VCMI Online Lobby",
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"vcmi.lobby.login.username" : "Username:",
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@ -120,6 +120,8 @@
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"vcmi.lobby.deleteFile" : "Möchtet Ihr folgende Datei löschen?",
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"vcmi.lobby.deleteFolder" : "Möchtet Ihr folgenden Ordner löschen?",
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"vcmi.lobby.deleteMode" : "In den Löschmodus wechseln und zurück",
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"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",
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"vcmi.lobby.login.title" : "VCMI Online Lobby",
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"vcmi.lobby.login.username" : "Benutzername:",
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@ -3264,7 +3264,11 @@ bool CGameHandler::queryReply(QueryID qid, std::optional<int32_t> answer, Player
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bool CGameHandler::complain(const std::string &problem)
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{
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#ifndef ENABLE_GOLDMASTER
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playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
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MetaString str;
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str.appendTextID("vcmi.broadcast.serverproblem");
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str.appendRawString(": ");
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str.appendRawString(problem);
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playerMessages->broadcastSystemMessage(str);
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#endif
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logGlobal->error(problem);
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return true;
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@ -1016,7 +1016,7 @@ void CVCMIServer::multiplayerWelcomeMessage()
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if(humanPlayer < 2) // Singleplayer
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return;
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gh->playerMessages->broadcastSystemMessage("Use '!help' to list available commands");
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gh->playerMessages->broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.command"));
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for (const auto & pi : si->playerInfos)
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if(!pi.second.handicap.startBonus.empty() || pi.second.handicap.percentIncome != 100 || pi.second.handicap.percentGrowth != 100)
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@ -70,7 +70,7 @@ void PlayerMessageProcessor::commandExit(PlayerColor player, const std::vector<s
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if(!isHost)
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return;
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broadcastSystemMessage("game was terminated");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.gameterminated"));
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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}
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@ -115,7 +115,11 @@ void PlayerMessageProcessor::commandSave(PlayerColor player, const std::vector<s
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if(words.size() == 2)
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{
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gameHandler->save("Saves/" + words[1]);
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broadcastSystemMessage("game saved as " + words[1]);
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MetaString str;
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str.appendTextID("vcmi.broadcast.gamesavedas");
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str.appendRawString(" ");
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str.appendRawString(words[1]);
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broadcastSystemMessage(str);
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}
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}
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@ -126,13 +130,15 @@ void PlayerMessageProcessor::commandCheaters(PlayerColor player, const std::vect
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{
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if(player.second.cheated)
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{
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broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
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auto str = MetaString::createFromTextID("vcmi.broadcast.playercheater");
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str.replaceName(player.first);
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broadcastSystemMessage(str);
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playersCheated++;
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}
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}
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if(!playersCheated)
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broadcastSystemMessage("No cheaters registered!");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.nocheater"));
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}
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void PlayerMessageProcessor::commandStatistic(PlayerColor player, const std::vector<std::string> & words)
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@ -143,49 +149,51 @@ void PlayerMessageProcessor::commandStatistic(PlayerColor player, const std::vec
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std::string path = gameHandler->gameState()->statistic.writeCsv();
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broadcastSystemMessage("Statistic files can be found in " + path + " directory\n");
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auto str = MetaString::createFromTextID("vcmi.broadcast.statisticfile");
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str.replaceRawString(path);
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broadcastSystemMessage(str);
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}
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void PlayerMessageProcessor::commandHelp(PlayerColor player, const std::vector<std::string> & words)
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{
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broadcastSystemMessage("Available commands to host:");
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broadcastSystemMessage("'!exit' - immediately ends current game");
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broadcastSystemMessage("'!kick <player>' - kick specified player from the game");
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broadcastSystemMessage("'!save <filename>' - save game under specified filename");
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broadcastSystemMessage("'!statistic' - save game statistics as csv file");
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broadcastSystemMessage("Available commands to all players:");
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broadcastSystemMessage("'!help' - display this help");
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broadcastSystemMessage("'!cheaters' - list players that entered cheat command during game");
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broadcastSystemMessage("'!vote' - allows to change some game settings if all players vote for it");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commands"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.exit"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.kick"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.save"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.statistic"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commandsall"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.help"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.cheaters"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.vote"));
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}
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void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<std::string> & words)
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{
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if(words.size() < 2)
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{
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broadcastSystemMessage("'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact");
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broadcastSystemMessage("'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts");
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broadcastSystemMessage("'!vote simturns abort' - abort simultaneous turns once this turn ends");
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broadcastSystemMessage("'!vote timer prolong X' - prolong base timer for all players by specified number of seconds");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.allow"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.force"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.abort"));
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.timer"));
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return;
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}
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if(words[1] == "yes" || words[1] == "no")
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if(words[1] == "yes" || words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString() || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
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{
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if(currentVote == ECurrentChatVote::NONE)
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{
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broadcastSystemMessage("No active voting!");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.noactive"));
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return;
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}
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if(words[1] == "yes")
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if(words[1] == "yes" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString())
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{
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awaitingPlayers.erase(player);
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if(awaitingPlayers.empty())
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finishVoting();
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return;
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}
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if(words[1] == "no")
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if(words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
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{
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abortVoting();
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return;
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@ -240,28 +248,36 @@ void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<s
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}
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}
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broadcastSystemMessage("Voting command not recognized!");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.notrecognized"));
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}
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void PlayerMessageProcessor::finishVoting()
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{
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MetaString msg;
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days, or until contact");
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msg.appendTextID("vcmi.broadcast.vote.success.untilcontacts");
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msg.replaceRawString(std::to_string(currentVoteParameter));
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broadcastSystemMessage(msg);
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gameHandler->turnOrder->setMaxSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days. Contacts are blocked");
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msg.appendTextID("vcmi.broadcast.vote.success.contactsblocked");
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msg.replaceRawString(std::to_string(currentVoteParameter));
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broadcastSystemMessage(msg);
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gameHandler->turnOrder->setMinSimturnsDuration(currentVoteParameter);
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Voting successful. Simultaneous turns will end on next day");
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msg.appendTextID("vcmi.broadcast.vote.success.nextday");
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broadcastSystemMessage(msg);
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gameHandler->turnOrder->setMinSimturnsDuration(0);
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gameHandler->turnOrder->setMaxSimturnsDuration(0);
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Voting successful. Timer for all players has been prolonger for " + std::to_string(currentVoteParameter) + " seconds");
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msg.appendTextID("vcmi.broadcast.vote.success.timer");
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msg.replaceRawString(std::to_string(currentVoteParameter));
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broadcastSystemMessage(msg);
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gameHandler->turnTimerHandler->prolongTimers(currentVoteParameter * 1000);
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break;
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}
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@ -272,7 +288,7 @@ void PlayerMessageProcessor::finishVoting()
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void PlayerMessageProcessor::abortVoting()
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{
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broadcastSystemMessage("Player voted against change. Voting aborted");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.aborted"));
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currentVote = ECurrentChatVote::NONE;
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}
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@ -281,25 +297,33 @@ void PlayerMessageProcessor::startVoting(PlayerColor initiator, ECurrentChatVote
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currentVote = what;
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currentVoteParameter = parameter;
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MetaString msg;
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switch(currentVote)
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{
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case ECurrentChatVote::SIMTURNS_ALLOW:
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broadcastSystemMessage("Started voting to allow simultaneous turns for " + std::to_string(parameter) + " more days");
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msg.appendTextID("vcmi.broadcast.vote.start.untilcontacts");
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msg.replaceRawString(std::to_string(parameter));
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broadcastSystemMessage(msg);
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break;
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case ECurrentChatVote::SIMTURNS_FORCE:
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broadcastSystemMessage("Started voting to force simultaneous turns for " + std::to_string(parameter) + " more days");
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msg.appendTextID("vcmi.broadcast.vote.start.contactsblocked");
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msg.replaceRawString(std::to_string(parameter));
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broadcastSystemMessage(msg);
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break;
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case ECurrentChatVote::SIMTURNS_ABORT:
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broadcastSystemMessage("Started voting to end simultaneous turns starting from next day");
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msg.appendTextID("vcmi.broadcast.vote.start.nextday");
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broadcastSystemMessage(msg);
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break;
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case ECurrentChatVote::TIMER_PROLONG:
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broadcastSystemMessage("Started voting to prolong timer for all players by " + std::to_string(parameter) + " seconds");
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msg.appendTextID("vcmi.broadcast.vote.start.timer");
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msg.replaceRawString(std::to_string(parameter));
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broadcastSystemMessage(msg);
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break;
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default:
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return;
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}
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broadcastSystemMessage("Type '!vote yes' to agree to this change or '!vote no' to vote against it");
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broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.hint"));
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awaitingPlayers.clear();
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for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
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@ -72,7 +72,7 @@ void TurnOrderProcessor::updateAndNotifyContactStatus()
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{
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// Simturns between all players have ended - send single global notification
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if (!blockedContacts.empty())
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gameHandler->playerMessages->broadcastSystemMessage("Simultaneous turns have ended");
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gameHandler->playerMessages->broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.simturn.end"));
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}
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else
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{
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@ -83,11 +83,11 @@ void TurnOrderProcessor::updateAndNotifyContactStatus()
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continue;
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MetaString message;
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message.appendRawString("Simultaneous turns between players %s and %s have ended"); // FIXME: we should send MetaString itself and localize it on client side
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message.appendTextID("vcmi.broadcast.simturn.endbetween");
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message.replaceName(contact.a);
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message.replaceName(contact.b);
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gameHandler->playerMessages->broadcastSystemMessage(message.toString());
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gameHandler->playerMessages->broadcastSystemMessage(message);
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}
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}
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Reference in New Issue
Block a user